xref: /aosp_15_r20/system/media/audio_utils/spdif/AC3FrameScanner.h (revision b9df5ad1c9ac98a7fefaac271a55f7ae3db05414)
1*b9df5ad1SAndroid Build Coastguard Worker /*
2*b9df5ad1SAndroid Build Coastguard Worker  * Copyright 2014, The Android Open Source Project
3*b9df5ad1SAndroid Build Coastguard Worker  *
4*b9df5ad1SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*b9df5ad1SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*b9df5ad1SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*b9df5ad1SAndroid Build Coastguard Worker  *
8*b9df5ad1SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*b9df5ad1SAndroid Build Coastguard Worker  *
10*b9df5ad1SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*b9df5ad1SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*b9df5ad1SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*b9df5ad1SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*b9df5ad1SAndroid Build Coastguard Worker  * limitations under the License.
15*b9df5ad1SAndroid Build Coastguard Worker  */
16*b9df5ad1SAndroid Build Coastguard Worker 
17*b9df5ad1SAndroid Build Coastguard Worker #ifndef ANDROID_AUDIO_AC3_FRAME_SCANNER_H
18*b9df5ad1SAndroid Build Coastguard Worker #define ANDROID_AUDIO_AC3_FRAME_SCANNER_H
19*b9df5ad1SAndroid Build Coastguard Worker 
20*b9df5ad1SAndroid Build Coastguard Worker #include <stdint.h>
21*b9df5ad1SAndroid Build Coastguard Worker #include <system/audio.h>
22*b9df5ad1SAndroid Build Coastguard Worker #include <audio_utils/spdif/FrameScanner.h>
23*b9df5ad1SAndroid Build Coastguard Worker #include <audio_utils/spdif/SPDIF.h>
24*b9df5ad1SAndroid Build Coastguard Worker 
25*b9df5ad1SAndroid Build Coastguard Worker namespace android {
26*b9df5ad1SAndroid Build Coastguard Worker 
27*b9df5ad1SAndroid Build Coastguard Worker #define AC3_NUM_SAMPLE_RATE_TABLE_ENTRIES          3
28*b9df5ad1SAndroid Build Coastguard Worker #define AC3_NUM_FRAME_SIZE_TABLE_ENTRIES          38
29*b9df5ad1SAndroid Build Coastguard Worker #define AC3_PCM_FRAMES_PER_BLOCK                 256
30*b9df5ad1SAndroid Build Coastguard Worker #define AC3_MAX_BLOCKS_PER_SYNC_FRAME_BLOCK        6
31*b9df5ad1SAndroid Build Coastguard Worker #define EAC3_NUM_SAMPLE_RATE_TABLE_ENTRIES         3
32*b9df5ad1SAndroid Build Coastguard Worker #define EAC3_NUM_BLOCKS_PER_FRAME_TABLE_ENTRIES   38
33*b9df5ad1SAndroid Build Coastguard Worker #define EAC3_MAX_SUBSTREAMS                        8
34*b9df5ad1SAndroid Build Coastguard Worker 
35*b9df5ad1SAndroid Build Coastguard Worker class AC3FrameScanner : public FrameScanner
36*b9df5ad1SAndroid Build Coastguard Worker {
37*b9df5ad1SAndroid Build Coastguard Worker public:
38*b9df5ad1SAndroid Build Coastguard Worker     explicit AC3FrameScanner(audio_format_t format);
39*b9df5ad1SAndroid Build Coastguard Worker     virtual ~AC3FrameScanner();
40*b9df5ad1SAndroid Build Coastguard Worker 
getMaxChannels()41*b9df5ad1SAndroid Build Coastguard Worker     virtual int getMaxChannels()   const { return 5 + 1; } // 5.1 surround
42*b9df5ad1SAndroid Build Coastguard Worker 
getMaxSampleFramesPerSyncFrame()43*b9df5ad1SAndroid Build Coastguard Worker     int getMaxSampleFramesPerSyncFrame() const override { return kSpdifRateMultiplierEac3
44*b9df5ad1SAndroid Build Coastguard Worker             * AC3_MAX_BLOCKS_PER_SYNC_FRAME_BLOCK * AC3_PCM_FRAMES_PER_BLOCK; }
45*b9df5ad1SAndroid Build Coastguard Worker     virtual int getSampleFramesPerSyncFrame() const;
46*b9df5ad1SAndroid Build Coastguard Worker 
47*b9df5ad1SAndroid Build Coastguard Worker     virtual bool isFirstInBurst();
48*b9df5ad1SAndroid Build Coastguard Worker     virtual bool isLastInBurst();
49*b9df5ad1SAndroid Build Coastguard Worker     virtual void resetBurst();
50*b9df5ad1SAndroid Build Coastguard Worker 
51*b9df5ad1SAndroid Build Coastguard Worker     virtual uint16_t convertBytesToLengthCode(uint16_t numBytes) const;
52*b9df5ad1SAndroid Build Coastguard Worker 
53*b9df5ad1SAndroid Build Coastguard Worker protected:
54*b9df5ad1SAndroid Build Coastguard Worker     // Keep track of how many of each substream blocks have been accumulated.
55*b9df5ad1SAndroid Build Coastguard Worker     // We need all of each substream before sending block data burst.
56*b9df5ad1SAndroid Build Coastguard Worker     uint8_t   mSubstreamBlockCounts[EAC3_MAX_SUBSTREAMS];
57*b9df5ad1SAndroid Build Coastguard Worker     int       mAudioBlocksPerSyncFrame;
58*b9df5ad1SAndroid Build Coastguard Worker     // The type of EAC3 stream as per EAC3 spec paragraph 2.3.1.1
59*b9df5ad1SAndroid Build Coastguard Worker     uint32_t  mStreamType;
60*b9df5ad1SAndroid Build Coastguard Worker     // substream index
61*b9df5ad1SAndroid Build Coastguard Worker     uint32_t  mSubstreamID;
62*b9df5ad1SAndroid Build Coastguard Worker     audio_format_t mFormat;
63*b9df5ad1SAndroid Build Coastguard Worker 
64*b9df5ad1SAndroid Build Coastguard Worker     // used to recognize the start of an AC3 sync frame
65*b9df5ad1SAndroid Build Coastguard Worker     static const uint8_t  kSyncBytes[];
66*b9df5ad1SAndroid Build Coastguard Worker     // sample rates from AC3 spec table 5.1
67*b9df5ad1SAndroid Build Coastguard Worker     static const uint16_t kAC3SampleRateTable[AC3_NUM_SAMPLE_RATE_TABLE_ENTRIES];
68*b9df5ad1SAndroid Build Coastguard Worker     // frame sizes from AC3 spec table 5.13
69*b9df5ad1SAndroid Build Coastguard Worker     static const uint16_t kAC3FrameSizeTable[AC3_NUM_FRAME_SIZE_TABLE_ENTRIES]
70*b9df5ad1SAndroid Build Coastguard Worker             [AC3_NUM_SAMPLE_RATE_TABLE_ENTRIES];
71*b9df5ad1SAndroid Build Coastguard Worker     // sample rates from EAC3 spec table E2.3
72*b9df5ad1SAndroid Build Coastguard Worker     static const uint16_t kEAC3ReducedSampleRateTable[AC3_NUM_SAMPLE_RATE_TABLE_ENTRIES];
73*b9df5ad1SAndroid Build Coastguard Worker     // audio blocks per frame from EAC3 spec table E2.4
74*b9df5ad1SAndroid Build Coastguard Worker     static const uint16_t kEAC3BlocksPerFrameTable[EAC3_NUM_BLOCKS_PER_FRAME_TABLE_ENTRIES];
75*b9df5ad1SAndroid Build Coastguard Worker 
76*b9df5ad1SAndroid Build Coastguard Worker     virtual bool parseHeader();
77*b9df5ad1SAndroid Build Coastguard Worker };
78*b9df5ad1SAndroid Build Coastguard Worker 
79*b9df5ad1SAndroid Build Coastguard Worker }  // namespace android
80*b9df5ad1SAndroid Build Coastguard Worker 
81*b9df5ad1SAndroid Build Coastguard Worker #endif  // ANDROID_AUDIO_AC3_FRAME_SCANNER_H
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