xref: /aosp_15_r20/hardware/interfaces/audio/aidl/default/volume/VolumeSw.h (revision 4d7e907c777eeecc4c5bd7cf640a754fac206ff7)
1*4d7e907cSAndroid Build Coastguard Worker /*
2*4d7e907cSAndroid Build Coastguard Worker  * Copyright (C) 2022 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker  *
4*4d7e907cSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker  *
8*4d7e907cSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker  *
10*4d7e907cSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker  * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker  */
16*4d7e907cSAndroid Build Coastguard Worker 
17*4d7e907cSAndroid Build Coastguard Worker #pragma once
18*4d7e907cSAndroid Build Coastguard Worker 
19*4d7e907cSAndroid Build Coastguard Worker #include <aidl/android/hardware/audio/effect/BnEffect.h>
20*4d7e907cSAndroid Build Coastguard Worker #include <fmq/AidlMessageQueue.h>
21*4d7e907cSAndroid Build Coastguard Worker #include <cstdlib>
22*4d7e907cSAndroid Build Coastguard Worker #include <memory>
23*4d7e907cSAndroid Build Coastguard Worker 
24*4d7e907cSAndroid Build Coastguard Worker #include "effect-impl/EffectImpl.h"
25*4d7e907cSAndroid Build Coastguard Worker 
26*4d7e907cSAndroid Build Coastguard Worker namespace aidl::android::hardware::audio::effect {
27*4d7e907cSAndroid Build Coastguard Worker 
28*4d7e907cSAndroid Build Coastguard Worker class VolumeSwContext final : public EffectContext {
29*4d7e907cSAndroid Build Coastguard Worker   public:
VolumeSwContext(int statusDepth,const Parameter::Common & common)30*4d7e907cSAndroid Build Coastguard Worker     VolumeSwContext(int statusDepth, const Parameter::Common& common)
31*4d7e907cSAndroid Build Coastguard Worker         : EffectContext(statusDepth, common) {
32*4d7e907cSAndroid Build Coastguard Worker         LOG(DEBUG) << __func__;
33*4d7e907cSAndroid Build Coastguard Worker     }
34*4d7e907cSAndroid Build Coastguard Worker 
35*4d7e907cSAndroid Build Coastguard Worker     RetCode setVolLevel(int level);
36*4d7e907cSAndroid Build Coastguard Worker 
getVolLevel()37*4d7e907cSAndroid Build Coastguard Worker     int getVolLevel() const { return mLevel; }
38*4d7e907cSAndroid Build Coastguard Worker 
39*4d7e907cSAndroid Build Coastguard Worker     RetCode setVolMute(bool mute);
40*4d7e907cSAndroid Build Coastguard Worker 
getVolMute()41*4d7e907cSAndroid Build Coastguard Worker     bool getVolMute() const { return mMute; }
42*4d7e907cSAndroid Build Coastguard Worker 
43*4d7e907cSAndroid Build Coastguard Worker   private:
44*4d7e907cSAndroid Build Coastguard Worker     int mLevel = 0;
45*4d7e907cSAndroid Build Coastguard Worker     bool mMute = false;
46*4d7e907cSAndroid Build Coastguard Worker };
47*4d7e907cSAndroid Build Coastguard Worker 
48*4d7e907cSAndroid Build Coastguard Worker class VolumeSw final : public EffectImpl {
49*4d7e907cSAndroid Build Coastguard Worker   public:
50*4d7e907cSAndroid Build Coastguard Worker     static const std::string kEffectName;
51*4d7e907cSAndroid Build Coastguard Worker     static const Capability kCapability;
52*4d7e907cSAndroid Build Coastguard Worker     static const Descriptor kDescriptor;
VolumeSw()53*4d7e907cSAndroid Build Coastguard Worker     VolumeSw() { LOG(DEBUG) << __func__; }
~VolumeSw()54*4d7e907cSAndroid Build Coastguard Worker     ~VolumeSw() {
55*4d7e907cSAndroid Build Coastguard Worker         cleanUp();
56*4d7e907cSAndroid Build Coastguard Worker         LOG(DEBUG) << __func__;
57*4d7e907cSAndroid Build Coastguard Worker     }
58*4d7e907cSAndroid Build Coastguard Worker 
59*4d7e907cSAndroid Build Coastguard Worker     ndk::ScopedAStatus getDescriptor(Descriptor* _aidl_return) override;
60*4d7e907cSAndroid Build Coastguard Worker     ndk::ScopedAStatus setParameterSpecific(const Parameter::Specific& specific)
61*4d7e907cSAndroid Build Coastguard Worker             REQUIRES(mImplMutex) override;
62*4d7e907cSAndroid Build Coastguard Worker     ndk::ScopedAStatus getParameterSpecific(const Parameter::Id& id, Parameter::Specific* specific)
63*4d7e907cSAndroid Build Coastguard Worker             REQUIRES(mImplMutex) override;
64*4d7e907cSAndroid Build Coastguard Worker 
65*4d7e907cSAndroid Build Coastguard Worker     std::shared_ptr<EffectContext> createContext(const Parameter::Common& common)
66*4d7e907cSAndroid Build Coastguard Worker             REQUIRES(mImplMutex) override;
67*4d7e907cSAndroid Build Coastguard Worker     RetCode releaseContext() REQUIRES(mImplMutex) override;
68*4d7e907cSAndroid Build Coastguard Worker 
69*4d7e907cSAndroid Build Coastguard Worker     IEffect::Status effectProcessImpl(float* in, float* out, int samples)
70*4d7e907cSAndroid Build Coastguard Worker             REQUIRES(mImplMutex) override;
getEffectName()71*4d7e907cSAndroid Build Coastguard Worker     std::string getEffectName() override { return kEffectName; }
72*4d7e907cSAndroid Build Coastguard Worker 
73*4d7e907cSAndroid Build Coastguard Worker   private:
74*4d7e907cSAndroid Build Coastguard Worker     static const std::vector<Range::VolumeRange> kRanges;
75*4d7e907cSAndroid Build Coastguard Worker     std::shared_ptr<VolumeSwContext> mContext GUARDED_BY(mImplMutex);
76*4d7e907cSAndroid Build Coastguard Worker 
77*4d7e907cSAndroid Build Coastguard Worker     ndk::ScopedAStatus getParameterVolume(const Volume::Tag& tag, Parameter::Specific* specific)
78*4d7e907cSAndroid Build Coastguard Worker             REQUIRES(mImplMutex);
79*4d7e907cSAndroid Build Coastguard Worker };
80*4d7e907cSAndroid Build Coastguard Worker }  // namespace aidl::android::hardware::audio::effect
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