1*4d7e907cSAndroid Build Coastguard Worker// This is the expected build file, but it may not be right in all cases 2*4d7e907cSAndroid Build Coastguard Worker 3*4d7e907cSAndroid Build Coastguard Workerpackage { 4*4d7e907cSAndroid Build Coastguard Worker // See: http://go/android-license-faq 5*4d7e907cSAndroid Build Coastguard Worker // A large-scale-change added 'default_applicable_licenses' to import 6*4d7e907cSAndroid Build Coastguard Worker // all of the 'license_kinds' from "hardware_interfaces_license" 7*4d7e907cSAndroid Build Coastguard Worker // to get the below license kinds: 8*4d7e907cSAndroid Build Coastguard Worker // SPDX-license-identifier-Apache-2.0 9*4d7e907cSAndroid Build Coastguard Worker default_applicable_licenses: ["hardware_interfaces_license"], 10*4d7e907cSAndroid Build Coastguard Worker} 11*4d7e907cSAndroid Build Coastguard Worker 12*4d7e907cSAndroid Build Coastguard Workeraidl_interface { 13*4d7e907cSAndroid Build Coastguard Worker name: "android.hardware.media.c2", 14*4d7e907cSAndroid Build Coastguard Worker min_sdk_version: "30", 15*4d7e907cSAndroid Build Coastguard Worker vendor_available: true, 16*4d7e907cSAndroid Build Coastguard Worker double_loadable: true, 17*4d7e907cSAndroid Build Coastguard Worker srcs: ["android/hardware/media/c2/*.aidl"], 18*4d7e907cSAndroid Build Coastguard Worker headers: [ 19*4d7e907cSAndroid Build Coastguard Worker "HardwareBuffer_aidl", 20*4d7e907cSAndroid Build Coastguard Worker ], 21*4d7e907cSAndroid Build Coastguard Worker imports: [ 22*4d7e907cSAndroid Build Coastguard Worker "android.hardware.common-V2", 23*4d7e907cSAndroid Build Coastguard Worker "android.hardware.media.bufferpool2-V2", 24*4d7e907cSAndroid Build Coastguard Worker ], 25*4d7e907cSAndroid Build Coastguard Worker include_dirs: [ 26*4d7e907cSAndroid Build Coastguard Worker "frameworks/native/aidl/gui", 27*4d7e907cSAndroid Build Coastguard Worker ], 28*4d7e907cSAndroid Build Coastguard Worker stability: "vintf", 29*4d7e907cSAndroid Build Coastguard Worker backend: { 30*4d7e907cSAndroid Build Coastguard Worker cpp: { 31*4d7e907cSAndroid Build Coastguard Worker enabled: false, 32*4d7e907cSAndroid Build Coastguard Worker }, 33*4d7e907cSAndroid Build Coastguard Worker java: { 34*4d7e907cSAndroid Build Coastguard Worker enabled: false, 35*4d7e907cSAndroid Build Coastguard Worker }, 36*4d7e907cSAndroid Build Coastguard Worker ndk: { 37*4d7e907cSAndroid Build Coastguard Worker enabled: true, 38*4d7e907cSAndroid Build Coastguard Worker apex_available: [ 39*4d7e907cSAndroid Build Coastguard Worker "//apex_available:platform", 40*4d7e907cSAndroid Build Coastguard Worker "com.android.media.swcodec", 41*4d7e907cSAndroid Build Coastguard Worker "test_com.android.media.swcodec", 42*4d7e907cSAndroid Build Coastguard Worker ], 43*4d7e907cSAndroid Build Coastguard Worker additional_shared_libraries: [ 44*4d7e907cSAndroid Build Coastguard Worker "libnativewindow", 45*4d7e907cSAndroid Build Coastguard Worker ], 46*4d7e907cSAndroid Build Coastguard Worker }, 47*4d7e907cSAndroid Build Coastguard Worker rust: { 48*4d7e907cSAndroid Build Coastguard Worker // No users, and no rust implementation of android.os.Surface yet 49*4d7e907cSAndroid Build Coastguard Worker enabled: false, 50*4d7e907cSAndroid Build Coastguard Worker }, 51*4d7e907cSAndroid Build Coastguard Worker }, 52*4d7e907cSAndroid Build Coastguard Worker versions_with_info: [ 53*4d7e907cSAndroid Build Coastguard Worker { 54*4d7e907cSAndroid Build Coastguard Worker version: "1", 55*4d7e907cSAndroid Build Coastguard Worker imports: [ 56*4d7e907cSAndroid Build Coastguard Worker "android.hardware.common-V2", 57*4d7e907cSAndroid Build Coastguard Worker "android.hardware.media.bufferpool2-V2", 58*4d7e907cSAndroid Build Coastguard Worker ], 59*4d7e907cSAndroid Build Coastguard Worker }, 60*4d7e907cSAndroid Build Coastguard Worker ], 61*4d7e907cSAndroid Build Coastguard Worker frozen: true, 62*4d7e907cSAndroid Build Coastguard Worker 63*4d7e907cSAndroid Build Coastguard Worker} 64