1*4d7e907cSAndroid Build Coastguard Worker /* 2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2016 The Android Open Source Project 3*4d7e907cSAndroid Build Coastguard Worker * 4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*4d7e907cSAndroid Build Coastguard Worker * 8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*4d7e907cSAndroid Build Coastguard Worker * 10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License. 15*4d7e907cSAndroid Build Coastguard Worker */ 16*4d7e907cSAndroid Build Coastguard Worker #ifndef ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H 17*4d7e907cSAndroid Build Coastguard Worker #define ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H 18*4d7e907cSAndroid Build Coastguard Worker 19*4d7e907cSAndroid Build Coastguard Worker #include <android/hardware/light/2.0/ILight.h> 20*4d7e907cSAndroid Build Coastguard Worker #include <hardware/hardware.h> 21*4d7e907cSAndroid Build Coastguard Worker #include <hardware/lights.h> 22*4d7e907cSAndroid Build Coastguard Worker #include <hidl/Status.h> 23*4d7e907cSAndroid Build Coastguard Worker #include <hidl/MQDescriptor.h> 24*4d7e907cSAndroid Build Coastguard Worker #include <map> 25*4d7e907cSAndroid Build Coastguard Worker 26*4d7e907cSAndroid Build Coastguard Worker namespace android { 27*4d7e907cSAndroid Build Coastguard Worker namespace hardware { 28*4d7e907cSAndroid Build Coastguard Worker namespace light { 29*4d7e907cSAndroid Build Coastguard Worker namespace V2_0 { 30*4d7e907cSAndroid Build Coastguard Worker namespace implementation { 31*4d7e907cSAndroid Build Coastguard Worker 32*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::light::V2_0::ILight; 33*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::light::V2_0::LightState; 34*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::light::V2_0::Status; 35*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::light::V2_0::Type; 36*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::Return; 37*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::Void; 38*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::hidl_vec; 39*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::hidl_string; 40*4d7e907cSAndroid Build Coastguard Worker using ::android::sp; 41*4d7e907cSAndroid Build Coastguard Worker 42*4d7e907cSAndroid Build Coastguard Worker struct Light : public ILight { 43*4d7e907cSAndroid Build Coastguard Worker Light(std::map<Type, light_device_t*> &&lights); 44*4d7e907cSAndroid Build Coastguard Worker 45*4d7e907cSAndroid Build Coastguard Worker Return<Status> setLight(Type type, const LightState& state) override; 46*4d7e907cSAndroid Build Coastguard Worker Return<void> getSupportedTypes(getSupportedTypes_cb _hidl_cb) override; 47*4d7e907cSAndroid Build Coastguard Worker 48*4d7e907cSAndroid Build Coastguard Worker Return<void> debug(const hidl_handle& handle, const hidl_vec<hidl_string>& options) override; 49*4d7e907cSAndroid Build Coastguard Worker 50*4d7e907cSAndroid Build Coastguard Worker private: 51*4d7e907cSAndroid Build Coastguard Worker std::map<Type, light_device_t*> mLights; 52*4d7e907cSAndroid Build Coastguard Worker }; 53*4d7e907cSAndroid Build Coastguard Worker 54*4d7e907cSAndroid Build Coastguard Worker extern "C" ILight* HIDL_FETCH_ILight(const char* name); 55*4d7e907cSAndroid Build Coastguard Worker 56*4d7e907cSAndroid Build Coastguard Worker } // namespace implementation 57*4d7e907cSAndroid Build Coastguard Worker } // namespace V2_0 58*4d7e907cSAndroid Build Coastguard Worker } // namespace light 59*4d7e907cSAndroid Build Coastguard Worker } // namespace hardware 60*4d7e907cSAndroid Build Coastguard Worker } // namespace android 61*4d7e907cSAndroid Build Coastguard Worker 62*4d7e907cSAndroid Build Coastguard Worker #endif // ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H 63