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Searched defs:__assign (Results 1 – 25 of 272) sorted by relevance

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/aosp_15_r20/external/flatbuffers/tests/union_vector/
H A DBookReader.kt13 fun __assign(_i: Int, _bb: ByteBuffer) : BookReader { in __assign() method in BookReader
H A DRapunzel.kt13 fun __assign(_i: Int, _bb: ByteBuffer) : Rapunzel { in __assign() method
H A DFallingTub.kt13 fun __assign(_i: Int, _bb: ByteBuffer) : FallingTub { in __assign() method
H A DFallingTub.java11 public FallingTub __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in FallingTub
23 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in FallingTub.Vector
H A DBookReader.java11 public BookReader __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in BookReader
23 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in BookReader.Vector
H A DRapunzel.java11 public Rapunzel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in Rapunzel
23 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in Rapunzel.Vector
H A DHandFan.kt13 fun __assign(_i: Int, _bb: ByteBuffer) : HandFan { in __assign() method
H A DAttacker.kt13 fun __assign(_i: Int, _bb: ByteBuffer) : Attacker { in __assign() method
/aosp_15_r20/external/flatbuffers/tests/MyGame/Example/
H A DStructOfStructsOfStructs.kt15 fun __assign(_i: Int, _bb: ByteBuffer) : StructOfStructsOfStructs { in __assign() method
H A DAbility.kt15 fun __assign(_i: Int, _bb: ByteBuffer) : Ability { in __assign() method
H A DTest.kt15 fun __assign(_i: Int, _bb: ByteBuffer) : Test { in __assign() method in MyGame.Example.Test
H A DStructOfStructs.kt15 fun __assign(_i: Int, _bb: ByteBuffer) : StructOfStructs { in __assign() method in MyGame.Example.StructOfStructs
H A DTest.java13 public Test __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in Test
29 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in Test.Vector
H A DTestSimpleTableWithEnum.kt15 fun __assign(_i: Int, _bb: ByteBuffer) : TestSimpleTableWithEnum { in __assign() method
H A DAbility.java13 public Ability __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in Ability
28 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in Ability.Vector
H A DVec3.kt15 fun __assign(_i: Int, _bb: ByteBuffer) : Vec3 { in __assign() method in MyGame.Example.Vec3
H A DStructOfStructsOfStructs.java13 public StructOfStructsOfStructs __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in StructOfStructsOfStructs
35 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in StructOfStructsOfStructs.Vector
/aosp_15_r20/external/flatbuffers/tests/namespace_test/NamespaceA/NamespaceB/
H A DStructInNestedNS.kt16 fun __assign(_i: Int, _bb: ByteBuffer) : StructInNestedNS { in __assign() method in NamespaceA.NamespaceB.StructInNestedNS
H A DTableInNestedNS.kt16 fun __assign(_i: Int, _bb: ByteBuffer) : TableInNestedNS { in __assign() method
H A DStructInNestedNS.java13 public StructInNestedNS __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in StructInNestedNS
28 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in StructInNestedNS.Vector
/aosp_15_r20/external/flatbuffers/tests/MyGame/Example2/
H A DMonster.kt15 fun __assign(_i: Int, _bb: ByteBuffer) : Monster { in __assign() method
H A DMonster.java16 public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in Monster
26 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in Monster.Vector
/aosp_15_r20/external/flatbuffers/tests/MyGame/
H A DInParentNamespace.kt15 fun __assign(_i: Int, _bb: ByteBuffer) : InParentNamespace { in __assign() method in MyGame.InParentNamespace
H A DInParentNamespace.java16 public InParentNamespace __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in InParentNamespace
26 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in InParentNamespace.Vector
/aosp_15_r20/external/flatbuffers/tests/namespace_test/NamespaceA/
H A DSecondTableInA.kt16 fun __assign(_i: Int, _bb: ByteBuffer) : SecondTableInA { in __assign() method in NamespaceA.SecondTableInA

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