xref: /aosp_15_r20/external/skia/src/gpu/ganesh/vk/GrVkPipelineState.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/ganesh/vk/GrVkPipelineState.h"
9 
10 #include "include/core/SkSamplingOptions.h"
11 #include "include/gpu/ganesh/GrTypes.h"
12 #include "include/private/base/SkAssert.h"
13 #include "include/private/base/SkTemplates.h"
14 #include "include/private/gpu/vk/SkiaVulkan.h"
15 #include "src/gpu/ganesh/GrBuffer.h"
16 #include "src/gpu/ganesh/GrCaps.h"
17 #include "src/gpu/ganesh/GrFragmentProcessor.h"
18 #include "src/gpu/ganesh/GrGeometryProcessor.h"
19 #include "src/gpu/ganesh/GrManagedResource.h"
20 #include "src/gpu/ganesh/GrPipeline.h"
21 #include "src/gpu/ganesh/GrProgramInfo.h"
22 #include "src/gpu/ganesh/GrSamplerState.h"
23 #include "src/gpu/ganesh/GrSurface.h"
24 #include "src/gpu/ganesh/GrSurfaceProxy.h"
25 #include "src/gpu/ganesh/GrXferProcessor.h"
26 #include "src/gpu/ganesh/effects/GrTextureEffect.h"
27 #include "src/gpu/ganesh/vk/GrVkBuffer.h"
28 #include "src/gpu/ganesh/vk/GrVkCommandBuffer.h"
29 #include "src/gpu/ganesh/vk/GrVkDescriptorSet.h"
30 #include "src/gpu/ganesh/vk/GrVkGpu.h"
31 #include "src/gpu/ganesh/vk/GrVkImage.h"
32 #include "src/gpu/ganesh/vk/GrVkImageView.h"
33 #include "src/gpu/ganesh/vk/GrVkPipeline.h"
34 #include "src/gpu/ganesh/vk/GrVkResourceProvider.h"
35 #include "src/gpu/ganesh/vk/GrVkSampler.h"
36 #include "src/gpu/ganesh/vk/GrVkTexture.h"
37 #include "src/gpu/ganesh/vk/GrVkUniformHandler.h"
38 #include "src/gpu/ganesh/vk/GrVkUtil.h"
39 #include "src/sksl/SkSLCompiler.h"
40 
41 #include <string.h>
42 #include <array>
43 #include <functional>
44 #include <utility>
45 
46 class GrTexture;
47 
48 using namespace skia_private;
49 
GrVkPipelineState(GrVkGpu * gpu,sk_sp<const GrVkPipeline> pipeline,const GrVkDescriptorSetManager::Handle & samplerDSHandle,const GrGLSLBuiltinUniformHandles & builtinUniformHandles,const UniformInfoArray & uniforms,uint32_t uniformSize,bool usePushConstants,const UniformInfoArray & samplers,std::unique_ptr<GrGeometryProcessor::ProgramImpl> gpImpl,std::unique_ptr<GrXferProcessor::ProgramImpl> xpImpl,std::vector<std::unique_ptr<GrFragmentProcessor::ProgramImpl>> fpImpls)50 GrVkPipelineState::GrVkPipelineState(
51         GrVkGpu* gpu,
52         sk_sp<const GrVkPipeline> pipeline,
53         const GrVkDescriptorSetManager::Handle& samplerDSHandle,
54         const GrGLSLBuiltinUniformHandles& builtinUniformHandles,
55         const UniformInfoArray& uniforms,
56         uint32_t uniformSize,
57         bool usePushConstants,
58         const UniformInfoArray& samplers,
59         std::unique_ptr<GrGeometryProcessor::ProgramImpl> gpImpl,
60         std::unique_ptr<GrXferProcessor::ProgramImpl> xpImpl,
61         std::vector<std::unique_ptr<GrFragmentProcessor::ProgramImpl>> fpImpls)
62         : fPipeline(std::move(pipeline))
63         , fSamplerDSHandle(samplerDSHandle)
64         , fBuiltinUniformHandles(builtinUniformHandles)
65         , fGPImpl(std::move(gpImpl))
66         , fXPImpl(std::move(xpImpl))
67         , fFPImpls(std::move(fpImpls))
68         , fDataManager(uniforms, uniformSize, usePushConstants) {
69     fNumSamplers = samplers.count();
70     for (const auto& sampler : samplers.items()) {
71         // We store the immutable samplers here and take a ref on the sampler. Once we switch to
72         // using sk_sps here we should just move the immutable samplers to save the extra ref/unref.
73         if (sampler.fImmutableSampler) {
74             sampler.fImmutableSampler->ref();
75         }
76         fImmutableSamplers.push_back(sampler.fImmutableSampler);
77     }
78 }
79 
~GrVkPipelineState()80 GrVkPipelineState::~GrVkPipelineState() {
81     // Must have freed all GPU resources before this is destroyed
82     SkASSERT(!fPipeline);
83 }
84 
freeGPUResources(GrVkGpu * gpu)85 void GrVkPipelineState::freeGPUResources(GrVkGpu* gpu) {
86     fPipeline.reset();
87     fDataManager.releaseData();
88     for (int i = 0; i < fImmutableSamplers.size(); ++i) {
89         if (fImmutableSamplers[i]) {
90             fImmutableSamplers[i]->unref();
91             fImmutableSamplers[i] = nullptr;
92         }
93     }
94 }
95 
setAndBindUniforms(GrVkGpu * gpu,SkISize colorAttachmentDimensions,const GrProgramInfo & programInfo,GrVkCommandBuffer * commandBuffer)96 bool GrVkPipelineState::setAndBindUniforms(GrVkGpu* gpu,
97                                            SkISize colorAttachmentDimensions,
98                                            const GrProgramInfo& programInfo,
99                                            GrVkCommandBuffer* commandBuffer) {
100     this->setRenderTargetState(colorAttachmentDimensions, programInfo.origin());
101 
102     fGPImpl->setData(fDataManager, *gpu->caps()->shaderCaps(), programInfo.geomProc());
103 
104     for (int i = 0; i < programInfo.pipeline().numFragmentProcessors(); ++i) {
105         const auto& fp = programInfo.pipeline().getFragmentProcessor(i);
106         fp.visitWithImpls([&](const GrFragmentProcessor& fp,
107                               GrFragmentProcessor::ProgramImpl& impl) {
108             impl.setData(fDataManager, fp);
109         }, *fFPImpls[i]);
110     }
111 
112     programInfo.pipeline().setDstTextureUniforms(fDataManager, &fBuiltinUniformHandles);
113     fXPImpl->setData(fDataManager, programInfo.pipeline().getXferProcessor());
114 
115     // Upload uniform data and bind descriptor set.
116     auto [uniformBuffer, success] = fDataManager.uploadUniforms(gpu, fPipeline->layout(),
117                                                                 commandBuffer);
118     if (!success) {
119         return false;
120     }
121     if (uniformBuffer) {
122         const GrVkBuffer* vkBuffer = static_cast<GrVkBuffer*>(uniformBuffer.get());
123         static const int kUniformDSIdx = GrVkUniformHandler::kUniformBufferDescSet;
124         commandBuffer->bindDescriptorSets(gpu, fPipeline->layout(), kUniformDSIdx, /*setCount=*/1,
125                                           vkBuffer->uniformDescriptorSet(),
126                                           /*dynamicOffsetCount=*/0, /*dynamicOffsets=*/nullptr);
127         commandBuffer->addGrBuffer(std::move(uniformBuffer));
128     }
129     return true;
130 }
131 
setAndBindTextures(GrVkGpu * gpu,const GrGeometryProcessor & geomProc,const GrPipeline & pipeline,const GrSurfaceProxy * const geomProcTextures[],GrVkCommandBuffer * commandBuffer)132 bool GrVkPipelineState::setAndBindTextures(GrVkGpu* gpu,
133                                            const GrGeometryProcessor& geomProc,
134                                            const GrPipeline& pipeline,
135                                            const GrSurfaceProxy* const geomProcTextures[],
136                                            GrVkCommandBuffer* commandBuffer) {
137     SkASSERT(geomProcTextures || !geomProc.numTextureSamplers());
138     if (!fNumSamplers) {
139         return true;
140     }
141     struct SamplerBindings {
142         GrSamplerState fState;
143         GrVkTexture* fTexture;
144     };
145     AutoSTArray<8, SamplerBindings> samplerBindings(fNumSamplers);
146     int currTextureBinding = 0;
147 
148     for (int i = 0; i < geomProc.numTextureSamplers(); ++i) {
149         SkASSERT(geomProcTextures[i]->asTextureProxy());
150         const auto& sampler = geomProc.textureSampler(i);
151         auto texture = static_cast<GrVkTexture*>(geomProcTextures[i]->peekTexture());
152         samplerBindings[currTextureBinding++] = {sampler.samplerState(), texture};
153     }
154 
155 
156     if (GrTexture* dstTexture = pipeline.peekDstTexture()) {
157         samplerBindings[currTextureBinding++] = {GrSamplerState::Filter::kNearest,
158                                                  static_cast<GrVkTexture*>(dstTexture)};
159     }
160 
161     pipeline.visitTextureEffects([&](const GrTextureEffect& te) {
162         GrSamplerState samplerState = te.samplerState();
163         auto* texture = static_cast<GrVkTexture*>(te.texture());
164         samplerBindings[currTextureBinding++] = {samplerState, texture};
165     });
166 
167     // Get new descriptor set
168     SkASSERT(fNumSamplers == currTextureBinding);
169     static const int kSamplerDSIdx = GrVkUniformHandler::kSamplerDescSet;
170 
171     if (fNumSamplers == 1) {
172         auto texture = samplerBindings[0].fTexture;
173         auto texAttachment = texture->textureImage();
174         const auto& samplerState = samplerBindings[0].fState;
175         const GrVkDescriptorSet* descriptorSet = texture->cachedSingleDescSet(samplerState);
176         if (descriptorSet) {
177             commandBuffer->addGrSurface(sk_ref_sp<const GrSurface>(texture));
178             commandBuffer->addResource(texAttachment->textureView());
179             commandBuffer->addResource(texAttachment->resource());
180             commandBuffer->addRecycledResource(descriptorSet);
181             commandBuffer->bindDescriptorSets(gpu, fPipeline->layout(), kSamplerDSIdx,
182                                               /*setCount=*/1, descriptorSet->descriptorSet(),
183                                               /*dynamicOffsetCount=*/0,
184                                               /*dynamicOffsets=*/nullptr);
185             return true;
186         }
187     }
188 
189     const GrVkDescriptorSet* descriptorSet =
190             gpu->resourceProvider().getSamplerDescriptorSet(fSamplerDSHandle);
191     if (!descriptorSet) {
192         return false;
193     }
194 
195     for (int i = 0; i < fNumSamplers; ++i) {
196         GrSamplerState state = samplerBindings[i].fState;
197         GrVkTexture* texture = samplerBindings[i].fTexture;
198         auto texAttachment = texture->textureImage();
199 
200         const GrVkImageView* textureView = texAttachment->textureView();
201         const GrVkSampler* sampler = nullptr;
202         if (fImmutableSamplers[i]) {
203             sampler = fImmutableSamplers[i];
204         } else {
205             sampler = gpu->resourceProvider().findOrCreateCompatibleSampler(
206                     state, texAttachment->ycbcrConversionInfo());
207             if (!sampler) {
208                 descriptorSet->recycle();
209                 return false;
210             }
211         }
212         SkASSERT(sampler);
213 
214         VkDescriptorImageInfo imageInfo;
215         memset(&imageInfo, 0, sizeof(VkDescriptorImageInfo));
216         imageInfo.sampler = fImmutableSamplers[i] ? VK_NULL_HANDLE : sampler->sampler();
217         imageInfo.imageView = textureView->imageView();
218         imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
219 
220         VkWriteDescriptorSet writeInfo;
221         memset(&writeInfo, 0, sizeof(VkWriteDescriptorSet));
222         writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
223         writeInfo.pNext = nullptr;
224         writeInfo.dstSet = *descriptorSet->descriptorSet();
225         writeInfo.dstBinding = i;
226         writeInfo.dstArrayElement = 0;
227         writeInfo.descriptorCount = 1;
228         writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
229         writeInfo.pImageInfo = &imageInfo;
230         writeInfo.pBufferInfo = nullptr;
231         writeInfo.pTexelBufferView = nullptr;
232 
233         GR_VK_CALL(gpu->vkInterface(),
234                    UpdateDescriptorSets(gpu->device(), 1, &writeInfo, 0, nullptr));
235         commandBuffer->addResource(sampler);
236         if (!fImmutableSamplers[i]) {
237             sampler->unref();
238         }
239         commandBuffer->addResource(textureView);
240         commandBuffer->addResource(texAttachment->resource());
241     }
242     if (fNumSamplers == 1) {
243         GrSamplerState state = samplerBindings[0].fState;
244         GrVkTexture* texture = samplerBindings[0].fTexture;
245         texture->addDescriptorSetToCache(descriptorSet, state);
246     }
247 
248     commandBuffer->bindDescriptorSets(gpu, fPipeline->layout(), kSamplerDSIdx, /*setCount=*/1,
249                                       descriptorSet->descriptorSet(),
250                                       /*dynamicOffsetCount=*/0, /*dynamicOffsets=*/nullptr);
251     commandBuffer->addRecycledResource(descriptorSet);
252     descriptorSet->recycle();
253     return true;
254 }
255 
setAndBindInputAttachment(GrVkGpu * gpu,gr_rp<const GrVkDescriptorSet> inputDescSet,GrVkCommandBuffer * commandBuffer)256 bool GrVkPipelineState::setAndBindInputAttachment(GrVkGpu* gpu,
257                                                   gr_rp<const GrVkDescriptorSet> inputDescSet,
258                                                   GrVkCommandBuffer* commandBuffer) {
259     SkASSERT(inputDescSet);
260     commandBuffer->bindDescriptorSets(gpu, fPipeline->layout(), GrVkUniformHandler::kInputDescSet,
261                                       /*setCount=*/1, inputDescSet->descriptorSet(),
262                                       /*dynamicOffsetCount=*/0, /*dynamicOffsets=*/nullptr);
263     // We don't add the input resource to the command buffer to track since the input will be
264     // the same as the color attachment which is already tracked on the command buffer.
265     commandBuffer->addRecycledResource(std::move(inputDescSet));
266     return true;
267 }
268 
setRenderTargetState(SkISize colorAttachmentDimensions,GrSurfaceOrigin origin)269 void GrVkPipelineState::setRenderTargetState(SkISize colorAttachmentDimensions,
270                                              GrSurfaceOrigin origin) {
271     // Set RT adjustment and RT flip
272     SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid());
273     if (fRenderTargetState.fRenderTargetOrigin != origin ||
274         fRenderTargetState.fRenderTargetSize != colorAttachmentDimensions) {
275         fRenderTargetState.fRenderTargetSize = colorAttachmentDimensions;
276         fRenderTargetState.fRenderTargetOrigin = origin;
277 
278         // The client will mark a swap buffer as kTopLeft when making a SkSurface because
279         // Vulkan's framebuffer space has (0, 0) at the top left. This agrees with Skia's device
280         // coords and with Vulkan's NDC that has (-1, -1) in the top left. So a flip is needed when
281         // surface origin is kBottomLeft rather than kTopLeft.
282         bool flip = (origin == kBottomLeft_GrSurfaceOrigin);
283         std::array<float, 4> v = SkSL::Compiler::GetRTAdjustVector(colorAttachmentDimensions, flip);
284         fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, v.data());
285         if (fBuiltinUniformHandles.fRTFlipUni.isValid()) {
286             std::array<float, 2> d =
287                     SkSL::Compiler::GetRTFlipVector(colorAttachmentDimensions.height(), flip);
288             fDataManager.set2fv(fBuiltinUniformHandles.fRTFlipUni, 1, d.data());
289         }
290     }
291 }
292 
bindPipeline(const GrVkGpu * gpu,GrVkCommandBuffer * commandBuffer)293 void GrVkPipelineState::bindPipeline(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer) {
294     commandBuffer->bindPipeline(gpu, fPipeline);
295 }
296