xref: /aosp_15_r20/hardware/interfaces/weaver/aidl/default/Weaver.cpp (revision 4d7e907c777eeecc4c5bd7cf640a754fac206ff7)
1*4d7e907cSAndroid Build Coastguard Worker /*
2*4d7e907cSAndroid Build Coastguard Worker  * Copyright (C) 2020 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker  *
4*4d7e907cSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker  *
8*4d7e907cSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker  *
10*4d7e907cSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker  * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker  */
16*4d7e907cSAndroid Build Coastguard Worker 
17*4d7e907cSAndroid Build Coastguard Worker #include "Weaver.h"
18*4d7e907cSAndroid Build Coastguard Worker #include <array>
19*4d7e907cSAndroid Build Coastguard Worker 
20*4d7e907cSAndroid Build Coastguard Worker namespace aidl {
21*4d7e907cSAndroid Build Coastguard Worker namespace android {
22*4d7e907cSAndroid Build Coastguard Worker namespace hardware {
23*4d7e907cSAndroid Build Coastguard Worker namespace weaver {
24*4d7e907cSAndroid Build Coastguard Worker 
25*4d7e907cSAndroid Build Coastguard Worker struct Slotinfo {
26*4d7e907cSAndroid Build Coastguard Worker     int slot_id;
27*4d7e907cSAndroid Build Coastguard Worker     std::vector<uint8_t> key;
28*4d7e907cSAndroid Build Coastguard Worker     std::vector<uint8_t> value;
29*4d7e907cSAndroid Build Coastguard Worker };
30*4d7e907cSAndroid Build Coastguard Worker 
31*4d7e907cSAndroid Build Coastguard Worker std::array<struct Slotinfo, 16> slot_array;
32*4d7e907cSAndroid Build Coastguard Worker // Methods from ::android::hardware::weaver::IWeaver follow.
33*4d7e907cSAndroid Build Coastguard Worker 
getConfig(WeaverConfig * out_config)34*4d7e907cSAndroid Build Coastguard Worker ::ndk::ScopedAStatus Weaver::getConfig(WeaverConfig* out_config) {
35*4d7e907cSAndroid Build Coastguard Worker     *out_config = {16, 16, 16};
36*4d7e907cSAndroid Build Coastguard Worker     return ::ndk::ScopedAStatus::ok();
37*4d7e907cSAndroid Build Coastguard Worker }
38*4d7e907cSAndroid Build Coastguard Worker 
read(int32_t in_slotId,const std::vector<uint8_t> & in_key,WeaverReadResponse * out_response)39*4d7e907cSAndroid Build Coastguard Worker ::ndk::ScopedAStatus Weaver::read(int32_t in_slotId, const std::vector<uint8_t>& in_key, WeaverReadResponse* out_response) {
40*4d7e907cSAndroid Build Coastguard Worker     using ::aidl::android::hardware::weaver::WeaverReadStatus;
41*4d7e907cSAndroid Build Coastguard Worker 
42*4d7e907cSAndroid Build Coastguard Worker     if (in_slotId > 15 || in_key.size() > 16) {
43*4d7e907cSAndroid Build Coastguard Worker         *out_response = {0, {}, WeaverReadStatus::FAILED};
44*4d7e907cSAndroid Build Coastguard Worker         return ndk::ScopedAStatus::ok();
45*4d7e907cSAndroid Build Coastguard Worker     }
46*4d7e907cSAndroid Build Coastguard Worker 
47*4d7e907cSAndroid Build Coastguard Worker     if (slot_array[in_slotId].key != in_key) {
48*4d7e907cSAndroid Build Coastguard Worker         *out_response = {0, {}, WeaverReadStatus::INCORRECT_KEY};
49*4d7e907cSAndroid Build Coastguard Worker         return ndk::ScopedAStatus::ok();
50*4d7e907cSAndroid Build Coastguard Worker     }
51*4d7e907cSAndroid Build Coastguard Worker 
52*4d7e907cSAndroid Build Coastguard Worker     *out_response = {0, slot_array[in_slotId].value, WeaverReadStatus::OK};
53*4d7e907cSAndroid Build Coastguard Worker 
54*4d7e907cSAndroid Build Coastguard Worker     return ::ndk::ScopedAStatus::ok();
55*4d7e907cSAndroid Build Coastguard Worker }
56*4d7e907cSAndroid Build Coastguard Worker 
write(int32_t in_slotId,const std::vector<uint8_t> & in_key,const std::vector<uint8_t> & in_value)57*4d7e907cSAndroid Build Coastguard Worker ::ndk::ScopedAStatus Weaver::write(int32_t in_slotId, const std::vector<uint8_t>& in_key, const std::vector<uint8_t>& in_value) {
58*4d7e907cSAndroid Build Coastguard Worker 
59*4d7e907cSAndroid Build Coastguard Worker     if (in_slotId > 15 || in_key.size() > 16 || in_value.size() > 16)
60*4d7e907cSAndroid Build Coastguard Worker         return ::ndk::ScopedAStatus::fromStatus(STATUS_FAILED_TRANSACTION);
61*4d7e907cSAndroid Build Coastguard Worker 
62*4d7e907cSAndroid Build Coastguard Worker     slot_array[in_slotId].key = in_key;
63*4d7e907cSAndroid Build Coastguard Worker     slot_array[in_slotId].value = in_value;
64*4d7e907cSAndroid Build Coastguard Worker 
65*4d7e907cSAndroid Build Coastguard Worker     return ::ndk::ScopedAStatus::ok();
66*4d7e907cSAndroid Build Coastguard Worker }
67*4d7e907cSAndroid Build Coastguard Worker 
68*4d7e907cSAndroid Build Coastguard Worker } //namespace weaver
69*4d7e907cSAndroid Build Coastguard Worker } //namespace hardware
70*4d7e907cSAndroid Build Coastguard Worker } //namespace android
71*4d7e907cSAndroid Build Coastguard Worker } //namespace aidl
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