xref: /aosp_15_r20/system/media/audio_utils/limiter.c (revision b9df5ad1c9ac98a7fefaac271a55f7ae3db05414)
1*b9df5ad1SAndroid Build Coastguard Worker /*
2*b9df5ad1SAndroid Build Coastguard Worker  * Copyright (C) 2016 The Android Open Source Project
3*b9df5ad1SAndroid Build Coastguard Worker  *
4*b9df5ad1SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*b9df5ad1SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*b9df5ad1SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*b9df5ad1SAndroid Build Coastguard Worker  *
8*b9df5ad1SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*b9df5ad1SAndroid Build Coastguard Worker  *
10*b9df5ad1SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*b9df5ad1SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*b9df5ad1SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*b9df5ad1SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*b9df5ad1SAndroid Build Coastguard Worker  * limitations under the License.
15*b9df5ad1SAndroid Build Coastguard Worker  */
16*b9df5ad1SAndroid Build Coastguard Worker 
17*b9df5ad1SAndroid Build Coastguard Worker #include <math.h>
18*b9df5ad1SAndroid Build Coastguard Worker #include <audio_utils/limiter.h>
19*b9df5ad1SAndroid Build Coastguard Worker 
20*b9df5ad1SAndroid Build Coastguard Worker #undef USE_ATAN_APPROXIMATION
21*b9df5ad1SAndroid Build Coastguard Worker 
22*b9df5ad1SAndroid Build Coastguard Worker #ifdef USE_ATAN_APPROXIMATION
atan_approximation(float in)23*b9df5ad1SAndroid Build Coastguard Worker static inline float atan_approximation(float in)
24*b9df5ad1SAndroid Build Coastguard Worker {
25*b9df5ad1SAndroid Build Coastguard Worker     static const float kPi_2 = 1.5625;  // pi/2 ~= 2.0 * atan_approximation(1.0)
26*b9df5ad1SAndroid Build Coastguard Worker     if (in <= 1.0) {
27*b9df5ad1SAndroid Build Coastguard Worker         return in / (1.0 + 0.28 * in * in);
28*b9df5ad1SAndroid Build Coastguard Worker     } else {
29*b9df5ad1SAndroid Build Coastguard Worker         const float in_inverse = 1.0 / in;
30*b9df5ad1SAndroid Build Coastguard Worker         return kPi_2 - in_inverse / (1.0 + 0.28 * in_inverse * in_inverse);
31*b9df5ad1SAndroid Build Coastguard Worker     }
32*b9df5ad1SAndroid Build Coastguard Worker }
33*b9df5ad1SAndroid Build Coastguard Worker #endif
34*b9df5ad1SAndroid Build Coastguard Worker 
limiter(float in)35*b9df5ad1SAndroid Build Coastguard Worker float limiter(float in)
36*b9df5ad1SAndroid Build Coastguard Worker {
37*b9df5ad1SAndroid Build Coastguard Worker     static const float crossover = M_SQRT1_2;
38*b9df5ad1SAndroid Build Coastguard Worker     float in_abs = fabsf(in);
39*b9df5ad1SAndroid Build Coastguard Worker     if (in_abs <= crossover) {
40*b9df5ad1SAndroid Build Coastguard Worker         return in;
41*b9df5ad1SAndroid Build Coastguard Worker     }
42*b9df5ad1SAndroid Build Coastguard Worker     float out;
43*b9df5ad1SAndroid Build Coastguard Worker #ifdef USE_ATAN_APPROXIMATION
44*b9df5ad1SAndroid Build Coastguard Worker     // atan approximation
45*b9df5ad1SAndroid Build Coastguard Worker     static const float factor = 4.3125;
46*b9df5ad1SAndroid Build Coastguard Worker     static const float ratio = 1.0 / factor;
47*b9df5ad1SAndroid Build Coastguard Worker     out = crossover + atan_approximation((in_abs - crossover)*factor)*ratio;
48*b9df5ad1SAndroid Build Coastguard Worker     if (out > 1.0) {
49*b9df5ad1SAndroid Build Coastguard Worker         out = 1.0;
50*b9df5ad1SAndroid Build Coastguard Worker     }
51*b9df5ad1SAndroid Build Coastguard Worker #else
52*b9df5ad1SAndroid Build Coastguard Worker     // polynomial spline
53*b9df5ad1SAndroid Build Coastguard Worker     static const float A = 0.3431457505;
54*b9df5ad1SAndroid Build Coastguard Worker     static const float B = -1.798989873;
55*b9df5ad1SAndroid Build Coastguard Worker     static const float C = 3.029437252;
56*b9df5ad1SAndroid Build Coastguard Worker     static const float D = -0.6568542495;
57*b9df5ad1SAndroid Build Coastguard Worker     // Cubic solution Ax^3 + Bx^2 + Cx + D
58*b9df5ad1SAndroid Build Coastguard Worker     if (in_abs < M_SQRT2) {
59*b9df5ad1SAndroid Build Coastguard Worker         // TODO Use Estrin's method P3
60*b9df5ad1SAndroid Build Coastguard Worker         out = ((A*in_abs + B)*in_abs + C)*in_abs + D;
61*b9df5ad1SAndroid Build Coastguard Worker     } else {
62*b9df5ad1SAndroid Build Coastguard Worker         out = 1.0;
63*b9df5ad1SAndroid Build Coastguard Worker     }
64*b9df5ad1SAndroid Build Coastguard Worker #endif
65*b9df5ad1SAndroid Build Coastguard Worker     if (in < 0) {
66*b9df5ad1SAndroid Build Coastguard Worker         out = -out;
67*b9df5ad1SAndroid Build Coastguard Worker     }
68*b9df5ad1SAndroid Build Coastguard Worker     return out;
69*b9df5ad1SAndroid Build Coastguard Worker }
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