Searched defs:offsetAlignment (Results 1 – 8 of 8) sorted by relevance
63 FormatInfo::FormatInfo(glw::GLenum internalFormat, glw::GLuint offsetAlignment) in FormatInfo()546 glw::GLuint FormatInfo::countAlignedSize(glw::GLuint offsetAlignment, glw::GLuint totalSize) in countAlignedSize()
931 size_t offsetAlignment = SkAlignTo(GrDxgiFormatBytesPerBlock(dxgiFormat), in supportedWritePixelsColorType() local1064 size_t offsetAlignment = D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT; in onSupportedReadPixelsColorType() local
211 const VkDeviceSize offsetAlignment = contextVk->getRenderer() in getBufferOffsets() local
7049 const VkDeviceSize offsetAlignment = in writeAtomicCounterBufferDriverUniformOffsets() local
6292 VkDeviceSize offsetAlignment = in updateTransformFeedbackBuffer() local
384 size_t offsetAlignment = allowedRead.fOffsetAlignmentForTransferBuffer; in basic_transfer_from_test() local
1712 size_t offsetAlignment = align_to_4(skgpu::VkFormatBytesPerBlock(vkFormat)); in supportedWritePixelsColorType() local1950 size_t offsetAlignment = align_to_4(skgpu::VkFormatBytesPerBlock(vkFormat)); in onSupportedReadPixelsColorType() local
15043 GLint offsetAlignment = 0; in TestInt() local