/aosp_15_r20/external/angle/src/tests/gl_tests/ |
H A D | StateChangeTest.cpp | 941 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local 1819 GLint colorLoc = glGetAttribLocation(program, "color"); in simpleDrawWithBuffer() local 3938 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local 4327 GLint colorLoc = glGetAttribLocation(mProgram, "a_color"); in TEST_P() local 5489 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local 5561 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local 5638 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local 5701 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local 5773 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local 7710 const GLint colorLoc = glGetUniformLocation(program, "colorIn"); in TEST_P() local [all …]
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H A D | MultisampleTest.cpp | 670 void peelDepth(GLint colorLoc) in peelDepth() 820 GLint colorLoc = glGetUniformLocation(depthProgram, "color"); in testResolveDepthToFBO() local 1028 GLint colorLoc, in drawRectAndBlit() 1078 GLint colorLoc = glGetUniformLocation(program, "color"); in TEST_P() local
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H A D | BufferDataTest.cpp | 631 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local 706 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local 893 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local 1132 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local 2172 GLint colorLoc = glGetAttribLocation(mProgram, "color"); in TEST_P() local
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H A D | RenderbufferMultisampleTest.cpp | 201 const int colorLoc = glGetAttribLocation(program, "a_color"); in TEST_P() local
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H A D | FramebufferTest.cpp | 7611 GLint colorLoc = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local 7858 GLint colorLoc = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local 8109 GLint colorLoc = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local 8306 GLint colorLoc = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local 8389 GLint colorLoc = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local 8479 GLint colorLoc = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local
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H A D | VertexAttributeTest.cpp | 1224 GLint colorLoc = glGetAttribLocation(program, "a_color"); in TEST_P() local 4010 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local 4950 GLint colorLoc = glGetAttribLocation(program, "in_color"); in TEST_P() local
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H A D | MultiviewDrawTest.cpp | 2000 GLint colorLoc; in TEST_P() local
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/aosp_15_r20/external/deqp/modules/gles2/functional/ |
H A D | es2fPolygonOffsetTests.cpp | 385 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 520 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 640 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 791 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 917 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 1038 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 1158 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
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H A D | es2fDepthRangeTests.cpp | 174 const int colorLoc = glGetUniformLocation(program.getProgram(), "u_color"); in iterate() local 313 const int colorLoc = glGetUniformLocation(program.getProgram(), "u_color"); in iterate() local
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H A D | es2fShaderInvarianceTests.cpp | 278 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local 326 … const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local
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H A D | es2fClippingTests.cpp | 576 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local 733 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local 998 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local 1246 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in render() local
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H A D | es2fDepthStencilClearTests.cpp | 295 int colorLoc = gl.getUniformLocation(m_visProgram->getProgram(), "u_color"); in renderGL() local
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H A D | es2fRasterizationTests.cpp | 208 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); in drawPrimitives() local 658 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); in iterate() local
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/aosp_15_r20/external/deqp/modules/gles3/functional/ |
H A D | es3fPolygonOffsetTests.cpp | 388 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 523 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 642 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 793 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 919 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 1040 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 1160 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
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H A D | es3fShaderInvarianceTests.cpp | 278 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local 326 … const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local
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H A D | es3fClippingTests.cpp | 579 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local 736 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local 1002 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local 1250 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in render() local
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H A D | es3fPixelBufferObjectTests.cpp | 297 GLuint colorLoc = (GLuint)-1; in renderTriangle() local
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H A D | es3fDepthStencilClearTests.cpp | 299 int colorLoc = gl.getUniformLocation(m_visProgram->getProgram(), "u_color"); in renderGL() local
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H A D | es3fFragDepthTests.cpp | 347 int colorLoc = gl.getUniformLocation(program.getProgram(), "u_color"); in iterate() local
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H A D | es3fRasterizationTests.cpp | 374 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); in drawPrimitives() local
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/aosp_15_r20/external/deqp/modules/gles31/functional/ |
H A D | es31fVertexAttributeBindingTests.cpp | 321 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local 640 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local 934 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local 1175 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local
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H A D | es31fAdvancedBlendTests.cpp | 428 const int colorLoc = gl.getAttribLocation(program, "a_color"); in iterate() local
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/aosp_15_r20/external/deqp/external/openglcts/modules/common/ |
H A D | glcFragDepthTests.cpp | 364 int colorLoc = gl.getUniformLocation(program.getProgram(), "u_color"); in iterate() local
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/aosp_15_r20/external/deqp/modules/gles31/stress/ |
H A D | es31sVertexAttributeBindingTests.cpp | 315 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local
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/aosp_15_r20/external/deqp/modules/egl/ |
H A D | teglImageFormatTests.cpp | 1258 GLuint colorLoc = gl.getUniformLocation(glProgram, "u_color"); in invokeGLES() local 1382 GLuint colorLoc = gl.getUniformLocation(glProgram, "u_color"); in invokeGLES() local
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