1*b9df5ad1SAndroid Build Coastguard Worker /* 2*b9df5ad1SAndroid Build Coastguard Worker * Copyright 2014, The Android Open Source Project 3*b9df5ad1SAndroid Build Coastguard Worker * 4*b9df5ad1SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*b9df5ad1SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*b9df5ad1SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*b9df5ad1SAndroid Build Coastguard Worker * 8*b9df5ad1SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*b9df5ad1SAndroid Build Coastguard Worker * 10*b9df5ad1SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*b9df5ad1SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*b9df5ad1SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*b9df5ad1SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*b9df5ad1SAndroid Build Coastguard Worker * limitations under the License. 15*b9df5ad1SAndroid Build Coastguard Worker */ 16*b9df5ad1SAndroid Build Coastguard Worker 17*b9df5ad1SAndroid Build Coastguard Worker #ifndef ANDROID_AUDIO_AC3_FRAME_SCANNER_H 18*b9df5ad1SAndroid Build Coastguard Worker #define ANDROID_AUDIO_AC3_FRAME_SCANNER_H 19*b9df5ad1SAndroid Build Coastguard Worker 20*b9df5ad1SAndroid Build Coastguard Worker #include <stdint.h> 21*b9df5ad1SAndroid Build Coastguard Worker #include <system/audio.h> 22*b9df5ad1SAndroid Build Coastguard Worker #include <audio_utils/spdif/FrameScanner.h> 23*b9df5ad1SAndroid Build Coastguard Worker #include <audio_utils/spdif/SPDIF.h> 24*b9df5ad1SAndroid Build Coastguard Worker 25*b9df5ad1SAndroid Build Coastguard Worker namespace android { 26*b9df5ad1SAndroid Build Coastguard Worker 27*b9df5ad1SAndroid Build Coastguard Worker #define AC3_NUM_SAMPLE_RATE_TABLE_ENTRIES 3 28*b9df5ad1SAndroid Build Coastguard Worker #define AC3_NUM_FRAME_SIZE_TABLE_ENTRIES 38 29*b9df5ad1SAndroid Build Coastguard Worker #define AC3_PCM_FRAMES_PER_BLOCK 256 30*b9df5ad1SAndroid Build Coastguard Worker #define AC3_MAX_BLOCKS_PER_SYNC_FRAME_BLOCK 6 31*b9df5ad1SAndroid Build Coastguard Worker #define EAC3_NUM_SAMPLE_RATE_TABLE_ENTRIES 3 32*b9df5ad1SAndroid Build Coastguard Worker #define EAC3_NUM_BLOCKS_PER_FRAME_TABLE_ENTRIES 38 33*b9df5ad1SAndroid Build Coastguard Worker #define EAC3_MAX_SUBSTREAMS 8 34*b9df5ad1SAndroid Build Coastguard Worker 35*b9df5ad1SAndroid Build Coastguard Worker class AC3FrameScanner : public FrameScanner 36*b9df5ad1SAndroid Build Coastguard Worker { 37*b9df5ad1SAndroid Build Coastguard Worker public: 38*b9df5ad1SAndroid Build Coastguard Worker explicit AC3FrameScanner(audio_format_t format); 39*b9df5ad1SAndroid Build Coastguard Worker virtual ~AC3FrameScanner(); 40*b9df5ad1SAndroid Build Coastguard Worker getMaxChannels()41*b9df5ad1SAndroid Build Coastguard Worker virtual int getMaxChannels() const { return 5 + 1; } // 5.1 surround 42*b9df5ad1SAndroid Build Coastguard Worker getMaxSampleFramesPerSyncFrame()43*b9df5ad1SAndroid Build Coastguard Worker int getMaxSampleFramesPerSyncFrame() const override { return kSpdifRateMultiplierEac3 44*b9df5ad1SAndroid Build Coastguard Worker * AC3_MAX_BLOCKS_PER_SYNC_FRAME_BLOCK * AC3_PCM_FRAMES_PER_BLOCK; } 45*b9df5ad1SAndroid Build Coastguard Worker virtual int getSampleFramesPerSyncFrame() const; 46*b9df5ad1SAndroid Build Coastguard Worker 47*b9df5ad1SAndroid Build Coastguard Worker virtual bool isFirstInBurst(); 48*b9df5ad1SAndroid Build Coastguard Worker virtual bool isLastInBurst(); 49*b9df5ad1SAndroid Build Coastguard Worker virtual void resetBurst(); 50*b9df5ad1SAndroid Build Coastguard Worker 51*b9df5ad1SAndroid Build Coastguard Worker virtual uint16_t convertBytesToLengthCode(uint16_t numBytes) const; 52*b9df5ad1SAndroid Build Coastguard Worker 53*b9df5ad1SAndroid Build Coastguard Worker protected: 54*b9df5ad1SAndroid Build Coastguard Worker // Keep track of how many of each substream blocks have been accumulated. 55*b9df5ad1SAndroid Build Coastguard Worker // We need all of each substream before sending block data burst. 56*b9df5ad1SAndroid Build Coastguard Worker uint8_t mSubstreamBlockCounts[EAC3_MAX_SUBSTREAMS]; 57*b9df5ad1SAndroid Build Coastguard Worker int mAudioBlocksPerSyncFrame; 58*b9df5ad1SAndroid Build Coastguard Worker // The type of EAC3 stream as per EAC3 spec paragraph 2.3.1.1 59*b9df5ad1SAndroid Build Coastguard Worker uint32_t mStreamType; 60*b9df5ad1SAndroid Build Coastguard Worker // substream index 61*b9df5ad1SAndroid Build Coastguard Worker uint32_t mSubstreamID; 62*b9df5ad1SAndroid Build Coastguard Worker audio_format_t mFormat; 63*b9df5ad1SAndroid Build Coastguard Worker 64*b9df5ad1SAndroid Build Coastguard Worker // used to recognize the start of an AC3 sync frame 65*b9df5ad1SAndroid Build Coastguard Worker static const uint8_t kSyncBytes[]; 66*b9df5ad1SAndroid Build Coastguard Worker // sample rates from AC3 spec table 5.1 67*b9df5ad1SAndroid Build Coastguard Worker static const uint16_t kAC3SampleRateTable[AC3_NUM_SAMPLE_RATE_TABLE_ENTRIES]; 68*b9df5ad1SAndroid Build Coastguard Worker // frame sizes from AC3 spec table 5.13 69*b9df5ad1SAndroid Build Coastguard Worker static const uint16_t kAC3FrameSizeTable[AC3_NUM_FRAME_SIZE_TABLE_ENTRIES] 70*b9df5ad1SAndroid Build Coastguard Worker [AC3_NUM_SAMPLE_RATE_TABLE_ENTRIES]; 71*b9df5ad1SAndroid Build Coastguard Worker // sample rates from EAC3 spec table E2.3 72*b9df5ad1SAndroid Build Coastguard Worker static const uint16_t kEAC3ReducedSampleRateTable[AC3_NUM_SAMPLE_RATE_TABLE_ENTRIES]; 73*b9df5ad1SAndroid Build Coastguard Worker // audio blocks per frame from EAC3 spec table E2.4 74*b9df5ad1SAndroid Build Coastguard Worker static const uint16_t kEAC3BlocksPerFrameTable[EAC3_NUM_BLOCKS_PER_FRAME_TABLE_ENTRIES]; 75*b9df5ad1SAndroid Build Coastguard Worker 76*b9df5ad1SAndroid Build Coastguard Worker virtual bool parseHeader(); 77*b9df5ad1SAndroid Build Coastguard Worker }; 78*b9df5ad1SAndroid Build Coastguard Worker 79*b9df5ad1SAndroid Build Coastguard Worker } // namespace android 80*b9df5ad1SAndroid Build Coastguard Worker 81*b9df5ad1SAndroid Build Coastguard Worker #endif // ANDROID_AUDIO_AC3_FRAME_SCANNER_H 82