xref: /aosp_15_r20/hardware/interfaces/audio/common/7.0/example/EqualizerEffect.cpp (revision 4d7e907c777eeecc4c5bd7cf640a754fac206ff7)
1*4d7e907cSAndroid Build Coastguard Worker /*
2*4d7e907cSAndroid Build Coastguard Worker  * Copyright (C) 2020 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker  *
4*4d7e907cSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker  *
8*4d7e907cSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker  *
10*4d7e907cSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
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15*4d7e907cSAndroid Build Coastguard Worker  */
16*4d7e907cSAndroid Build Coastguard Worker 
17*4d7e907cSAndroid Build Coastguard Worker #include <limits>
18*4d7e907cSAndroid Build Coastguard Worker 
19*4d7e907cSAndroid Build Coastguard Worker #define LOG_TAG "EffectsFactory7.0"
20*4d7e907cSAndroid Build Coastguard Worker #include <log/log.h>
21*4d7e907cSAndroid Build Coastguard Worker 
22*4d7e907cSAndroid Build Coastguard Worker #include "EqualizerEffect.h"
23*4d7e907cSAndroid Build Coastguard Worker 
24*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::hidl_string;
25*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::hidl_vec;
26*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::Return;
27*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::Void;
28*4d7e907cSAndroid Build Coastguard Worker using namespace ::android::hardware::audio::common::V7_0;
29*4d7e907cSAndroid Build Coastguard Worker 
30*4d7e907cSAndroid Build Coastguard Worker namespace android::hardware::audio::effect::V7_0::implementation {
31*4d7e907cSAndroid Build Coastguard Worker 
getDescriptor()32*4d7e907cSAndroid Build Coastguard Worker const EffectDescriptor& EqualizerEffect::getDescriptor() {
33*4d7e907cSAndroid Build Coastguard Worker     // Note: for VTS tests only 'type' and 'uuid' fields are required.
34*4d7e907cSAndroid Build Coastguard Worker     // The actual implementation must provide meaningful values
35*4d7e907cSAndroid Build Coastguard Worker     // for all fields of the descriptor.
36*4d7e907cSAndroid Build Coastguard Worker     static const EffectDescriptor descriptor = {
37*4d7e907cSAndroid Build Coastguard Worker             .type =
38*4d7e907cSAndroid Build Coastguard Worker                     {// Same UUID as AudioEffect.EFFECT_TYPE_EQUALIZER in Java.
39*4d7e907cSAndroid Build Coastguard Worker                      0x0bed4300, 0xddd6, 0x11db, 0x8f34,
40*4d7e907cSAndroid Build Coastguard Worker                      std::array<uint8_t, 6>{{0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}}},
41*4d7e907cSAndroid Build Coastguard Worker             .uuid = {0, 0, 0, 1, std::array<uint8_t, 6>{{0, 0, 0, 0, 0, 0}}}};
42*4d7e907cSAndroid Build Coastguard Worker     return descriptor;
43*4d7e907cSAndroid Build Coastguard Worker }
44*4d7e907cSAndroid Build Coastguard Worker 
EqualizerEffect()45*4d7e907cSAndroid Build Coastguard Worker EqualizerEffect::EqualizerEffect() : mEffect(new Effect(getDescriptor())) {
46*4d7e907cSAndroid Build Coastguard Worker     mProperties.bandLevels.resize(kNumBands);
47*4d7e907cSAndroid Build Coastguard Worker }
48*4d7e907cSAndroid Build Coastguard Worker 
getNumBands(getNumBands_cb _hidl_cb)49*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getNumBands(getNumBands_cb _hidl_cb) {
50*4d7e907cSAndroid Build Coastguard Worker     _hidl_cb(Result::OK, kNumBands);
51*4d7e907cSAndroid Build Coastguard Worker     return Void();
52*4d7e907cSAndroid Build Coastguard Worker }
53*4d7e907cSAndroid Build Coastguard Worker 
getLevelRange(getLevelRange_cb _hidl_cb)54*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getLevelRange(getLevelRange_cb _hidl_cb) {
55*4d7e907cSAndroid Build Coastguard Worker     _hidl_cb(Result::OK, std::numeric_limits<int16_t>::min(), std::numeric_limits<int16_t>::max());
56*4d7e907cSAndroid Build Coastguard Worker     return Void();
57*4d7e907cSAndroid Build Coastguard Worker }
58*4d7e907cSAndroid Build Coastguard Worker 
setBandLevel(uint16_t band,int16_t level)59*4d7e907cSAndroid Build Coastguard Worker Return<Result> EqualizerEffect::setBandLevel(uint16_t band, int16_t level) {
60*4d7e907cSAndroid Build Coastguard Worker     if (band < kNumBands) {
61*4d7e907cSAndroid Build Coastguard Worker         mProperties.bandLevels[band] = level;
62*4d7e907cSAndroid Build Coastguard Worker         return Result::OK;
63*4d7e907cSAndroid Build Coastguard Worker     } else {
64*4d7e907cSAndroid Build Coastguard Worker         return Result::INVALID_ARGUMENTS;
65*4d7e907cSAndroid Build Coastguard Worker     }
66*4d7e907cSAndroid Build Coastguard Worker }
67*4d7e907cSAndroid Build Coastguard Worker 
getBandLevel(uint16_t band,getBandLevel_cb _hidl_cb)68*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getBandLevel(uint16_t band, getBandLevel_cb _hidl_cb) {
69*4d7e907cSAndroid Build Coastguard Worker     if (band < kNumBands) {
70*4d7e907cSAndroid Build Coastguard Worker         _hidl_cb(Result::OK, mProperties.bandLevels[band]);
71*4d7e907cSAndroid Build Coastguard Worker     } else {
72*4d7e907cSAndroid Build Coastguard Worker         _hidl_cb(Result::INVALID_ARGUMENTS, 0);
73*4d7e907cSAndroid Build Coastguard Worker     }
74*4d7e907cSAndroid Build Coastguard Worker     return Void();
75*4d7e907cSAndroid Build Coastguard Worker }
76*4d7e907cSAndroid Build Coastguard Worker 
getBandCenterFrequency(uint16_t band,getBandCenterFrequency_cb _hidl_cb)77*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getBandCenterFrequency(uint16_t band,
78*4d7e907cSAndroid Build Coastguard Worker                                                      getBandCenterFrequency_cb _hidl_cb) {
79*4d7e907cSAndroid Build Coastguard Worker     (void)band;
80*4d7e907cSAndroid Build Coastguard Worker     _hidl_cb(Result::OK, 0);
81*4d7e907cSAndroid Build Coastguard Worker     return Void();
82*4d7e907cSAndroid Build Coastguard Worker }
83*4d7e907cSAndroid Build Coastguard Worker 
getBandFrequencyRange(uint16_t band,getBandFrequencyRange_cb _hidl_cb)84*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getBandFrequencyRange(uint16_t band,
85*4d7e907cSAndroid Build Coastguard Worker                                                     getBandFrequencyRange_cb _hidl_cb) {
86*4d7e907cSAndroid Build Coastguard Worker     (void)band;
87*4d7e907cSAndroid Build Coastguard Worker     _hidl_cb(Result::OK, 0, 1);
88*4d7e907cSAndroid Build Coastguard Worker     return Void();
89*4d7e907cSAndroid Build Coastguard Worker }
90*4d7e907cSAndroid Build Coastguard Worker 
getBandForFrequency(uint32_t freq,getBandForFrequency_cb _hidl_cb)91*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getBandForFrequency(uint32_t freq, getBandForFrequency_cb _hidl_cb) {
92*4d7e907cSAndroid Build Coastguard Worker     (void)freq;
93*4d7e907cSAndroid Build Coastguard Worker     _hidl_cb(Result::OK, 0);
94*4d7e907cSAndroid Build Coastguard Worker     return Void();
95*4d7e907cSAndroid Build Coastguard Worker }
96*4d7e907cSAndroid Build Coastguard Worker 
getPresetNames(getPresetNames_cb _hidl_cb)97*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getPresetNames(getPresetNames_cb _hidl_cb) {
98*4d7e907cSAndroid Build Coastguard Worker     hidl_vec<hidl_string> presetNames;
99*4d7e907cSAndroid Build Coastguard Worker     presetNames.resize(kNumPresets);
100*4d7e907cSAndroid Build Coastguard Worker     presetNames[0] = "default";
101*4d7e907cSAndroid Build Coastguard Worker     _hidl_cb(Result::OK, presetNames);
102*4d7e907cSAndroid Build Coastguard Worker     return Void();
103*4d7e907cSAndroid Build Coastguard Worker }
104*4d7e907cSAndroid Build Coastguard Worker 
setCurrentPreset(uint16_t preset)105*4d7e907cSAndroid Build Coastguard Worker Return<Result> EqualizerEffect::setCurrentPreset(uint16_t preset) {
106*4d7e907cSAndroid Build Coastguard Worker     if (preset < kNumPresets) {
107*4d7e907cSAndroid Build Coastguard Worker         mProperties.curPreset = preset;
108*4d7e907cSAndroid Build Coastguard Worker         return Result::OK;
109*4d7e907cSAndroid Build Coastguard Worker     } else {
110*4d7e907cSAndroid Build Coastguard Worker         return Result::INVALID_ARGUMENTS;
111*4d7e907cSAndroid Build Coastguard Worker     }
112*4d7e907cSAndroid Build Coastguard Worker }
113*4d7e907cSAndroid Build Coastguard Worker 
getCurrentPreset(getCurrentPreset_cb _hidl_cb)114*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getCurrentPreset(getCurrentPreset_cb _hidl_cb) {
115*4d7e907cSAndroid Build Coastguard Worker     _hidl_cb(Result::OK, mProperties.curPreset);
116*4d7e907cSAndroid Build Coastguard Worker     return Void();
117*4d7e907cSAndroid Build Coastguard Worker }
118*4d7e907cSAndroid Build Coastguard Worker 
setAllProperties(const IEqualizerEffect::AllProperties & properties)119*4d7e907cSAndroid Build Coastguard Worker Return<Result> EqualizerEffect::setAllProperties(
120*4d7e907cSAndroid Build Coastguard Worker         const IEqualizerEffect::AllProperties& properties) {
121*4d7e907cSAndroid Build Coastguard Worker     mProperties = properties;
122*4d7e907cSAndroid Build Coastguard Worker     return Result::OK;
123*4d7e907cSAndroid Build Coastguard Worker }
124*4d7e907cSAndroid Build Coastguard Worker 
getAllProperties(getAllProperties_cb _hidl_cb)125*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getAllProperties(getAllProperties_cb _hidl_cb) {
126*4d7e907cSAndroid Build Coastguard Worker     _hidl_cb(Result::OK, mProperties);
127*4d7e907cSAndroid Build Coastguard Worker     return Void();
128*4d7e907cSAndroid Build Coastguard Worker }
129*4d7e907cSAndroid Build Coastguard Worker 
130*4d7e907cSAndroid Build Coastguard Worker }  // namespace android::hardware::audio::effect::V7_0::implementation
131