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Searched defs:destTexture (Results 1 – 8 of 8) sorted by relevance

/aosp_15_r20/external/angle/src/tests/gl_tests/
H A DWebGLReadOutsideFramebufferTest.cpp151 GLTexture destTexture; in TestCopyTexSubImage2D() local
163 GLTexture destTexture; in TestCopyTexSubImageCube() local
176 GLTexture destTexture; in TestCopyTexSubImage2DArray() local
188 GLTexture destTexture; in TestCopyTexSubImage3D() local
200 GLTexture destTexture; in TestCopyTexImage2D() local
212 GLTexture destTexture; in TestCopyTexImageCube() local
H A DCopyTextureTest.cpp80 GLTexture destTexture; in testGradientDownsampleUniqueValues() local
137 GLTexture destTexture; in testSrgbToRgb() local
2136 GLTexture destTexture; in TEST_P() local
2156 GLTexture destTexture; in TEST_P() local
2273 GLTexture destTexture; in TEST_P() local
2403 GLTexture destTexture; in TEST_P() local
2502 GLTexture destTexture; in TEST_P() local
2641 GLTexture destTexture; in TEST_P() local
H A DRobustResourceInitTest.cpp1743 GLTexture destTexture; in TEST_P() local
1849 GLTexture destTexture; in TEST_P() local
2251 GLTexture destTexture; in TEST_P() local
H A DCopyTexture3DTest.cpp288 GLTexture destTexture; member in angle::CopyTexture3DTest
H A DTextureTest.cpp6107 GLTexture destTexture; in testCopyImage() local
6171 GLTexture destTexture; in testCopyImageDepthStencil() local
6283 GLTexture destTexture; in TEST_P() local
6314 GLTexture destTexture; in TEST_P() local
6369 GLTexture destTexture; in TEST_P() local
H A DBlitFramebufferANGLETest.cpp1622 GLTexture destTexture; in test3DBlit() local
/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/
H A DBlitGL.cpp459 const GLuint destTexture, in blitColorBufferWithShader()
/aosp_15_r20/external/angle/src/libANGLE/
H A DContext.cpp5732 gl::Texture *destTexture = getTexture(destId); in copyTexture() local
5763 gl::Texture *destTexture = getTexture(destId); in copySubTexture() local
5786 Texture *destTexture = getTexture(destId); in copyTexture3D() local
5820 Texture *destTexture = getTexture(destId); in copySubTexture3D() local
5834 gl::Texture *destTexture = getTexture(destId); in compressedCopyTexture() local