Searched defs:dedicatedMemory (Results 1 – 5 of 5) sorted by relevance
85 GLint dedicatedMemory = 0; in TEST_P() local94 GLint dedicatedMemory = GL_TRUE; in TEST_P() local102 GLint dedicatedMemory = 0; in TEST_P() local
285 GLint dedicatedMemory = GL_TRUE; in RunShouldImportMemoryTest() local397 GLint dedicatedMemory = GL_TRUE; in RunShouldClearTest() local562 GLint dedicatedMemory = GL_TRUE; in RunTextureFormatCompatChromiumTest() local732 GLint dedicatedMemory = GL_TRUE; in RunShouldClearWithSemaphoresTest() local975 GLint dedicatedMemory = GL_TRUE; in runShouldDrawTest() local1127 GLint dedicatedMemory = GL_TRUE; in runWaitSemaphoresRetainsContentTest() local1328 GLint dedicatedMemory = GL_TRUE; in RunPreInitializedOnGLImportTest() local1499 GLint dedicatedMemory = GL_TRUE; in RunUninitializedOnGLImportTest() local
32 angle::Result MemoryObject::setDedicatedMemory(const Context *context, bool dedicatedMemory) in setDedicatedMemory()
33 angle::Result MemoryObjectGL::setDedicatedMemory(const gl::Context *context, bool dedicatedMemory) in setDedicatedMemory()
98 angle::Result MemoryObjectVk::setDedicatedMemory(const gl::Context *context, bool dedicatedMemory) in setDedicatedMemory()