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Searched defs:positionLoc (Results 1 – 25 of 37) sorted by relevance

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/aosp_15_r20/external/deqp/modules/gles2/functional/
H A Des2fPolygonOffsetTests.cpp384 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
519 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
639 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
790 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
916 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
1037 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
1157 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
H A Des2fShaderInvarianceTests.cpp277 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input"); in iterate() local
325 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input"); in iterate() local
H A Des2fClippingTests.cpp574 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in testRender() local
732 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in testRender() local
997 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in testRender() local
1245 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in render() local
H A Des2fDepthStencilClearTests.cpp296 int positionLoc = gl.getAttribLocation(m_visProgram->getProgram(), "a_position"); in renderGL() local
H A Des2fRasterizationTests.cpp207 const glw::GLint positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position"); in drawPrimitives() local
657 … const glw::GLint positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position"); in iterate() local
H A Des2fVertexTextureTests.cpp750 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() local
1103 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() local
/aosp_15_r20/external/deqp/modules/gles3/functional/
H A Des3fPolygonOffsetTests.cpp387 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
522 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
641 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
792 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
918 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
1039 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
1159 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
H A Des3fShaderInvarianceTests.cpp277 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input"); in iterate() local
325 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input"); in iterate() local
H A Des3fClippingTests.cpp577 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in testRender() local
735 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in testRender() local
1001 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in testRender() local
1249 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in render() local
H A Des3fVertexTextureTests.cpp901 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() local
1252 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() local
1583 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() local
1917 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() local
H A Des3fDepthStencilClearTests.cpp300 int positionLoc = gl.getAttribLocation(m_visProgram->getProgram(), "a_position"); in renderGL() local
H A Des3fInstancedRenderingTests.cpp542 int positionLoc = glGetAttribLocation(program, "a_position"); in setupAndRender() local
/aosp_15_r20/external/deqp/modules/gles3/stress/
H A Des3sSpecialFloatTests.cpp269 const GLint positionLoc = gl.getAttribLocation(patternProgram.getProgram(), "a_pos"); in drawTestPattern() local
695 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local
923 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local
1261 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local
1585 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local
1783 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in testFBO() local
1983 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in testFBO() local
H A Des3sDrawTests.cpp160 const int32_t positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in iterate() local
/aosp_15_r20/external/angle/src/tests/gl_tests/
H A DStateChangeTest.cpp330 GLint positionLoc = glGetAttribLocation(program, "position"); in TEST_P() local
385 GLint positionLoc = glGetAttribLocation(program, "position"); in TEST_P() local
465 GLint positionLoc = glGetAttribLocation(program1, "position"); in TEST_P() local
943 GLint positionLoc = glGetAttribLocation(program, "position"); in TEST_P() local
4325 GLint positionLoc = glGetAttribLocation(mProgram, "a_position"); in TEST_P() local
4454 GLint positionLoc = glGetAttribLocation(program, essl31_shaders::PositionAttrib()); in TEST_P() local
4756 GLint positionLoc = glGetAttribLocation(program, essl31_shaders::PositionAttrib()); in TEST_P() local
4864 GLint positionLoc = glGetAttribLocation(program, essl31_shaders::PositionAttrib()); in TEST_P() local
5487 GLint positionLoc = glGetAttribLocation(program, "position"); in TEST_P() local
5559 GLint positionLoc = glGetAttribLocation(program, "position"); in TEST_P() local
[all …]
H A DInstancingTest.cpp623 GLint positionLoc = glGetAttribLocation(mProgram[0], "a_position"); in TEST_P() local
/aosp_15_r20/external/deqp/modules/gles2/stress/
H A Des2sSpecialFloatTests.cpp261 const GLint positionLoc = gl.getAttribLocation(patternProgram.getProgram(), "a_pos"); in drawTestPattern() local
675 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local
901 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local
1212 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local
1401 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in testFBO() local
1601 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in testFBO() local
/aosp_15_r20/external/deqp/modules/gles31/functional/
H A Des31fVertexAttributeBindingTests.cpp320 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() local
639 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() local
933 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() local
1174 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() local
H A Des31fShaderTextureSizeTests.cpp461 const int positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position"); in runShader() local
/aosp_15_r20/external/angle/src/tests/capture_tests/
H A DCapturedTest.cpp270 GLuint positionLoc; in frame2() local
381 GLuint positionLoc; in frame4() local
/aosp_15_r20/external/jetpack-camera-app/core/camera/src/main/java/com/google/jetpackcamera/core/camera/effects/
H A DShaderCopy.kt43 private var positionLoc = -1 in <lambda>() variable
/aosp_15_r20/external/deqp/modules/gles31/stress/
H A Des31sVertexAttributeBindingTests.cpp314 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() local
601 const int32_t positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in iterate() local
/aosp_15_r20/external/angle/src/tests/perf_tests/
H A DLinkProgramPerfTest.cpp173 GLint positionLoc = glGetAttribLocation(program, "position"); in drawBenchmark() local
/aosp_15_r20/external/deqp/external/openglcts/modules/common/
H A DglcTextureCompatibilityTests.cpp365 const auto positionLoc = gl.getAttribLocation(program, "in_position"); in setVertexArrayObjects() local
H A DglcShaderLibraryCase.cpp352 int positionLoc = gl.getAttribLocation(programID, "dEQP_Position"); in execute() local

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