1*4d7e907cSAndroid Build Coastguard Worker /* 2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2022 The Android Open Source Project 3*4d7e907cSAndroid Build Coastguard Worker * 4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*4d7e907cSAndroid Build Coastguard Worker * 8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*4d7e907cSAndroid Build Coastguard Worker * 10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License. 15*4d7e907cSAndroid Build Coastguard Worker */ 16*4d7e907cSAndroid Build Coastguard Worker 17*4d7e907cSAndroid Build Coastguard Worker #pragma once 18*4d7e907cSAndroid Build Coastguard Worker 19*4d7e907cSAndroid Build Coastguard Worker #include <aidl/android/hardware/audio/effect/BnEffect.h> 20*4d7e907cSAndroid Build Coastguard Worker #include <fmq/AidlMessageQueue.h> 21*4d7e907cSAndroid Build Coastguard Worker #include <cstdlib> 22*4d7e907cSAndroid Build Coastguard Worker #include <memory> 23*4d7e907cSAndroid Build Coastguard Worker 24*4d7e907cSAndroid Build Coastguard Worker #include "effect-impl/EffectImpl.h" 25*4d7e907cSAndroid Build Coastguard Worker 26*4d7e907cSAndroid Build Coastguard Worker namespace aidl::android::hardware::audio::effect { 27*4d7e907cSAndroid Build Coastguard Worker 28*4d7e907cSAndroid Build Coastguard Worker class EqualizerSwContext final : public EffectContext { 29*4d7e907cSAndroid Build Coastguard Worker public: EqualizerSwContext(int statusDepth,const Parameter::Common & common)30*4d7e907cSAndroid Build Coastguard Worker EqualizerSwContext(int statusDepth, const Parameter::Common& common) 31*4d7e907cSAndroid Build Coastguard Worker : EffectContext(statusDepth, common) { 32*4d7e907cSAndroid Build Coastguard Worker LOG(DEBUG) << __func__; 33*4d7e907cSAndroid Build Coastguard Worker } 34*4d7e907cSAndroid Build Coastguard Worker setEqPreset(const int & presetIdx)35*4d7e907cSAndroid Build Coastguard Worker RetCode setEqPreset(const int& presetIdx) { 36*4d7e907cSAndroid Build Coastguard Worker if (presetIdx < 0 || presetIdx >= kMaxPresetNumber) { 37*4d7e907cSAndroid Build Coastguard Worker return RetCode::ERROR_ILLEGAL_PARAMETER; 38*4d7e907cSAndroid Build Coastguard Worker } 39*4d7e907cSAndroid Build Coastguard Worker mPreset = presetIdx; 40*4d7e907cSAndroid Build Coastguard Worker return RetCode::SUCCESS; 41*4d7e907cSAndroid Build Coastguard Worker } getEqPreset()42*4d7e907cSAndroid Build Coastguard Worker int getEqPreset() { return mPreset; } 43*4d7e907cSAndroid Build Coastguard Worker setEqBandLevels(const std::vector<Equalizer::BandLevel> & bandLevels)44*4d7e907cSAndroid Build Coastguard Worker RetCode setEqBandLevels(const std::vector<Equalizer::BandLevel>& bandLevels) { 45*4d7e907cSAndroid Build Coastguard Worker if (bandLevels.size() > kMaxBandNumber) { 46*4d7e907cSAndroid Build Coastguard Worker LOG(ERROR) << __func__ << " return because size exceed " << kMaxBandNumber; 47*4d7e907cSAndroid Build Coastguard Worker return RetCode::ERROR_ILLEGAL_PARAMETER; 48*4d7e907cSAndroid Build Coastguard Worker } 49*4d7e907cSAndroid Build Coastguard Worker RetCode ret = RetCode::SUCCESS; 50*4d7e907cSAndroid Build Coastguard Worker for (auto& it : bandLevels) { 51*4d7e907cSAndroid Build Coastguard Worker if (it.index >= kMaxBandNumber || it.index < 0) { 52*4d7e907cSAndroid Build Coastguard Worker LOG(ERROR) << __func__ << " index illegal, skip: " << it.index << " - " 53*4d7e907cSAndroid Build Coastguard Worker << it.levelMb; 54*4d7e907cSAndroid Build Coastguard Worker ret = RetCode::ERROR_ILLEGAL_PARAMETER; 55*4d7e907cSAndroid Build Coastguard Worker } else { 56*4d7e907cSAndroid Build Coastguard Worker mBandLevels[it.index] = it.levelMb; 57*4d7e907cSAndroid Build Coastguard Worker } 58*4d7e907cSAndroid Build Coastguard Worker } 59*4d7e907cSAndroid Build Coastguard Worker return ret; 60*4d7e907cSAndroid Build Coastguard Worker } 61*4d7e907cSAndroid Build Coastguard Worker getEqBandLevels()62*4d7e907cSAndroid Build Coastguard Worker std::vector<Equalizer::BandLevel> getEqBandLevels() { 63*4d7e907cSAndroid Build Coastguard Worker std::vector<Equalizer::BandLevel> bandLevels; 64*4d7e907cSAndroid Build Coastguard Worker for (int i = 0; i < kMaxBandNumber; i++) { 65*4d7e907cSAndroid Build Coastguard Worker bandLevels.push_back({i, mBandLevels[i]}); 66*4d7e907cSAndroid Build Coastguard Worker } 67*4d7e907cSAndroid Build Coastguard Worker return bandLevels; 68*4d7e907cSAndroid Build Coastguard Worker } 69*4d7e907cSAndroid Build Coastguard Worker getCenterFreqs()70*4d7e907cSAndroid Build Coastguard Worker std::vector<int> getCenterFreqs() { 71*4d7e907cSAndroid Build Coastguard Worker return {std::begin(kPresetsFrequencies), std::end(kPresetsFrequencies)}; 72*4d7e907cSAndroid Build Coastguard Worker } 73*4d7e907cSAndroid Build Coastguard Worker static const int kMaxBandNumber = 5; 74*4d7e907cSAndroid Build Coastguard Worker static const int kMaxPresetNumber = 10; 75*4d7e907cSAndroid Build Coastguard Worker static const int kCustomPreset = -1; 76*4d7e907cSAndroid Build Coastguard Worker 77*4d7e907cSAndroid Build Coastguard Worker private: 78*4d7e907cSAndroid Build Coastguard Worker static constexpr std::array<uint16_t, kMaxBandNumber> kPresetsFrequencies = {60, 230, 910, 3600, 79*4d7e907cSAndroid Build Coastguard Worker 14000}; 80*4d7e907cSAndroid Build Coastguard Worker // preset band level 81*4d7e907cSAndroid Build Coastguard Worker int mPreset = kCustomPreset; 82*4d7e907cSAndroid Build Coastguard Worker int32_t mBandLevels[kMaxBandNumber] = {3, 0, 0, 0, 3}; 83*4d7e907cSAndroid Build Coastguard Worker 84*4d7e907cSAndroid Build Coastguard Worker // Add equalizer specific context for processing here 85*4d7e907cSAndroid Build Coastguard Worker }; 86*4d7e907cSAndroid Build Coastguard Worker 87*4d7e907cSAndroid Build Coastguard Worker class EqualizerSw final : public EffectImpl { 88*4d7e907cSAndroid Build Coastguard Worker public: 89*4d7e907cSAndroid Build Coastguard Worker static const std::string kEffectName; 90*4d7e907cSAndroid Build Coastguard Worker static const Capability kEqCap; 91*4d7e907cSAndroid Build Coastguard Worker static const Descriptor kDesc; 92*4d7e907cSAndroid Build Coastguard Worker EqualizerSw()93*4d7e907cSAndroid Build Coastguard Worker EqualizerSw() { LOG(DEBUG) << __func__; } ~EqualizerSw()94*4d7e907cSAndroid Build Coastguard Worker ~EqualizerSw() { 95*4d7e907cSAndroid Build Coastguard Worker cleanUp(); 96*4d7e907cSAndroid Build Coastguard Worker LOG(DEBUG) << __func__; 97*4d7e907cSAndroid Build Coastguard Worker } 98*4d7e907cSAndroid Build Coastguard Worker 99*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus getDescriptor(Descriptor* _aidl_return) override; 100*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus setParameterSpecific(const Parameter::Specific& specific) 101*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex) override; 102*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus getParameterSpecific(const Parameter::Id& id, Parameter::Specific* specific) 103*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex) override; 104*4d7e907cSAndroid Build Coastguard Worker 105*4d7e907cSAndroid Build Coastguard Worker std::shared_ptr<EffectContext> createContext(const Parameter::Common& common) 106*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex) override; 107*4d7e907cSAndroid Build Coastguard Worker RetCode releaseContext() REQUIRES(mImplMutex) override; 108*4d7e907cSAndroid Build Coastguard Worker 109*4d7e907cSAndroid Build Coastguard Worker IEffect::Status effectProcessImpl(float* in, float* out, int samples) 110*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex) override; getEffectName()111*4d7e907cSAndroid Build Coastguard Worker std::string getEffectName() override { return kEffectName; } 112*4d7e907cSAndroid Build Coastguard Worker 113*4d7e907cSAndroid Build Coastguard Worker private: 114*4d7e907cSAndroid Build Coastguard Worker static const std::vector<Equalizer::BandFrequency> kBandFrequency; 115*4d7e907cSAndroid Build Coastguard Worker static const std::vector<Equalizer::Preset> kPresets; 116*4d7e907cSAndroid Build Coastguard Worker static const std::vector<Range::EqualizerRange> kRanges; 117*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus getParameterEqualizer(const Equalizer::Tag& tag, 118*4d7e907cSAndroid Build Coastguard Worker Parameter::Specific* specific) REQUIRES(mImplMutex); 119*4d7e907cSAndroid Build Coastguard Worker std::shared_ptr<EqualizerSwContext> mContext; 120*4d7e907cSAndroid Build Coastguard Worker }; 121*4d7e907cSAndroid Build Coastguard Worker 122*4d7e907cSAndroid Build Coastguard Worker } // namespace aidl::android::hardware::audio::effect 123