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Searched defs:textureLocation (Results 1 – 8 of 8) sorted by relevance

/aosp_15_r20/external/angle/src/tests/gl_tests/
H A DVulkanFramebufferTest.cpp112 GLint textureLocation = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local
H A DFramebufferTest.cpp2105 GLint textureLocation = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in texImageFollowedByFBORead() local
2205 GLint textureLocation = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in copyTexImageFollowedBySampling() local
2382 GLint textureLocation = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local
2453 GLint textureLocation = in TEST_P() local
2486 GLint textureLocation = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local
2546 GLint textureLocation = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local
5485 GLint textureLocation = in TEST_P() local
H A DCopyTextureTest.cpp163 GLint textureLocation = in testSrgbToRgb() local
2658 GLint textureLocation = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P() local
H A DProgramBinaryTest.cpp1063 GLint textureLocation = glGetUniformLocation(reloadedProgram, "tex"); in TEST_P() local
H A DD3DTextureTest.cpp1700 GLint textureLocation = glGetUniformLocation(program, "tex"); in RunYUVSamplerTest() local
H A DClearTest.cpp1708 GLint textureLocation = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local
H A DStateChangeTest.cpp7049 GLint textureLocation = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P() local
/aosp_15_r20/external/skia/src/sksl/codegen/
H A DSkSLWGSLCodeGenerator.cpp4161 int textureLocation = var.layout().fTexture >= 0 ? var.layout().fTexture in writeGlobalVarDeclaration() local
4169 int textureLocation = var.layout().fBinding >= 0 ? var.layout().fBinding in writeGlobalVarDeclaration() local