Searched defs:angle0 (Results 1 – 4 of 4) sorted by relevance
524 … float angle0 = 2.0f * DE_PI * (float)i / (float)numTriangles + 0.001f * (float)m_currentIteration; in renderPattern() local996 float angle0 = 2.0f * DE_PI * (float)i / (float)numTriangles; in iterate() local1435 float angle0 = 2.0f * DE_PI * (float)i / (float)numTriangles; in drawPattern() local
703 … float angle0 = 2.0f * DE_PI * (float)i / (float)numTriangles + 0.001f * (float)m_currentIteration; in renderPattern() local1166 float angle0 = 2.0f * DE_PI * (float)i / (float)numTriangles; in iterate() local1594 float angle0 = 2.0f * DE_PI * (float)i / (float)numTriangles; in drawPattern() local
499 const float angle0 = 2.0f * DE_PI * (float)triNdx / (float)numTriangles; in drawPattern() local
1007 auto angle0 = at::rand({6, 6, 6}); in TEST() local