/aosp_15_r20/external/angle/src/tests/gl_tests/ |
H A D | UniformTest.cpp | 48 GLint uniformLocation = glGetUniformLocation(program, "uniF"); in TEST_P() local 71 GLint uniformLocation = glGetUniformLocation(program, "uniI"); in TEST_P() local 95 GLint uniformLocation = glGetUniformLocation(program, "uniVec2"); in TEST_P() local 119 GLint uniformLocation = glGetUniformLocation(program, "uniVec3"); in TEST_P() local 143 GLint uniformLocation = glGetUniformLocation(program, "uniVec4"); in TEST_P() local 167 GLint uniformLocation = glGetUniformLocation(program, "umat2"); in TEST_P() local 191 GLint uniformLocation = glGetUniformLocation(program, "umat3"); in TEST_P() local 215 GLint uniformLocation = glGetUniformLocation(program, "umat4"); in TEST_P() local 246 GLint uniformLocation = glGetUniformLocation(program, locationName.c_str()); in TEST_P() local 277 GLint uniformLocation = glGetUniformLocation(program, locationName.c_str()); in TEST_P() local [all …]
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H A D | GLSLTest.cpp | 3117 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local 4749 GLint uniformLocation = glGetUniformLocation(program, "testSideEffectValue"); in TEST_P() local 4870 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local 4985 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local 5651 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local 5700 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local 5765 GLint uniformLocation = in TEST_P() local 5851 GLint uniformLocation = in TEST_P() local 5926 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local 5987 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local [all …]
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H A D | ProgramBinaryTest.cpp | 1128 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local 1162 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
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H A D | BindUniformLocationTest.cpp | 450 GLint uniformLocation) in linkProgramWithUniformLocation()
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H A D | StateChangeTest.cpp | 708 GLint uniformLocation = glGetUniformLocation(mProgram, "uniformColor"); in setUniformColor() local 3356 GLint uniformLocation = glGetUniformLocation(drawColor, essl1_shaders::ColorUniform()); in TEST_P() local 4006 GLint uniformLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
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H A D | ComputeShaderTest.cpp | 4835 GLint uniformLocation = glGetUniformLocation(program, "uniformData"); in TEST_P() local
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H A D | MemoryBarrierTest.cpp | 623 GLint uniformLocation = glGetUniformLocation(program, kUniformName); in setUniformData() local
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H A D | ImageTest.cpp | 3364 GLint uniformLocation = glGetUniformLocation(textureYUVProgram, "tex"); in TEST_P() local
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/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/ |
H A D | ProgramExecutableGL.cpp | 62 for (size_t uniformLocation = 0; uniformLocation < uniformLocations.size(); uniformLocation++) in postLink() local
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/aosp_15_r20/external/angle/src/libANGLE/ |
H A D | ProgramExecutable.cpp | 2816 const VariableLocation &uniformLocation = mUniformLocations[location.value]; in getUniformfv() local 2846 const VariableLocation &uniformLocation = mUniformLocations[location.value]; in getUniformiv() local 2876 const VariableLocation &uniformLocation = mUniformLocations[location.value]; in getUniformuiv() local
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H A D | validationES.cpp | 2943 const auto &uniformLocation = uniformLocations[castedLocation]; in ValidateUniformCommonBase() local
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/aosp_15_r20/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | iomapper.cpp | 342 int uniformLocation = qualifier.layoutLocation; in TSymbolValidater() local
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/aosp_15_r20/external/angle/third_party/glslang/src/glslang/MachineIndependent/ |
H A D | iomapper.cpp | 448 int uniformLocation = qualifier.layoutLocation; in TSymbolValidater() local
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/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/ |
H A D | ProgramExecutableD3D.cpp | 2604 const gl::VariableLocation &uniformLocation = mExecutable->getUniformLocations()[location]; in setUniformMatrixfvInternal() local
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