1*b9df5ad1SAndroid Build Coastguard Worker /*
2*b9df5ad1SAndroid Build Coastguard Worker * Copyright 2020 The Android Open Source Project
3*b9df5ad1SAndroid Build Coastguard Worker *
4*b9df5ad1SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*b9df5ad1SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*b9df5ad1SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*b9df5ad1SAndroid Build Coastguard Worker *
8*b9df5ad1SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*b9df5ad1SAndroid Build Coastguard Worker *
10*b9df5ad1SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*b9df5ad1SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*b9df5ad1SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*b9df5ad1SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*b9df5ad1SAndroid Build Coastguard Worker * limitations under the License.
15*b9df5ad1SAndroid Build Coastguard Worker */
16*b9df5ad1SAndroid Build Coastguard Worker
17*b9df5ad1SAndroid Build Coastguard Worker #include <array>
18*b9df5ad1SAndroid Build Coastguard Worker #include <climits>
19*b9df5ad1SAndroid Build Coastguard Worker #include <cstdlib>
20*b9df5ad1SAndroid Build Coastguard Worker #include <random>
21*b9df5ad1SAndroid Build Coastguard Worker #include <vector>
22*b9df5ad1SAndroid Build Coastguard Worker
23*b9df5ad1SAndroid Build Coastguard Worker #include <benchmark/benchmark.h>
24*b9df5ad1SAndroid Build Coastguard Worker
25*b9df5ad1SAndroid Build Coastguard Worker #include <audio_utils/intrinsic_utils.h>
26*b9df5ad1SAndroid Build Coastguard Worker #include <audio_utils/format.h>
27*b9df5ad1SAndroid Build Coastguard Worker
BM_Intrinsic(benchmark::State & state)28*b9df5ad1SAndroid Build Coastguard Worker static void BM_Intrinsic(benchmark::State& state) {
29*b9df5ad1SAndroid Build Coastguard Worker using D = float;
30*b9df5ad1SAndroid Build Coastguard Worker using namespace android::audio_utils::intrinsics;
31*b9df5ad1SAndroid Build Coastguard Worker constexpr size_t SIMD_LENGTH = 4;
32*b9df5ad1SAndroid Build Coastguard Worker
33*b9df5ad1SAndroid Build Coastguard Worker // Possible testing types:
34*b9df5ad1SAndroid Build Coastguard Worker using vec = android::audio_utils::intrinsics::internal_array_t<D, SIMD_LENGTH>;
35*b9df5ad1SAndroid Build Coastguard Worker //using vec = float32x4_t;
36*b9df5ad1SAndroid Build Coastguard Worker //using vec = float32x4x4_t;
37*b9df5ad1SAndroid Build Coastguard Worker
38*b9df5ad1SAndroid Build Coastguard Worker constexpr size_t DATA_SIZE = 1024;
39*b9df5ad1SAndroid Build Coastguard Worker D a[DATA_SIZE];
40*b9df5ad1SAndroid Build Coastguard Worker D b[DATA_SIZE];
41*b9df5ad1SAndroid Build Coastguard Worker D c[DATA_SIZE];
42*b9df5ad1SAndroid Build Coastguard Worker D d[DATA_SIZE];
43*b9df5ad1SAndroid Build Coastguard Worker
44*b9df5ad1SAndroid Build Coastguard Worker constexpr std::minstd_rand::result_type SEED = 42; // arbitrary choice.
45*b9df5ad1SAndroid Build Coastguard Worker std::minstd_rand gen(SEED);
46*b9df5ad1SAndroid Build Coastguard Worker const D amplitude = 1.0f;
47*b9df5ad1SAndroid Build Coastguard Worker std::uniform_real_distribution<> dis(-amplitude, amplitude);
48*b9df5ad1SAndroid Build Coastguard Worker for (size_t i = 0; i < DATA_SIZE; ++i) {
49*b9df5ad1SAndroid Build Coastguard Worker a[i] = dis(gen);
50*b9df5ad1SAndroid Build Coastguard Worker b[i] = dis(gen);
51*b9df5ad1SAndroid Build Coastguard Worker c[i] = dis(gen);
52*b9df5ad1SAndroid Build Coastguard Worker }
53*b9df5ad1SAndroid Build Coastguard Worker
54*b9df5ad1SAndroid Build Coastguard Worker while (state.KeepRunning()) {
55*b9df5ad1SAndroid Build Coastguard Worker for (size_t i = 0; i < DATA_SIZE; i += sizeof(vec) / sizeof(D)) {
56*b9df5ad1SAndroid Build Coastguard Worker const vec av = vld1<vec>(a + i);
57*b9df5ad1SAndroid Build Coastguard Worker const vec bv = vld1<vec>(b + i);
58*b9df5ad1SAndroid Build Coastguard Worker const vec cv = vld1<vec>(c + i);
59*b9df5ad1SAndroid Build Coastguard Worker const vec dv = vmla(cv, av, bv);
60*b9df5ad1SAndroid Build Coastguard Worker vst1(d + i, dv);
61*b9df5ad1SAndroid Build Coastguard Worker }
62*b9df5ad1SAndroid Build Coastguard Worker benchmark::DoNotOptimize(d[0]);
63*b9df5ad1SAndroid Build Coastguard Worker benchmark::ClobberMemory();
64*b9df5ad1SAndroid Build Coastguard Worker }
65*b9df5ad1SAndroid Build Coastguard Worker //fprintf(stderr, "%f: %f %f\n %f", d[0], c[0], a[0], b[0]);
66*b9df5ad1SAndroid Build Coastguard Worker state.SetComplexityN(state.range(0));
67*b9df5ad1SAndroid Build Coastguard Worker }
68*b9df5ad1SAndroid Build Coastguard Worker
69*b9df5ad1SAndroid Build Coastguard Worker // A simple test using the VMLA intrinsic.
70*b9df5ad1SAndroid Build Coastguard Worker // One can alter either the intrinsic code or the compilation flags to see the benefit.
71*b9df5ad1SAndroid Build Coastguard Worker // Recommend using objdump to view the assembly.
BM_IntrinsicArgs(benchmark::internal::Benchmark * b)72*b9df5ad1SAndroid Build Coastguard Worker static void BM_IntrinsicArgs(benchmark::internal::Benchmark* b) {
73*b9df5ad1SAndroid Build Coastguard Worker for (int k = 0; k < 2; k++) // 0 for normal random data, 1 for subnormal random data
74*b9df5ad1SAndroid Build Coastguard Worker b->Args({k});
75*b9df5ad1SAndroid Build Coastguard Worker }
76*b9df5ad1SAndroid Build Coastguard Worker
77*b9df5ad1SAndroid Build Coastguard Worker BENCHMARK(BM_Intrinsic)->Apply(BM_IntrinsicArgs);
78*b9df5ad1SAndroid Build Coastguard Worker
79*b9df5ad1SAndroid Build Coastguard Worker BENCHMARK_MAIN();
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