xref: /aosp_15_r20/external/angle/src/tests/compiler_tests/ShaderImage_test.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // ShaderImage_test.cpp:
7 // Tests for images
8 //
9 
10 #include "GLSLANG/ShaderLang.h"
11 #include "angle_gl.h"
12 #include "compiler/translator/StaticType.h"
13 #include "gtest/gtest.h"
14 #include "tests/test_utils/ShaderCompileTreeTest.h"
15 #include "tests/test_utils/compiler_test.h"
16 
17 using namespace sh;
18 
19 namespace
20 {
21 
22 // Checks that the imageStore call with mangled name imageStoreMangledName exists in the AST.
23 // Further each argument is checked whether it matches the expected properties given the compiled
24 // shader.
CheckImageStoreCall(TIntermNode * astRoot,const TString & imageStoreMangledName,TBasicType imageType,int storeLocationNominalSize,TBasicType storeValueType,int storeValueNominalSize)25 void CheckImageStoreCall(TIntermNode *astRoot,
26                          const TString &imageStoreMangledName,
27                          TBasicType imageType,
28                          int storeLocationNominalSize,
29                          TBasicType storeValueType,
30                          int storeValueNominalSize)
31 {
32     const TIntermAggregate *imageStoreFunctionCall =
33         FindFunctionCallNode(astRoot, imageStoreMangledName);
34     ASSERT_NE(nullptr, imageStoreFunctionCall);
35 
36     const TIntermSequence *storeArguments = imageStoreFunctionCall->getSequence();
37     ASSERT_EQ(3u, storeArguments->size());
38 
39     const TIntermTyped *storeArgument1Typed = (*storeArguments)[0]->getAsTyped();
40     ASSERT_EQ(imageType, storeArgument1Typed->getBasicType());
41 
42     const TIntermTyped *storeArgument2Typed = (*storeArguments)[1]->getAsTyped();
43     ASSERT_EQ(EbtInt, storeArgument2Typed->getBasicType());
44     ASSERT_EQ(storeLocationNominalSize, storeArgument2Typed->getNominalSize());
45 
46     const TIntermTyped *storeArgument3Typed = (*storeArguments)[2]->getAsTyped();
47     ASSERT_EQ(storeValueType, storeArgument3Typed->getBasicType());
48     ASSERT_EQ(storeValueNominalSize, storeArgument3Typed->getNominalSize());
49 }
50 
51 // Checks that the imageLoad call with mangled name imageLoadMangledName exists in the AST.
52 // Further each argument is checked whether it matches the expected properties given the compiled
53 // shader.
CheckImageLoadCall(TIntermNode * astRoot,const TString & imageLoadMangledName,TBasicType imageType,int loadLocationNominalSize)54 void CheckImageLoadCall(TIntermNode *astRoot,
55                         const TString &imageLoadMangledName,
56                         TBasicType imageType,
57                         int loadLocationNominalSize)
58 {
59     const TIntermAggregate *imageLoadFunctionCall =
60         FindFunctionCallNode(astRoot, imageLoadMangledName);
61     ASSERT_NE(nullptr, imageLoadFunctionCall);
62 
63     const TIntermSequence *loadArguments = imageLoadFunctionCall->getSequence();
64     ASSERT_EQ(2u, loadArguments->size());
65 
66     const TIntermTyped *loadArgument1Typed = (*loadArguments)[0]->getAsTyped();
67     ASSERT_EQ(imageType, loadArgument1Typed->getBasicType());
68 
69     const TIntermTyped *loadArgument2Typed = (*loadArguments)[1]->getAsTyped();
70     ASSERT_EQ(EbtInt, loadArgument2Typed->getBasicType());
71     ASSERT_EQ(loadLocationNominalSize, loadArgument2Typed->getNominalSize());
72 }
73 
74 // Checks whether the image is properly exported as a uniform by the compiler.
CheckExportedImageUniform(const std::vector<sh::ShaderVariable> & uniforms,size_t uniformIndex,::GLenum imageTypeGL,const TString & imageName)75 void CheckExportedImageUniform(const std::vector<sh::ShaderVariable> &uniforms,
76                                size_t uniformIndex,
77                                ::GLenum imageTypeGL,
78                                const TString &imageName)
79 {
80     ASSERT_EQ(1u, uniforms.size());
81 
82     const auto &imageUniform = uniforms[uniformIndex];
83     ASSERT_EQ(imageTypeGL, imageUniform.type);
84     ASSERT_STREQ(imageUniform.name.c_str(), imageName.c_str());
85 }
86 
87 // Checks whether the image is saved in the AST as a node with the correct properties given the
88 // shader.
CheckImageDeclaration(TIntermNode * astRoot,const ImmutableString & imageName,TBasicType imageType,TLayoutImageInternalFormat internalFormat,bool readonly,bool writeonly,bool coherent,bool restrictQualifier,bool volatileQualifier,int binding)89 void CheckImageDeclaration(TIntermNode *astRoot,
90                            const ImmutableString &imageName,
91                            TBasicType imageType,
92                            TLayoutImageInternalFormat internalFormat,
93                            bool readonly,
94                            bool writeonly,
95                            bool coherent,
96                            bool restrictQualifier,
97                            bool volatileQualifier,
98                            int binding)
99 {
100     const TIntermSymbol *myImageNode = FindSymbolNode(astRoot, imageName);
101     ASSERT_NE(nullptr, myImageNode);
102 
103     ASSERT_EQ(imageType, myImageNode->getBasicType());
104     const TType &myImageType                = myImageNode->getType();
105     TLayoutQualifier myImageLayoutQualifier = myImageType.getLayoutQualifier();
106     ASSERT_EQ(internalFormat, myImageLayoutQualifier.imageInternalFormat);
107     TMemoryQualifier myImageMemoryQualifier = myImageType.getMemoryQualifier();
108     ASSERT_EQ(readonly, myImageMemoryQualifier.readonly);
109     ASSERT_EQ(writeonly, myImageMemoryQualifier.writeonly);
110     ASSERT_EQ(coherent, myImageMemoryQualifier.coherent);
111     ASSERT_EQ(restrictQualifier, myImageMemoryQualifier.restrictQualifier);
112     ASSERT_EQ(volatileQualifier, myImageMemoryQualifier.volatileQualifier);
113     ASSERT_EQ(binding, myImageType.getLayoutQualifier().binding);
114 }
115 
116 }  // namespace
117 
118 class ShaderImageTest : public ShaderCompileTreeTest
119 {
120   public:
ShaderImageTest()121     ShaderImageTest() {}
122 
123   protected:
SetUp()124     void SetUp() override { ShaderCompileTreeTest::SetUp(); }
125 
getShaderType() const126     ::GLenum getShaderType() const override { return GL_COMPUTE_SHADER; }
getShaderSpec() const127     ShShaderSpec getShaderSpec() const override { return SH_GLES3_1_SPEC; }
128 };
129 
130 // Test that an image2D is properly parsed and exported as a uniform.
TEST_F(ShaderImageTest,Image2DDeclaration)131 TEST_F(ShaderImageTest, Image2DDeclaration)
132 {
133     const std::string &shaderString =
134         "#version 310 es\n"
135         "layout(local_size_x = 4) in;\n"
136         "layout(rgba32f, binding = 1) uniform highp readonly image2D myImage;\n"
137         "void main() {\n"
138         "   ivec2 sz = imageSize(myImage);\n"
139         "}";
140     if (!compile(shaderString))
141     {
142         FAIL() << "Shader compilation failed" << mInfoLog;
143     }
144 
145     CheckExportedImageUniform(getUniforms(), 0, GL_IMAGE_2D, "myImage");
146     CheckImageDeclaration(mASTRoot, ImmutableString("myImage"), EbtImage2D, EiifRGBA32F, true,
147                           false, false, false, false, 1);
148 }
149 
150 // Test that an image3D is properly parsed and exported as a uniform.
TEST_F(ShaderImageTest,Image3DDeclaration)151 TEST_F(ShaderImageTest, Image3DDeclaration)
152 {
153     const std::string &shaderString =
154         "#version 310 es\n"
155         "layout(local_size_x = 4) in;\n"
156         "layout(rgba32ui, binding = 3) uniform highp writeonly readonly uimage3D myImage;\n"
157         "void main() {\n"
158         "   ivec3 sz = imageSize(myImage);\n"
159         "}";
160     if (!compile(shaderString))
161     {
162         FAIL() << "Shader compilation failed" << mInfoLog;
163     }
164 
165     CheckExportedImageUniform(getUniforms(), 0, GL_UNSIGNED_INT_IMAGE_3D, "myImage");
166     CheckImageDeclaration(mASTRoot, ImmutableString("myImage"), EbtUImage3D, EiifRGBA32UI, true,
167                           true, false, false, false, 3);
168 }
169 
170 // Check that imageLoad calls get correctly parsed.
TEST_F(ShaderImageTest,ImageLoad)171 TEST_F(ShaderImageTest, ImageLoad)
172 {
173     const std::string &shaderString =
174         "#version 310 es\n"
175         "layout(local_size_x = 4) in;\n"
176         "layout(rgba32f) uniform highp readonly image2D my2DImageInput;\n"
177         "layout(rgba32i) uniform highp readonly iimage3D my3DImageInput;\n"
178         "layout(rgba32f) uniform highp writeonly image2D imageOutput;\n"
179         "void main() {\n"
180         "   vec4 result = imageLoad(my2DImageInput, ivec2(gl_LocalInvocationID.xy));\n"
181         "   ivec4 result2 = imageLoad(my3DImageInput, ivec3(gl_LocalInvocationID.xyz));\n"
182         "   // Ensure the imageLoad calls are not dead-code eliminated\n"
183         "   imageStore(imageOutput, ivec2(0), result + vec4(result2));\n"
184         "}";
185     if (!compile(shaderString))
186     {
187         FAIL() << "Shader compilation failed" << mInfoLog;
188     }
189 
190     // imageLoad call with image2D passed
191     std::string mangledName2D = "imageLoad(";
192     mangledName2D += StaticType::GetBasic<EbtImage2D, EbpUndefined>()->getMangledName();
193     mangledName2D += StaticType::GetBasic<EbtInt, EbpUndefined, 2>()->getMangledName();
194     CheckImageLoadCall(mASTRoot, mangledName2D.c_str(), EbtImage2D, 2);
195 
196     // imageLoad call with image3D passed
197     std::string mangledName3D = "imageLoad(";
198     mangledName3D += StaticType::GetBasic<EbtIImage3D, EbpUndefined>()->getMangledName();
199     mangledName3D += StaticType::GetBasic<EbtInt, EbpUndefined, 3>()->getMangledName();
200     CheckImageLoadCall(mASTRoot, mangledName3D.c_str(), EbtIImage3D, 3);
201 }
202 
203 // Check that imageStore calls get correctly parsed.
TEST_F(ShaderImageTest,ImageStore)204 TEST_F(ShaderImageTest, ImageStore)
205 {
206     const std::string &shaderString =
207         "#version 310 es\n"
208         "layout(local_size_x = 4) in;\n"
209         "layout(rgba32f) uniform highp writeonly image2D my2DImageOutput;\n"
210         "layout(rgba32ui) uniform highp writeonly uimage2DArray my2DImageArrayOutput;\n"
211         "void main() {\n"
212         "   imageStore(my2DImageOutput, ivec2(gl_LocalInvocationID.xy), vec4(0.0));\n"
213         "   imageStore(my2DImageArrayOutput, ivec3(gl_LocalInvocationID.xyz), uvec4(0));\n"
214         "}";
215     if (!compile(shaderString))
216     {
217         FAIL() << "Shader compilation failed" << mInfoLog;
218     }
219 
220     // imageStore call with image2D
221     std::string mangledName2D = "imageStore(";
222     mangledName2D += StaticType::GetBasic<EbtImage2D, EbpUndefined>()->getMangledName();
223     mangledName2D += StaticType::GetBasic<EbtInt, EbpUndefined, 2>()->getMangledName();
224     mangledName2D += StaticType::GetBasic<EbtFloat, EbpUndefined, 4>()->getMangledName();
225     CheckImageStoreCall(mASTRoot, mangledName2D.c_str(), EbtImage2D, 2, EbtFloat, 4);
226 
227     // imageStore call with image2DArray
228     std::string mangledName2DArray = "imageStore(";
229     mangledName2DArray += StaticType::GetBasic<EbtUImage2DArray, EbpUndefined>()->getMangledName();
230     mangledName2DArray += StaticType::GetBasic<EbtInt, EbpUndefined, 3>()->getMangledName();
231     mangledName2DArray += StaticType::GetBasic<EbtUInt, EbpUndefined, 4>()->getMangledName();
232     CheckImageStoreCall(mASTRoot, mangledName2DArray.c_str(), EbtUImage2DArray, 3, EbtUInt, 4);
233 }
234 
235 // Check that memory qualifiers are correctly parsed.
TEST_F(ShaderImageTest,ImageMemoryQualifiers)236 TEST_F(ShaderImageTest, ImageMemoryQualifiers)
237 {
238     const std::string &shaderString =
239         "#version 310 es\n"
240         "layout(local_size_x = 4) in;"
241         "layout(rgba32f) uniform highp coherent readonly image2D image1;\n"
242         "layout(rgba32f) uniform highp volatile writeonly image2D image2;\n"
243         "layout(rgba32f) uniform highp volatile restrict readonly writeonly image2D image3;\n"
244         "void main() {\n"
245         "    imageSize(image1);\n"
246         "    imageSize(image2);\n"
247         "    imageSize(image3);\n"
248         "}";
249     if (!compile(shaderString))
250     {
251         FAIL() << "Shader compilation failed" << mInfoLog;
252     }
253 
254     CheckImageDeclaration(mASTRoot, ImmutableString("image1"), EbtImage2D, EiifRGBA32F, true, false,
255                           true, false, false, -1);
256     CheckImageDeclaration(mASTRoot, ImmutableString("image2"), EbtImage2D, EiifRGBA32F, false, true,
257                           true, false, true, -1);
258     CheckImageDeclaration(mASTRoot, ImmutableString("image3"), EbtImage2D, EiifRGBA32F, true, true,
259                           true, true, true, -1);
260 }
261