Searched defs:uniformInfo (Results 1 – 6 of 6) sorted by relevance
147 const char *desc, const vector<UniformInfo> &uniformInfo) in UniformLocationCase()282 const UniformInfo &uniformInfo = uniformList[uniformNdx]; in genShaderSources() local389 const UniformInfo &uniformInfo = uniformList[uniformNdx]; in verifyLocations() local587 const UniformInfo &uniformInfo = uniformList[uniformNdx]; in render() local754 const vector<UniformInfo> &uniformInfo) in MaxUniformLocationCase()763 vector<UniformInfo> uniformInfo = m_uniformInfo; in iterate() local
19 for (const auto& uniformInfo : uniforms.items()) { in GrD3DPipelineStateDataManager() local
37 for (const auto& uniformInfo : uniforms.items()) { in GrVkPipelineStateDataManager() local
258 SPIRVUniformInfo& uniformInfo = fSamplers.emplace_back(); in addSampler() local
812 de::MovePtr<BufferUniform> uniformInfo(new BufferUniform()); in setupUniformData() local2127 const UniformInfo *uniformInfo = m_uniformInfos[i].get()->get(); in render() local
540 const gl::UniformTypeInfo &uniformInfo = gl::GetUniformTypeInfo(tfVarying.type); in AssignTransformFeedbackQualifiers() local