1*cda5da8dSAndroid Build Coastguard Worker /* 2*cda5da8dSAndroid Build Coastguard Worker * This file is auto-generated. Modifications will be lost. 3*cda5da8dSAndroid Build Coastguard Worker * 4*cda5da8dSAndroid Build Coastguard Worker * See https://android.googlesource.com/platform/bionic/+/master/libc/kernel/ 5*cda5da8dSAndroid Build Coastguard Worker * for more information. 6*cda5da8dSAndroid Build Coastguard Worker */ 7*cda5da8dSAndroid Build Coastguard Worker #ifndef _UAPI__UINPUT_H_ 8*cda5da8dSAndroid Build Coastguard Worker #define _UAPI__UINPUT_H_ 9*cda5da8dSAndroid Build Coastguard Worker #include <linux/types.h> 10*cda5da8dSAndroid Build Coastguard Worker #include <linux/input.h> 11*cda5da8dSAndroid Build Coastguard Worker #define UINPUT_VERSION 5 12*cda5da8dSAndroid Build Coastguard Worker #define UINPUT_MAX_NAME_SIZE 80 13*cda5da8dSAndroid Build Coastguard Worker struct uinput_ff_upload { 14*cda5da8dSAndroid Build Coastguard Worker __u32 request_id; 15*cda5da8dSAndroid Build Coastguard Worker __s32 retval; 16*cda5da8dSAndroid Build Coastguard Worker struct ff_effect effect; 17*cda5da8dSAndroid Build Coastguard Worker struct ff_effect old; 18*cda5da8dSAndroid Build Coastguard Worker }; 19*cda5da8dSAndroid Build Coastguard Worker struct uinput_ff_erase { 20*cda5da8dSAndroid Build Coastguard Worker __u32 request_id; 21*cda5da8dSAndroid Build Coastguard Worker __s32 retval; 22*cda5da8dSAndroid Build Coastguard Worker __u32 effect_id; 23*cda5da8dSAndroid Build Coastguard Worker }; 24*cda5da8dSAndroid Build Coastguard Worker #define UINPUT_IOCTL_BASE 'U' 25*cda5da8dSAndroid Build Coastguard Worker #define UI_DEV_CREATE _IO(UINPUT_IOCTL_BASE, 1) 26*cda5da8dSAndroid Build Coastguard Worker #define UI_DEV_DESTROY _IO(UINPUT_IOCTL_BASE, 2) 27*cda5da8dSAndroid Build Coastguard Worker struct uinput_setup { 28*cda5da8dSAndroid Build Coastguard Worker struct input_id id; 29*cda5da8dSAndroid Build Coastguard Worker char name[UINPUT_MAX_NAME_SIZE]; 30*cda5da8dSAndroid Build Coastguard Worker __u32 ff_effects_max; 31*cda5da8dSAndroid Build Coastguard Worker }; 32*cda5da8dSAndroid Build Coastguard Worker #define UI_DEV_SETUP _IOW(UINPUT_IOCTL_BASE, 3, struct uinput_setup) 33*cda5da8dSAndroid Build Coastguard Worker struct uinput_abs_setup { 34*cda5da8dSAndroid Build Coastguard Worker __u16 code; 35*cda5da8dSAndroid Build Coastguard Worker struct input_absinfo absinfo; 36*cda5da8dSAndroid Build Coastguard Worker }; 37*cda5da8dSAndroid Build Coastguard Worker #define UI_ABS_SETUP _IOW(UINPUT_IOCTL_BASE, 4, struct uinput_abs_setup) 38*cda5da8dSAndroid Build Coastguard Worker #define UI_SET_EVBIT _IOW(UINPUT_IOCTL_BASE, 100, int) 39*cda5da8dSAndroid Build Coastguard Worker #define UI_SET_KEYBIT _IOW(UINPUT_IOCTL_BASE, 101, int) 40*cda5da8dSAndroid Build Coastguard Worker #define UI_SET_RELBIT _IOW(UINPUT_IOCTL_BASE, 102, int) 41*cda5da8dSAndroid Build Coastguard Worker #define UI_SET_ABSBIT _IOW(UINPUT_IOCTL_BASE, 103, int) 42*cda5da8dSAndroid Build Coastguard Worker #define UI_SET_MSCBIT _IOW(UINPUT_IOCTL_BASE, 104, int) 43*cda5da8dSAndroid Build Coastguard Worker #define UI_SET_LEDBIT _IOW(UINPUT_IOCTL_BASE, 105, int) 44*cda5da8dSAndroid Build Coastguard Worker #define UI_SET_SNDBIT _IOW(UINPUT_IOCTL_BASE, 106, int) 45*cda5da8dSAndroid Build Coastguard Worker #define UI_SET_FFBIT _IOW(UINPUT_IOCTL_BASE, 107, int) 46*cda5da8dSAndroid Build Coastguard Worker #define UI_SET_PHYS _IOW(UINPUT_IOCTL_BASE, 108, char *) 47*cda5da8dSAndroid Build Coastguard Worker #define UI_SET_SWBIT _IOW(UINPUT_IOCTL_BASE, 109, int) 48*cda5da8dSAndroid Build Coastguard Worker #define UI_SET_PROPBIT _IOW(UINPUT_IOCTL_BASE, 110, int) 49*cda5da8dSAndroid Build Coastguard Worker #define UI_BEGIN_FF_UPLOAD _IOWR(UINPUT_IOCTL_BASE, 200, struct uinput_ff_upload) 50*cda5da8dSAndroid Build Coastguard Worker #define UI_END_FF_UPLOAD _IOW(UINPUT_IOCTL_BASE, 201, struct uinput_ff_upload) 51*cda5da8dSAndroid Build Coastguard Worker #define UI_BEGIN_FF_ERASE _IOWR(UINPUT_IOCTL_BASE, 202, struct uinput_ff_erase) 52*cda5da8dSAndroid Build Coastguard Worker #define UI_END_FF_ERASE _IOW(UINPUT_IOCTL_BASE, 203, struct uinput_ff_erase) 53*cda5da8dSAndroid Build Coastguard Worker #define UI_GET_SYSNAME(len) _IOC(_IOC_READ, UINPUT_IOCTL_BASE, 44, len) 54*cda5da8dSAndroid Build Coastguard Worker #define UI_GET_VERSION _IOR(UINPUT_IOCTL_BASE, 45, unsigned int) 55*cda5da8dSAndroid Build Coastguard Worker #define EV_UINPUT 0x0101 56*cda5da8dSAndroid Build Coastguard Worker #define UI_FF_UPLOAD 1 57*cda5da8dSAndroid Build Coastguard Worker #define UI_FF_ERASE 2 58*cda5da8dSAndroid Build Coastguard Worker struct uinput_user_dev { 59*cda5da8dSAndroid Build Coastguard Worker char name[UINPUT_MAX_NAME_SIZE]; 60*cda5da8dSAndroid Build Coastguard Worker struct input_id id; 61*cda5da8dSAndroid Build Coastguard Worker __u32 ff_effects_max; 62*cda5da8dSAndroid Build Coastguard Worker __s32 absmax[ABS_CNT]; 63*cda5da8dSAndroid Build Coastguard Worker __s32 absmin[ABS_CNT]; 64*cda5da8dSAndroid Build Coastguard Worker __s32 absfuzz[ABS_CNT]; 65*cda5da8dSAndroid Build Coastguard Worker __s32 absflat[ABS_CNT]; 66*cda5da8dSAndroid Build Coastguard Worker }; 67*cda5da8dSAndroid Build Coastguard Worker #endif 68