xref: /aosp_15_r20/prebuilts/build-tools/sysroots/i686-unknown-linux-musl/include/linux/fb.h (revision cda5da8d549138a6648c5ee6d7a49cf8f4a657be)
1*cda5da8dSAndroid Build Coastguard Worker /*
2*cda5da8dSAndroid Build Coastguard Worker  * This file is auto-generated. Modifications will be lost.
3*cda5da8dSAndroid Build Coastguard Worker  *
4*cda5da8dSAndroid Build Coastguard Worker  * See https://android.googlesource.com/platform/bionic/+/master/libc/kernel/
5*cda5da8dSAndroid Build Coastguard Worker  * for more information.
6*cda5da8dSAndroid Build Coastguard Worker  */
7*cda5da8dSAndroid Build Coastguard Worker #ifndef _UAPI_LINUX_FB_H
8*cda5da8dSAndroid Build Coastguard Worker #define _UAPI_LINUX_FB_H
9*cda5da8dSAndroid Build Coastguard Worker #include <linux/types.h>
10*cda5da8dSAndroid Build Coastguard Worker #include <linux/i2c.h>
11*cda5da8dSAndroid Build Coastguard Worker #include <linux/vesa.h>
12*cda5da8dSAndroid Build Coastguard Worker #define FB_MAX 32
13*cda5da8dSAndroid Build Coastguard Worker #define FBIOGET_VSCREENINFO 0x4600
14*cda5da8dSAndroid Build Coastguard Worker #define FBIOPUT_VSCREENINFO 0x4601
15*cda5da8dSAndroid Build Coastguard Worker #define FBIOGET_FSCREENINFO 0x4602
16*cda5da8dSAndroid Build Coastguard Worker #define FBIOGETCMAP 0x4604
17*cda5da8dSAndroid Build Coastguard Worker #define FBIOPUTCMAP 0x4605
18*cda5da8dSAndroid Build Coastguard Worker #define FBIOPAN_DISPLAY 0x4606
19*cda5da8dSAndroid Build Coastguard Worker #define FBIO_CURSOR _IOWR('F', 0x08, struct fb_cursor)
20*cda5da8dSAndroid Build Coastguard Worker #define FBIOGET_CON2FBMAP 0x460F
21*cda5da8dSAndroid Build Coastguard Worker #define FBIOPUT_CON2FBMAP 0x4610
22*cda5da8dSAndroid Build Coastguard Worker #define FBIOBLANK 0x4611
23*cda5da8dSAndroid Build Coastguard Worker #define FBIOGET_VBLANK _IOR('F', 0x12, struct fb_vblank)
24*cda5da8dSAndroid Build Coastguard Worker #define FBIO_ALLOC 0x4613
25*cda5da8dSAndroid Build Coastguard Worker #define FBIO_FREE 0x4614
26*cda5da8dSAndroid Build Coastguard Worker #define FBIOGET_GLYPH 0x4615
27*cda5da8dSAndroid Build Coastguard Worker #define FBIOGET_HWCINFO 0x4616
28*cda5da8dSAndroid Build Coastguard Worker #define FBIOPUT_MODEINFO 0x4617
29*cda5da8dSAndroid Build Coastguard Worker #define FBIOGET_DISPINFO 0x4618
30*cda5da8dSAndroid Build Coastguard Worker #define FBIO_WAITFORVSYNC _IOW('F', 0x20, __u32)
31*cda5da8dSAndroid Build Coastguard Worker #define FB_TYPE_PACKED_PIXELS 0
32*cda5da8dSAndroid Build Coastguard Worker #define FB_TYPE_PLANES 1
33*cda5da8dSAndroid Build Coastguard Worker #define FB_TYPE_INTERLEAVED_PLANES 2
34*cda5da8dSAndroid Build Coastguard Worker #define FB_TYPE_TEXT 3
35*cda5da8dSAndroid Build Coastguard Worker #define FB_TYPE_VGA_PLANES 4
36*cda5da8dSAndroid Build Coastguard Worker #define FB_TYPE_FOURCC 5
37*cda5da8dSAndroid Build Coastguard Worker #define FB_AUX_TEXT_MDA 0
38*cda5da8dSAndroid Build Coastguard Worker #define FB_AUX_TEXT_CGA 1
39*cda5da8dSAndroid Build Coastguard Worker #define FB_AUX_TEXT_S3_MMIO 2
40*cda5da8dSAndroid Build Coastguard Worker #define FB_AUX_TEXT_MGA_STEP16 3
41*cda5da8dSAndroid Build Coastguard Worker #define FB_AUX_TEXT_MGA_STEP8 4
42*cda5da8dSAndroid Build Coastguard Worker #define FB_AUX_TEXT_SVGA_GROUP 8
43*cda5da8dSAndroid Build Coastguard Worker #define FB_AUX_TEXT_SVGA_MASK 7
44*cda5da8dSAndroid Build Coastguard Worker #define FB_AUX_TEXT_SVGA_STEP2 8
45*cda5da8dSAndroid Build Coastguard Worker #define FB_AUX_TEXT_SVGA_STEP4 9
46*cda5da8dSAndroid Build Coastguard Worker #define FB_AUX_TEXT_SVGA_STEP8 10
47*cda5da8dSAndroid Build Coastguard Worker #define FB_AUX_TEXT_SVGA_STEP16 11
48*cda5da8dSAndroid Build Coastguard Worker #define FB_AUX_TEXT_SVGA_LAST 15
49*cda5da8dSAndroid Build Coastguard Worker #define FB_AUX_VGA_PLANES_VGA4 0
50*cda5da8dSAndroid Build Coastguard Worker #define FB_AUX_VGA_PLANES_CFB4 1
51*cda5da8dSAndroid Build Coastguard Worker #define FB_AUX_VGA_PLANES_CFB8 2
52*cda5da8dSAndroid Build Coastguard Worker #define FB_VISUAL_MONO01 0
53*cda5da8dSAndroid Build Coastguard Worker #define FB_VISUAL_MONO10 1
54*cda5da8dSAndroid Build Coastguard Worker #define FB_VISUAL_TRUECOLOR 2
55*cda5da8dSAndroid Build Coastguard Worker #define FB_VISUAL_PSEUDOCOLOR 3
56*cda5da8dSAndroid Build Coastguard Worker #define FB_VISUAL_DIRECTCOLOR 4
57*cda5da8dSAndroid Build Coastguard Worker #define FB_VISUAL_STATIC_PSEUDOCOLOR 5
58*cda5da8dSAndroid Build Coastguard Worker #define FB_VISUAL_FOURCC 6
59*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_NONE 0
60*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_ATARIBLITT 1
61*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_AMIGABLITT 2
62*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_S3_TRIO64 3
63*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_NCR_77C32BLT 4
64*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_S3_VIRGE 5
65*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_ATI_MACH64GX 6
66*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_DEC_TGA 7
67*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_ATI_MACH64CT 8
68*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_ATI_MACH64VT 9
69*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_ATI_MACH64GT 10
70*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_SUN_CREATOR 11
71*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_SUN_CGSIX 12
72*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_SUN_LEO 13
73*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_IMS_TWINTURBO 14
74*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_3DLABS_PERMEDIA2 15
75*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_MATROX_MGA2064W 16
76*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_MATROX_MGA1064SG 17
77*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_MATROX_MGA2164W 18
78*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_MATROX_MGA2164W_AGP 19
79*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_MATROX_MGAG100 20
80*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_MATROX_MGAG200 21
81*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_SUN_CG14 22
82*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_SUN_BWTWO 23
83*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_SUN_CGTHREE 24
84*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_SUN_TCX 25
85*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_MATROX_MGAG400 26
86*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_NV3 27
87*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_NV4 28
88*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_NV5 29
89*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_CT_6555x 30
90*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_3DFX_BANSHEE 31
91*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_ATI_RAGE128 32
92*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_IGS_CYBER2000 33
93*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_IGS_CYBER2010 34
94*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_IGS_CYBER5000 35
95*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_SIS_GLAMOUR 36
96*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_3DLABS_PERMEDIA3 37
97*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_ATI_RADEON 38
98*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_I810 39
99*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_SIS_GLAMOUR_2 40
100*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_SIS_XABRE 41
101*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_I830 42
102*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_NV_10 43
103*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_NV_20 44
104*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_NV_30 45
105*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_NV_40 46
106*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_XGI_VOLARI_V 47
107*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_XGI_VOLARI_Z 48
108*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_OMAP1610 49
109*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_TRIDENT_TGUI 50
110*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_TRIDENT_3DIMAGE 51
111*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_TRIDENT_BLADE3D 52
112*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_TRIDENT_BLADEXP 53
113*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_CIRRUS_ALPINE 53
114*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_NEOMAGIC_NM2070 90
115*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_NEOMAGIC_NM2090 91
116*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_NEOMAGIC_NM2093 92
117*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_NEOMAGIC_NM2097 93
118*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_NEOMAGIC_NM2160 94
119*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_NEOMAGIC_NM2200 95
120*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_NEOMAGIC_NM2230 96
121*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_NEOMAGIC_NM2360 97
122*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_NEOMAGIC_NM2380 98
123*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_PXA3XX 99
124*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_SAVAGE4 0x80
125*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_SAVAGE3D 0x81
126*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_SAVAGE3D_MV 0x82
127*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_SAVAGE2000 0x83
128*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_SAVAGE_MX_MV 0x84
129*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_SAVAGE_MX 0x85
130*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_SAVAGE_IX_MV 0x86
131*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_SAVAGE_IX 0x87
132*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_PROSAVAGE_PM 0x88
133*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_PROSAVAGE_KM 0x89
134*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_S3TWISTER_P 0x8a
135*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_S3TWISTER_K 0x8b
136*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_SUPERSAVAGE 0x8c
137*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_PROSAVAGE_DDR 0x8d
138*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_PROSAVAGE_DDRK 0x8e
139*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCEL_PUV3_UNIGFX 0xa0
140*cda5da8dSAndroid Build Coastguard Worker #define FB_CAP_FOURCC 1
141*cda5da8dSAndroid Build Coastguard Worker struct fb_fix_screeninfo {
142*cda5da8dSAndroid Build Coastguard Worker   char id[16];
143*cda5da8dSAndroid Build Coastguard Worker   unsigned long smem_start;
144*cda5da8dSAndroid Build Coastguard Worker   __u32 smem_len;
145*cda5da8dSAndroid Build Coastguard Worker   __u32 type;
146*cda5da8dSAndroid Build Coastguard Worker   __u32 type_aux;
147*cda5da8dSAndroid Build Coastguard Worker   __u32 visual;
148*cda5da8dSAndroid Build Coastguard Worker   __u16 xpanstep;
149*cda5da8dSAndroid Build Coastguard Worker   __u16 ypanstep;
150*cda5da8dSAndroid Build Coastguard Worker   __u16 ywrapstep;
151*cda5da8dSAndroid Build Coastguard Worker   __u32 line_length;
152*cda5da8dSAndroid Build Coastguard Worker   unsigned long mmio_start;
153*cda5da8dSAndroid Build Coastguard Worker   __u32 mmio_len;
154*cda5da8dSAndroid Build Coastguard Worker   __u32 accel;
155*cda5da8dSAndroid Build Coastguard Worker   __u16 capabilities;
156*cda5da8dSAndroid Build Coastguard Worker   __u16 reserved[2];
157*cda5da8dSAndroid Build Coastguard Worker };
158*cda5da8dSAndroid Build Coastguard Worker struct fb_bitfield {
159*cda5da8dSAndroid Build Coastguard Worker   __u32 offset;
160*cda5da8dSAndroid Build Coastguard Worker   __u32 length;
161*cda5da8dSAndroid Build Coastguard Worker   __u32 msb_right;
162*cda5da8dSAndroid Build Coastguard Worker };
163*cda5da8dSAndroid Build Coastguard Worker #define FB_NONSTD_HAM 1
164*cda5da8dSAndroid Build Coastguard Worker #define FB_NONSTD_REV_PIX_IN_B 2
165*cda5da8dSAndroid Build Coastguard Worker #define FB_ACTIVATE_NOW 0
166*cda5da8dSAndroid Build Coastguard Worker #define FB_ACTIVATE_NXTOPEN 1
167*cda5da8dSAndroid Build Coastguard Worker #define FB_ACTIVATE_TEST 2
168*cda5da8dSAndroid Build Coastguard Worker #define FB_ACTIVATE_MASK 15
169*cda5da8dSAndroid Build Coastguard Worker #define FB_ACTIVATE_VBL 16
170*cda5da8dSAndroid Build Coastguard Worker #define FB_CHANGE_CMAP_VBL 32
171*cda5da8dSAndroid Build Coastguard Worker #define FB_ACTIVATE_ALL 64
172*cda5da8dSAndroid Build Coastguard Worker #define FB_ACTIVATE_FORCE 128
173*cda5da8dSAndroid Build Coastguard Worker #define FB_ACTIVATE_INV_MODE 256
174*cda5da8dSAndroid Build Coastguard Worker #define FB_ACTIVATE_KD_TEXT 512
175*cda5da8dSAndroid Build Coastguard Worker #define FB_ACCELF_TEXT 1
176*cda5da8dSAndroid Build Coastguard Worker #define FB_SYNC_HOR_HIGH_ACT 1
177*cda5da8dSAndroid Build Coastguard Worker #define FB_SYNC_VERT_HIGH_ACT 2
178*cda5da8dSAndroid Build Coastguard Worker #define FB_SYNC_EXT 4
179*cda5da8dSAndroid Build Coastguard Worker #define FB_SYNC_COMP_HIGH_ACT 8
180*cda5da8dSAndroid Build Coastguard Worker #define FB_SYNC_BROADCAST 16
181*cda5da8dSAndroid Build Coastguard Worker #define FB_SYNC_ON_GREEN 32
182*cda5da8dSAndroid Build Coastguard Worker #define FB_VMODE_NONINTERLACED 0
183*cda5da8dSAndroid Build Coastguard Worker #define FB_VMODE_INTERLACED 1
184*cda5da8dSAndroid Build Coastguard Worker #define FB_VMODE_DOUBLE 2
185*cda5da8dSAndroid Build Coastguard Worker #define FB_VMODE_ODD_FLD_FIRST 4
186*cda5da8dSAndroid Build Coastguard Worker #define FB_VMODE_MASK 255
187*cda5da8dSAndroid Build Coastguard Worker #define FB_VMODE_YWRAP 256
188*cda5da8dSAndroid Build Coastguard Worker #define FB_VMODE_SMOOTH_XPAN 512
189*cda5da8dSAndroid Build Coastguard Worker #define FB_VMODE_CONUPDATE 512
190*cda5da8dSAndroid Build Coastguard Worker #define FB_ROTATE_UR 0
191*cda5da8dSAndroid Build Coastguard Worker #define FB_ROTATE_CW 1
192*cda5da8dSAndroid Build Coastguard Worker #define FB_ROTATE_UD 2
193*cda5da8dSAndroid Build Coastguard Worker #define FB_ROTATE_CCW 3
194*cda5da8dSAndroid Build Coastguard Worker #define PICOS2KHZ(a) (1000000000UL / (a))
195*cda5da8dSAndroid Build Coastguard Worker #define KHZ2PICOS(a) (1000000000UL / (a))
196*cda5da8dSAndroid Build Coastguard Worker struct fb_var_screeninfo {
197*cda5da8dSAndroid Build Coastguard Worker   __u32 xres;
198*cda5da8dSAndroid Build Coastguard Worker   __u32 yres;
199*cda5da8dSAndroid Build Coastguard Worker   __u32 xres_virtual;
200*cda5da8dSAndroid Build Coastguard Worker   __u32 yres_virtual;
201*cda5da8dSAndroid Build Coastguard Worker   __u32 xoffset;
202*cda5da8dSAndroid Build Coastguard Worker   __u32 yoffset;
203*cda5da8dSAndroid Build Coastguard Worker   __u32 bits_per_pixel;
204*cda5da8dSAndroid Build Coastguard Worker   __u32 grayscale;
205*cda5da8dSAndroid Build Coastguard Worker   struct fb_bitfield red;
206*cda5da8dSAndroid Build Coastguard Worker   struct fb_bitfield green;
207*cda5da8dSAndroid Build Coastguard Worker   struct fb_bitfield blue;
208*cda5da8dSAndroid Build Coastguard Worker   struct fb_bitfield transp;
209*cda5da8dSAndroid Build Coastguard Worker   __u32 nonstd;
210*cda5da8dSAndroid Build Coastguard Worker   __u32 activate;
211*cda5da8dSAndroid Build Coastguard Worker   __u32 height;
212*cda5da8dSAndroid Build Coastguard Worker   __u32 width;
213*cda5da8dSAndroid Build Coastguard Worker   __u32 accel_flags;
214*cda5da8dSAndroid Build Coastguard Worker   __u32 pixclock;
215*cda5da8dSAndroid Build Coastguard Worker   __u32 left_margin;
216*cda5da8dSAndroid Build Coastguard Worker   __u32 right_margin;
217*cda5da8dSAndroid Build Coastguard Worker   __u32 upper_margin;
218*cda5da8dSAndroid Build Coastguard Worker   __u32 lower_margin;
219*cda5da8dSAndroid Build Coastguard Worker   __u32 hsync_len;
220*cda5da8dSAndroid Build Coastguard Worker   __u32 vsync_len;
221*cda5da8dSAndroid Build Coastguard Worker   __u32 sync;
222*cda5da8dSAndroid Build Coastguard Worker   __u32 vmode;
223*cda5da8dSAndroid Build Coastguard Worker   __u32 rotate;
224*cda5da8dSAndroid Build Coastguard Worker   __u32 colorspace;
225*cda5da8dSAndroid Build Coastguard Worker   __u32 reserved[4];
226*cda5da8dSAndroid Build Coastguard Worker };
227*cda5da8dSAndroid Build Coastguard Worker struct fb_cmap {
228*cda5da8dSAndroid Build Coastguard Worker   __u32 start;
229*cda5da8dSAndroid Build Coastguard Worker   __u32 len;
230*cda5da8dSAndroid Build Coastguard Worker   __u16 * red;
231*cda5da8dSAndroid Build Coastguard Worker   __u16 * green;
232*cda5da8dSAndroid Build Coastguard Worker   __u16 * blue;
233*cda5da8dSAndroid Build Coastguard Worker   __u16 * transp;
234*cda5da8dSAndroid Build Coastguard Worker };
235*cda5da8dSAndroid Build Coastguard Worker struct fb_con2fbmap {
236*cda5da8dSAndroid Build Coastguard Worker   __u32 console;
237*cda5da8dSAndroid Build Coastguard Worker   __u32 framebuffer;
238*cda5da8dSAndroid Build Coastguard Worker };
239*cda5da8dSAndroid Build Coastguard Worker enum {
240*cda5da8dSAndroid Build Coastguard Worker   FB_BLANK_UNBLANK = VESA_NO_BLANKING,
241*cda5da8dSAndroid Build Coastguard Worker   FB_BLANK_NORMAL = VESA_NO_BLANKING + 1,
242*cda5da8dSAndroid Build Coastguard Worker   FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1,
243*cda5da8dSAndroid Build Coastguard Worker   FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1,
244*cda5da8dSAndroid Build Coastguard Worker   FB_BLANK_POWERDOWN = VESA_POWERDOWN + 1
245*cda5da8dSAndroid Build Coastguard Worker };
246*cda5da8dSAndroid Build Coastguard Worker #define FB_VBLANK_VBLANKING 0x001
247*cda5da8dSAndroid Build Coastguard Worker #define FB_VBLANK_HBLANKING 0x002
248*cda5da8dSAndroid Build Coastguard Worker #define FB_VBLANK_HAVE_VBLANK 0x004
249*cda5da8dSAndroid Build Coastguard Worker #define FB_VBLANK_HAVE_HBLANK 0x008
250*cda5da8dSAndroid Build Coastguard Worker #define FB_VBLANK_HAVE_COUNT 0x010
251*cda5da8dSAndroid Build Coastguard Worker #define FB_VBLANK_HAVE_VCOUNT 0x020
252*cda5da8dSAndroid Build Coastguard Worker #define FB_VBLANK_HAVE_HCOUNT 0x040
253*cda5da8dSAndroid Build Coastguard Worker #define FB_VBLANK_VSYNCING 0x080
254*cda5da8dSAndroid Build Coastguard Worker #define FB_VBLANK_HAVE_VSYNC 0x100
255*cda5da8dSAndroid Build Coastguard Worker struct fb_vblank {
256*cda5da8dSAndroid Build Coastguard Worker   __u32 flags;
257*cda5da8dSAndroid Build Coastguard Worker   __u32 count;
258*cda5da8dSAndroid Build Coastguard Worker   __u32 vcount;
259*cda5da8dSAndroid Build Coastguard Worker   __u32 hcount;
260*cda5da8dSAndroid Build Coastguard Worker   __u32 reserved[4];
261*cda5da8dSAndroid Build Coastguard Worker };
262*cda5da8dSAndroid Build Coastguard Worker #define ROP_COPY 0
263*cda5da8dSAndroid Build Coastguard Worker #define ROP_XOR 1
264*cda5da8dSAndroid Build Coastguard Worker struct fb_copyarea {
265*cda5da8dSAndroid Build Coastguard Worker   __u32 dx;
266*cda5da8dSAndroid Build Coastguard Worker   __u32 dy;
267*cda5da8dSAndroid Build Coastguard Worker   __u32 width;
268*cda5da8dSAndroid Build Coastguard Worker   __u32 height;
269*cda5da8dSAndroid Build Coastguard Worker   __u32 sx;
270*cda5da8dSAndroid Build Coastguard Worker   __u32 sy;
271*cda5da8dSAndroid Build Coastguard Worker };
272*cda5da8dSAndroid Build Coastguard Worker struct fb_fillrect {
273*cda5da8dSAndroid Build Coastguard Worker   __u32 dx;
274*cda5da8dSAndroid Build Coastguard Worker   __u32 dy;
275*cda5da8dSAndroid Build Coastguard Worker   __u32 width;
276*cda5da8dSAndroid Build Coastguard Worker   __u32 height;
277*cda5da8dSAndroid Build Coastguard Worker   __u32 color;
278*cda5da8dSAndroid Build Coastguard Worker   __u32 rop;
279*cda5da8dSAndroid Build Coastguard Worker };
280*cda5da8dSAndroid Build Coastguard Worker struct fb_image {
281*cda5da8dSAndroid Build Coastguard Worker   __u32 dx;
282*cda5da8dSAndroid Build Coastguard Worker   __u32 dy;
283*cda5da8dSAndroid Build Coastguard Worker   __u32 width;
284*cda5da8dSAndroid Build Coastguard Worker   __u32 height;
285*cda5da8dSAndroid Build Coastguard Worker   __u32 fg_color;
286*cda5da8dSAndroid Build Coastguard Worker   __u32 bg_color;
287*cda5da8dSAndroid Build Coastguard Worker   __u8 depth;
288*cda5da8dSAndroid Build Coastguard Worker   const char * data;
289*cda5da8dSAndroid Build Coastguard Worker   struct fb_cmap cmap;
290*cda5da8dSAndroid Build Coastguard Worker };
291*cda5da8dSAndroid Build Coastguard Worker #define FB_CUR_SETIMAGE 0x01
292*cda5da8dSAndroid Build Coastguard Worker #define FB_CUR_SETPOS 0x02
293*cda5da8dSAndroid Build Coastguard Worker #define FB_CUR_SETHOT 0x04
294*cda5da8dSAndroid Build Coastguard Worker #define FB_CUR_SETCMAP 0x08
295*cda5da8dSAndroid Build Coastguard Worker #define FB_CUR_SETSHAPE 0x10
296*cda5da8dSAndroid Build Coastguard Worker #define FB_CUR_SETSIZE 0x20
297*cda5da8dSAndroid Build Coastguard Worker #define FB_CUR_SETALL 0xFF
298*cda5da8dSAndroid Build Coastguard Worker struct fbcurpos {
299*cda5da8dSAndroid Build Coastguard Worker   __u16 x, y;
300*cda5da8dSAndroid Build Coastguard Worker };
301*cda5da8dSAndroid Build Coastguard Worker struct fb_cursor {
302*cda5da8dSAndroid Build Coastguard Worker   __u16 set;
303*cda5da8dSAndroid Build Coastguard Worker   __u16 enable;
304*cda5da8dSAndroid Build Coastguard Worker   __u16 rop;
305*cda5da8dSAndroid Build Coastguard Worker   const char * mask;
306*cda5da8dSAndroid Build Coastguard Worker   struct fbcurpos hot;
307*cda5da8dSAndroid Build Coastguard Worker   struct fb_image image;
308*cda5da8dSAndroid Build Coastguard Worker };
309*cda5da8dSAndroid Build Coastguard Worker #define FB_BACKLIGHT_LEVELS 128
310*cda5da8dSAndroid Build Coastguard Worker #define FB_BACKLIGHT_MAX 0xFF
311*cda5da8dSAndroid Build Coastguard Worker #endif
312