1*4d7e907cSAndroid Build Coastguard Worker /** 2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2016 The Android Open Source Project 3*4d7e907cSAndroid Build Coastguard Worker * 4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*4d7e907cSAndroid Build Coastguard Worker * 8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*4d7e907cSAndroid Build Coastguard Worker * 10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License. 15*4d7e907cSAndroid Build Coastguard Worker */ 16*4d7e907cSAndroid Build Coastguard Worker 17*4d7e907cSAndroid Build Coastguard Worker #ifndef PLUGIN_LOADER_H_ 18*4d7e907cSAndroid Build Coastguard Worker #define PLUGIN_LOADER_H_ 19*4d7e907cSAndroid Build Coastguard Worker 20*4d7e907cSAndroid Build Coastguard Worker #include "SharedLibrary.h" 21*4d7e907cSAndroid Build Coastguard Worker 22*4d7e907cSAndroid Build Coastguard Worker #include <android-base/strings.h> 23*4d7e907cSAndroid Build Coastguard Worker #include <utils/Log.h> 24*4d7e907cSAndroid Build Coastguard Worker #include <utils/String8.h> 25*4d7e907cSAndroid Build Coastguard Worker #include <utils/Vector.h> 26*4d7e907cSAndroid Build Coastguard Worker 27*4d7e907cSAndroid Build Coastguard Worker namespace android { 28*4d7e907cSAndroid Build Coastguard Worker namespace hardware { 29*4d7e907cSAndroid Build Coastguard Worker namespace drm { 30*4d7e907cSAndroid Build Coastguard Worker namespace V1_0 { 31*4d7e907cSAndroid Build Coastguard Worker namespace helper { 32*4d7e907cSAndroid Build Coastguard Worker 33*4d7e907cSAndroid Build Coastguard Worker template <class T> 34*4d7e907cSAndroid Build Coastguard Worker class PluginLoader { 35*4d7e907cSAndroid Build Coastguard Worker 36*4d7e907cSAndroid Build Coastguard Worker public: PluginLoader(const char * dir,const char * entry)37*4d7e907cSAndroid Build Coastguard Worker PluginLoader(const char *dir, const char *entry) { 38*4d7e907cSAndroid Build Coastguard Worker /** 39*4d7e907cSAndroid Build Coastguard Worker * scan all plugins in the plugin directory and add them to the 40*4d7e907cSAndroid Build Coastguard Worker * factories list. 41*4d7e907cSAndroid Build Coastguard Worker */ 42*4d7e907cSAndroid Build Coastguard Worker String8 pluginDir(dir); 43*4d7e907cSAndroid Build Coastguard Worker 44*4d7e907cSAndroid Build Coastguard Worker DIR* pDir = opendir(pluginDir.c_str()); 45*4d7e907cSAndroid Build Coastguard Worker if (pDir == NULL) { 46*4d7e907cSAndroid Build Coastguard Worker ALOGE("Failed to find plugin directory %s", pluginDir.c_str()); 47*4d7e907cSAndroid Build Coastguard Worker } else { 48*4d7e907cSAndroid Build Coastguard Worker struct dirent* pEntry; 49*4d7e907cSAndroid Build Coastguard Worker while ((pEntry = readdir(pDir))) { 50*4d7e907cSAndroid Build Coastguard Worker String8 file(pEntry->d_name); 51*4d7e907cSAndroid Build Coastguard Worker if (base::EndsWith(file.c_str(), ".so")) { 52*4d7e907cSAndroid Build Coastguard Worker String8 path = pluginDir + "/" + pEntry->d_name; 53*4d7e907cSAndroid Build Coastguard Worker T* plugin = loadOne(path.c_str(), entry); 54*4d7e907cSAndroid Build Coastguard Worker if (plugin) { 55*4d7e907cSAndroid Build Coastguard Worker factories.push(plugin); 56*4d7e907cSAndroid Build Coastguard Worker } 57*4d7e907cSAndroid Build Coastguard Worker } 58*4d7e907cSAndroid Build Coastguard Worker } 59*4d7e907cSAndroid Build Coastguard Worker closedir(pDir); 60*4d7e907cSAndroid Build Coastguard Worker } 61*4d7e907cSAndroid Build Coastguard Worker } 62*4d7e907cSAndroid Build Coastguard Worker ~PluginLoader()63*4d7e907cSAndroid Build Coastguard Worker ~PluginLoader() { 64*4d7e907cSAndroid Build Coastguard Worker for (size_t i = 0; i < factories.size(); i++) { 65*4d7e907cSAndroid Build Coastguard Worker delete factories[i]; 66*4d7e907cSAndroid Build Coastguard Worker } 67*4d7e907cSAndroid Build Coastguard Worker } 68*4d7e907cSAndroid Build Coastguard Worker getFactory(size_t i)69*4d7e907cSAndroid Build Coastguard Worker T *getFactory(size_t i) const { 70*4d7e907cSAndroid Build Coastguard Worker return factories[i]; 71*4d7e907cSAndroid Build Coastguard Worker } 72*4d7e907cSAndroid Build Coastguard Worker factoryCount()73*4d7e907cSAndroid Build Coastguard Worker size_t factoryCount() const {return factories.size();} 74*4d7e907cSAndroid Build Coastguard Worker 75*4d7e907cSAndroid Build Coastguard Worker private: loadOne(const char * path,const char * entry)76*4d7e907cSAndroid Build Coastguard Worker T* loadOne(const char *path, const char *entry) { 77*4d7e907cSAndroid Build Coastguard Worker sp<SharedLibrary> library = new SharedLibrary(String8(path)); 78*4d7e907cSAndroid Build Coastguard Worker if (!library.get()) { 79*4d7e907cSAndroid Build Coastguard Worker ALOGE("Failed to open plugin library %s: %s", path, 80*4d7e907cSAndroid Build Coastguard Worker library->lastError()); 81*4d7e907cSAndroid Build Coastguard Worker } else { 82*4d7e907cSAndroid Build Coastguard Worker typedef T *(*CreateFactoryFunc)(); 83*4d7e907cSAndroid Build Coastguard Worker CreateFactoryFunc createFactoryFunc = 84*4d7e907cSAndroid Build Coastguard Worker (CreateFactoryFunc)library->lookup(entry); 85*4d7e907cSAndroid Build Coastguard Worker if (createFactoryFunc) { 86*4d7e907cSAndroid Build Coastguard Worker ALOGV("Found plugin factory entry %s in %s", entry, path); 87*4d7e907cSAndroid Build Coastguard Worker libraries.push(library); 88*4d7e907cSAndroid Build Coastguard Worker T* result = createFactoryFunc(); 89*4d7e907cSAndroid Build Coastguard Worker return result; 90*4d7e907cSAndroid Build Coastguard Worker } else { 91*4d7e907cSAndroid Build Coastguard Worker ALOGE("Failed to lookup symbol %s in library %s: %s", 92*4d7e907cSAndroid Build Coastguard Worker entry, path, library->lastError()); 93*4d7e907cSAndroid Build Coastguard Worker } 94*4d7e907cSAndroid Build Coastguard Worker } 95*4d7e907cSAndroid Build Coastguard Worker return NULL; 96*4d7e907cSAndroid Build Coastguard Worker } 97*4d7e907cSAndroid Build Coastguard Worker 98*4d7e907cSAndroid Build Coastguard Worker Vector<T *> factories; 99*4d7e907cSAndroid Build Coastguard Worker Vector<sp<SharedLibrary> > libraries; 100*4d7e907cSAndroid Build Coastguard Worker 101*4d7e907cSAndroid Build Coastguard Worker PluginLoader(const PluginLoader &) = delete; 102*4d7e907cSAndroid Build Coastguard Worker void operator=(const PluginLoader &) = delete; 103*4d7e907cSAndroid Build Coastguard Worker }; 104*4d7e907cSAndroid Build Coastguard Worker 105*4d7e907cSAndroid Build Coastguard Worker } 106*4d7e907cSAndroid Build Coastguard Worker } 107*4d7e907cSAndroid Build Coastguard Worker } 108*4d7e907cSAndroid Build Coastguard Worker } 109*4d7e907cSAndroid Build Coastguard Worker } // namespace android 110*4d7e907cSAndroid Build Coastguard Worker 111*4d7e907cSAndroid Build Coastguard Worker #endif // PLUGIN_LOADER_H_ 112*4d7e907cSAndroid Build Coastguard Worker 113