xref: /aosp_15_r20/hardware/interfaces/audio/aidl/default/extension/ExtensionEffect.h (revision 4d7e907c777eeecc4c5bd7cf640a754fac206ff7)
1*4d7e907cSAndroid Build Coastguard Worker /*
2*4d7e907cSAndroid Build Coastguard Worker  * Copyright (C) 2023 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker  *
4*4d7e907cSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker  *
8*4d7e907cSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker  *
10*4d7e907cSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker  * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker  */
16*4d7e907cSAndroid Build Coastguard Worker 
17*4d7e907cSAndroid Build Coastguard Worker #pragma once
18*4d7e907cSAndroid Build Coastguard Worker 
19*4d7e907cSAndroid Build Coastguard Worker #include <aidl/android/hardware/audio/effect/BnEffect.h>
20*4d7e907cSAndroid Build Coastguard Worker #include <fmq/AidlMessageQueue.h>
21*4d7e907cSAndroid Build Coastguard Worker #include <memory>
22*4d7e907cSAndroid Build Coastguard Worker #include <vector>
23*4d7e907cSAndroid Build Coastguard Worker 
24*4d7e907cSAndroid Build Coastguard Worker #include "effect-impl/EffectImpl.h"
25*4d7e907cSAndroid Build Coastguard Worker 
26*4d7e907cSAndroid Build Coastguard Worker namespace aidl::android::hardware::audio::effect {
27*4d7e907cSAndroid Build Coastguard Worker 
28*4d7e907cSAndroid Build Coastguard Worker class ExtensionEffectContext final : public EffectContext {
29*4d7e907cSAndroid Build Coastguard Worker   public:
ExtensionEffectContext(int statusDepth,const Parameter::Common & common)30*4d7e907cSAndroid Build Coastguard Worker     ExtensionEffectContext(int statusDepth, const Parameter::Common& common)
31*4d7e907cSAndroid Build Coastguard Worker         : EffectContext(statusDepth, common) {
32*4d7e907cSAndroid Build Coastguard Worker         LOG(DEBUG) << __func__;
33*4d7e907cSAndroid Build Coastguard Worker     }
34*4d7e907cSAndroid Build Coastguard Worker 
setParams(const std::vector<uint8_t> & params)35*4d7e907cSAndroid Build Coastguard Worker     RetCode setParams(const std::vector<uint8_t>& params) {
36*4d7e907cSAndroid Build Coastguard Worker         mParams = params;
37*4d7e907cSAndroid Build Coastguard Worker         return RetCode::SUCCESS;
38*4d7e907cSAndroid Build Coastguard Worker     }
getParams(std::vector<uint8_t> id __unused)39*4d7e907cSAndroid Build Coastguard Worker     std::vector<uint8_t> getParams(std::vector<uint8_t> id __unused) const { return mParams; }
40*4d7e907cSAndroid Build Coastguard Worker 
41*4d7e907cSAndroid Build Coastguard Worker   private:
42*4d7e907cSAndroid Build Coastguard Worker     std::vector<uint8_t> mParams;
43*4d7e907cSAndroid Build Coastguard Worker };
44*4d7e907cSAndroid Build Coastguard Worker 
45*4d7e907cSAndroid Build Coastguard Worker class ExtensionEffect final : public EffectImpl {
46*4d7e907cSAndroid Build Coastguard Worker   public:
47*4d7e907cSAndroid Build Coastguard Worker     static const std::string kEffectName;
48*4d7e907cSAndroid Build Coastguard Worker     static const Capability kCapability;
49*4d7e907cSAndroid Build Coastguard Worker     static const Descriptor kDescriptor;
ExtensionEffect()50*4d7e907cSAndroid Build Coastguard Worker     ExtensionEffect() { LOG(DEBUG) << __func__; }
~ExtensionEffect()51*4d7e907cSAndroid Build Coastguard Worker     ~ExtensionEffect() {
52*4d7e907cSAndroid Build Coastguard Worker         cleanUp();
53*4d7e907cSAndroid Build Coastguard Worker         LOG(DEBUG) << __func__;
54*4d7e907cSAndroid Build Coastguard Worker     }
55*4d7e907cSAndroid Build Coastguard Worker 
56*4d7e907cSAndroid Build Coastguard Worker     ndk::ScopedAStatus getDescriptor(Descriptor* _aidl_return) override;
57*4d7e907cSAndroid Build Coastguard Worker     ndk::ScopedAStatus setParameterSpecific(const Parameter::Specific& specific)
58*4d7e907cSAndroid Build Coastguard Worker             REQUIRES(mImplMutex) override;
59*4d7e907cSAndroid Build Coastguard Worker     ndk::ScopedAStatus getParameterSpecific(const Parameter::Id& id, Parameter::Specific* specific)
60*4d7e907cSAndroid Build Coastguard Worker             REQUIRES(mImplMutex) override;
61*4d7e907cSAndroid Build Coastguard Worker 
62*4d7e907cSAndroid Build Coastguard Worker     std::shared_ptr<EffectContext> createContext(const Parameter::Common& common)
63*4d7e907cSAndroid Build Coastguard Worker             REQUIRES(mImplMutex) override;
64*4d7e907cSAndroid Build Coastguard Worker     RetCode releaseContext() REQUIRES(mImplMutex) override;
65*4d7e907cSAndroid Build Coastguard Worker 
getEffectName()66*4d7e907cSAndroid Build Coastguard Worker     std::string getEffectName() override { return kEffectName; };
67*4d7e907cSAndroid Build Coastguard Worker     IEffect::Status effectProcessImpl(float* in, float* out, int samples)
68*4d7e907cSAndroid Build Coastguard Worker             REQUIRES(mImplMutex) override;
69*4d7e907cSAndroid Build Coastguard Worker 
70*4d7e907cSAndroid Build Coastguard Worker   private:
71*4d7e907cSAndroid Build Coastguard Worker     std::shared_ptr<ExtensionEffectContext> mContext GUARDED_BY(mImplMutex);
72*4d7e907cSAndroid Build Coastguard Worker };
73*4d7e907cSAndroid Build Coastguard Worker }  // namespace aidl::android::hardware::audio::effect
74