Searched defs:textureLocation (Results 1 – 8 of 8) sorted by relevance
/aosp_15_r20/external/angle/src/tests/gl_tests/ |
H A D | VulkanFramebufferTest.cpp | 112 GLint textureLocation = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local
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H A D | FramebufferTest.cpp | 2105 GLint textureLocation = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in texImageFollowedByFBORead() local 2205 GLint textureLocation = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in copyTexImageFollowedBySampling() local 2382 GLint textureLocation = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local 2453 GLint textureLocation = in TEST_P() local 2486 GLint textureLocation = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local 2546 GLint textureLocation = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local 5485 GLint textureLocation = in TEST_P() local
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H A D | CopyTextureTest.cpp | 163 GLint textureLocation = in testSrgbToRgb() local 2658 GLint textureLocation = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P() local
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H A D | ProgramBinaryTest.cpp | 1063 GLint textureLocation = glGetUniformLocation(reloadedProgram, "tex"); in TEST_P() local
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H A D | D3DTextureTest.cpp | 1700 GLint textureLocation = glGetUniformLocation(program, "tex"); in RunYUVSamplerTest() local
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H A D | ClearTest.cpp | 1708 GLint textureLocation = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local
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H A D | StateChangeTest.cpp | 7049 GLint textureLocation = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P() local
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/aosp_15_r20/external/skia/src/sksl/codegen/ |
H A D | SkSLWGSLCodeGenerator.cpp | 4161 int textureLocation = var.layout().fTexture >= 0 ? var.layout().fTexture in writeGlobalVarDeclaration() local 4169 int textureLocation = var.layout().fBinding >= 0 ? var.layout().fBinding in writeGlobalVarDeclaration() local
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