xref: /aosp_15_r20/hardware/interfaces/automotive/sv/1.0/default/SurroundViewService.cpp (revision 4d7e907c777eeecc4c5bd7cf640a754fac206ff7)
1*4d7e907cSAndroid Build Coastguard Worker /*
2*4d7e907cSAndroid Build Coastguard Worker  * Copyright (C) 2020 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker  *
4*4d7e907cSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker  *
8*4d7e907cSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker  *
10*4d7e907cSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker  * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker  */
16*4d7e907cSAndroid Build Coastguard Worker 
17*4d7e907cSAndroid Build Coastguard Worker #include "SurroundViewService.h"
18*4d7e907cSAndroid Build Coastguard Worker 
19*4d7e907cSAndroid Build Coastguard Worker #include <utils/Log.h>
20*4d7e907cSAndroid Build Coastguard Worker 
21*4d7e907cSAndroid Build Coastguard Worker namespace android {
22*4d7e907cSAndroid Build Coastguard Worker namespace hardware {
23*4d7e907cSAndroid Build Coastguard Worker namespace automotive {
24*4d7e907cSAndroid Build Coastguard Worker namespace sv {
25*4d7e907cSAndroid Build Coastguard Worker namespace V1_0 {
26*4d7e907cSAndroid Build Coastguard Worker namespace implementation {
27*4d7e907cSAndroid Build Coastguard Worker 
28*4d7e907cSAndroid Build Coastguard Worker const std::string kCameraIds[] = {"0", "1", "2", "3"};
29*4d7e907cSAndroid Build Coastguard Worker 
getCameraIds(getCameraIds_cb _hidl_cb)30*4d7e907cSAndroid Build Coastguard Worker Return<void> SurroundViewService::getCameraIds(getCameraIds_cb _hidl_cb) {
31*4d7e907cSAndroid Build Coastguard Worker   std::vector<hidl_string> cameraIds = {kCameraIds[0], kCameraIds[1],
32*4d7e907cSAndroid Build Coastguard Worker           kCameraIds[2], kCameraIds[3]};
33*4d7e907cSAndroid Build Coastguard Worker   _hidl_cb(cameraIds);
34*4d7e907cSAndroid Build Coastguard Worker   return android::hardware::Void();
35*4d7e907cSAndroid Build Coastguard Worker }
36*4d7e907cSAndroid Build Coastguard Worker 
start2dSession(start2dSession_cb _hidl_cb)37*4d7e907cSAndroid Build Coastguard Worker Return<void> SurroundViewService::start2dSession(start2dSession_cb _hidl_cb) {
38*4d7e907cSAndroid Build Coastguard Worker     ALOGD("SurroundViewService::start2dSession");
39*4d7e907cSAndroid Build Coastguard Worker     if (mSurroundView2dSession != nullptr) {
40*4d7e907cSAndroid Build Coastguard Worker         ALOGW("Only one 2d session is supported at the same time");
41*4d7e907cSAndroid Build Coastguard Worker         _hidl_cb(nullptr, SvResult::INTERNAL_ERROR);
42*4d7e907cSAndroid Build Coastguard Worker     } else {
43*4d7e907cSAndroid Build Coastguard Worker         mSurroundView2dSession = new SurroundView2dSession();
44*4d7e907cSAndroid Build Coastguard Worker         _hidl_cb(mSurroundView2dSession, SvResult::OK);
45*4d7e907cSAndroid Build Coastguard Worker     }
46*4d7e907cSAndroid Build Coastguard Worker     return android::hardware::Void();
47*4d7e907cSAndroid Build Coastguard Worker }
48*4d7e907cSAndroid Build Coastguard Worker 
stop2dSession(const sp<ISurroundView2dSession> & sv2dSession)49*4d7e907cSAndroid Build Coastguard Worker Return<SvResult> SurroundViewService::stop2dSession(
50*4d7e907cSAndroid Build Coastguard Worker     const sp<ISurroundView2dSession>& sv2dSession) {
51*4d7e907cSAndroid Build Coastguard Worker     ALOGD("SurroundViewService::stop2dSession");
52*4d7e907cSAndroid Build Coastguard Worker     if (sv2dSession != nullptr && sv2dSession == mSurroundView2dSession) {
53*4d7e907cSAndroid Build Coastguard Worker         mSurroundView2dSession = nullptr;
54*4d7e907cSAndroid Build Coastguard Worker         return SvResult::OK;
55*4d7e907cSAndroid Build Coastguard Worker     } else {
56*4d7e907cSAndroid Build Coastguard Worker         ALOGE("Invalid arg for stop2dSession");
57*4d7e907cSAndroid Build Coastguard Worker         return SvResult::INVALID_ARG;
58*4d7e907cSAndroid Build Coastguard Worker     }
59*4d7e907cSAndroid Build Coastguard Worker }
60*4d7e907cSAndroid Build Coastguard Worker 
start3dSession(start3dSession_cb _hidl_cb)61*4d7e907cSAndroid Build Coastguard Worker Return<void> SurroundViewService::start3dSession(start3dSession_cb _hidl_cb) {
62*4d7e907cSAndroid Build Coastguard Worker     ALOGD("SurroundViewService::start3dSession");
63*4d7e907cSAndroid Build Coastguard Worker     if (mSurroundView3dSession != nullptr) {
64*4d7e907cSAndroid Build Coastguard Worker         ALOGW("Only one 3d session is supported at the same time");
65*4d7e907cSAndroid Build Coastguard Worker         _hidl_cb(nullptr, SvResult::INTERNAL_ERROR);
66*4d7e907cSAndroid Build Coastguard Worker     } else {
67*4d7e907cSAndroid Build Coastguard Worker         mSurroundView3dSession = new SurroundView3dSession();
68*4d7e907cSAndroid Build Coastguard Worker         _hidl_cb(mSurroundView3dSession, SvResult::OK);
69*4d7e907cSAndroid Build Coastguard Worker     }
70*4d7e907cSAndroid Build Coastguard Worker     return android::hardware::Void();
71*4d7e907cSAndroid Build Coastguard Worker }
72*4d7e907cSAndroid Build Coastguard Worker 
stop3dSession(const sp<ISurroundView3dSession> & sv3dSession)73*4d7e907cSAndroid Build Coastguard Worker Return<SvResult> SurroundViewService::stop3dSession(
74*4d7e907cSAndroid Build Coastguard Worker     const sp<ISurroundView3dSession>& sv3dSession) {
75*4d7e907cSAndroid Build Coastguard Worker     ALOGD("SurroundViewService::stop3dSession");
76*4d7e907cSAndroid Build Coastguard Worker     if (sv3dSession != nullptr && sv3dSession == mSurroundView3dSession) {
77*4d7e907cSAndroid Build Coastguard Worker         mSurroundView3dSession = nullptr;
78*4d7e907cSAndroid Build Coastguard Worker         return SvResult::OK;
79*4d7e907cSAndroid Build Coastguard Worker     } else {
80*4d7e907cSAndroid Build Coastguard Worker         ALOGE("Invalid arg for stop3dSession");
81*4d7e907cSAndroid Build Coastguard Worker         return SvResult::INVALID_ARG;
82*4d7e907cSAndroid Build Coastguard Worker     }
83*4d7e907cSAndroid Build Coastguard Worker }
84*4d7e907cSAndroid Build Coastguard Worker 
85*4d7e907cSAndroid Build Coastguard Worker }  // namespace implementation
86*4d7e907cSAndroid Build Coastguard Worker }  // namespace V1_0
87*4d7e907cSAndroid Build Coastguard Worker }  // namespace sv
88*4d7e907cSAndroid Build Coastguard Worker }  // namespace automotive
89*4d7e907cSAndroid Build Coastguard Worker }  // namespace hardware
90*4d7e907cSAndroid Build Coastguard Worker }  // namespace android
91*4d7e907cSAndroid Build Coastguard Worker 
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