1*4d7e907cSAndroid Build Coastguard Worker /* 2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2022 The Android Open Source Project 3*4d7e907cSAndroid Build Coastguard Worker * 4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*4d7e907cSAndroid Build Coastguard Worker * 8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*4d7e907cSAndroid Build Coastguard Worker * 10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License. 15*4d7e907cSAndroid Build Coastguard Worker */ 16*4d7e907cSAndroid Build Coastguard Worker 17*4d7e907cSAndroid Build Coastguard Worker #pragma once 18*4d7e907cSAndroid Build Coastguard Worker 19*4d7e907cSAndroid Build Coastguard Worker #include <aidl/android/hardware/audio/effect/BnEffect.h> 20*4d7e907cSAndroid Build Coastguard Worker #include <fmq/AidlMessageQueue.h> 21*4d7e907cSAndroid Build Coastguard Worker #include <cstdlib> 22*4d7e907cSAndroid Build Coastguard Worker #include <memory> 23*4d7e907cSAndroid Build Coastguard Worker 24*4d7e907cSAndroid Build Coastguard Worker #include "effect-impl/EffectImpl.h" 25*4d7e907cSAndroid Build Coastguard Worker 26*4d7e907cSAndroid Build Coastguard Worker namespace aidl::android::hardware::audio::effect { 27*4d7e907cSAndroid Build Coastguard Worker 28*4d7e907cSAndroid Build Coastguard Worker class VolumeSwContext final : public EffectContext { 29*4d7e907cSAndroid Build Coastguard Worker public: VolumeSwContext(int statusDepth,const Parameter::Common & common)30*4d7e907cSAndroid Build Coastguard Worker VolumeSwContext(int statusDepth, const Parameter::Common& common) 31*4d7e907cSAndroid Build Coastguard Worker : EffectContext(statusDepth, common) { 32*4d7e907cSAndroid Build Coastguard Worker LOG(DEBUG) << __func__; 33*4d7e907cSAndroid Build Coastguard Worker } 34*4d7e907cSAndroid Build Coastguard Worker 35*4d7e907cSAndroid Build Coastguard Worker RetCode setVolLevel(int level); 36*4d7e907cSAndroid Build Coastguard Worker getVolLevel()37*4d7e907cSAndroid Build Coastguard Worker int getVolLevel() const { return mLevel; } 38*4d7e907cSAndroid Build Coastguard Worker 39*4d7e907cSAndroid Build Coastguard Worker RetCode setVolMute(bool mute); 40*4d7e907cSAndroid Build Coastguard Worker getVolMute()41*4d7e907cSAndroid Build Coastguard Worker bool getVolMute() const { return mMute; } 42*4d7e907cSAndroid Build Coastguard Worker 43*4d7e907cSAndroid Build Coastguard Worker private: 44*4d7e907cSAndroid Build Coastguard Worker int mLevel = 0; 45*4d7e907cSAndroid Build Coastguard Worker bool mMute = false; 46*4d7e907cSAndroid Build Coastguard Worker }; 47*4d7e907cSAndroid Build Coastguard Worker 48*4d7e907cSAndroid Build Coastguard Worker class VolumeSw final : public EffectImpl { 49*4d7e907cSAndroid Build Coastguard Worker public: 50*4d7e907cSAndroid Build Coastguard Worker static const std::string kEffectName; 51*4d7e907cSAndroid Build Coastguard Worker static const Capability kCapability; 52*4d7e907cSAndroid Build Coastguard Worker static const Descriptor kDescriptor; VolumeSw()53*4d7e907cSAndroid Build Coastguard Worker VolumeSw() { LOG(DEBUG) << __func__; } ~VolumeSw()54*4d7e907cSAndroid Build Coastguard Worker ~VolumeSw() { 55*4d7e907cSAndroid Build Coastguard Worker cleanUp(); 56*4d7e907cSAndroid Build Coastguard Worker LOG(DEBUG) << __func__; 57*4d7e907cSAndroid Build Coastguard Worker } 58*4d7e907cSAndroid Build Coastguard Worker 59*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus getDescriptor(Descriptor* _aidl_return) override; 60*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus setParameterSpecific(const Parameter::Specific& specific) 61*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex) override; 62*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus getParameterSpecific(const Parameter::Id& id, Parameter::Specific* specific) 63*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex) override; 64*4d7e907cSAndroid Build Coastguard Worker 65*4d7e907cSAndroid Build Coastguard Worker std::shared_ptr<EffectContext> createContext(const Parameter::Common& common) 66*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex) override; 67*4d7e907cSAndroid Build Coastguard Worker RetCode releaseContext() REQUIRES(mImplMutex) override; 68*4d7e907cSAndroid Build Coastguard Worker 69*4d7e907cSAndroid Build Coastguard Worker IEffect::Status effectProcessImpl(float* in, float* out, int samples) 70*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex) override; getEffectName()71*4d7e907cSAndroid Build Coastguard Worker std::string getEffectName() override { return kEffectName; } 72*4d7e907cSAndroid Build Coastguard Worker 73*4d7e907cSAndroid Build Coastguard Worker private: 74*4d7e907cSAndroid Build Coastguard Worker static const std::vector<Range::VolumeRange> kRanges; 75*4d7e907cSAndroid Build Coastguard Worker std::shared_ptr<VolumeSwContext> mContext GUARDED_BY(mImplMutex); 76*4d7e907cSAndroid Build Coastguard Worker 77*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus getParameterVolume(const Volume::Tag& tag, Parameter::Specific* specific) 78*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex); 79*4d7e907cSAndroid Build Coastguard Worker }; 80*4d7e907cSAndroid Build Coastguard Worker } // namespace aidl::android::hardware::audio::effect 81