/aosp_15_r20/external/deqp/modules/gles2/functional/ |
H A D | es2fPolygonOffsetTests.cpp | 384 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local 519 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local 639 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local 790 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local 916 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local 1037 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local 1157 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
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H A D | es2fShaderInvarianceTests.cpp | 277 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input"); in iterate() local 325 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input"); in iterate() local
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H A D | es2fClippingTests.cpp | 574 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in testRender() local 732 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in testRender() local 997 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in testRender() local 1245 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in render() local
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H A D | es2fDepthStencilClearTests.cpp | 296 int positionLoc = gl.getAttribLocation(m_visProgram->getProgram(), "a_position"); in renderGL() local
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H A D | es2fRasterizationTests.cpp | 207 const glw::GLint positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position"); in drawPrimitives() local 657 … const glw::GLint positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position"); in iterate() local
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H A D | es2fVertexTextureTests.cpp | 750 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() local 1103 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() local
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/aosp_15_r20/external/deqp/modules/gles3/functional/ |
H A D | es3fPolygonOffsetTests.cpp | 387 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local 522 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local 641 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local 792 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local 918 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local 1039 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local 1159 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
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H A D | es3fShaderInvarianceTests.cpp | 277 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input"); in iterate() local 325 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input"); in iterate() local
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H A D | es3fClippingTests.cpp | 577 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in testRender() local 735 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in testRender() local 1001 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in testRender() local 1249 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in render() local
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H A D | es3fVertexTextureTests.cpp | 901 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() local 1252 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() local 1583 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() local 1917 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() local
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H A D | es3fDepthStencilClearTests.cpp | 300 int positionLoc = gl.getAttribLocation(m_visProgram->getProgram(), "a_position"); in renderGL() local
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H A D | es3fInstancedRenderingTests.cpp | 542 int positionLoc = glGetAttribLocation(program, "a_position"); in setupAndRender() local
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/aosp_15_r20/external/deqp/modules/gles3/stress/ |
H A D | es3sSpecialFloatTests.cpp | 269 const GLint positionLoc = gl.getAttribLocation(patternProgram.getProgram(), "a_pos"); in drawTestPattern() local 695 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local 923 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local 1261 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local 1585 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local 1783 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in testFBO() local 1983 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in testFBO() local
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H A D | es3sDrawTests.cpp | 160 const int32_t positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in iterate() local
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/aosp_15_r20/external/angle/src/tests/gl_tests/ |
H A D | StateChangeTest.cpp | 330 GLint positionLoc = glGetAttribLocation(program, "position"); in TEST_P() local 385 GLint positionLoc = glGetAttribLocation(program, "position"); in TEST_P() local 465 GLint positionLoc = glGetAttribLocation(program1, "position"); in TEST_P() local 943 GLint positionLoc = glGetAttribLocation(program, "position"); in TEST_P() local 4325 GLint positionLoc = glGetAttribLocation(mProgram, "a_position"); in TEST_P() local 4454 GLint positionLoc = glGetAttribLocation(program, essl31_shaders::PositionAttrib()); in TEST_P() local 4756 GLint positionLoc = glGetAttribLocation(program, essl31_shaders::PositionAttrib()); in TEST_P() local 4864 GLint positionLoc = glGetAttribLocation(program, essl31_shaders::PositionAttrib()); in TEST_P() local 5487 GLint positionLoc = glGetAttribLocation(program, "position"); in TEST_P() local 5559 GLint positionLoc = glGetAttribLocation(program, "position"); in TEST_P() local [all …]
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H A D | InstancingTest.cpp | 623 GLint positionLoc = glGetAttribLocation(mProgram[0], "a_position"); in TEST_P() local
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/aosp_15_r20/external/deqp/modules/gles2/stress/ |
H A D | es2sSpecialFloatTests.cpp | 261 const GLint positionLoc = gl.getAttribLocation(patternProgram.getProgram(), "a_pos"); in drawTestPattern() local 675 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local 901 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local 1212 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local 1401 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in testFBO() local 1601 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in testFBO() local
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/aosp_15_r20/external/deqp/modules/gles31/functional/ |
H A D | es31fVertexAttributeBindingTests.cpp | 320 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() local 639 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() local 933 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() local 1174 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() local
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H A D | es31fShaderTextureSizeTests.cpp | 461 const int positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position"); in runShader() local
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/aosp_15_r20/external/angle/src/tests/capture_tests/ |
H A D | CapturedTest.cpp | 270 GLuint positionLoc; in frame2() local 381 GLuint positionLoc; in frame4() local
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/aosp_15_r20/external/jetpack-camera-app/core/camera/src/main/java/com/google/jetpackcamera/core/camera/effects/ |
H A D | ShaderCopy.kt | 43 private var positionLoc = -1 in <lambda>() variable
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/aosp_15_r20/external/deqp/modules/gles31/stress/ |
H A D | es31sVertexAttributeBindingTests.cpp | 314 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() local 601 const int32_t positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in iterate() local
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/aosp_15_r20/external/angle/src/tests/perf_tests/ |
H A D | LinkProgramPerfTest.cpp | 173 GLint positionLoc = glGetAttribLocation(program, "position"); in drawBenchmark() local
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/aosp_15_r20/external/deqp/external/openglcts/modules/common/ |
H A D | glcTextureCompatibilityTests.cpp | 365 const auto positionLoc = gl.getAttribLocation(program, "in_position"); in setVertexArrayObjects() local
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H A D | glcShaderLibraryCase.cpp | 352 int positionLoc = gl.getAttribLocation(programID, "dEQP_Position"); in execute() local
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