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Searched defs:uniformLocation (Results 1 – 14 of 14) sorted by relevance

/aosp_15_r20/external/angle/src/tests/gl_tests/
H A DUniformTest.cpp48 GLint uniformLocation = glGetUniformLocation(program, "uniF"); in TEST_P() local
71 GLint uniformLocation = glGetUniformLocation(program, "uniI"); in TEST_P() local
95 GLint uniformLocation = glGetUniformLocation(program, "uniVec2"); in TEST_P() local
119 GLint uniformLocation = glGetUniformLocation(program, "uniVec3"); in TEST_P() local
143 GLint uniformLocation = glGetUniformLocation(program, "uniVec4"); in TEST_P() local
167 GLint uniformLocation = glGetUniformLocation(program, "umat2"); in TEST_P() local
191 GLint uniformLocation = glGetUniformLocation(program, "umat3"); in TEST_P() local
215 GLint uniformLocation = glGetUniformLocation(program, "umat4"); in TEST_P() local
246 GLint uniformLocation = glGetUniformLocation(program, locationName.c_str()); in TEST_P() local
277 GLint uniformLocation = glGetUniformLocation(program, locationName.c_str()); in TEST_P() local
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H A DGLSLTest.cpp3117 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
4749 GLint uniformLocation = glGetUniformLocation(program, "testSideEffectValue"); in TEST_P() local
4870 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
4985 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
5651 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
5700 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
5765 GLint uniformLocation = in TEST_P() local
5851 GLint uniformLocation = in TEST_P() local
5926 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
5987 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
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H A DProgramBinaryTest.cpp1128 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
1162 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
H A DBindUniformLocationTest.cpp450 GLint uniformLocation) in linkProgramWithUniformLocation()
H A DStateChangeTest.cpp708 GLint uniformLocation = glGetUniformLocation(mProgram, "uniformColor"); in setUniformColor() local
3356 GLint uniformLocation = glGetUniformLocation(drawColor, essl1_shaders::ColorUniform()); in TEST_P() local
4006 GLint uniformLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
H A DComputeShaderTest.cpp4835 GLint uniformLocation = glGetUniformLocation(program, "uniformData"); in TEST_P() local
H A DMemoryBarrierTest.cpp623 GLint uniformLocation = glGetUniformLocation(program, kUniformName); in setUniformData() local
H A DImageTest.cpp3364 GLint uniformLocation = glGetUniformLocation(textureYUVProgram, "tex"); in TEST_P() local
/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/
H A DProgramExecutableGL.cpp62 for (size_t uniformLocation = 0; uniformLocation < uniformLocations.size(); uniformLocation++) in postLink() local
/aosp_15_r20/external/angle/src/libANGLE/
H A DProgramExecutable.cpp2816 const VariableLocation &uniformLocation = mUniformLocations[location.value]; in getUniformfv() local
2846 const VariableLocation &uniformLocation = mUniformLocations[location.value]; in getUniformiv() local
2876 const VariableLocation &uniformLocation = mUniformLocations[location.value]; in getUniformuiv() local
H A DvalidationES.cpp2943 const auto &uniformLocation = uniformLocations[castedLocation]; in ValidateUniformCommonBase() local
/aosp_15_r20/external/deqp-deps/glslang/glslang/MachineIndependent/
Diomapper.cpp342 int uniformLocation = qualifier.layoutLocation; in TSymbolValidater() local
/aosp_15_r20/external/angle/third_party/glslang/src/glslang/MachineIndependent/
H A Diomapper.cpp448 int uniformLocation = qualifier.layoutLocation; in TSymbolValidater() local
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/
H A DProgramExecutableD3D.cpp2604 const gl::VariableLocation &uniformLocation = mExecutable->getUniformLocations()[location]; in setUniformMatrixfvInternal() local