1*4d7e907cSAndroid Build Coastguard Worker /*
2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2020 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker *
4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker *
8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker *
10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker */
16*4d7e907cSAndroid Build Coastguard Worker
17*4d7e907cSAndroid Build Coastguard Worker #include "SurroundView2dSession.h"
18*4d7e907cSAndroid Build Coastguard Worker
19*4d7e907cSAndroid Build Coastguard Worker #include <utils/Log.h>
20*4d7e907cSAndroid Build Coastguard Worker #include <utils/SystemClock.h>
21*4d7e907cSAndroid Build Coastguard Worker
22*4d7e907cSAndroid Build Coastguard Worker namespace android {
23*4d7e907cSAndroid Build Coastguard Worker namespace hardware {
24*4d7e907cSAndroid Build Coastguard Worker namespace automotive {
25*4d7e907cSAndroid Build Coastguard Worker namespace sv {
26*4d7e907cSAndroid Build Coastguard Worker namespace V1_0 {
27*4d7e907cSAndroid Build Coastguard Worker namespace implementation {
28*4d7e907cSAndroid Build Coastguard Worker
SurroundView2dSession()29*4d7e907cSAndroid Build Coastguard Worker SurroundView2dSession::SurroundView2dSession() :
30*4d7e907cSAndroid Build Coastguard Worker mStreamState(STOPPED) {
31*4d7e907cSAndroid Build Coastguard Worker mEvsCameraIds = {"0" , "1", "2", "3"};
32*4d7e907cSAndroid Build Coastguard Worker
33*4d7e907cSAndroid Build Coastguard Worker mConfig.width = 640;
34*4d7e907cSAndroid Build Coastguard Worker mConfig.blending = SvQuality::HIGH;
35*4d7e907cSAndroid Build Coastguard Worker
36*4d7e907cSAndroid Build Coastguard Worker framesRecord.frames.svBuffers.resize(1);
37*4d7e907cSAndroid Build Coastguard Worker framesRecord.frames.svBuffers[0].viewId = 0;
38*4d7e907cSAndroid Build Coastguard Worker framesRecord.frames.svBuffers[0].hardwareBuffer.nativeHandle =
39*4d7e907cSAndroid Build Coastguard Worker new native_handle_t();
40*4d7e907cSAndroid Build Coastguard Worker framesRecord.frames.svBuffers[0].hardwareBuffer.description[0] =
41*4d7e907cSAndroid Build Coastguard Worker mConfig.width;
42*4d7e907cSAndroid Build Coastguard Worker framesRecord.frames.svBuffers[0].hardwareBuffer.description[1] =
43*4d7e907cSAndroid Build Coastguard Worker mConfig.width * 3 / 4;
44*4d7e907cSAndroid Build Coastguard Worker }
45*4d7e907cSAndroid Build Coastguard Worker
46*4d7e907cSAndroid Build Coastguard Worker // Methods from ::android::hardware::automotive::sv::V1_0::ISurroundViewSession
startStream(const sp<ISurroundViewStream> & stream)47*4d7e907cSAndroid Build Coastguard Worker Return<SvResult> SurroundView2dSession::startStream(
48*4d7e907cSAndroid Build Coastguard Worker const sp<ISurroundViewStream>& stream) {
49*4d7e907cSAndroid Build Coastguard Worker ALOGD("SurroundView2dSession::startStream");
50*4d7e907cSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mAccessLock);
51*4d7e907cSAndroid Build Coastguard Worker
52*4d7e907cSAndroid Build Coastguard Worker if (mStreamState != STOPPED) {
53*4d7e907cSAndroid Build Coastguard Worker ALOGE("ignoring startVideoStream call"
54*4d7e907cSAndroid Build Coastguard Worker "when a stream is already running.");
55*4d7e907cSAndroid Build Coastguard Worker return SvResult::INTERNAL_ERROR;
56*4d7e907cSAndroid Build Coastguard Worker }
57*4d7e907cSAndroid Build Coastguard Worker
58*4d7e907cSAndroid Build Coastguard Worker mStream = stream;
59*4d7e907cSAndroid Build Coastguard Worker
60*4d7e907cSAndroid Build Coastguard Worker ALOGD("Notify SvEvent::STREAM_STARTED");
61*4d7e907cSAndroid Build Coastguard Worker mStream->notify(SvEvent::STREAM_STARTED);
62*4d7e907cSAndroid Build Coastguard Worker
63*4d7e907cSAndroid Build Coastguard Worker // Start the frame generation thread
64*4d7e907cSAndroid Build Coastguard Worker mStreamState = RUNNING;
65*4d7e907cSAndroid Build Coastguard Worker mCaptureThread = std::thread([this](){ generateFrames(); });
66*4d7e907cSAndroid Build Coastguard Worker
67*4d7e907cSAndroid Build Coastguard Worker return SvResult::OK;
68*4d7e907cSAndroid Build Coastguard Worker }
69*4d7e907cSAndroid Build Coastguard Worker
stopStream()70*4d7e907cSAndroid Build Coastguard Worker Return<void> SurroundView2dSession::stopStream() {
71*4d7e907cSAndroid Build Coastguard Worker ALOGD("SurroundView2dSession::stopStream");
72*4d7e907cSAndroid Build Coastguard Worker std::unique_lock <std::mutex> lock(mAccessLock);
73*4d7e907cSAndroid Build Coastguard Worker
74*4d7e907cSAndroid Build Coastguard Worker if (mStreamState == RUNNING) {
75*4d7e907cSAndroid Build Coastguard Worker // Tell the GenerateFrames loop we want it to stop
76*4d7e907cSAndroid Build Coastguard Worker mStreamState = STOPPING;
77*4d7e907cSAndroid Build Coastguard Worker
78*4d7e907cSAndroid Build Coastguard Worker // Block outside the mutex until the "stop" flag has been acknowledged
79*4d7e907cSAndroid Build Coastguard Worker // We won't send any more frames, but the client might still get some
80*4d7e907cSAndroid Build Coastguard Worker // already in flight
81*4d7e907cSAndroid Build Coastguard Worker ALOGD("Waiting for stream thread to end...");
82*4d7e907cSAndroid Build Coastguard Worker lock.unlock();
83*4d7e907cSAndroid Build Coastguard Worker mCaptureThread.join();
84*4d7e907cSAndroid Build Coastguard Worker lock.lock();
85*4d7e907cSAndroid Build Coastguard Worker
86*4d7e907cSAndroid Build Coastguard Worker mStreamState = STOPPED;
87*4d7e907cSAndroid Build Coastguard Worker mStream = nullptr;
88*4d7e907cSAndroid Build Coastguard Worker ALOGD("Stream marked STOPPED.");
89*4d7e907cSAndroid Build Coastguard Worker }
90*4d7e907cSAndroid Build Coastguard Worker
91*4d7e907cSAndroid Build Coastguard Worker return android::hardware::Void();
92*4d7e907cSAndroid Build Coastguard Worker }
93*4d7e907cSAndroid Build Coastguard Worker
doneWithFrames(const SvFramesDesc & svFramesDesc)94*4d7e907cSAndroid Build Coastguard Worker Return<void> SurroundView2dSession::doneWithFrames(
95*4d7e907cSAndroid Build Coastguard Worker const SvFramesDesc& svFramesDesc){
96*4d7e907cSAndroid Build Coastguard Worker ALOGD("SurroundView2dSession::doneWithFrames");
97*4d7e907cSAndroid Build Coastguard Worker std::unique_lock <std::mutex> lock(mAccessLock);
98*4d7e907cSAndroid Build Coastguard Worker
99*4d7e907cSAndroid Build Coastguard Worker framesRecord.inUse = false;
100*4d7e907cSAndroid Build Coastguard Worker
101*4d7e907cSAndroid Build Coastguard Worker (void)svFramesDesc;
102*4d7e907cSAndroid Build Coastguard Worker return android::hardware::Void();
103*4d7e907cSAndroid Build Coastguard Worker }
104*4d7e907cSAndroid Build Coastguard Worker
105*4d7e907cSAndroid Build Coastguard Worker // Methods from ISurroundView2dSession follow.
get2dMappingInfo(get2dMappingInfo_cb _hidl_cb)106*4d7e907cSAndroid Build Coastguard Worker Return<void> SurroundView2dSession::get2dMappingInfo(
107*4d7e907cSAndroid Build Coastguard Worker get2dMappingInfo_cb _hidl_cb) {
108*4d7e907cSAndroid Build Coastguard Worker ALOGD("SurroundView2dSession::get2dMappingInfo");
109*4d7e907cSAndroid Build Coastguard Worker std::unique_lock <std::mutex> lock(mAccessLock);
110*4d7e907cSAndroid Build Coastguard Worker
111*4d7e907cSAndroid Build Coastguard Worker Sv2dMappingInfo info;
112*4d7e907cSAndroid Build Coastguard Worker info.width = 8; // keeps ratio to 4:3
113*4d7e907cSAndroid Build Coastguard Worker info.height = 6;
114*4d7e907cSAndroid Build Coastguard Worker info.center.isValid = true;
115*4d7e907cSAndroid Build Coastguard Worker info.center.x = 0;
116*4d7e907cSAndroid Build Coastguard Worker info.center.y = 0;
117*4d7e907cSAndroid Build Coastguard Worker _hidl_cb(info);
118*4d7e907cSAndroid Build Coastguard Worker return android::hardware::Void();
119*4d7e907cSAndroid Build Coastguard Worker }
120*4d7e907cSAndroid Build Coastguard Worker
set2dConfig(const Sv2dConfig & sv2dConfig)121*4d7e907cSAndroid Build Coastguard Worker Return<SvResult> SurroundView2dSession::set2dConfig(
122*4d7e907cSAndroid Build Coastguard Worker const Sv2dConfig& sv2dConfig) {
123*4d7e907cSAndroid Build Coastguard Worker ALOGD("SurroundView2dSession::setConfig");
124*4d7e907cSAndroid Build Coastguard Worker std::unique_lock <std::mutex> lock(mAccessLock);
125*4d7e907cSAndroid Build Coastguard Worker
126*4d7e907cSAndroid Build Coastguard Worker mConfig.width = sv2dConfig.width;
127*4d7e907cSAndroid Build Coastguard Worker mConfig.blending = sv2dConfig.blending;
128*4d7e907cSAndroid Build Coastguard Worker ALOGD("Notify SvEvent::CONFIG_UPDATED");
129*4d7e907cSAndroid Build Coastguard Worker mStream->notify(SvEvent::CONFIG_UPDATED);
130*4d7e907cSAndroid Build Coastguard Worker
131*4d7e907cSAndroid Build Coastguard Worker return SvResult::OK;
132*4d7e907cSAndroid Build Coastguard Worker }
133*4d7e907cSAndroid Build Coastguard Worker
get2dConfig(get2dConfig_cb _hidl_cb)134*4d7e907cSAndroid Build Coastguard Worker Return<void> SurroundView2dSession::get2dConfig(get2dConfig_cb _hidl_cb) {
135*4d7e907cSAndroid Build Coastguard Worker ALOGD("SurroundView2dSession::getConfig");
136*4d7e907cSAndroid Build Coastguard Worker std::unique_lock <std::mutex> lock(mAccessLock);
137*4d7e907cSAndroid Build Coastguard Worker
138*4d7e907cSAndroid Build Coastguard Worker _hidl_cb(mConfig);
139*4d7e907cSAndroid Build Coastguard Worker return android::hardware::Void();
140*4d7e907cSAndroid Build Coastguard Worker }
141*4d7e907cSAndroid Build Coastguard Worker
projectCameraPoints(const hidl_vec<Point2dInt> & points2dCamera,const hidl_string & cameraId,projectCameraPoints_cb _hidl_cb)142*4d7e907cSAndroid Build Coastguard Worker Return<void> SurroundView2dSession::projectCameraPoints(
143*4d7e907cSAndroid Build Coastguard Worker const hidl_vec<Point2dInt>& points2dCamera,
144*4d7e907cSAndroid Build Coastguard Worker const hidl_string& cameraId,
145*4d7e907cSAndroid Build Coastguard Worker projectCameraPoints_cb _hidl_cb) {
146*4d7e907cSAndroid Build Coastguard Worker ALOGD("SurroundView2dSession::projectCameraPoints");
147*4d7e907cSAndroid Build Coastguard Worker std::unique_lock <std::mutex> lock(mAccessLock);
148*4d7e907cSAndroid Build Coastguard Worker
149*4d7e907cSAndroid Build Coastguard Worker bool cameraIdFound = false;
150*4d7e907cSAndroid Build Coastguard Worker for (auto evsCameraId : mEvsCameraIds) {
151*4d7e907cSAndroid Build Coastguard Worker if (cameraId == evsCameraId) {
152*4d7e907cSAndroid Build Coastguard Worker cameraIdFound = true;
153*4d7e907cSAndroid Build Coastguard Worker ALOGI("Camera id found.");
154*4d7e907cSAndroid Build Coastguard Worker break;
155*4d7e907cSAndroid Build Coastguard Worker }
156*4d7e907cSAndroid Build Coastguard Worker }
157*4d7e907cSAndroid Build Coastguard Worker
158*4d7e907cSAndroid Build Coastguard Worker if (!cameraIdFound) {
159*4d7e907cSAndroid Build Coastguard Worker ALOGE("Camera id not found.");
160*4d7e907cSAndroid Build Coastguard Worker _hidl_cb(hidl_vec<Point2dFloat>());
161*4d7e907cSAndroid Build Coastguard Worker return android::hardware::Void();
162*4d7e907cSAndroid Build Coastguard Worker }
163*4d7e907cSAndroid Build Coastguard Worker
164*4d7e907cSAndroid Build Coastguard Worker hidl_vec<Point2dFloat> outPoints;
165*4d7e907cSAndroid Build Coastguard Worker outPoints.resize(points2dCamera.size());
166*4d7e907cSAndroid Build Coastguard Worker
167*4d7e907cSAndroid Build Coastguard Worker int width = mConfig.width;
168*4d7e907cSAndroid Build Coastguard Worker int height = mConfig.width * 3 / 4;
169*4d7e907cSAndroid Build Coastguard Worker for (int i=0; i<points2dCamera.size(); i++) {
170*4d7e907cSAndroid Build Coastguard Worker // Assuming all the points in the image frame can be projected into 2d
171*4d7e907cSAndroid Build Coastguard Worker // Surround View space. Otherwise cannot.
172*4d7e907cSAndroid Build Coastguard Worker if (points2dCamera[i].x < 0 || points2dCamera[i].y > width-1 ||
173*4d7e907cSAndroid Build Coastguard Worker points2dCamera[i].x < 0 || points2dCamera[i].y > height-1) {
174*4d7e907cSAndroid Build Coastguard Worker ALOGW("SurroundView2dSession::projectCameraPoints "
175*4d7e907cSAndroid Build Coastguard Worker "gets invalid 2d camera points. Ignored");
176*4d7e907cSAndroid Build Coastguard Worker outPoints[i].isValid = false;
177*4d7e907cSAndroid Build Coastguard Worker outPoints[i].x = 10000;
178*4d7e907cSAndroid Build Coastguard Worker outPoints[i].y = 10000;
179*4d7e907cSAndroid Build Coastguard Worker } else {
180*4d7e907cSAndroid Build Coastguard Worker outPoints[i].isValid = true;
181*4d7e907cSAndroid Build Coastguard Worker outPoints[i].x = 0;
182*4d7e907cSAndroid Build Coastguard Worker outPoints[i].y = 0;
183*4d7e907cSAndroid Build Coastguard Worker }
184*4d7e907cSAndroid Build Coastguard Worker }
185*4d7e907cSAndroid Build Coastguard Worker
186*4d7e907cSAndroid Build Coastguard Worker _hidl_cb(outPoints);
187*4d7e907cSAndroid Build Coastguard Worker return android::hardware::Void();
188*4d7e907cSAndroid Build Coastguard Worker }
189*4d7e907cSAndroid Build Coastguard Worker
generateFrames()190*4d7e907cSAndroid Build Coastguard Worker void SurroundView2dSession::generateFrames() {
191*4d7e907cSAndroid Build Coastguard Worker ALOGD("SurroundView2dSession::generateFrames");
192*4d7e907cSAndroid Build Coastguard Worker
193*4d7e907cSAndroid Build Coastguard Worker int sequenceId = 0;
194*4d7e907cSAndroid Build Coastguard Worker
195*4d7e907cSAndroid Build Coastguard Worker while(true) {
196*4d7e907cSAndroid Build Coastguard Worker {
197*4d7e907cSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mAccessLock);
198*4d7e907cSAndroid Build Coastguard Worker
199*4d7e907cSAndroid Build Coastguard Worker if (mStreamState != RUNNING) {
200*4d7e907cSAndroid Build Coastguard Worker // Break out of our main thread loop
201*4d7e907cSAndroid Build Coastguard Worker break;
202*4d7e907cSAndroid Build Coastguard Worker }
203*4d7e907cSAndroid Build Coastguard Worker
204*4d7e907cSAndroid Build Coastguard Worker framesRecord.frames.svBuffers[0].hardwareBuffer.description[0] =
205*4d7e907cSAndroid Build Coastguard Worker mConfig.width;
206*4d7e907cSAndroid Build Coastguard Worker framesRecord.frames.svBuffers[0].hardwareBuffer.description[1] =
207*4d7e907cSAndroid Build Coastguard Worker mConfig.width * 3 / 4;
208*4d7e907cSAndroid Build Coastguard Worker }
209*4d7e907cSAndroid Build Coastguard Worker
210*4d7e907cSAndroid Build Coastguard Worker usleep(100 * 1000);
211*4d7e907cSAndroid Build Coastguard Worker
212*4d7e907cSAndroid Build Coastguard Worker framesRecord.frames.timestampNs = elapsedRealtimeNano();
213*4d7e907cSAndroid Build Coastguard Worker framesRecord.frames.sequenceId = sequenceId++;
214*4d7e907cSAndroid Build Coastguard Worker
215*4d7e907cSAndroid Build Coastguard Worker {
216*4d7e907cSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mAccessLock);
217*4d7e907cSAndroid Build Coastguard Worker
218*4d7e907cSAndroid Build Coastguard Worker if (framesRecord.inUse) {
219*4d7e907cSAndroid Build Coastguard Worker ALOGD("Notify SvEvent::FRAME_DROPPED");
220*4d7e907cSAndroid Build Coastguard Worker mStream->notify(SvEvent::FRAME_DROPPED);
221*4d7e907cSAndroid Build Coastguard Worker } else {
222*4d7e907cSAndroid Build Coastguard Worker framesRecord.inUse = true;
223*4d7e907cSAndroid Build Coastguard Worker mStream->receiveFrames(framesRecord.frames);
224*4d7e907cSAndroid Build Coastguard Worker }
225*4d7e907cSAndroid Build Coastguard Worker }
226*4d7e907cSAndroid Build Coastguard Worker }
227*4d7e907cSAndroid Build Coastguard Worker
228*4d7e907cSAndroid Build Coastguard Worker // If we've been asked to stop, send an event to signal the actual
229*4d7e907cSAndroid Build Coastguard Worker // end of stream
230*4d7e907cSAndroid Build Coastguard Worker ALOGD("Notify SvEvent::STREAM_STOPPED");
231*4d7e907cSAndroid Build Coastguard Worker mStream->notify(SvEvent::STREAM_STOPPED);
232*4d7e907cSAndroid Build Coastguard Worker }
233*4d7e907cSAndroid Build Coastguard Worker
234*4d7e907cSAndroid Build Coastguard Worker } // namespace implementation
235*4d7e907cSAndroid Build Coastguard Worker } // namespace V1_0
236*4d7e907cSAndroid Build Coastguard Worker } // namespace sv
237*4d7e907cSAndroid Build Coastguard Worker } // namespace automotive
238*4d7e907cSAndroid Build Coastguard Worker } // namespace hardware
239*4d7e907cSAndroid Build Coastguard Worker } // namespace android
240*4d7e907cSAndroid Build Coastguard Worker
241