1*4d7e907cSAndroid Build Coastguard Worker /*
2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2020 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker *
4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker *
8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker *
10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker */
16*4d7e907cSAndroid Build Coastguard Worker
17*4d7e907cSAndroid Build Coastguard Worker #include <limits>
18*4d7e907cSAndroid Build Coastguard Worker
19*4d7e907cSAndroid Build Coastguard Worker #define LOG_TAG "EffectsFactory7.0"
20*4d7e907cSAndroid Build Coastguard Worker #include <log/log.h>
21*4d7e907cSAndroid Build Coastguard Worker
22*4d7e907cSAndroid Build Coastguard Worker #include "EqualizerEffect.h"
23*4d7e907cSAndroid Build Coastguard Worker
24*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::hidl_string;
25*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::hidl_vec;
26*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::Return;
27*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::Void;
28*4d7e907cSAndroid Build Coastguard Worker using namespace ::android::hardware::audio::common::V7_0;
29*4d7e907cSAndroid Build Coastguard Worker
30*4d7e907cSAndroid Build Coastguard Worker namespace android::hardware::audio::effect::V7_0::implementation {
31*4d7e907cSAndroid Build Coastguard Worker
getDescriptor()32*4d7e907cSAndroid Build Coastguard Worker const EffectDescriptor& EqualizerEffect::getDescriptor() {
33*4d7e907cSAndroid Build Coastguard Worker // Note: for VTS tests only 'type' and 'uuid' fields are required.
34*4d7e907cSAndroid Build Coastguard Worker // The actual implementation must provide meaningful values
35*4d7e907cSAndroid Build Coastguard Worker // for all fields of the descriptor.
36*4d7e907cSAndroid Build Coastguard Worker static const EffectDescriptor descriptor = {
37*4d7e907cSAndroid Build Coastguard Worker .type =
38*4d7e907cSAndroid Build Coastguard Worker {// Same UUID as AudioEffect.EFFECT_TYPE_EQUALIZER in Java.
39*4d7e907cSAndroid Build Coastguard Worker 0x0bed4300, 0xddd6, 0x11db, 0x8f34,
40*4d7e907cSAndroid Build Coastguard Worker std::array<uint8_t, 6>{{0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}}},
41*4d7e907cSAndroid Build Coastguard Worker .uuid = {0, 0, 0, 1, std::array<uint8_t, 6>{{0, 0, 0, 0, 0, 0}}}};
42*4d7e907cSAndroid Build Coastguard Worker return descriptor;
43*4d7e907cSAndroid Build Coastguard Worker }
44*4d7e907cSAndroid Build Coastguard Worker
EqualizerEffect()45*4d7e907cSAndroid Build Coastguard Worker EqualizerEffect::EqualizerEffect() : mEffect(new Effect(getDescriptor())) {
46*4d7e907cSAndroid Build Coastguard Worker mProperties.bandLevels.resize(kNumBands);
47*4d7e907cSAndroid Build Coastguard Worker }
48*4d7e907cSAndroid Build Coastguard Worker
getNumBands(getNumBands_cb _hidl_cb)49*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getNumBands(getNumBands_cb _hidl_cb) {
50*4d7e907cSAndroid Build Coastguard Worker _hidl_cb(Result::OK, kNumBands);
51*4d7e907cSAndroid Build Coastguard Worker return Void();
52*4d7e907cSAndroid Build Coastguard Worker }
53*4d7e907cSAndroid Build Coastguard Worker
getLevelRange(getLevelRange_cb _hidl_cb)54*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getLevelRange(getLevelRange_cb _hidl_cb) {
55*4d7e907cSAndroid Build Coastguard Worker _hidl_cb(Result::OK, std::numeric_limits<int16_t>::min(), std::numeric_limits<int16_t>::max());
56*4d7e907cSAndroid Build Coastguard Worker return Void();
57*4d7e907cSAndroid Build Coastguard Worker }
58*4d7e907cSAndroid Build Coastguard Worker
setBandLevel(uint16_t band,int16_t level)59*4d7e907cSAndroid Build Coastguard Worker Return<Result> EqualizerEffect::setBandLevel(uint16_t band, int16_t level) {
60*4d7e907cSAndroid Build Coastguard Worker if (band < kNumBands) {
61*4d7e907cSAndroid Build Coastguard Worker mProperties.bandLevels[band] = level;
62*4d7e907cSAndroid Build Coastguard Worker return Result::OK;
63*4d7e907cSAndroid Build Coastguard Worker } else {
64*4d7e907cSAndroid Build Coastguard Worker return Result::INVALID_ARGUMENTS;
65*4d7e907cSAndroid Build Coastguard Worker }
66*4d7e907cSAndroid Build Coastguard Worker }
67*4d7e907cSAndroid Build Coastguard Worker
getBandLevel(uint16_t band,getBandLevel_cb _hidl_cb)68*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getBandLevel(uint16_t band, getBandLevel_cb _hidl_cb) {
69*4d7e907cSAndroid Build Coastguard Worker if (band < kNumBands) {
70*4d7e907cSAndroid Build Coastguard Worker _hidl_cb(Result::OK, mProperties.bandLevels[band]);
71*4d7e907cSAndroid Build Coastguard Worker } else {
72*4d7e907cSAndroid Build Coastguard Worker _hidl_cb(Result::INVALID_ARGUMENTS, 0);
73*4d7e907cSAndroid Build Coastguard Worker }
74*4d7e907cSAndroid Build Coastguard Worker return Void();
75*4d7e907cSAndroid Build Coastguard Worker }
76*4d7e907cSAndroid Build Coastguard Worker
getBandCenterFrequency(uint16_t band,getBandCenterFrequency_cb _hidl_cb)77*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getBandCenterFrequency(uint16_t band,
78*4d7e907cSAndroid Build Coastguard Worker getBandCenterFrequency_cb _hidl_cb) {
79*4d7e907cSAndroid Build Coastguard Worker (void)band;
80*4d7e907cSAndroid Build Coastguard Worker _hidl_cb(Result::OK, 0);
81*4d7e907cSAndroid Build Coastguard Worker return Void();
82*4d7e907cSAndroid Build Coastguard Worker }
83*4d7e907cSAndroid Build Coastguard Worker
getBandFrequencyRange(uint16_t band,getBandFrequencyRange_cb _hidl_cb)84*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getBandFrequencyRange(uint16_t band,
85*4d7e907cSAndroid Build Coastguard Worker getBandFrequencyRange_cb _hidl_cb) {
86*4d7e907cSAndroid Build Coastguard Worker (void)band;
87*4d7e907cSAndroid Build Coastguard Worker _hidl_cb(Result::OK, 0, 1);
88*4d7e907cSAndroid Build Coastguard Worker return Void();
89*4d7e907cSAndroid Build Coastguard Worker }
90*4d7e907cSAndroid Build Coastguard Worker
getBandForFrequency(uint32_t freq,getBandForFrequency_cb _hidl_cb)91*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getBandForFrequency(uint32_t freq, getBandForFrequency_cb _hidl_cb) {
92*4d7e907cSAndroid Build Coastguard Worker (void)freq;
93*4d7e907cSAndroid Build Coastguard Worker _hidl_cb(Result::OK, 0);
94*4d7e907cSAndroid Build Coastguard Worker return Void();
95*4d7e907cSAndroid Build Coastguard Worker }
96*4d7e907cSAndroid Build Coastguard Worker
getPresetNames(getPresetNames_cb _hidl_cb)97*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getPresetNames(getPresetNames_cb _hidl_cb) {
98*4d7e907cSAndroid Build Coastguard Worker hidl_vec<hidl_string> presetNames;
99*4d7e907cSAndroid Build Coastguard Worker presetNames.resize(kNumPresets);
100*4d7e907cSAndroid Build Coastguard Worker presetNames[0] = "default";
101*4d7e907cSAndroid Build Coastguard Worker _hidl_cb(Result::OK, presetNames);
102*4d7e907cSAndroid Build Coastguard Worker return Void();
103*4d7e907cSAndroid Build Coastguard Worker }
104*4d7e907cSAndroid Build Coastguard Worker
setCurrentPreset(uint16_t preset)105*4d7e907cSAndroid Build Coastguard Worker Return<Result> EqualizerEffect::setCurrentPreset(uint16_t preset) {
106*4d7e907cSAndroid Build Coastguard Worker if (preset < kNumPresets) {
107*4d7e907cSAndroid Build Coastguard Worker mProperties.curPreset = preset;
108*4d7e907cSAndroid Build Coastguard Worker return Result::OK;
109*4d7e907cSAndroid Build Coastguard Worker } else {
110*4d7e907cSAndroid Build Coastguard Worker return Result::INVALID_ARGUMENTS;
111*4d7e907cSAndroid Build Coastguard Worker }
112*4d7e907cSAndroid Build Coastguard Worker }
113*4d7e907cSAndroid Build Coastguard Worker
getCurrentPreset(getCurrentPreset_cb _hidl_cb)114*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getCurrentPreset(getCurrentPreset_cb _hidl_cb) {
115*4d7e907cSAndroid Build Coastguard Worker _hidl_cb(Result::OK, mProperties.curPreset);
116*4d7e907cSAndroid Build Coastguard Worker return Void();
117*4d7e907cSAndroid Build Coastguard Worker }
118*4d7e907cSAndroid Build Coastguard Worker
setAllProperties(const IEqualizerEffect::AllProperties & properties)119*4d7e907cSAndroid Build Coastguard Worker Return<Result> EqualizerEffect::setAllProperties(
120*4d7e907cSAndroid Build Coastguard Worker const IEqualizerEffect::AllProperties& properties) {
121*4d7e907cSAndroid Build Coastguard Worker mProperties = properties;
122*4d7e907cSAndroid Build Coastguard Worker return Result::OK;
123*4d7e907cSAndroid Build Coastguard Worker }
124*4d7e907cSAndroid Build Coastguard Worker
getAllProperties(getAllProperties_cb _hidl_cb)125*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getAllProperties(getAllProperties_cb _hidl_cb) {
126*4d7e907cSAndroid Build Coastguard Worker _hidl_cb(Result::OK, mProperties);
127*4d7e907cSAndroid Build Coastguard Worker return Void();
128*4d7e907cSAndroid Build Coastguard Worker }
129*4d7e907cSAndroid Build Coastguard Worker
130*4d7e907cSAndroid Build Coastguard Worker } // namespace android::hardware::audio::effect::V7_0::implementation
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