Home
last modified time | relevance | path

Searched defs:colorLoc (Results 1 – 25 of 29) sorted by relevance

12

/aosp_15_r20/external/angle/src/tests/gl_tests/
H A DStateChangeTest.cpp941 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local
1819 GLint colorLoc = glGetAttribLocation(program, "color"); in simpleDrawWithBuffer() local
3938 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local
4327 GLint colorLoc = glGetAttribLocation(mProgram, "a_color"); in TEST_P() local
5489 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local
5561 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local
5638 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local
5701 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local
5773 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local
7710 const GLint colorLoc = glGetUniformLocation(program, "colorIn"); in TEST_P() local
[all …]
H A DMultisampleTest.cpp670 void peelDepth(GLint colorLoc) in peelDepth()
820 GLint colorLoc = glGetUniformLocation(depthProgram, "color"); in testResolveDepthToFBO() local
1028 GLint colorLoc, in drawRectAndBlit()
1078 GLint colorLoc = glGetUniformLocation(program, "color"); in TEST_P() local
H A DBufferDataTest.cpp631 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local
706 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local
893 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local
1132 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local
2172 GLint colorLoc = glGetAttribLocation(mProgram, "color"); in TEST_P() local
H A DRenderbufferMultisampleTest.cpp201 const int colorLoc = glGetAttribLocation(program, "a_color"); in TEST_P() local
H A DFramebufferTest.cpp7611 GLint colorLoc = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local
7858 GLint colorLoc = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local
8109 GLint colorLoc = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local
8306 GLint colorLoc = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local
8389 GLint colorLoc = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local
8479 GLint colorLoc = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local
H A DVertexAttributeTest.cpp1224 GLint colorLoc = glGetAttribLocation(program, "a_color"); in TEST_P() local
4010 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local
4950 GLint colorLoc = glGetAttribLocation(program, "in_color"); in TEST_P() local
H A DMultiviewDrawTest.cpp2000 GLint colorLoc; in TEST_P() local
/aosp_15_r20/external/deqp/modules/gles2/functional/
H A Des2fPolygonOffsetTests.cpp385 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
520 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
640 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
791 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
917 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
1038 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
1158 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
H A Des2fDepthRangeTests.cpp174 const int colorLoc = glGetUniformLocation(program.getProgram(), "u_color"); in iterate() local
313 const int colorLoc = glGetUniformLocation(program.getProgram(), "u_color"); in iterate() local
H A Des2fShaderInvarianceTests.cpp278 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local
326 … const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local
H A Des2fClippingTests.cpp576 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local
733 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local
998 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local
1246 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in render() local
H A Des2fDepthStencilClearTests.cpp295 int colorLoc = gl.getUniformLocation(m_visProgram->getProgram(), "u_color"); in renderGL() local
H A Des2fRasterizationTests.cpp208 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); in drawPrimitives() local
658 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); in iterate() local
/aosp_15_r20/external/deqp/modules/gles3/functional/
H A Des3fPolygonOffsetTests.cpp388 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
523 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
642 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
793 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
919 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
1040 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
1160 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
H A Des3fShaderInvarianceTests.cpp278 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local
326 … const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local
H A Des3fClippingTests.cpp579 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local
736 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local
1002 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local
1250 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in render() local
H A Des3fPixelBufferObjectTests.cpp297 GLuint colorLoc = (GLuint)-1; in renderTriangle() local
H A Des3fDepthStencilClearTests.cpp299 int colorLoc = gl.getUniformLocation(m_visProgram->getProgram(), "u_color"); in renderGL() local
H A Des3fFragDepthTests.cpp347 int colorLoc = gl.getUniformLocation(program.getProgram(), "u_color"); in iterate() local
H A Des3fRasterizationTests.cpp374 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); in drawPrimitives() local
/aosp_15_r20/external/deqp/modules/gles31/functional/
H A Des31fVertexAttributeBindingTests.cpp321 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local
640 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local
934 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local
1175 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local
H A Des31fAdvancedBlendTests.cpp428 const int colorLoc = gl.getAttribLocation(program, "a_color"); in iterate() local
/aosp_15_r20/external/deqp/external/openglcts/modules/common/
H A DglcFragDepthTests.cpp364 int colorLoc = gl.getUniformLocation(program.getProgram(), "u_color"); in iterate() local
/aosp_15_r20/external/deqp/modules/gles31/stress/
H A Des31sVertexAttributeBindingTests.cpp315 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local
/aosp_15_r20/external/deqp/modules/egl/
H A DteglImageFormatTests.cpp1258 GLuint colorLoc = gl.getUniformLocation(glProgram, "u_color"); in invokeGLES() local
1382 GLuint colorLoc = gl.getUniformLocation(glProgram, "u_color"); in invokeGLES() local

12