Searched defs:samplerBindings (Results 1 – 9 of 9) sorted by relevance
104 std::vector<gl::SamplerBinding> *samplerBindings, in markUnusedUniformLocations()
172 samplerBindingMap samplerBindings; variable
145 AutoSTArray<8, SamplerBindings> samplerBindings(fNumSamplers); in setAndBindTextures() local
298 const std::vector<SamplerBinding> &samplerBindings, in SaveSamplerBindings()305 std::vector<SamplerBinding> *samplerBindings, in LoadSamplerBindings()1157 const std::vector<SamplerBinding> &samplerBindings = executable.getSamplerBindings(); in updateActiveSamplers() local
690 std::vector<gl::SamplerBinding> *samplerBindings, in markUnusedUniformLocations()
261 const std::vector<gl::SamplerBinding> &samplerBindings = executable.getSamplerBindings(); in UpdateFullTexturesDescriptorSet() local1312 const std::vector<gl::SamplerBinding> &samplerBindings = mExecutable->getSamplerBindings(); in addTextureDescriptorSetDesc() local
6046 const std::vector<gl::SamplerBinding> &samplerBindings = executable.getSamplerBindings(); in updateExecutableActiveTextures() local6352 const std::vector<gl::SamplerBinding> &samplerBindings = executable.getSamplerBindings(); in updatePreCacheActiveTextures() local
1384 const std::vector<SamplerBindingStruct> samplerBindings = {{"binding_0", 0}, member
5619 const gl::SamplerBindingVector &samplerBindings = apiState.getSamplers(); in CaptureMidExecutionSetup() local