1*e01b6f76SAndroid Build Coastguard Worker /*
2*e01b6f76SAndroid Build Coastguard Worker * Copyright (C) 2008 The Android Open Source Project
3*e01b6f76SAndroid Build Coastguard Worker *
4*e01b6f76SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*e01b6f76SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*e01b6f76SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*e01b6f76SAndroid Build Coastguard Worker *
8*e01b6f76SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*e01b6f76SAndroid Build Coastguard Worker *
10*e01b6f76SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*e01b6f76SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*e01b6f76SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e01b6f76SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*e01b6f76SAndroid Build Coastguard Worker * limitations under the License.
15*e01b6f76SAndroid Build Coastguard Worker */
16*e01b6f76SAndroid Build Coastguard Worker
17*e01b6f76SAndroid Build Coastguard Worker #include <hardware/hardware.h>
18*e01b6f76SAndroid Build Coastguard Worker
19*e01b6f76SAndroid Build Coastguard Worker #include <cutils/properties.h>
20*e01b6f76SAndroid Build Coastguard Worker
21*e01b6f76SAndroid Build Coastguard Worker #include <dlfcn.h>
22*e01b6f76SAndroid Build Coastguard Worker #include <string.h>
23*e01b6f76SAndroid Build Coastguard Worker #include <pthread.h>
24*e01b6f76SAndroid Build Coastguard Worker #include <errno.h>
25*e01b6f76SAndroid Build Coastguard Worker #include <limits.h>
26*e01b6f76SAndroid Build Coastguard Worker #include <stdio.h>
27*e01b6f76SAndroid Build Coastguard Worker #include <stdlib.h>
28*e01b6f76SAndroid Build Coastguard Worker #include <unistd.h>
29*e01b6f76SAndroid Build Coastguard Worker
30*e01b6f76SAndroid Build Coastguard Worker #define LOG_TAG "HAL"
31*e01b6f76SAndroid Build Coastguard Worker #include <log/log.h>
32*e01b6f76SAndroid Build Coastguard Worker
33*e01b6f76SAndroid Build Coastguard Worker #if !defined(__ANDROID_RECOVERY__) && defined(__ANDROID__)
34*e01b6f76SAndroid Build Coastguard Worker #include <vndksupport/linker.h>
35*e01b6f76SAndroid Build Coastguard Worker #endif
36*e01b6f76SAndroid Build Coastguard Worker
37*e01b6f76SAndroid Build Coastguard Worker #ifdef __ANDROID_APEX__
38*e01b6f76SAndroid Build Coastguard Worker #include <android/apexsupport.h>
39*e01b6f76SAndroid Build Coastguard Worker #endif
40*e01b6f76SAndroid Build Coastguard Worker
41*e01b6f76SAndroid Build Coastguard Worker /** Base path of the hal modules */
42*e01b6f76SAndroid Build Coastguard Worker #if defined(__LP64__)
43*e01b6f76SAndroid Build Coastguard Worker #define HAL_LIBRARY_SUBDIR "lib64/hw"
44*e01b6f76SAndroid Build Coastguard Worker #else
45*e01b6f76SAndroid Build Coastguard Worker #define HAL_LIBRARY_SUBDIR "lib/hw"
46*e01b6f76SAndroid Build Coastguard Worker #endif
47*e01b6f76SAndroid Build Coastguard Worker
48*e01b6f76SAndroid Build Coastguard Worker #define HAL_LIBRARY_PATH1 "/system/" HAL_LIBRARY_SUBDIR
49*e01b6f76SAndroid Build Coastguard Worker #define HAL_LIBRARY_PATH2 "/vendor/" HAL_LIBRARY_SUBDIR
50*e01b6f76SAndroid Build Coastguard Worker #define HAL_LIBRARY_PATH3 "/odm/" HAL_LIBRARY_SUBDIR
51*e01b6f76SAndroid Build Coastguard Worker
52*e01b6f76SAndroid Build Coastguard Worker /**
53*e01b6f76SAndroid Build Coastguard Worker * There are a set of variant filename for modules. The form of the filename
54*e01b6f76SAndroid Build Coastguard Worker * is "<MODULE_ID>.variant.so" so for the led module the Dream variants
55*e01b6f76SAndroid Build Coastguard Worker * of base "ro.product.board", "ro.board.platform" and "ro.arch" would be:
56*e01b6f76SAndroid Build Coastguard Worker *
57*e01b6f76SAndroid Build Coastguard Worker * led.trout.so
58*e01b6f76SAndroid Build Coastguard Worker * led.msm7k.so
59*e01b6f76SAndroid Build Coastguard Worker * led.ARMV6.so
60*e01b6f76SAndroid Build Coastguard Worker * led.default.so
61*e01b6f76SAndroid Build Coastguard Worker */
62*e01b6f76SAndroid Build Coastguard Worker
63*e01b6f76SAndroid Build Coastguard Worker static const char *variant_keys[] = {
64*e01b6f76SAndroid Build Coastguard Worker "ro.hardware", /* This goes first so that it can pick up a different
65*e01b6f76SAndroid Build Coastguard Worker file on the emulator. */
66*e01b6f76SAndroid Build Coastguard Worker "ro.product.board",
67*e01b6f76SAndroid Build Coastguard Worker "ro.board.platform",
68*e01b6f76SAndroid Build Coastguard Worker "ro.arch"
69*e01b6f76SAndroid Build Coastguard Worker };
70*e01b6f76SAndroid Build Coastguard Worker
71*e01b6f76SAndroid Build Coastguard Worker static const int HAL_VARIANT_KEYS_COUNT =
72*e01b6f76SAndroid Build Coastguard Worker (sizeof(variant_keys)/sizeof(variant_keys[0]));
73*e01b6f76SAndroid Build Coastguard Worker
74*e01b6f76SAndroid Build Coastguard Worker /**
75*e01b6f76SAndroid Build Coastguard Worker * Load the file defined by the variant and if successful
76*e01b6f76SAndroid Build Coastguard Worker * return the dlopen handle and the hmi.
77*e01b6f76SAndroid Build Coastguard Worker * @return 0 = success, !0 = failure.
78*e01b6f76SAndroid Build Coastguard Worker */
load(const char * id,const char * path,const struct hw_module_t ** pHmi)79*e01b6f76SAndroid Build Coastguard Worker static int load(const char *id,
80*e01b6f76SAndroid Build Coastguard Worker const char *path,
81*e01b6f76SAndroid Build Coastguard Worker const struct hw_module_t **pHmi)
82*e01b6f76SAndroid Build Coastguard Worker {
83*e01b6f76SAndroid Build Coastguard Worker int status = -EINVAL;
84*e01b6f76SAndroid Build Coastguard Worker void *handle = NULL;
85*e01b6f76SAndroid Build Coastguard Worker struct hw_module_t *hmi = NULL;
86*e01b6f76SAndroid Build Coastguard Worker #if defined(__ANDROID_VNDK__) || defined(__ANDROID_APEX__)
87*e01b6f76SAndroid Build Coastguard Worker const bool try_system = false;
88*e01b6f76SAndroid Build Coastguard Worker #else
89*e01b6f76SAndroid Build Coastguard Worker const bool try_system = true;
90*e01b6f76SAndroid Build Coastguard Worker #endif
91*e01b6f76SAndroid Build Coastguard Worker
92*e01b6f76SAndroid Build Coastguard Worker /*
93*e01b6f76SAndroid Build Coastguard Worker * load the symbols resolving undefined symbols before
94*e01b6f76SAndroid Build Coastguard Worker * dlopen returns. Since RTLD_GLOBAL is not or'd in with
95*e01b6f76SAndroid Build Coastguard Worker * RTLD_NOW the external symbols will not be global
96*e01b6f76SAndroid Build Coastguard Worker */
97*e01b6f76SAndroid Build Coastguard Worker if (try_system &&
98*e01b6f76SAndroid Build Coastguard Worker strncmp(path, HAL_LIBRARY_PATH1, strlen(HAL_LIBRARY_PATH1)) == 0) {
99*e01b6f76SAndroid Build Coastguard Worker /* If the library is in system partition, no need to check
100*e01b6f76SAndroid Build Coastguard Worker * sphal namespace. Open it with dlopen.
101*e01b6f76SAndroid Build Coastguard Worker */
102*e01b6f76SAndroid Build Coastguard Worker handle = dlopen(path, RTLD_NOW);
103*e01b6f76SAndroid Build Coastguard Worker } else {
104*e01b6f76SAndroid Build Coastguard Worker #if defined(__ANDROID_RECOVERY__) || !defined(__ANDROID__) || defined(__ANDROID_APEX__)
105*e01b6f76SAndroid Build Coastguard Worker handle = dlopen(path, RTLD_NOW);
106*e01b6f76SAndroid Build Coastguard Worker #else
107*e01b6f76SAndroid Build Coastguard Worker handle = android_load_sphal_library(path, RTLD_NOW);
108*e01b6f76SAndroid Build Coastguard Worker #endif
109*e01b6f76SAndroid Build Coastguard Worker }
110*e01b6f76SAndroid Build Coastguard Worker if (handle == NULL) {
111*e01b6f76SAndroid Build Coastguard Worker char const *err_str = dlerror();
112*e01b6f76SAndroid Build Coastguard Worker ALOGE("load: module=%s\n%s", path, err_str?err_str:"unknown");
113*e01b6f76SAndroid Build Coastguard Worker status = -EINVAL;
114*e01b6f76SAndroid Build Coastguard Worker goto done;
115*e01b6f76SAndroid Build Coastguard Worker }
116*e01b6f76SAndroid Build Coastguard Worker
117*e01b6f76SAndroid Build Coastguard Worker /* Get the address of the struct hal_module_info. */
118*e01b6f76SAndroid Build Coastguard Worker const char *sym = HAL_MODULE_INFO_SYM_AS_STR;
119*e01b6f76SAndroid Build Coastguard Worker hmi = (struct hw_module_t *)dlsym(handle, sym);
120*e01b6f76SAndroid Build Coastguard Worker if (hmi == NULL) {
121*e01b6f76SAndroid Build Coastguard Worker ALOGE("load: couldn't find symbol %s", sym);
122*e01b6f76SAndroid Build Coastguard Worker status = -EINVAL;
123*e01b6f76SAndroid Build Coastguard Worker goto done;
124*e01b6f76SAndroid Build Coastguard Worker }
125*e01b6f76SAndroid Build Coastguard Worker
126*e01b6f76SAndroid Build Coastguard Worker /* Check that the id matches */
127*e01b6f76SAndroid Build Coastguard Worker if (strcmp(id, hmi->id) != 0) {
128*e01b6f76SAndroid Build Coastguard Worker ALOGE("load: id=%s != hmi->id=%s", id, hmi->id);
129*e01b6f76SAndroid Build Coastguard Worker status = -EINVAL;
130*e01b6f76SAndroid Build Coastguard Worker goto done;
131*e01b6f76SAndroid Build Coastguard Worker }
132*e01b6f76SAndroid Build Coastguard Worker
133*e01b6f76SAndroid Build Coastguard Worker hmi->dso = handle;
134*e01b6f76SAndroid Build Coastguard Worker
135*e01b6f76SAndroid Build Coastguard Worker /* success */
136*e01b6f76SAndroid Build Coastguard Worker status = 0;
137*e01b6f76SAndroid Build Coastguard Worker
138*e01b6f76SAndroid Build Coastguard Worker done:
139*e01b6f76SAndroid Build Coastguard Worker if (status != 0) {
140*e01b6f76SAndroid Build Coastguard Worker hmi = NULL;
141*e01b6f76SAndroid Build Coastguard Worker if (handle != NULL) {
142*e01b6f76SAndroid Build Coastguard Worker dlclose(handle);
143*e01b6f76SAndroid Build Coastguard Worker handle = NULL;
144*e01b6f76SAndroid Build Coastguard Worker }
145*e01b6f76SAndroid Build Coastguard Worker } else {
146*e01b6f76SAndroid Build Coastguard Worker ALOGV("loaded HAL id=%s path=%s hmi=%p handle=%p",
147*e01b6f76SAndroid Build Coastguard Worker id, path, hmi, handle);
148*e01b6f76SAndroid Build Coastguard Worker }
149*e01b6f76SAndroid Build Coastguard Worker
150*e01b6f76SAndroid Build Coastguard Worker *pHmi = hmi;
151*e01b6f76SAndroid Build Coastguard Worker
152*e01b6f76SAndroid Build Coastguard Worker return status;
153*e01b6f76SAndroid Build Coastguard Worker }
154*e01b6f76SAndroid Build Coastguard Worker
155*e01b6f76SAndroid Build Coastguard Worker /*
156*e01b6f76SAndroid Build Coastguard Worker * If path is in in_path.
157*e01b6f76SAndroid Build Coastguard Worker */
path_in_path(const char * path,const char * in_path)158*e01b6f76SAndroid Build Coastguard Worker static bool __attribute__ ((unused)) path_in_path(const char *path, const char *in_path) {
159*e01b6f76SAndroid Build Coastguard Worker char real_path[PATH_MAX];
160*e01b6f76SAndroid Build Coastguard Worker if (realpath(path, real_path) == NULL) return false;
161*e01b6f76SAndroid Build Coastguard Worker
162*e01b6f76SAndroid Build Coastguard Worker char real_in_path[PATH_MAX];
163*e01b6f76SAndroid Build Coastguard Worker if (realpath(in_path, real_in_path) == NULL) return false;
164*e01b6f76SAndroid Build Coastguard Worker
165*e01b6f76SAndroid Build Coastguard Worker const size_t real_in_path_len = strlen(real_in_path);
166*e01b6f76SAndroid Build Coastguard Worker if (strncmp(real_path, real_in_path, real_in_path_len) != 0) {
167*e01b6f76SAndroid Build Coastguard Worker return false;
168*e01b6f76SAndroid Build Coastguard Worker }
169*e01b6f76SAndroid Build Coastguard Worker
170*e01b6f76SAndroid Build Coastguard Worker return strlen(real_path) > real_in_path_len &&
171*e01b6f76SAndroid Build Coastguard Worker real_path[real_in_path_len] == '/';
172*e01b6f76SAndroid Build Coastguard Worker }
173*e01b6f76SAndroid Build Coastguard Worker
174*e01b6f76SAndroid Build Coastguard Worker /*
175*e01b6f76SAndroid Build Coastguard Worker * Check if a HAL with given name and subname exists, if so return 0, otherwise
176*e01b6f76SAndroid Build Coastguard Worker * otherwise return negative. On success path will contain the path to the HAL.
177*e01b6f76SAndroid Build Coastguard Worker */
hw_module_exists(char * path,size_t path_len,const char * name,const char * subname)178*e01b6f76SAndroid Build Coastguard Worker static int hw_module_exists(char *path, size_t path_len, const char *name,
179*e01b6f76SAndroid Build Coastguard Worker const char *subname)
180*e01b6f76SAndroid Build Coastguard Worker {
181*e01b6f76SAndroid Build Coastguard Worker #ifdef __ANDROID_APEX__
182*e01b6f76SAndroid Build Coastguard Worker // When used in VAPEX, it should look only into the same APEX because
183*e01b6f76SAndroid Build Coastguard Worker // libhardware modules don't provide ABI stability.
184*e01b6f76SAndroid Build Coastguard Worker if (__builtin_available(android __ANDROID_API_V__, *)) {
185*e01b6f76SAndroid Build Coastguard Worker AApexInfo *apex_info;
186*e01b6f76SAndroid Build Coastguard Worker if (AApexInfo_create(&apex_info) == AAPEXINFO_OK) {
187*e01b6f76SAndroid Build Coastguard Worker snprintf(path, path_len, "/apex/%s/%s/%s.%s.so",
188*e01b6f76SAndroid Build Coastguard Worker AApexInfo_getName(apex_info), HAL_LIBRARY_SUBDIR, name, subname);
189*e01b6f76SAndroid Build Coastguard Worker AApexInfo_destroy(apex_info);
190*e01b6f76SAndroid Build Coastguard Worker if (access(path, R_OK) == 0)
191*e01b6f76SAndroid Build Coastguard Worker return 0;
192*e01b6f76SAndroid Build Coastguard Worker }
193*e01b6f76SAndroid Build Coastguard Worker }
194*e01b6f76SAndroid Build Coastguard Worker #else // __ANDROID_APEX__
195*e01b6f76SAndroid Build Coastguard Worker snprintf(path, path_len, "%s/%s.%s.so",
196*e01b6f76SAndroid Build Coastguard Worker HAL_LIBRARY_PATH3, name, subname);
197*e01b6f76SAndroid Build Coastguard Worker if (path_in_path(path, HAL_LIBRARY_PATH3) && access(path, R_OK) == 0)
198*e01b6f76SAndroid Build Coastguard Worker return 0;
199*e01b6f76SAndroid Build Coastguard Worker
200*e01b6f76SAndroid Build Coastguard Worker snprintf(path, path_len, "%s/%s.%s.so",
201*e01b6f76SAndroid Build Coastguard Worker HAL_LIBRARY_PATH2, name, subname);
202*e01b6f76SAndroid Build Coastguard Worker if (path_in_path(path, HAL_LIBRARY_PATH2) && access(path, R_OK) == 0)
203*e01b6f76SAndroid Build Coastguard Worker return 0;
204*e01b6f76SAndroid Build Coastguard Worker
205*e01b6f76SAndroid Build Coastguard Worker #ifndef __ANDROID_VNDK__
206*e01b6f76SAndroid Build Coastguard Worker snprintf(path, path_len, "%s/%s.%s.so",
207*e01b6f76SAndroid Build Coastguard Worker HAL_LIBRARY_PATH1, name, subname);
208*e01b6f76SAndroid Build Coastguard Worker if (path_in_path(path, HAL_LIBRARY_PATH1) && access(path, R_OK) == 0)
209*e01b6f76SAndroid Build Coastguard Worker return 0;
210*e01b6f76SAndroid Build Coastguard Worker #endif
211*e01b6f76SAndroid Build Coastguard Worker
212*e01b6f76SAndroid Build Coastguard Worker #endif // __ANDROID_APEX__
213*e01b6f76SAndroid Build Coastguard Worker
214*e01b6f76SAndroid Build Coastguard Worker return -ENOENT;
215*e01b6f76SAndroid Build Coastguard Worker }
216*e01b6f76SAndroid Build Coastguard Worker
hw_get_module_by_class(const char * class_id,const char * inst,const struct hw_module_t ** module)217*e01b6f76SAndroid Build Coastguard Worker int hw_get_module_by_class(const char *class_id, const char *inst,
218*e01b6f76SAndroid Build Coastguard Worker const struct hw_module_t **module)
219*e01b6f76SAndroid Build Coastguard Worker {
220*e01b6f76SAndroid Build Coastguard Worker int i = 0;
221*e01b6f76SAndroid Build Coastguard Worker char prop[PATH_MAX] = {0};
222*e01b6f76SAndroid Build Coastguard Worker char path[PATH_MAX] = {0};
223*e01b6f76SAndroid Build Coastguard Worker char name[PATH_MAX] = {0};
224*e01b6f76SAndroid Build Coastguard Worker char prop_name[PATH_MAX] = {0};
225*e01b6f76SAndroid Build Coastguard Worker
226*e01b6f76SAndroid Build Coastguard Worker
227*e01b6f76SAndroid Build Coastguard Worker if (inst)
228*e01b6f76SAndroid Build Coastguard Worker snprintf(name, PATH_MAX, "%s.%s", class_id, inst);
229*e01b6f76SAndroid Build Coastguard Worker #if defined(__ANDROID__)
230*e01b6f76SAndroid Build Coastguard Worker else
231*e01b6f76SAndroid Build Coastguard Worker strlcpy(name, class_id, PATH_MAX);
232*e01b6f76SAndroid Build Coastguard Worker #else
233*e01b6f76SAndroid Build Coastguard Worker else
234*e01b6f76SAndroid Build Coastguard Worker snprintf(name, PATH_MAX, "%s", class_id);
235*e01b6f76SAndroid Build Coastguard Worker #endif
236*e01b6f76SAndroid Build Coastguard Worker
237*e01b6f76SAndroid Build Coastguard Worker /*
238*e01b6f76SAndroid Build Coastguard Worker * Here we rely on the fact that calling dlopen multiple times on
239*e01b6f76SAndroid Build Coastguard Worker * the same .so will simply increment a refcount (and not load
240*e01b6f76SAndroid Build Coastguard Worker * a new copy of the library).
241*e01b6f76SAndroid Build Coastguard Worker * We also assume that dlopen() is thread-safe.
242*e01b6f76SAndroid Build Coastguard Worker */
243*e01b6f76SAndroid Build Coastguard Worker
244*e01b6f76SAndroid Build Coastguard Worker /* First try a property specific to the class and possibly instance */
245*e01b6f76SAndroid Build Coastguard Worker snprintf(prop_name, sizeof(prop_name), "ro.hardware.%s", name);
246*e01b6f76SAndroid Build Coastguard Worker if (property_get(prop_name, prop, NULL) > 0) {
247*e01b6f76SAndroid Build Coastguard Worker if (hw_module_exists(path, sizeof(path), name, prop) == 0) {
248*e01b6f76SAndroid Build Coastguard Worker goto found;
249*e01b6f76SAndroid Build Coastguard Worker }
250*e01b6f76SAndroid Build Coastguard Worker }
251*e01b6f76SAndroid Build Coastguard Worker
252*e01b6f76SAndroid Build Coastguard Worker /* Loop through the configuration variants looking for a module */
253*e01b6f76SAndroid Build Coastguard Worker for (i=0 ; i<HAL_VARIANT_KEYS_COUNT; i++) {
254*e01b6f76SAndroid Build Coastguard Worker if (property_get(variant_keys[i], prop, NULL) == 0) {
255*e01b6f76SAndroid Build Coastguard Worker continue;
256*e01b6f76SAndroid Build Coastguard Worker }
257*e01b6f76SAndroid Build Coastguard Worker if (hw_module_exists(path, sizeof(path), name, prop) == 0) {
258*e01b6f76SAndroid Build Coastguard Worker goto found;
259*e01b6f76SAndroid Build Coastguard Worker }
260*e01b6f76SAndroid Build Coastguard Worker }
261*e01b6f76SAndroid Build Coastguard Worker
262*e01b6f76SAndroid Build Coastguard Worker /* Nothing found, try the default */
263*e01b6f76SAndroid Build Coastguard Worker if (hw_module_exists(path, sizeof(path), name, "default") == 0) {
264*e01b6f76SAndroid Build Coastguard Worker goto found;
265*e01b6f76SAndroid Build Coastguard Worker }
266*e01b6f76SAndroid Build Coastguard Worker
267*e01b6f76SAndroid Build Coastguard Worker return -ENOENT;
268*e01b6f76SAndroid Build Coastguard Worker
269*e01b6f76SAndroid Build Coastguard Worker found:
270*e01b6f76SAndroid Build Coastguard Worker /* load the module, if this fails, we're doomed, and we should not try
271*e01b6f76SAndroid Build Coastguard Worker * to load a different variant. */
272*e01b6f76SAndroid Build Coastguard Worker return load(class_id, path, module);
273*e01b6f76SAndroid Build Coastguard Worker }
274*e01b6f76SAndroid Build Coastguard Worker
hw_get_module(const char * id,const struct hw_module_t ** module)275*e01b6f76SAndroid Build Coastguard Worker int hw_get_module(const char *id, const struct hw_module_t **module)
276*e01b6f76SAndroid Build Coastguard Worker {
277*e01b6f76SAndroid Build Coastguard Worker return hw_get_module_by_class(id, NULL, module);
278*e01b6f76SAndroid Build Coastguard Worker }
279