xref: /aosp_15_r20/hardware/interfaces/audio/aidl/default/equalizer/EqualizerSw.h (revision 4d7e907c777eeecc4c5bd7cf640a754fac206ff7)
1*4d7e907cSAndroid Build Coastguard Worker /*
2*4d7e907cSAndroid Build Coastguard Worker  * Copyright (C) 2022 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker  *
4*4d7e907cSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker  *
8*4d7e907cSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker  *
10*4d7e907cSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker  * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker  */
16*4d7e907cSAndroid Build Coastguard Worker 
17*4d7e907cSAndroid Build Coastguard Worker #pragma once
18*4d7e907cSAndroid Build Coastguard Worker 
19*4d7e907cSAndroid Build Coastguard Worker #include <aidl/android/hardware/audio/effect/BnEffect.h>
20*4d7e907cSAndroid Build Coastguard Worker #include <fmq/AidlMessageQueue.h>
21*4d7e907cSAndroid Build Coastguard Worker #include <cstdlib>
22*4d7e907cSAndroid Build Coastguard Worker #include <memory>
23*4d7e907cSAndroid Build Coastguard Worker 
24*4d7e907cSAndroid Build Coastguard Worker #include "effect-impl/EffectImpl.h"
25*4d7e907cSAndroid Build Coastguard Worker 
26*4d7e907cSAndroid Build Coastguard Worker namespace aidl::android::hardware::audio::effect {
27*4d7e907cSAndroid Build Coastguard Worker 
28*4d7e907cSAndroid Build Coastguard Worker class EqualizerSwContext final : public EffectContext {
29*4d7e907cSAndroid Build Coastguard Worker   public:
EqualizerSwContext(int statusDepth,const Parameter::Common & common)30*4d7e907cSAndroid Build Coastguard Worker     EqualizerSwContext(int statusDepth, const Parameter::Common& common)
31*4d7e907cSAndroid Build Coastguard Worker         : EffectContext(statusDepth, common) {
32*4d7e907cSAndroid Build Coastguard Worker         LOG(DEBUG) << __func__;
33*4d7e907cSAndroid Build Coastguard Worker     }
34*4d7e907cSAndroid Build Coastguard Worker 
setEqPreset(const int & presetIdx)35*4d7e907cSAndroid Build Coastguard Worker     RetCode setEqPreset(const int& presetIdx) {
36*4d7e907cSAndroid Build Coastguard Worker         if (presetIdx < 0 || presetIdx >= kMaxPresetNumber) {
37*4d7e907cSAndroid Build Coastguard Worker             return RetCode::ERROR_ILLEGAL_PARAMETER;
38*4d7e907cSAndroid Build Coastguard Worker         }
39*4d7e907cSAndroid Build Coastguard Worker         mPreset = presetIdx;
40*4d7e907cSAndroid Build Coastguard Worker         return RetCode::SUCCESS;
41*4d7e907cSAndroid Build Coastguard Worker     }
getEqPreset()42*4d7e907cSAndroid Build Coastguard Worker     int getEqPreset() { return mPreset; }
43*4d7e907cSAndroid Build Coastguard Worker 
setEqBandLevels(const std::vector<Equalizer::BandLevel> & bandLevels)44*4d7e907cSAndroid Build Coastguard Worker     RetCode setEqBandLevels(const std::vector<Equalizer::BandLevel>& bandLevels) {
45*4d7e907cSAndroid Build Coastguard Worker         if (bandLevels.size() > kMaxBandNumber) {
46*4d7e907cSAndroid Build Coastguard Worker             LOG(ERROR) << __func__ << " return because size exceed " << kMaxBandNumber;
47*4d7e907cSAndroid Build Coastguard Worker             return RetCode::ERROR_ILLEGAL_PARAMETER;
48*4d7e907cSAndroid Build Coastguard Worker         }
49*4d7e907cSAndroid Build Coastguard Worker         RetCode ret = RetCode::SUCCESS;
50*4d7e907cSAndroid Build Coastguard Worker         for (auto& it : bandLevels) {
51*4d7e907cSAndroid Build Coastguard Worker             if (it.index >= kMaxBandNumber || it.index < 0) {
52*4d7e907cSAndroid Build Coastguard Worker                 LOG(ERROR) << __func__ << " index illegal, skip: " << it.index << " - "
53*4d7e907cSAndroid Build Coastguard Worker                            << it.levelMb;
54*4d7e907cSAndroid Build Coastguard Worker                 ret = RetCode::ERROR_ILLEGAL_PARAMETER;
55*4d7e907cSAndroid Build Coastguard Worker             } else {
56*4d7e907cSAndroid Build Coastguard Worker                 mBandLevels[it.index] = it.levelMb;
57*4d7e907cSAndroid Build Coastguard Worker             }
58*4d7e907cSAndroid Build Coastguard Worker         }
59*4d7e907cSAndroid Build Coastguard Worker         return ret;
60*4d7e907cSAndroid Build Coastguard Worker     }
61*4d7e907cSAndroid Build Coastguard Worker 
getEqBandLevels()62*4d7e907cSAndroid Build Coastguard Worker     std::vector<Equalizer::BandLevel> getEqBandLevels() {
63*4d7e907cSAndroid Build Coastguard Worker         std::vector<Equalizer::BandLevel> bandLevels;
64*4d7e907cSAndroid Build Coastguard Worker         for (int i = 0; i < kMaxBandNumber; i++) {
65*4d7e907cSAndroid Build Coastguard Worker             bandLevels.push_back({i, mBandLevels[i]});
66*4d7e907cSAndroid Build Coastguard Worker         }
67*4d7e907cSAndroid Build Coastguard Worker         return bandLevels;
68*4d7e907cSAndroid Build Coastguard Worker     }
69*4d7e907cSAndroid Build Coastguard Worker 
getCenterFreqs()70*4d7e907cSAndroid Build Coastguard Worker     std::vector<int> getCenterFreqs() {
71*4d7e907cSAndroid Build Coastguard Worker         return {std::begin(kPresetsFrequencies), std::end(kPresetsFrequencies)};
72*4d7e907cSAndroid Build Coastguard Worker     }
73*4d7e907cSAndroid Build Coastguard Worker     static const int kMaxBandNumber = 5;
74*4d7e907cSAndroid Build Coastguard Worker     static const int kMaxPresetNumber = 10;
75*4d7e907cSAndroid Build Coastguard Worker     static const int kCustomPreset = -1;
76*4d7e907cSAndroid Build Coastguard Worker 
77*4d7e907cSAndroid Build Coastguard Worker   private:
78*4d7e907cSAndroid Build Coastguard Worker     static constexpr std::array<uint16_t, kMaxBandNumber> kPresetsFrequencies = {60, 230, 910, 3600,
79*4d7e907cSAndroid Build Coastguard Worker                                                                                  14000};
80*4d7e907cSAndroid Build Coastguard Worker     // preset band level
81*4d7e907cSAndroid Build Coastguard Worker     int mPreset = kCustomPreset;
82*4d7e907cSAndroid Build Coastguard Worker     int32_t mBandLevels[kMaxBandNumber] = {3, 0, 0, 0, 3};
83*4d7e907cSAndroid Build Coastguard Worker 
84*4d7e907cSAndroid Build Coastguard Worker     // Add equalizer specific context for processing here
85*4d7e907cSAndroid Build Coastguard Worker };
86*4d7e907cSAndroid Build Coastguard Worker 
87*4d7e907cSAndroid Build Coastguard Worker class EqualizerSw final : public EffectImpl {
88*4d7e907cSAndroid Build Coastguard Worker   public:
89*4d7e907cSAndroid Build Coastguard Worker     static const std::string kEffectName;
90*4d7e907cSAndroid Build Coastguard Worker     static const Capability kEqCap;
91*4d7e907cSAndroid Build Coastguard Worker     static const Descriptor kDesc;
92*4d7e907cSAndroid Build Coastguard Worker 
EqualizerSw()93*4d7e907cSAndroid Build Coastguard Worker     EqualizerSw() { LOG(DEBUG) << __func__; }
~EqualizerSw()94*4d7e907cSAndroid Build Coastguard Worker     ~EqualizerSw() {
95*4d7e907cSAndroid Build Coastguard Worker         cleanUp();
96*4d7e907cSAndroid Build Coastguard Worker         LOG(DEBUG) << __func__;
97*4d7e907cSAndroid Build Coastguard Worker     }
98*4d7e907cSAndroid Build Coastguard Worker 
99*4d7e907cSAndroid Build Coastguard Worker     ndk::ScopedAStatus getDescriptor(Descriptor* _aidl_return) override;
100*4d7e907cSAndroid Build Coastguard Worker     ndk::ScopedAStatus setParameterSpecific(const Parameter::Specific& specific)
101*4d7e907cSAndroid Build Coastguard Worker             REQUIRES(mImplMutex) override;
102*4d7e907cSAndroid Build Coastguard Worker     ndk::ScopedAStatus getParameterSpecific(const Parameter::Id& id, Parameter::Specific* specific)
103*4d7e907cSAndroid Build Coastguard Worker             REQUIRES(mImplMutex) override;
104*4d7e907cSAndroid Build Coastguard Worker 
105*4d7e907cSAndroid Build Coastguard Worker     std::shared_ptr<EffectContext> createContext(const Parameter::Common& common)
106*4d7e907cSAndroid Build Coastguard Worker             REQUIRES(mImplMutex) override;
107*4d7e907cSAndroid Build Coastguard Worker     RetCode releaseContext() REQUIRES(mImplMutex) override;
108*4d7e907cSAndroid Build Coastguard Worker 
109*4d7e907cSAndroid Build Coastguard Worker     IEffect::Status effectProcessImpl(float* in, float* out, int samples)
110*4d7e907cSAndroid Build Coastguard Worker             REQUIRES(mImplMutex) override;
getEffectName()111*4d7e907cSAndroid Build Coastguard Worker     std::string getEffectName() override { return kEffectName; }
112*4d7e907cSAndroid Build Coastguard Worker 
113*4d7e907cSAndroid Build Coastguard Worker   private:
114*4d7e907cSAndroid Build Coastguard Worker     static const std::vector<Equalizer::BandFrequency> kBandFrequency;
115*4d7e907cSAndroid Build Coastguard Worker     static const std::vector<Equalizer::Preset> kPresets;
116*4d7e907cSAndroid Build Coastguard Worker     static const std::vector<Range::EqualizerRange> kRanges;
117*4d7e907cSAndroid Build Coastguard Worker     ndk::ScopedAStatus getParameterEqualizer(const Equalizer::Tag& tag,
118*4d7e907cSAndroid Build Coastguard Worker                                              Parameter::Specific* specific) REQUIRES(mImplMutex);
119*4d7e907cSAndroid Build Coastguard Worker     std::shared_ptr<EqualizerSwContext> mContext;
120*4d7e907cSAndroid Build Coastguard Worker };
121*4d7e907cSAndroid Build Coastguard Worker 
122*4d7e907cSAndroid Build Coastguard Worker }  // namespace aidl::android::hardware::audio::effect
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