xref: /aosp_15_r20/hardware/interfaces/light/2.0/default/Light.h (revision 4d7e907c777eeecc4c5bd7cf640a754fac206ff7)
1*4d7e907cSAndroid Build Coastguard Worker /*
2*4d7e907cSAndroid Build Coastguard Worker  * Copyright (C) 2016 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker  *
4*4d7e907cSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker  *
8*4d7e907cSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker  *
10*4d7e907cSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker  * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker  */
16*4d7e907cSAndroid Build Coastguard Worker #ifndef ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H
17*4d7e907cSAndroid Build Coastguard Worker #define ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H
18*4d7e907cSAndroid Build Coastguard Worker 
19*4d7e907cSAndroid Build Coastguard Worker #include <android/hardware/light/2.0/ILight.h>
20*4d7e907cSAndroid Build Coastguard Worker #include <hardware/hardware.h>
21*4d7e907cSAndroid Build Coastguard Worker #include <hardware/lights.h>
22*4d7e907cSAndroid Build Coastguard Worker #include <hidl/Status.h>
23*4d7e907cSAndroid Build Coastguard Worker #include <hidl/MQDescriptor.h>
24*4d7e907cSAndroid Build Coastguard Worker #include <map>
25*4d7e907cSAndroid Build Coastguard Worker 
26*4d7e907cSAndroid Build Coastguard Worker namespace android {
27*4d7e907cSAndroid Build Coastguard Worker namespace hardware {
28*4d7e907cSAndroid Build Coastguard Worker namespace light {
29*4d7e907cSAndroid Build Coastguard Worker namespace V2_0 {
30*4d7e907cSAndroid Build Coastguard Worker namespace implementation {
31*4d7e907cSAndroid Build Coastguard Worker 
32*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::light::V2_0::ILight;
33*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::light::V2_0::LightState;
34*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::light::V2_0::Status;
35*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::light::V2_0::Type;
36*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::Return;
37*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::Void;
38*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::hidl_vec;
39*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::hidl_string;
40*4d7e907cSAndroid Build Coastguard Worker using ::android::sp;
41*4d7e907cSAndroid Build Coastguard Worker 
42*4d7e907cSAndroid Build Coastguard Worker struct Light : public ILight {
43*4d7e907cSAndroid Build Coastguard Worker     Light(std::map<Type, light_device_t*> &&lights);
44*4d7e907cSAndroid Build Coastguard Worker 
45*4d7e907cSAndroid Build Coastguard Worker     Return<Status> setLight(Type type, const LightState& state)  override;
46*4d7e907cSAndroid Build Coastguard Worker     Return<void> getSupportedTypes(getSupportedTypes_cb _hidl_cb)  override;
47*4d7e907cSAndroid Build Coastguard Worker 
48*4d7e907cSAndroid Build Coastguard Worker     Return<void> debug(const hidl_handle& handle, const hidl_vec<hidl_string>& options) override;
49*4d7e907cSAndroid Build Coastguard Worker 
50*4d7e907cSAndroid Build Coastguard Worker    private:
51*4d7e907cSAndroid Build Coastguard Worker     std::map<Type, light_device_t*> mLights;
52*4d7e907cSAndroid Build Coastguard Worker };
53*4d7e907cSAndroid Build Coastguard Worker 
54*4d7e907cSAndroid Build Coastguard Worker extern "C" ILight* HIDL_FETCH_ILight(const char* name);
55*4d7e907cSAndroid Build Coastguard Worker 
56*4d7e907cSAndroid Build Coastguard Worker }  // namespace implementation
57*4d7e907cSAndroid Build Coastguard Worker }  // namespace V2_0
58*4d7e907cSAndroid Build Coastguard Worker }  // namespace light
59*4d7e907cSAndroid Build Coastguard Worker }  // namespace hardware
60*4d7e907cSAndroid Build Coastguard Worker }  // namespace android
61*4d7e907cSAndroid Build Coastguard Worker 
62*4d7e907cSAndroid Build Coastguard Worker #endif  // ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H
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