1*4d7e907cSAndroid Build Coastguard Worker /* 2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2022 The Android Open Source Project 3*4d7e907cSAndroid Build Coastguard Worker * 4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*4d7e907cSAndroid Build Coastguard Worker * 8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*4d7e907cSAndroid Build Coastguard Worker * 10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License. 15*4d7e907cSAndroid Build Coastguard Worker */ 16*4d7e907cSAndroid Build Coastguard Worker 17*4d7e907cSAndroid Build Coastguard Worker #pragma once 18*4d7e907cSAndroid Build Coastguard Worker 19*4d7e907cSAndroid Build Coastguard Worker #include <cstdlib> 20*4d7e907cSAndroid Build Coastguard Worker #include <memory> 21*4d7e907cSAndroid Build Coastguard Worker #include <vector> 22*4d7e907cSAndroid Build Coastguard Worker 23*4d7e907cSAndroid Build Coastguard Worker #include <Utils.h> 24*4d7e907cSAndroid Build Coastguard Worker #include <aidl/android/hardware/audio/effect/BnEffect.h> 25*4d7e907cSAndroid Build Coastguard Worker #include <fmq/AidlMessageQueue.h> 26*4d7e907cSAndroid Build Coastguard Worker 27*4d7e907cSAndroid Build Coastguard Worker #include "effect-impl/EffectImpl.h" 28*4d7e907cSAndroid Build Coastguard Worker 29*4d7e907cSAndroid Build Coastguard Worker namespace aidl::android::hardware::audio::effect { 30*4d7e907cSAndroid Build Coastguard Worker 31*4d7e907cSAndroid Build Coastguard Worker class DynamicsProcessingSwContext final : public EffectContext { 32*4d7e907cSAndroid Build Coastguard Worker public: DynamicsProcessingSwContext(int statusDepth,const Parameter::Common & common)33*4d7e907cSAndroid Build Coastguard Worker DynamicsProcessingSwContext(int statusDepth, const Parameter::Common& common) 34*4d7e907cSAndroid Build Coastguard Worker : EffectContext(statusDepth, common), 35*4d7e907cSAndroid Build Coastguard Worker mChannelCount(::aidl::android::hardware::audio::common::getChannelCount( 36*4d7e907cSAndroid Build Coastguard Worker common.input.base.channelMask)), 37*4d7e907cSAndroid Build Coastguard Worker mPreEqChCfgs(mChannelCount, {.channel = kInvalidChannelId}), 38*4d7e907cSAndroid Build Coastguard Worker mPostEqChCfgs(mChannelCount, {.channel = kInvalidChannelId}), 39*4d7e907cSAndroid Build Coastguard Worker mMbcChCfgs(mChannelCount, {.channel = kInvalidChannelId}), 40*4d7e907cSAndroid Build Coastguard Worker mLimiterCfgs(mChannelCount, {.channel = kInvalidChannelId}) { 41*4d7e907cSAndroid Build Coastguard Worker LOG(DEBUG) << __func__; 42*4d7e907cSAndroid Build Coastguard Worker } 43*4d7e907cSAndroid Build Coastguard Worker 44*4d7e907cSAndroid Build Coastguard Worker // utils 45*4d7e907cSAndroid Build Coastguard Worker RetCode setChannelCfgs(const std::vector<DynamicsProcessing::ChannelConfig>& cfgs, 46*4d7e907cSAndroid Build Coastguard Worker std::vector<DynamicsProcessing::ChannelConfig>& targetCfgs, 47*4d7e907cSAndroid Build Coastguard Worker const DynamicsProcessing::StageEnablement& engineSetting); 48*4d7e907cSAndroid Build Coastguard Worker 49*4d7e907cSAndroid Build Coastguard Worker RetCode setEqBandCfgs(const std::vector<DynamicsProcessing::EqBandConfig>& cfgs, 50*4d7e907cSAndroid Build Coastguard Worker std::vector<DynamicsProcessing::EqBandConfig>& targetCfgs, 51*4d7e907cSAndroid Build Coastguard Worker const DynamicsProcessing::StageEnablement& stage, 52*4d7e907cSAndroid Build Coastguard Worker const std::vector<DynamicsProcessing::ChannelConfig>& channelConfig); 53*4d7e907cSAndroid Build Coastguard Worker 54*4d7e907cSAndroid Build Coastguard Worker // set params 55*4d7e907cSAndroid Build Coastguard Worker RetCode setCommon(const Parameter::Common& common) override; 56*4d7e907cSAndroid Build Coastguard Worker RetCode setEngineArchitecture(const DynamicsProcessing::EngineArchitecture& cfg); 57*4d7e907cSAndroid Build Coastguard Worker RetCode setPreEqChannelCfgs(const std::vector<DynamicsProcessing::ChannelConfig>& cfgs); 58*4d7e907cSAndroid Build Coastguard Worker RetCode setPostEqChannelCfgs(const std::vector<DynamicsProcessing::ChannelConfig>& cfgs); 59*4d7e907cSAndroid Build Coastguard Worker RetCode setMbcChannelCfgs(const std::vector<DynamicsProcessing::ChannelConfig>& cfgs); 60*4d7e907cSAndroid Build Coastguard Worker RetCode setPreEqBandCfgs(const std::vector<DynamicsProcessing::EqBandConfig>& cfgs); 61*4d7e907cSAndroid Build Coastguard Worker RetCode setPostEqBandCfgs(const std::vector<DynamicsProcessing::EqBandConfig>& cfgs); 62*4d7e907cSAndroid Build Coastguard Worker RetCode setMbcBandCfgs(const std::vector<DynamicsProcessing::MbcBandConfig>& cfgs); 63*4d7e907cSAndroid Build Coastguard Worker RetCode setLimiterCfgs(const std::vector<DynamicsProcessing::LimiterConfig>& cfgs); 64*4d7e907cSAndroid Build Coastguard Worker RetCode setInputGainCfgs(const std::vector<DynamicsProcessing::InputGain>& cfgs); 65*4d7e907cSAndroid Build Coastguard Worker 66*4d7e907cSAndroid Build Coastguard Worker // get params getEngineArchitecture()67*4d7e907cSAndroid Build Coastguard Worker DynamicsProcessing::EngineArchitecture getEngineArchitecture() { return mEngineSettings; } getPreEqChannelCfgs()68*4d7e907cSAndroid Build Coastguard Worker std::vector<DynamicsProcessing::ChannelConfig> getPreEqChannelCfgs() { return mPreEqChCfgs; } getPostEqChannelCfgs()69*4d7e907cSAndroid Build Coastguard Worker std::vector<DynamicsProcessing::ChannelConfig> getPostEqChannelCfgs() { return mPostEqChCfgs; } getMbcChannelCfgs()70*4d7e907cSAndroid Build Coastguard Worker std::vector<DynamicsProcessing::ChannelConfig> getMbcChannelCfgs() { return mMbcChCfgs; } getPreEqBandCfgs()71*4d7e907cSAndroid Build Coastguard Worker std::vector<DynamicsProcessing::EqBandConfig> getPreEqBandCfgs() { return mPreEqChBands; } getPostEqBandCfgs()72*4d7e907cSAndroid Build Coastguard Worker std::vector<DynamicsProcessing::EqBandConfig> getPostEqBandCfgs() { return mPostEqChBands; } getMbcBandCfgs()73*4d7e907cSAndroid Build Coastguard Worker std::vector<DynamicsProcessing::MbcBandConfig> getMbcBandCfgs() { return mMbcChBands; } getLimiterCfgs()74*4d7e907cSAndroid Build Coastguard Worker std::vector<DynamicsProcessing::LimiterConfig> getLimiterCfgs() { return mLimiterCfgs; } 75*4d7e907cSAndroid Build Coastguard Worker std::vector<DynamicsProcessing::InputGain> getInputGainCfgs(); 76*4d7e907cSAndroid Build Coastguard Worker 77*4d7e907cSAndroid Build Coastguard Worker private: 78*4d7e907cSAndroid Build Coastguard Worker static constexpr int32_t kInvalidChannelId = -1; 79*4d7e907cSAndroid Build Coastguard Worker size_t mChannelCount = 0; 80*4d7e907cSAndroid Build Coastguard Worker DynamicsProcessing::EngineArchitecture mEngineSettings; 81*4d7e907cSAndroid Build Coastguard Worker // Channel config vector with size of mChannelCount 82*4d7e907cSAndroid Build Coastguard Worker std::vector<DynamicsProcessing::ChannelConfig> mPreEqChCfgs; 83*4d7e907cSAndroid Build Coastguard Worker std::vector<DynamicsProcessing::ChannelConfig> mPostEqChCfgs; 84*4d7e907cSAndroid Build Coastguard Worker std::vector<DynamicsProcessing::ChannelConfig> mMbcChCfgs; 85*4d7e907cSAndroid Build Coastguard Worker std::vector<DynamicsProcessing::LimiterConfig> mLimiterCfgs; 86*4d7e907cSAndroid Build Coastguard Worker std::vector<DynamicsProcessing::InputGain> mInputGainCfgs; 87*4d7e907cSAndroid Build Coastguard Worker // Band config vector with size of mChannelCount * bandCount 88*4d7e907cSAndroid Build Coastguard Worker std::vector<DynamicsProcessing::EqBandConfig> mPreEqChBands; 89*4d7e907cSAndroid Build Coastguard Worker std::vector<DynamicsProcessing::EqBandConfig> mPostEqChBands; 90*4d7e907cSAndroid Build Coastguard Worker std::vector<DynamicsProcessing::MbcBandConfig> mMbcChBands; 91*4d7e907cSAndroid Build Coastguard Worker bool validateStageEnablement(const DynamicsProcessing::StageEnablement& enablement); 92*4d7e907cSAndroid Build Coastguard Worker bool validateEngineConfig(const DynamicsProcessing::EngineArchitecture& engine); 93*4d7e907cSAndroid Build Coastguard Worker bool validateEqBandConfig(const DynamicsProcessing::EqBandConfig& band, int maxChannel, 94*4d7e907cSAndroid Build Coastguard Worker int maxBand, 95*4d7e907cSAndroid Build Coastguard Worker const std::vector<DynamicsProcessing::ChannelConfig>& channelConfig); 96*4d7e907cSAndroid Build Coastguard Worker bool validateMbcBandConfig(const DynamicsProcessing::MbcBandConfig& band, int maxChannel, 97*4d7e907cSAndroid Build Coastguard Worker int maxBand, 98*4d7e907cSAndroid Build Coastguard Worker const std::vector<DynamicsProcessing::ChannelConfig>& channelConfig); 99*4d7e907cSAndroid Build Coastguard Worker bool validateLimiterConfig(const DynamicsProcessing::LimiterConfig& limiter, int maxChannel); 100*4d7e907cSAndroid Build Coastguard Worker void resizeChannels(); 101*4d7e907cSAndroid Build Coastguard Worker void resizeBands(); 102*4d7e907cSAndroid Build Coastguard Worker }; // DynamicsProcessingSwContext 103*4d7e907cSAndroid Build Coastguard Worker 104*4d7e907cSAndroid Build Coastguard Worker class DynamicsProcessingSw final : public EffectImpl { 105*4d7e907cSAndroid Build Coastguard Worker public: 106*4d7e907cSAndroid Build Coastguard Worker static const std::string kEffectName; 107*4d7e907cSAndroid Build Coastguard Worker static const Capability kCapability; 108*4d7e907cSAndroid Build Coastguard Worker static const Descriptor kDescriptor; DynamicsProcessingSw()109*4d7e907cSAndroid Build Coastguard Worker DynamicsProcessingSw() { LOG(DEBUG) << __func__; } ~DynamicsProcessingSw()110*4d7e907cSAndroid Build Coastguard Worker ~DynamicsProcessingSw() { 111*4d7e907cSAndroid Build Coastguard Worker cleanUp(); 112*4d7e907cSAndroid Build Coastguard Worker LOG(DEBUG) << __func__; 113*4d7e907cSAndroid Build Coastguard Worker } 114*4d7e907cSAndroid Build Coastguard Worker 115*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus getDescriptor(Descriptor* _aidl_return) override; 116*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus setParameterSpecific(const Parameter::Specific& specific) 117*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex) override; 118*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus getParameterSpecific(const Parameter::Id& id, Parameter::Specific* specific) 119*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex) override; 120*4d7e907cSAndroid Build Coastguard Worker 121*4d7e907cSAndroid Build Coastguard Worker std::shared_ptr<EffectContext> createContext(const Parameter::Common& common) 122*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex) override; 123*4d7e907cSAndroid Build Coastguard Worker RetCode releaseContext() REQUIRES(mImplMutex) override; 124*4d7e907cSAndroid Build Coastguard Worker 125*4d7e907cSAndroid Build Coastguard Worker IEffect::Status effectProcessImpl(float* in, float* out, int samples) 126*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex) override; getEffectName()127*4d7e907cSAndroid Build Coastguard Worker std::string getEffectName() override { return kEffectName; }; 128*4d7e907cSAndroid Build Coastguard Worker 129*4d7e907cSAndroid Build Coastguard Worker private: 130*4d7e907cSAndroid Build Coastguard Worker static const DynamicsProcessing::EqBandConfig kEqBandConfigMin; 131*4d7e907cSAndroid Build Coastguard Worker static const DynamicsProcessing::EqBandConfig kEqBandConfigMax; 132*4d7e907cSAndroid Build Coastguard Worker static const Range::DynamicsProcessingRange kPreEqBandRange; 133*4d7e907cSAndroid Build Coastguard Worker static const Range::DynamicsProcessingRange kPostEqBandRange; 134*4d7e907cSAndroid Build Coastguard Worker static const std::vector<Range::DynamicsProcessingRange> kRanges; 135*4d7e907cSAndroid Build Coastguard Worker std::shared_ptr<DynamicsProcessingSwContext> mContext GUARDED_BY(mImplMutex); 136*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus getParameterDynamicsProcessing(const DynamicsProcessing::Tag& tag, 137*4d7e907cSAndroid Build Coastguard Worker Parameter::Specific* specific) 138*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex); 139*4d7e907cSAndroid Build Coastguard Worker 140*4d7e907cSAndroid Build Coastguard Worker }; // DynamicsProcessingSw 141*4d7e907cSAndroid Build Coastguard Worker 142*4d7e907cSAndroid Build Coastguard Worker } // namespace aidl::android::hardware::audio::effect 143