/aosp_15_r20/external/angle/src/compiler/translator/tree_util/ |
H A D | DriverUniform.cpp | 58 for (size_t uniformIndex = 0; uniformIndex < kNumComputeDriverUniforms; ++uniformIndex) in addComputeDriverUniformsToShader() local 108 for (size_t uniformIndex = 0; uniformIndex < kNumGraphicsDriverUniforms; ++uniformIndex) in createUniformFields() local 207 TConstantUnion *uniformIndex = new TConstantUnion; in createDriverUniformRef() local 426 for (size_t uniformIndex = 0; uniformIndex < kNumGraphicsDriverUniformsExt; ++uniformIndex) in createUniformFields() local
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/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/ |
H A D | ProgramExecutableD3D.cpp | 623 for (size_t uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++) in load() local 2096 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex) in assignAllSamplerRegisters() local 2107 size_t uniformIndex) in assignSamplerRegisters() 2167 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex) in assignAllImageRegisters() local 2206 void ProgramExecutableD3D::assignImageRegisters(size_t uniformIndex) in assignImageRegisters()
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/aosp_15_r20/external/angle/src/compiler/translator/msl/ |
H A D | DriverUniformMetal.cpp | 51 for (size_t uniformIndex = 0; uniformIndex < kNumGraphicsDriverUniformsMetal; ++uniformIndex) in createUniformFields() local
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/aosp_15_r20/external/angle/src/libANGLE/ |
H A D | ProgramExecutable.cpp | 284 for (size_t uniformIndex = 0; uniformIndex < uniforms->size(); ++uniformIndex) in LoadUniforms() local 289 for (size_t uniformIndex = 0; uniformIndex < uniforms->size(); ++uniformIndex) in LoadUniforms() local 1169 uint32_t uniformIndex = executable.getUniformIndexFromSamplerIndex(samplerIndex); in updateActiveSamplers() local 1201 uint32_t uniformIndex = executable.getUniformIndexFromImageIndex(imageIndex); in updateActiveImages() local 1239 uint32_t uniformIndex = getUniformIndexFromSamplerIndex(samplerIndex); in setSamplerUniformTextureTypeAndFormat() local
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H A D | ProgramLinkedResources.cpp | 1106 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) in indexUniforms() local
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/aosp_15_r20/external/angle/src/tests/compiler_tests/ |
H A D | ShaderImage_test.cpp | 76 size_t uniformIndex, in CheckExportedImageUniform()
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/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/ |
H A D | ProgramExecutableVk.cpp | 293 uint32_t uniformIndex = executable.getUniformIndexFromSamplerIndex(samplerIndex); in UpdateFullTexturesDescriptorSet() local 1222 uint32_t uniformIndex = mExecutable->getUniformIndexFromImageIndex(imageIndex); in addImageDescriptorSetDesc() local 1319 uint32_t uniformIndex = mExecutable->getUniformIndexFromSamplerIndex(samplerIndex); in addTextureDescriptorSetDesc() local
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H A D | vk_cache_utils.cpp | 5977 uint32_t uniformIndex = executable.getUniformIndexFromImageIndex(imageIndex); in updateImages() local 6052 uint32_t uniformIndex = executable.getUniformIndexFromSamplerIndex(samplerIndex); in updateExecutableActiveTextures() local 6369 uint32_t uniformIndex = executable.getUniformIndexFromSamplerIndex(samplerIndex); in updatePreCacheActiveTextures() local 6747 uint32_t uniformIndex = executable.getUniformIndexFromImageIndex(imageIndex); in updateImages() local
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H A D | spv_utils.cpp | 802 for (unsigned int uniformIndex : imageUniformRange) in AssignImageBindings() local 859 for (unsigned int uniformIndex : samplerUniformRange) in AssignTextureBindings() local
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/aosp_15_r20/external/deqp/modules/gles31/functional/ |
H A D | es31fShaderStateQueryTests.cpp | 147 const glw::GLuint uniformIndex = 0; in iterate() local
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H A D | es31fBasicComputeShaderTests.cpp | 1682 …const uint32_t uniformIndex = gl.getProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_coun… in iterate() local 1719 …const uint32_t uniformIndex = gl.getProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_coun… in iterate() local
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H A D | es31fProgramInterfaceQueryTests.cpp | 1492 glw::GLuint uniformIndex; in iterate() local 1622 glw::GLuint uniformIndex; in iterate() local
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/aosp_15_r20/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderStateQueryTests.cpp | 1447 const GLuint uniformIndex = uniformIndices[ndx]; in test() local 1469 const GLuint uniformIndex = uniformIndices[ndx]; in test() local 1627 StateQueryMemoryWriteGuard<GLuint> uniformIndex; in test() local
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/aosp_15_r20/external/angle/third_party/glslang/src/glslang/MachineIndependent/ |
H A D | reflection.cpp | 448 int uniformIndex = (int)variables.size(); in blowUpActiveAggregate() local
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/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/ |
H A D | ProgramGL.cpp | 549 GLuint uniformIndex; in getUniformBlockMemberInfo() local
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H A D | null_functions.cpp | 976 GLuint uniformIndex, in glGetActiveUniformNameNULL()
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/aosp_15_r20/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | reflection.cpp | 448 int uniformIndex = (int)variables.size(); in blowUpActiveAggregate() local
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/aosp_15_r20/external/angle/src/compiler/translator/hlsl/ |
H A D | ResourcesHLSL.cpp | 204 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex) in findUniformByName() local
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/aosp_15_r20/external/angle/src/libANGLE/capture/ |
H A D | serialize.cpp | 1133 for (int uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex) in SerializeProgram() local
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H A D | FrameCapture.cpp | 2920 for (GLuint uniformIndex = 0; in CaptureUpdateUniformValues() local
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/aosp_15_r20/external/mesa3d/src/mesa/main/ |
H A D | uniforms.c | 1381 _mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex, in _mesa_GetActiveUniformName()
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/aosp_15_r20/external/deqp/framework/platform/null/ |
H A D | tcuNullRenderContextFuncs.inl | 2153 GLW_APICALL void GLW_APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei …
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/aosp_15_r20/external/deqp/framework/opengl/ |
H A D | gluCallLogWrapper.inl | 1776 void CallLogWrapper::glGetActiveUniformName (glw::GLuint program, glw::GLuint uniformIndex, glw::GL…
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/aosp_15_r20/external/deqp/framework/opengl/wrapper/ |
H A D | glwImpl.inl | 1975 void glwGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length…
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