/aosp_15_r20/external/flatbuffers/tests/union_vector/ |
H A D | BookReader.kt | 13 fun __assign(_i: Int, _bb: ByteBuffer) : BookReader { in __assign() method in BookReader
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H A D | Rapunzel.kt | 13 fun __assign(_i: Int, _bb: ByteBuffer) : Rapunzel { in __assign() method
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H A D | FallingTub.kt | 13 fun __assign(_i: Int, _bb: ByteBuffer) : FallingTub { in __assign() method
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H A D | FallingTub.java | 11 public FallingTub __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in FallingTub 23 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in FallingTub.Vector
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H A D | BookReader.java | 11 public BookReader __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in BookReader 23 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in BookReader.Vector
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H A D | Rapunzel.java | 11 public Rapunzel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in Rapunzel 23 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in Rapunzel.Vector
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H A D | HandFan.kt | 13 fun __assign(_i: Int, _bb: ByteBuffer) : HandFan { in __assign() method
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H A D | Attacker.kt | 13 fun __assign(_i: Int, _bb: ByteBuffer) : Attacker { in __assign() method
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/aosp_15_r20/external/flatbuffers/tests/MyGame/Example/ |
H A D | StructOfStructsOfStructs.kt | 15 fun __assign(_i: Int, _bb: ByteBuffer) : StructOfStructsOfStructs { in __assign() method
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H A D | Ability.kt | 15 fun __assign(_i: Int, _bb: ByteBuffer) : Ability { in __assign() method
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H A D | Test.kt | 15 fun __assign(_i: Int, _bb: ByteBuffer) : Test { in __assign() method in MyGame.Example.Test
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H A D | StructOfStructs.kt | 15 fun __assign(_i: Int, _bb: ByteBuffer) : StructOfStructs { in __assign() method in MyGame.Example.StructOfStructs
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H A D | Test.java | 13 public Test __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in Test 29 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in Test.Vector
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H A D | TestSimpleTableWithEnum.kt | 15 fun __assign(_i: Int, _bb: ByteBuffer) : TestSimpleTableWithEnum { in __assign() method
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H A D | Ability.java | 13 public Ability __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in Ability 28 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in Ability.Vector
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H A D | Vec3.kt | 15 fun __assign(_i: Int, _bb: ByteBuffer) : Vec3 { in __assign() method in MyGame.Example.Vec3
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H A D | StructOfStructsOfStructs.java | 13 public StructOfStructsOfStructs __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in StructOfStructsOfStructs 35 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in StructOfStructsOfStructs.Vector
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/aosp_15_r20/external/flatbuffers/tests/namespace_test/NamespaceA/NamespaceB/ |
H A D | StructInNestedNS.kt | 16 fun __assign(_i: Int, _bb: ByteBuffer) : StructInNestedNS { in __assign() method in NamespaceA.NamespaceB.StructInNestedNS
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H A D | TableInNestedNS.kt | 16 fun __assign(_i: Int, _bb: ByteBuffer) : TableInNestedNS { in __assign() method
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H A D | StructInNestedNS.java | 13 public StructInNestedNS __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in StructInNestedNS 28 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in StructInNestedNS.Vector
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/aosp_15_r20/external/flatbuffers/tests/MyGame/Example2/ |
H A D | Monster.kt | 15 fun __assign(_i: Int, _bb: ByteBuffer) : Monster { in __assign() method
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H A D | Monster.java | 16 public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in Monster 26 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in Monster.Vector
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/aosp_15_r20/external/flatbuffers/tests/MyGame/ |
H A D | InParentNamespace.kt | 15 fun __assign(_i: Int, _bb: ByteBuffer) : InParentNamespace { in __assign() method in MyGame.InParentNamespace
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H A D | InParentNamespace.java | 16 public InParentNamespace __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() method in InParentNamespace 26 …public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element… in __assign() method in InParentNamespace.Vector
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/aosp_15_r20/external/flatbuffers/tests/namespace_test/NamespaceA/ |
H A D | SecondTableInA.kt | 16 fun __assign(_i: Int, _bb: ByteBuffer) : SecondTableInA { in __assign() method in NamespaceA.SecondTableInA
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