1*e5eeaa8eSAndroid Build Coastguard Worker /*
2*e5eeaa8eSAndroid Build Coastguard Worker * Copyright (C) 2019 The Android Open Source Project
3*e5eeaa8eSAndroid Build Coastguard Worker *
4*e5eeaa8eSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*e5eeaa8eSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*e5eeaa8eSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*e5eeaa8eSAndroid Build Coastguard Worker *
8*e5eeaa8eSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*e5eeaa8eSAndroid Build Coastguard Worker *
10*e5eeaa8eSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*e5eeaa8eSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*e5eeaa8eSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e5eeaa8eSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*e5eeaa8eSAndroid Build Coastguard Worker * limitations under the License.
15*e5eeaa8eSAndroid Build Coastguard Worker */
16*e5eeaa8eSAndroid Build Coastguard Worker
17*e5eeaa8eSAndroid Build Coastguard Worker // SP-HAL(Sameprocess-HAL)s are the only vendor libraries that are allowed to be
18*e5eeaa8eSAndroid Build Coastguard Worker // loaded inside system processes. libEGL_<chipset>.so, libGLESv2_<chipset>.so,
19*e5eeaa8eSAndroid Build Coastguard Worker // [email protected], etc are SP-HALs.
20*e5eeaa8eSAndroid Build Coastguard Worker //
21*e5eeaa8eSAndroid Build Coastguard Worker // This namespace is exclusivly for SP-HALs. When the framework tries to
22*e5eeaa8eSAndroid Build Coastguard Worker // dynamically load SP-HALs, android_dlopen_ext() is used to explicitly specify
23*e5eeaa8eSAndroid Build Coastguard Worker // that they should be searched and loaded from this namespace.
24*e5eeaa8eSAndroid Build Coastguard Worker //
25*e5eeaa8eSAndroid Build Coastguard Worker // Note that there is no link from the default namespace to this namespace.
26*e5eeaa8eSAndroid Build Coastguard Worker
27*e5eeaa8eSAndroid Build Coastguard Worker #include "linkerconfig/namespacebuilder.h"
28*e5eeaa8eSAndroid Build Coastguard Worker
29*e5eeaa8eSAndroid Build Coastguard Worker #include "linkerconfig/environment.h"
30*e5eeaa8eSAndroid Build Coastguard Worker
31*e5eeaa8eSAndroid Build Coastguard Worker #include <android-base/strings.h>
32*e5eeaa8eSAndroid Build Coastguard Worker
33*e5eeaa8eSAndroid Build Coastguard Worker using android::linkerconfig::modules::Namespace;
34*e5eeaa8eSAndroid Build Coastguard Worker
35*e5eeaa8eSAndroid Build Coastguard Worker namespace android {
36*e5eeaa8eSAndroid Build Coastguard Worker namespace linkerconfig {
37*e5eeaa8eSAndroid Build Coastguard Worker namespace contents {
BuildSphalNamespace(const Context & ctx)38*e5eeaa8eSAndroid Build Coastguard Worker Namespace BuildSphalNamespace([[maybe_unused]] const Context& ctx) {
39*e5eeaa8eSAndroid Build Coastguard Worker // Visible to allow use with android_dlopen_ext, and with
40*e5eeaa8eSAndroid Build Coastguard Worker // android_link_namespaces in libnativeloader.
41*e5eeaa8eSAndroid Build Coastguard Worker Namespace ns("sphal",
42*e5eeaa8eSAndroid Build Coastguard Worker /*is_isolated=*/!ctx.IsUnrestrictedSection(),
43*e5eeaa8eSAndroid Build Coastguard Worker /*is_visible=*/true);
44*e5eeaa8eSAndroid Build Coastguard Worker ns.AddSearchPath("/odm/${LIB}");
45*e5eeaa8eSAndroid Build Coastguard Worker ns.AddSearchPath("/vendor/${LIB}");
46*e5eeaa8eSAndroid Build Coastguard Worker ns.AddSearchPath("/vendor/${LIB}/egl");
47*e5eeaa8eSAndroid Build Coastguard Worker ns.AddSearchPath("/vendor/${LIB}/hw");
48*e5eeaa8eSAndroid Build Coastguard Worker
49*e5eeaa8eSAndroid Build Coastguard Worker ns.AddPermittedPath("/odm/${LIB}");
50*e5eeaa8eSAndroid Build Coastguard Worker ns.AddPermittedPath("/vendor/${LIB}");
51*e5eeaa8eSAndroid Build Coastguard Worker ns.AddPermittedPath("/vendor/odm/${LIB}");
52*e5eeaa8eSAndroid Build Coastguard Worker ns.AddPermittedPath("/system/vendor/${LIB}");
53*e5eeaa8eSAndroid Build Coastguard Worker
54*e5eeaa8eSAndroid Build Coastguard Worker // TODO(b/326839235) Remove access to data once renderscript is deprecated.
55*e5eeaa8eSAndroid Build Coastguard Worker if (!android::linkerconfig::modules::IsVendorVndkVersionDefined()) {
56*e5eeaa8eSAndroid Build Coastguard Worker ns.AddPermittedPath("/data");
57*e5eeaa8eSAndroid Build Coastguard Worker ns.GetLink(ctx.GetSystemNamespaceName()).AddSharedLib("libft2.so");
58*e5eeaa8eSAndroid Build Coastguard Worker }
59*e5eeaa8eSAndroid Build Coastguard Worker
60*e5eeaa8eSAndroid Build Coastguard Worker if (ctx.IsApexBinaryConfig() &&
61*e5eeaa8eSAndroid Build Coastguard Worker !android::linkerconfig::modules::IsTreblelizedDevice()) {
62*e5eeaa8eSAndroid Build Coastguard Worker // If device is legacy, let Sphal libraries access to system lib path for
63*e5eeaa8eSAndroid Build Coastguard Worker // VNDK-SP libraries
64*e5eeaa8eSAndroid Build Coastguard Worker ns.AddSearchPath("/system/${LIB}");
65*e5eeaa8eSAndroid Build Coastguard Worker ns.AddPermittedPath("/system/${LIB}");
66*e5eeaa8eSAndroid Build Coastguard Worker }
67*e5eeaa8eSAndroid Build Coastguard Worker
68*e5eeaa8eSAndroid Build Coastguard Worker AddLlndkLibraries(ctx, &ns, VndkUserPartition::Vendor);
69*e5eeaa8eSAndroid Build Coastguard Worker
70*e5eeaa8eSAndroid Build Coastguard Worker if (ctx.IsApexBinaryConfig()) {
71*e5eeaa8eSAndroid Build Coastguard Worker if (android::linkerconfig::modules::IsVendorVndkVersionDefined()) {
72*e5eeaa8eSAndroid Build Coastguard Worker ns.AddRequires(std::vector{":vndksp"});
73*e5eeaa8eSAndroid Build Coastguard Worker }
74*e5eeaa8eSAndroid Build Coastguard Worker } else {
75*e5eeaa8eSAndroid Build Coastguard Worker // Once in this namespace, access to libraries in /system/lib is restricted.
76*e5eeaa8eSAndroid Build Coastguard Worker // Only libs listed here can be used. Order is important here as the
77*e5eeaa8eSAndroid Build Coastguard Worker // namespaces are tried in this order. rs should be before vndk because both
78*e5eeaa8eSAndroid Build Coastguard Worker // are capable of loading libRS_internal.so
79*e5eeaa8eSAndroid Build Coastguard Worker if (ctx.IsSystemSection() || ctx.IsUnrestrictedSection()) {
80*e5eeaa8eSAndroid Build Coastguard Worker ns.GetLink("rs").AddSharedLib("libRS_internal.so");
81*e5eeaa8eSAndroid Build Coastguard Worker }
82*e5eeaa8eSAndroid Build Coastguard Worker if (android::linkerconfig::modules::IsVendorVndkVersionDefined()) {
83*e5eeaa8eSAndroid Build Coastguard Worker ns.GetLink("vndk").AddSharedLib(
84*e5eeaa8eSAndroid Build Coastguard Worker Var("VNDK_SAMEPROCESS_LIBRARIES_VENDOR", ""));
85*e5eeaa8eSAndroid Build Coastguard Worker }
86*e5eeaa8eSAndroid Build Coastguard Worker }
87*e5eeaa8eSAndroid Build Coastguard Worker
88*e5eeaa8eSAndroid Build Coastguard Worker return ns;
89*e5eeaa8eSAndroid Build Coastguard Worker }
90*e5eeaa8eSAndroid Build Coastguard Worker } // namespace contents
91*e5eeaa8eSAndroid Build Coastguard Worker } // namespace linkerconfig
92*e5eeaa8eSAndroid Build Coastguard Worker } // namespace android
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