1*4d7e907cSAndroid Build Coastguard Worker /*
2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2019 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker *
4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker *
8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker *
10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker */
16*4d7e907cSAndroid Build Coastguard Worker
17*4d7e907cSAndroid Build Coastguard Worker #include "EvsDisplay.h"
18*4d7e907cSAndroid Build Coastguard Worker
19*4d7e907cSAndroid Build Coastguard Worker #include <ui/GraphicBufferAllocator.h>
20*4d7e907cSAndroid Build Coastguard Worker #include <ui/GraphicBufferMapper.h>
21*4d7e907cSAndroid Build Coastguard Worker
22*4d7e907cSAndroid Build Coastguard Worker using ::android::frameworks::automotive::display::V1_0::HwDisplayConfig;
23*4d7e907cSAndroid Build Coastguard Worker using ::android::frameworks::automotive::display::V1_0::HwDisplayState;
24*4d7e907cSAndroid Build Coastguard Worker using ::android::frameworks::automotive::display::V1_0::IAutomotiveDisplayProxyService;
25*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::automotive::evs::V1_0::DisplayDesc;
26*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::automotive::evs::V1_0::DisplayState;
27*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::automotive::evs::V1_0::EvsResult;
28*4d7e907cSAndroid Build Coastguard Worker
29*4d7e907cSAndroid Build Coastguard Worker namespace {
30*4d7e907cSAndroid Build Coastguard Worker
31*4d7e907cSAndroid Build Coastguard Worker // Arbitrary magic number for self-recognition
32*4d7e907cSAndroid Build Coastguard Worker constexpr uint32_t kDefaultDisplayBufferId = 0x3870;
33*4d7e907cSAndroid Build Coastguard Worker
34*4d7e907cSAndroid Build Coastguard Worker } // namespace
35*4d7e907cSAndroid Build Coastguard Worker
36*4d7e907cSAndroid Build Coastguard Worker namespace android::hardware::automotive::evs::V1_1::implementation {
37*4d7e907cSAndroid Build Coastguard Worker
EvsDisplay()38*4d7e907cSAndroid Build Coastguard Worker EvsDisplay::EvsDisplay() {
39*4d7e907cSAndroid Build Coastguard Worker EvsDisplay(nullptr, 0);
40*4d7e907cSAndroid Build Coastguard Worker }
41*4d7e907cSAndroid Build Coastguard Worker
EvsDisplay(sp<IAutomotiveDisplayProxyService> pDisplayProxy,uint64_t displayId)42*4d7e907cSAndroid Build Coastguard Worker EvsDisplay::EvsDisplay(sp<IAutomotiveDisplayProxyService> pDisplayProxy, uint64_t displayId)
43*4d7e907cSAndroid Build Coastguard Worker : mDisplayProxy(pDisplayProxy),
44*4d7e907cSAndroid Build Coastguard Worker mDisplayId(displayId),
45*4d7e907cSAndroid Build Coastguard Worker mGlWrapper(std::make_unique<GlWrapper>()) {
46*4d7e907cSAndroid Build Coastguard Worker ALOGD("EvsDisplay instantiated");
47*4d7e907cSAndroid Build Coastguard Worker
48*4d7e907cSAndroid Build Coastguard Worker // Set up our self description
49*4d7e907cSAndroid Build Coastguard Worker // NOTE: These are arbitrary values chosen for testing
50*4d7e907cSAndroid Build Coastguard Worker mInfo.displayId = "Mock Display";
51*4d7e907cSAndroid Build Coastguard Worker mInfo.vendorFlags = 3870;
52*4d7e907cSAndroid Build Coastguard Worker
53*4d7e907cSAndroid Build Coastguard Worker // Assemble the buffer description we'll use for our render target
54*4d7e907cSAndroid Build Coastguard Worker mBuffer.width = 640;
55*4d7e907cSAndroid Build Coastguard Worker mBuffer.height = 360;
56*4d7e907cSAndroid Build Coastguard Worker mBuffer.format = HAL_PIXEL_FORMAT_RGBA_8888;
57*4d7e907cSAndroid Build Coastguard Worker mBuffer.usage = GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_COMPOSER;
58*4d7e907cSAndroid Build Coastguard Worker mBuffer.bufferId = kDefaultDisplayBufferId;
59*4d7e907cSAndroid Build Coastguard Worker mBuffer.pixelSize = 4;
60*4d7e907cSAndroid Build Coastguard Worker }
61*4d7e907cSAndroid Build Coastguard Worker
~EvsDisplay()62*4d7e907cSAndroid Build Coastguard Worker EvsDisplay::~EvsDisplay() {
63*4d7e907cSAndroid Build Coastguard Worker ALOGD("EvsDisplay being destroyed");
64*4d7e907cSAndroid Build Coastguard Worker forceShutdown();
65*4d7e907cSAndroid Build Coastguard Worker }
66*4d7e907cSAndroid Build Coastguard Worker
67*4d7e907cSAndroid Build Coastguard Worker /**
68*4d7e907cSAndroid Build Coastguard Worker * This gets called if another caller "steals" ownership of the display
69*4d7e907cSAndroid Build Coastguard Worker */
forceShutdown()70*4d7e907cSAndroid Build Coastguard Worker void EvsDisplay::forceShutdown() {
71*4d7e907cSAndroid Build Coastguard Worker ALOGD("EvsDisplay forceShutdown");
72*4d7e907cSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mAccessLock);
73*4d7e907cSAndroid Build Coastguard Worker
74*4d7e907cSAndroid Build Coastguard Worker // If the buffer isn't being held by a remote client, release it now as an
75*4d7e907cSAndroid Build Coastguard Worker // optimization to release the resources more quickly than the destructor might
76*4d7e907cSAndroid Build Coastguard Worker // get called.
77*4d7e907cSAndroid Build Coastguard Worker if (mBuffer.memHandle) {
78*4d7e907cSAndroid Build Coastguard Worker // Report if we're going away while a buffer is outstanding
79*4d7e907cSAndroid Build Coastguard Worker if (mFrameBusy) {
80*4d7e907cSAndroid Build Coastguard Worker ALOGE("EvsDisplay going down while client is holding a buffer");
81*4d7e907cSAndroid Build Coastguard Worker }
82*4d7e907cSAndroid Build Coastguard Worker
83*4d7e907cSAndroid Build Coastguard Worker // Drop the graphics buffer we've been using
84*4d7e907cSAndroid Build Coastguard Worker GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
85*4d7e907cSAndroid Build Coastguard Worker alloc.free(mBuffer.memHandle);
86*4d7e907cSAndroid Build Coastguard Worker mBuffer.memHandle = nullptr;
87*4d7e907cSAndroid Build Coastguard Worker
88*4d7e907cSAndroid Build Coastguard Worker if (mGlWrapper) {
89*4d7e907cSAndroid Build Coastguard Worker mGlWrapper->hideWindow(mDisplayProxy, mDisplayId);
90*4d7e907cSAndroid Build Coastguard Worker mGlWrapper->shutdown();
91*4d7e907cSAndroid Build Coastguard Worker }
92*4d7e907cSAndroid Build Coastguard Worker }
93*4d7e907cSAndroid Build Coastguard Worker
94*4d7e907cSAndroid Build Coastguard Worker // Put this object into an unrecoverable error state since somebody else
95*4d7e907cSAndroid Build Coastguard Worker // is going to own the display now.
96*4d7e907cSAndroid Build Coastguard Worker mRequestedState = DisplayState::DEAD;
97*4d7e907cSAndroid Build Coastguard Worker }
98*4d7e907cSAndroid Build Coastguard Worker
99*4d7e907cSAndroid Build Coastguard Worker /**
100*4d7e907cSAndroid Build Coastguard Worker * Returns basic information about the EVS display provided by the system.
101*4d7e907cSAndroid Build Coastguard Worker * See the description of the DisplayDesc structure for details.
102*4d7e907cSAndroid Build Coastguard Worker */
getDisplayInfo(getDisplayInfo_cb _hidl_cb)103*4d7e907cSAndroid Build Coastguard Worker Return<void> EvsDisplay::getDisplayInfo(getDisplayInfo_cb _hidl_cb) {
104*4d7e907cSAndroid Build Coastguard Worker ALOGD("getDisplayInfo");
105*4d7e907cSAndroid Build Coastguard Worker
106*4d7e907cSAndroid Build Coastguard Worker // Send back our self description
107*4d7e907cSAndroid Build Coastguard Worker _hidl_cb(mInfo);
108*4d7e907cSAndroid Build Coastguard Worker return {};
109*4d7e907cSAndroid Build Coastguard Worker }
110*4d7e907cSAndroid Build Coastguard Worker
111*4d7e907cSAndroid Build Coastguard Worker /**
112*4d7e907cSAndroid Build Coastguard Worker * Clients may set the display state to express their desired state.
113*4d7e907cSAndroid Build Coastguard Worker * The HAL implementation must gracefully accept a request for any state
114*4d7e907cSAndroid Build Coastguard Worker * while in any other state, although the response may be to ignore the request.
115*4d7e907cSAndroid Build Coastguard Worker * The display is defined to start in the NOT_VISIBLE state upon initialization.
116*4d7e907cSAndroid Build Coastguard Worker * The client is then expected to request the VISIBLE_ON_NEXT_FRAME state, and
117*4d7e907cSAndroid Build Coastguard Worker * then begin providing video. When the display is no longer required, the client
118*4d7e907cSAndroid Build Coastguard Worker * is expected to request the NOT_VISIBLE state after passing the last video frame.
119*4d7e907cSAndroid Build Coastguard Worker */
setDisplayState(DisplayState state)120*4d7e907cSAndroid Build Coastguard Worker Return<EvsResult> EvsDisplay::setDisplayState(DisplayState state) {
121*4d7e907cSAndroid Build Coastguard Worker ALOGD("setDisplayState");
122*4d7e907cSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mAccessLock);
123*4d7e907cSAndroid Build Coastguard Worker
124*4d7e907cSAndroid Build Coastguard Worker if (mRequestedState == DisplayState::DEAD) {
125*4d7e907cSAndroid Build Coastguard Worker // This object no longer owns the display -- it's been superceeded!
126*4d7e907cSAndroid Build Coastguard Worker return EvsResult::OWNERSHIP_LOST;
127*4d7e907cSAndroid Build Coastguard Worker }
128*4d7e907cSAndroid Build Coastguard Worker
129*4d7e907cSAndroid Build Coastguard Worker // Ensure we recognize the requested state so we don't go off the rails
130*4d7e907cSAndroid Build Coastguard Worker if (state >= DisplayState::NUM_STATES) {
131*4d7e907cSAndroid Build Coastguard Worker return EvsResult::INVALID_ARG;
132*4d7e907cSAndroid Build Coastguard Worker }
133*4d7e907cSAndroid Build Coastguard Worker
134*4d7e907cSAndroid Build Coastguard Worker if (!mGlWrapper) {
135*4d7e907cSAndroid Build Coastguard Worker switch (state) {
136*4d7e907cSAndroid Build Coastguard Worker case DisplayState::NOT_VISIBLE:
137*4d7e907cSAndroid Build Coastguard Worker mGlWrapper->hideWindow(mDisplayProxy, mDisplayId);
138*4d7e907cSAndroid Build Coastguard Worker break;
139*4d7e907cSAndroid Build Coastguard Worker case DisplayState::VISIBLE:
140*4d7e907cSAndroid Build Coastguard Worker mGlWrapper->showWindow(mDisplayProxy, mDisplayId);
141*4d7e907cSAndroid Build Coastguard Worker break;
142*4d7e907cSAndroid Build Coastguard Worker default:
143*4d7e907cSAndroid Build Coastguard Worker break;
144*4d7e907cSAndroid Build Coastguard Worker }
145*4d7e907cSAndroid Build Coastguard Worker }
146*4d7e907cSAndroid Build Coastguard Worker
147*4d7e907cSAndroid Build Coastguard Worker // Record the requested state
148*4d7e907cSAndroid Build Coastguard Worker mRequestedState = state;
149*4d7e907cSAndroid Build Coastguard Worker
150*4d7e907cSAndroid Build Coastguard Worker return EvsResult::OK;
151*4d7e907cSAndroid Build Coastguard Worker }
152*4d7e907cSAndroid Build Coastguard Worker
153*4d7e907cSAndroid Build Coastguard Worker /**
154*4d7e907cSAndroid Build Coastguard Worker * The HAL implementation should report the actual current state, which might
155*4d7e907cSAndroid Build Coastguard Worker * transiently differ from the most recently requested state. Note, however, that
156*4d7e907cSAndroid Build Coastguard Worker * the logic responsible for changing display states should generally live above
157*4d7e907cSAndroid Build Coastguard Worker * the device layer, making it undesirable for the HAL implementation to
158*4d7e907cSAndroid Build Coastguard Worker * spontaneously change display states.
159*4d7e907cSAndroid Build Coastguard Worker */
getDisplayState()160*4d7e907cSAndroid Build Coastguard Worker Return<DisplayState> EvsDisplay::getDisplayState() {
161*4d7e907cSAndroid Build Coastguard Worker ALOGD("getDisplayState");
162*4d7e907cSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mAccessLock);
163*4d7e907cSAndroid Build Coastguard Worker
164*4d7e907cSAndroid Build Coastguard Worker return mRequestedState;
165*4d7e907cSAndroid Build Coastguard Worker }
166*4d7e907cSAndroid Build Coastguard Worker
167*4d7e907cSAndroid Build Coastguard Worker /**
168*4d7e907cSAndroid Build Coastguard Worker * This call returns a handle to a frame buffer associated with the display.
169*4d7e907cSAndroid Build Coastguard Worker * This buffer may be locked and written to by software and/or GL. This buffer
170*4d7e907cSAndroid Build Coastguard Worker * must be returned via a call to returnTargetBufferForDisplay() even if the
171*4d7e907cSAndroid Build Coastguard Worker * display is no longer visible.
172*4d7e907cSAndroid Build Coastguard Worker */
173*4d7e907cSAndroid Build Coastguard Worker // TODO: We need to know if/when our client dies so we can get the buffer back! (blocked b/31632518)
getTargetBuffer(getTargetBuffer_cb _hidl_cb)174*4d7e907cSAndroid Build Coastguard Worker Return<void> EvsDisplay::getTargetBuffer(getTargetBuffer_cb _hidl_cb) {
175*4d7e907cSAndroid Build Coastguard Worker ALOGD("getTargetBuffer");
176*4d7e907cSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mAccessLock);
177*4d7e907cSAndroid Build Coastguard Worker
178*4d7e907cSAndroid Build Coastguard Worker if (mRequestedState == DisplayState::DEAD) {
179*4d7e907cSAndroid Build Coastguard Worker ALOGE("Rejecting buffer request from object that lost ownership of the display.");
180*4d7e907cSAndroid Build Coastguard Worker _hidl_cb({});
181*4d7e907cSAndroid Build Coastguard Worker return {};
182*4d7e907cSAndroid Build Coastguard Worker }
183*4d7e907cSAndroid Build Coastguard Worker
184*4d7e907cSAndroid Build Coastguard Worker // If we don't already have a buffer, allocate one now
185*4d7e907cSAndroid Build Coastguard Worker if (!mBuffer.memHandle) {
186*4d7e907cSAndroid Build Coastguard Worker // Initialize our display window
187*4d7e907cSAndroid Build Coastguard Worker // NOTE: This will cause the display to become "VISIBLE" before a frame is actually
188*4d7e907cSAndroid Build Coastguard Worker // returned, which is contrary to the spec and will likely result in a black frame being
189*4d7e907cSAndroid Build Coastguard Worker // (briefly) shown.
190*4d7e907cSAndroid Build Coastguard Worker if (mGlWrapper->initialize(mDisplayProxy, mDisplayId)) {
191*4d7e907cSAndroid Build Coastguard Worker // Assemble the buffer description we'll use for our render target
192*4d7e907cSAndroid Build Coastguard Worker mBuffer.width = mGlWrapper->getWidth();
193*4d7e907cSAndroid Build Coastguard Worker mBuffer.height = mGlWrapper->getHeight();
194*4d7e907cSAndroid Build Coastguard Worker mBuffer.format = HAL_PIXEL_FORMAT_RGBA_8888;
195*4d7e907cSAndroid Build Coastguard Worker mBuffer.usage = GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_COMPOSER;
196*4d7e907cSAndroid Build Coastguard Worker mBuffer.bufferId = kDefaultDisplayBufferId;
197*4d7e907cSAndroid Build Coastguard Worker mBuffer.pixelSize = 4;
198*4d7e907cSAndroid Build Coastguard Worker } else {
199*4d7e907cSAndroid Build Coastguard Worker // If we failed to initialize a EGL, then we're not going to display
200*4d7e907cSAndroid Build Coastguard Worker // any.
201*4d7e907cSAndroid Build Coastguard Worker mGlWrapper = nullptr;
202*4d7e907cSAndroid Build Coastguard Worker }
203*4d7e907cSAndroid Build Coastguard Worker
204*4d7e907cSAndroid Build Coastguard Worker // Allocate the buffer that will hold our displayable image
205*4d7e907cSAndroid Build Coastguard Worker buffer_handle_t handle = nullptr;
206*4d7e907cSAndroid Build Coastguard Worker GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
207*4d7e907cSAndroid Build Coastguard Worker status_t result = alloc.allocate(mBuffer.width, mBuffer.height, mBuffer.format, 1,
208*4d7e907cSAndroid Build Coastguard Worker mBuffer.usage, &handle, &mBuffer.stride, 0, "EvsDisplay");
209*4d7e907cSAndroid Build Coastguard Worker if (result != NO_ERROR || !handle) {
210*4d7e907cSAndroid Build Coastguard Worker ALOGE("Error %d allocating %d x %d graphics buffer", result, mBuffer.width,
211*4d7e907cSAndroid Build Coastguard Worker mBuffer.height);
212*4d7e907cSAndroid Build Coastguard Worker if (mGlWrapper) {
213*4d7e907cSAndroid Build Coastguard Worker mGlWrapper->shutdown();
214*4d7e907cSAndroid Build Coastguard Worker }
215*4d7e907cSAndroid Build Coastguard Worker _hidl_cb({});
216*4d7e907cSAndroid Build Coastguard Worker return {};
217*4d7e907cSAndroid Build Coastguard Worker }
218*4d7e907cSAndroid Build Coastguard Worker
219*4d7e907cSAndroid Build Coastguard Worker mBuffer.memHandle = handle;
220*4d7e907cSAndroid Build Coastguard Worker mFrameBusy = false;
221*4d7e907cSAndroid Build Coastguard Worker ALOGD("Allocated new buffer %p with stride %u", mBuffer.memHandle.getNativeHandle(),
222*4d7e907cSAndroid Build Coastguard Worker mBuffer.stride);
223*4d7e907cSAndroid Build Coastguard Worker }
224*4d7e907cSAndroid Build Coastguard Worker
225*4d7e907cSAndroid Build Coastguard Worker // Do we have a frame available?
226*4d7e907cSAndroid Build Coastguard Worker if (mFrameBusy) {
227*4d7e907cSAndroid Build Coastguard Worker // This means either we have a 2nd client trying to compete for buffers
228*4d7e907cSAndroid Build Coastguard Worker // (an unsupported mode of operation) or else the client hasn't returned
229*4d7e907cSAndroid Build Coastguard Worker // a previously issued buffer yet (they're behaving badly).
230*4d7e907cSAndroid Build Coastguard Worker // NOTE: We have to make the callback even if we have nothing to provide
231*4d7e907cSAndroid Build Coastguard Worker ALOGE("getTargetBuffer called while no buffers available.");
232*4d7e907cSAndroid Build Coastguard Worker _hidl_cb({});
233*4d7e907cSAndroid Build Coastguard Worker return {};
234*4d7e907cSAndroid Build Coastguard Worker } else {
235*4d7e907cSAndroid Build Coastguard Worker // Mark our buffer as busy
236*4d7e907cSAndroid Build Coastguard Worker mFrameBusy = true;
237*4d7e907cSAndroid Build Coastguard Worker
238*4d7e907cSAndroid Build Coastguard Worker // Send the buffer to the client
239*4d7e907cSAndroid Build Coastguard Worker ALOGD("Providing display buffer handle %p as id %d", mBuffer.memHandle.getNativeHandle(),
240*4d7e907cSAndroid Build Coastguard Worker mBuffer.bufferId);
241*4d7e907cSAndroid Build Coastguard Worker _hidl_cb(mBuffer);
242*4d7e907cSAndroid Build Coastguard Worker return {};
243*4d7e907cSAndroid Build Coastguard Worker }
244*4d7e907cSAndroid Build Coastguard Worker }
245*4d7e907cSAndroid Build Coastguard Worker
246*4d7e907cSAndroid Build Coastguard Worker /**
247*4d7e907cSAndroid Build Coastguard Worker * This call tells the display that the buffer is ready for display.
248*4d7e907cSAndroid Build Coastguard Worker * The buffer is no longer valid for use by the client after this call.
249*4d7e907cSAndroid Build Coastguard Worker */
returnTargetBufferForDisplayImpl(const uint32_t bufferId,const buffer_handle_t memHandle)250*4d7e907cSAndroid Build Coastguard Worker Return<EvsResult> EvsDisplay::returnTargetBufferForDisplayImpl(const uint32_t bufferId,
251*4d7e907cSAndroid Build Coastguard Worker const buffer_handle_t memHandle) {
252*4d7e907cSAndroid Build Coastguard Worker ALOGD("returnTargetBufferForDisplay %p", memHandle);
253*4d7e907cSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mAccessLock);
254*4d7e907cSAndroid Build Coastguard Worker
255*4d7e907cSAndroid Build Coastguard Worker // Nobody should call us with a null handle
256*4d7e907cSAndroid Build Coastguard Worker if (!memHandle) {
257*4d7e907cSAndroid Build Coastguard Worker ALOGE("returnTargetBufferForDisplay called without a valid buffer handle.\n");
258*4d7e907cSAndroid Build Coastguard Worker return EvsResult::INVALID_ARG;
259*4d7e907cSAndroid Build Coastguard Worker }
260*4d7e907cSAndroid Build Coastguard Worker if (bufferId != mBuffer.bufferId) {
261*4d7e907cSAndroid Build Coastguard Worker ALOGE("Got an unrecognized frame returned.\n");
262*4d7e907cSAndroid Build Coastguard Worker return EvsResult::INVALID_ARG;
263*4d7e907cSAndroid Build Coastguard Worker }
264*4d7e907cSAndroid Build Coastguard Worker if (!mFrameBusy) {
265*4d7e907cSAndroid Build Coastguard Worker ALOGE("A frame was returned with no outstanding frames.\n");
266*4d7e907cSAndroid Build Coastguard Worker return EvsResult::BUFFER_NOT_AVAILABLE;
267*4d7e907cSAndroid Build Coastguard Worker }
268*4d7e907cSAndroid Build Coastguard Worker
269*4d7e907cSAndroid Build Coastguard Worker mFrameBusy = false;
270*4d7e907cSAndroid Build Coastguard Worker
271*4d7e907cSAndroid Build Coastguard Worker // If we've been displaced by another owner of the display, then we can't do anything else
272*4d7e907cSAndroid Build Coastguard Worker if (mRequestedState == DisplayState::DEAD) {
273*4d7e907cSAndroid Build Coastguard Worker return EvsResult::OWNERSHIP_LOST;
274*4d7e907cSAndroid Build Coastguard Worker }
275*4d7e907cSAndroid Build Coastguard Worker
276*4d7e907cSAndroid Build Coastguard Worker // If we were waiting for a new frame, this is it!
277*4d7e907cSAndroid Build Coastguard Worker if (mRequestedState == DisplayState::VISIBLE_ON_NEXT_FRAME) {
278*4d7e907cSAndroid Build Coastguard Worker mRequestedState = DisplayState::VISIBLE;
279*4d7e907cSAndroid Build Coastguard Worker if (mGlWrapper) {
280*4d7e907cSAndroid Build Coastguard Worker mGlWrapper->showWindow(mDisplayProxy, mDisplayId);
281*4d7e907cSAndroid Build Coastguard Worker }
282*4d7e907cSAndroid Build Coastguard Worker }
283*4d7e907cSAndroid Build Coastguard Worker
284*4d7e907cSAndroid Build Coastguard Worker // Validate we're in an expected state
285*4d7e907cSAndroid Build Coastguard Worker if (mRequestedState != DisplayState::VISIBLE) {
286*4d7e907cSAndroid Build Coastguard Worker // We shouldn't get frames back when we're not visible.
287*4d7e907cSAndroid Build Coastguard Worker ALOGE("Got an unexpected frame returned while not visible - ignoring.\n");
288*4d7e907cSAndroid Build Coastguard Worker } else if (mGlWrapper) {
289*4d7e907cSAndroid Build Coastguard Worker // This is where the buffer would be made visible.
290*4d7e907cSAndroid Build Coastguard Worker if (!mGlWrapper->updateImageTexture(mBuffer)) {
291*4d7e907cSAndroid Build Coastguard Worker return EvsResult::UNDERLYING_SERVICE_ERROR;
292*4d7e907cSAndroid Build Coastguard Worker }
293*4d7e907cSAndroid Build Coastguard Worker
294*4d7e907cSAndroid Build Coastguard Worker // Put the image on the screen
295*4d7e907cSAndroid Build Coastguard Worker mGlWrapper->renderImageToScreen();
296*4d7e907cSAndroid Build Coastguard Worker } else {
297*4d7e907cSAndroid Build Coastguard Worker // TODO: Move below validation logic to somewhere else
298*4d7e907cSAndroid Build Coastguard Worker #if 0
299*4d7e907cSAndroid Build Coastguard Worker // For now we simply validate it has the data we expect in it by reading it back
300*4d7e907cSAndroid Build Coastguard Worker // Lock our display buffer for reading
301*4d7e907cSAndroid Build Coastguard Worker uint32_t* pixels = nullptr;
302*4d7e907cSAndroid Build Coastguard Worker GraphicBufferMapper& mapper = GraphicBufferMapper::get();
303*4d7e907cSAndroid Build Coastguard Worker mapper.lock(mBuffer.memHandle, GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_NEVER,
304*4d7e907cSAndroid Build Coastguard Worker android::Rect(mBuffer.width, mBuffer.height), (void**)&pixels);
305*4d7e907cSAndroid Build Coastguard Worker
306*4d7e907cSAndroid Build Coastguard Worker // If we failed to lock the pixel buffer, we're about to crash, but log it first
307*4d7e907cSAndroid Build Coastguard Worker if (!pixels) {
308*4d7e907cSAndroid Build Coastguard Worker ALOGE("Display failed to gain access to image buffer for reading");
309*4d7e907cSAndroid Build Coastguard Worker }
310*4d7e907cSAndroid Build Coastguard Worker
311*4d7e907cSAndroid Build Coastguard Worker // Check the test pixels
312*4d7e907cSAndroid Build Coastguard Worker bool frameLooksGood = true;
313*4d7e907cSAndroid Build Coastguard Worker for (unsigned row = 0; row < mBuffer.height; row++) {
314*4d7e907cSAndroid Build Coastguard Worker for (unsigned col = 0; col < mBuffer.width; col++) {
315*4d7e907cSAndroid Build Coastguard Worker // Index into the row to check the pixel at this column.
316*4d7e907cSAndroid Build Coastguard Worker // We expect 0xFF in the LSB channel, a vertical gradient in the
317*4d7e907cSAndroid Build Coastguard Worker // second channel, a horitzontal gradient in the third channel, and
318*4d7e907cSAndroid Build Coastguard Worker // 0xFF in the MSB.
319*4d7e907cSAndroid Build Coastguard Worker // The exception is the very first 32 bits which is used for the
320*4d7e907cSAndroid Build Coastguard Worker // time varying frame signature to avoid getting fooled by a static image.
321*4d7e907cSAndroid Build Coastguard Worker uint32_t expectedPixel = 0xFF0000FF | // MSB and LSB
322*4d7e907cSAndroid Build Coastguard Worker ((row & 0xFF) << 8) | // vertical gradient
323*4d7e907cSAndroid Build Coastguard Worker ((col & 0xFF) << 16); // horizontal gradient
324*4d7e907cSAndroid Build Coastguard Worker if ((row | col) == 0) {
325*4d7e907cSAndroid Build Coastguard Worker // we'll check the "uniqueness" of the frame signature below
326*4d7e907cSAndroid Build Coastguard Worker continue;
327*4d7e907cSAndroid Build Coastguard Worker }
328*4d7e907cSAndroid Build Coastguard Worker // Walk across this row (we'll step rows below)
329*4d7e907cSAndroid Build Coastguard Worker uint32_t receivedPixel = pixels[col];
330*4d7e907cSAndroid Build Coastguard Worker if (receivedPixel != expectedPixel) {
331*4d7e907cSAndroid Build Coastguard Worker ALOGE("Pixel check mismatch in frame buffer");
332*4d7e907cSAndroid Build Coastguard Worker frameLooksGood = false;
333*4d7e907cSAndroid Build Coastguard Worker break;
334*4d7e907cSAndroid Build Coastguard Worker }
335*4d7e907cSAndroid Build Coastguard Worker }
336*4d7e907cSAndroid Build Coastguard Worker
337*4d7e907cSAndroid Build Coastguard Worker if (!frameLooksGood) {
338*4d7e907cSAndroid Build Coastguard Worker break;
339*4d7e907cSAndroid Build Coastguard Worker }
340*4d7e907cSAndroid Build Coastguard Worker
341*4d7e907cSAndroid Build Coastguard Worker // Point to the next row (NOTE: gralloc reports stride in units of pixels)
342*4d7e907cSAndroid Build Coastguard Worker pixels = pixels + mBuffer.stride;
343*4d7e907cSAndroid Build Coastguard Worker }
344*4d7e907cSAndroid Build Coastguard Worker
345*4d7e907cSAndroid Build Coastguard Worker // Ensure we don't see the same buffer twice without it being rewritten
346*4d7e907cSAndroid Build Coastguard Worker static uint32_t prevSignature = ~0;
347*4d7e907cSAndroid Build Coastguard Worker uint32_t signature = pixels[0] & 0xFF;
348*4d7e907cSAndroid Build Coastguard Worker if (prevSignature == signature) {
349*4d7e907cSAndroid Build Coastguard Worker frameLooksGood = false;
350*4d7e907cSAndroid Build Coastguard Worker ALOGE("Duplicate, likely stale frame buffer detected");
351*4d7e907cSAndroid Build Coastguard Worker }
352*4d7e907cSAndroid Build Coastguard Worker
353*4d7e907cSAndroid Build Coastguard Worker // Release our output buffer
354*4d7e907cSAndroid Build Coastguard Worker mapper.unlock(mBuffer.memHandle);
355*4d7e907cSAndroid Build Coastguard Worker
356*4d7e907cSAndroid Build Coastguard Worker if (!frameLooksGood) {
357*4d7e907cSAndroid Build Coastguard Worker return EvsResult::UNDERLYING_SERVICE_ERROR;
358*4d7e907cSAndroid Build Coastguard Worker }
359*4d7e907cSAndroid Build Coastguard Worker #endif
360*4d7e907cSAndroid Build Coastguard Worker }
361*4d7e907cSAndroid Build Coastguard Worker
362*4d7e907cSAndroid Build Coastguard Worker return EvsResult::OK;
363*4d7e907cSAndroid Build Coastguard Worker }
364*4d7e907cSAndroid Build Coastguard Worker
returnTargetBufferForDisplay(const V1_0::BufferDesc & buffer)365*4d7e907cSAndroid Build Coastguard Worker Return<EvsResult> EvsDisplay::returnTargetBufferForDisplay(const V1_0::BufferDesc& buffer) {
366*4d7e907cSAndroid Build Coastguard Worker return returnTargetBufferForDisplayImpl(buffer.bufferId, buffer.memHandle);
367*4d7e907cSAndroid Build Coastguard Worker }
368*4d7e907cSAndroid Build Coastguard Worker
getDisplayInfo_1_1(getDisplayInfo_1_1_cb _info_cb)369*4d7e907cSAndroid Build Coastguard Worker Return<void> EvsDisplay::getDisplayInfo_1_1(getDisplayInfo_1_1_cb _info_cb) {
370*4d7e907cSAndroid Build Coastguard Worker if (mDisplayProxy != nullptr) {
371*4d7e907cSAndroid Build Coastguard Worker return mDisplayProxy->getDisplayInfo(mDisplayId, _info_cb);
372*4d7e907cSAndroid Build Coastguard Worker } else {
373*4d7e907cSAndroid Build Coastguard Worker HwDisplayConfig nullConfig;
374*4d7e907cSAndroid Build Coastguard Worker HwDisplayState nullState;
375*4d7e907cSAndroid Build Coastguard Worker _info_cb(nullConfig, nullState);
376*4d7e907cSAndroid Build Coastguard Worker return {};
377*4d7e907cSAndroid Build Coastguard Worker }
378*4d7e907cSAndroid Build Coastguard Worker }
379*4d7e907cSAndroid Build Coastguard Worker
380*4d7e907cSAndroid Build Coastguard Worker } // namespace android::hardware::automotive::evs::V1_1::implementation
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