/aosp_15_r20/frameworks/base/graphics/java/android/graphics/ |
H A D | RuntimeColorFilter.java | 68 public void setColorUniform(@NonNull String uniformName, @ColorInt int color) { in setColorUniform() 80 public void setColorUniform(@NonNull String uniformName, @ColorLong long color) { in setColorUniform() 93 public void setColorUniform(@NonNull String uniformName, @NonNull Color color) { in setColorUniform() 108 public void setFloatUniform(@NonNull String uniformName, float value) { in setFloatUniform() 119 public void setFloatUniform(@NonNull String uniformName, float value1, float value2) { in setFloatUniform() 130 public void setFloatUniform(@NonNull String uniformName, float value1, float value2, in setFloatUniform() 143 public void setFloatUniform(@NonNull String uniformName, float value1, float value2, in setFloatUniform() 156 public void setFloatUniform(@NonNull String uniformName, @NonNull float[] values) { in setFloatUniform() 160 private void setFloatUniform(@NonNull String uniformName, float value1, float value2, in setFloatUniform() 165 nativeUpdateUniforms(getNativeInstance(), uniformName, value1, value2, value3, value4, in setFloatUniform() local [all …]
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H A D | RuntimeXfermode.java | 73 public void setColorUniform(@NonNull String uniformName, @ColorInt int color) { in setColorUniform() 85 public void setColorUniform(@NonNull String uniformName, @ColorLong long color) { in setColorUniform() 98 public void setColorUniform(@NonNull String uniformName, @NonNull Color color) { in setColorUniform() 113 public void setFloatUniform(@NonNull String uniformName, float value) { in setFloatUniform() 124 public void setFloatUniform(@NonNull String uniformName, float value1, float value2) { in setFloatUniform() 135 public void setFloatUniform(@NonNull String uniformName, float value1, float value2, in setFloatUniform() 148 public void setFloatUniform(@NonNull String uniformName, float value1, float value2, in setFloatUniform() 161 public void setFloatUniform(@NonNull String uniformName, @NonNull float[] values) { in setFloatUniform() 165 private void setFloatUniform(@NonNull String uniformName, float value1, float value2, in setFloatUniform() 174 private void setUniform(@NonNull String uniformName, @NonNull float[] values, boolean isColor) { in setUniform() [all …]
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H A D | RuntimeShader.java | 297 public void setColorUniform(@NonNull String uniformName, @ColorInt int color) { in setColorUniform() 310 public void setColorUniform(@NonNull String uniformName, @ColorLong long color) { in setColorUniform() 324 public void setColorUniform(@NonNull String uniformName, @NonNull Color color) { in setColorUniform() 339 public void setFloatUniform(@NonNull String uniformName, float value) { in setFloatUniform() 350 public void setFloatUniform(@NonNull String uniformName, float value1, float value2) { in setFloatUniform() 362 public void setFloatUniform(@NonNull String uniformName, float value1, float value2, in setFloatUniform() 375 public void setFloatUniform(@NonNull String uniformName, float value1, float value2, in setFloatUniform() 388 public void setFloatUniform(@NonNull String uniformName, @NonNull float[] values) { in setFloatUniform() 392 private void setFloatUniform(@NonNull String uniformName, float value1, float value2, in setFloatUniform() 403 private void setUniform(@NonNull String uniformName, @NonNull float[] values, boolean isColor) { in setUniform() [all …]
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H A D | Mesh.java | 141 public void setColorUniform(@NonNull String uniformName, @ColorInt int color) { in setColorUniform() 155 public void setColorUniform(@NonNull String uniformName, @ColorLong long color) { in setColorUniform() 170 public void setColorUniform(@NonNull String uniformName, @NonNull Color color) { in setColorUniform() 187 public void setFloatUniform(@NonNull String uniformName, float value) { in setFloatUniform() 200 public void setFloatUniform(@NonNull String uniformName, float value1, float value2) { in setFloatUniform() 215 public void setFloatUniform( in setFloatUniform() 231 public void setFloatUniform( in setFloatUniform() 245 public void setFloatUniform(@NonNull String uniformName, @NonNull float[] values) { in setFloatUniform() 250 String uniformName, float value1, float value2, float value3, float value4, int count) { in setFloatUniform() 258 private void setUniform(String uniformName, float[] values, boolean isColor) { in setUniform() [all …]
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/aosp_15_r20/external/robolectric/shadows/framework/src/main/java/org/robolectric/shadows/ |
H A D | ShadowNativeRuntimeShader.java | 175 long shaderBuilder, String uniformName, float[] uniforms) { in nativeUpdateUniforms() 181 long shaderBuilder, String uniformName, float[] uniforms, boolean isColor) { in nativeUpdateUniforms() 188 String uniformName, in nativeUpdateUniforms() 199 long shaderBuilder, String uniformName, int[] uniforms) { in nativeUpdateUniforms() 206 String uniformName, in nativeUpdateUniforms()
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/aosp_15_r20/frameworks/base/libs/hwui/jni/ |
H A D | android_graphics_Mesh.cpp | 104 const char* uniformName, const float values[], int count, in nativeUpdateFloatUniforms() 129 static void updateFloatUniforms(JNIEnv* env, jobject, jlong meshWrapper, jstring uniformName, in updateFloatUniforms() 148 const char* uniformName, const int values[], int count) { in nativeUpdateIntUniforms() 161 static void updateIntUniforms(JNIEnv* env, jobject, jlong meshWrapper, jstring uniformName, in updateIntUniforms() 169 static void updateIntArrayUniforms(JNIEnv* env, jobject, jlong meshWrapper, jstring uniformName, in updateIntArrayUniforms()
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H A D | RuntimeXfermode.cpp | 53 jstring uniformName, jfloatArray uniforms, in RuntimeXfermode_updateFloatArrayUniforms() 62 jstring uniformName, jfloat value1, jfloat value2, in RuntimeXfermode_updateFloatUniforms() 71 jstring uniformName, jintArray uniforms) { in RuntimeXfermode_updateIntArrayUniforms() 79 jstring uniformName, jint value1, jint value2, in RuntimeXfermode_updateIntUniforms()
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H A D | ColorFilter.cpp | 111 jstring uniformName, in RuntimeColorFilter_updateUniformsFloatArray() 124 jstring uniformName, jfloat value1, in RuntimeColorFilter_updateUniformsFloats() 136 jlong colorFilterPtr, jstring uniformName, in RuntimeColorFilter_updateUniformsIntArray() 147 jstring uniformName, jint value1, jint value2, in RuntimeColorFilter_updateUniformsInts()
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H A D | RuntimeEffectUtils.cpp | 50 void UpdateFloatUniforms(JNIEnv* env, SkRuntimeEffectBuilder* builder, const char* uniformName, in UpdateFloatUniforms() 75 void UpdateIntUniforms(JNIEnv* env, SkRuntimeEffectBuilder* builder, const char* uniformName, in UpdateIntUniforms()
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/aosp_15_r20/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
H A D | ImageShader.java | 317 public void setUniformValue(String uniformName, int value) { in setUniformValue() 324 public void setUniformValue(String uniformName, float value) { in setUniformValue() 331 public void setUniformValue(String uniformName, int[] values) { in setUniformValue() 360 public void setUniformValue(String uniformName, float[] values) { in setUniformValue()
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/aosp_15_r20/external/exoplayer/tree_8e57d3715f9092d5ec54ebe2e538f34bfcc34479/library/common/src/main/java/com/google/android/exoplayer2/util/ |
H A D | GlProgram.java | 134 private static int getUniformLocation(int programId, String uniformName) { in getUniformLocation() 139 public int getUniformLocation(String uniformName) { in getUniformLocation()
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/aosp_15_r20/external/angle/src/tests/gl_tests/ |
H A D | GLSLTest.cpp | 3114 std::stringstream uniformName; in TEST_P() local 4868 std::stringstream uniformName; in TEST_P() local 4983 std::stringstream uniformName; in TEST_P() local 5648 std::stringstream uniformName; in TEST_P() local 5698 std::stringstream uniformName; in TEST_P() local 5763 std::stringstream uniformName; in TEST_P() local 5849 std::stringstream uniformName; in TEST_P() local 5924 std::stringstream uniformName; in TEST_P() local 5985 std::stringstream uniformName; in TEST_P() local 6045 std::stringstream uniformName; in TEST_P() local [all …]
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H A D | ProgramBinaryTest.cpp | 1125 std::stringstream uniformName; in TEST_P() local 1159 std::stringstream uniformName; in TEST_P() local
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H A D | BindUniformLocationTest.cpp | 449 const char *uniformName, in linkProgramWithUniformLocation()
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/aosp_15_r20/external/exoplayer/tree_15dc86382f17a24a3e881e52e31a810c1ea44b49/library/common/src/main/java/com/google/android/exoplayer2/util/ |
H A D | GlUtil.java | 167 public int getUniformLocation(String uniformName) { in getUniformLocation() 399 private static int getUniformLocation(int programId, String uniformName) { in getUniformLocation()
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/aosp_15_r20/external/skia/src/gpu/graphite/ |
H A D | ShaderInfo.cpp | 38 std::string uniformName; in get_uniforms() local 109 std::string uniformName; in get_ssbo_fields() local
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/aosp_15_r20/external/robolectric/nativeruntime/src/main/java/org/robolectric/nativeruntime/ |
H A D | RuntimeShaderNatives.java | 18 long shaderBuilder, String uniformName, float[] uniforms); in nativeUpdateUniforms()
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/aosp_15_r20/external/angle/src/libANGLE/ |
H A D | ProgramExecutable.cpp | 476 const std::string &uniformName = nameList[index]; in GetUniformIndexFromName() local 503 const std::string &uniformName = nameList[variableLocation.index]; in GetUniformLocation() local 2460 const std::string &uniformName = getUniformNameByIndex(index); in getActiveUniformMaxLength() local 2939 const std::string &uniformName = getUniformNameByIndex(samplerIndex); in setUniformValuesFromBindingQualifiers() local
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/aosp_15_r20/external/skia/modules/skottie/src/effects/ |
H A D | SkSLEffect.cpp | 161 const skjson::StringValue* uniformName = (*jprop)["nm"]; in bindUniforms() local
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferActiveUniformValidation.cpp | 59 glw::GLenum textureUniforType, const char *uniformName) in TextureParameters()
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/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/ |
H A D | ProgramVk.cpp | 301 std::string uniformName = mExecutable->getUniformNameByIndex(location.index); in initDefaultUniformLayoutMapping() local
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/aosp_15_r20/external/angle/src/tests/perf_tests/ |
H A D | TexturesPerf.cpp | 200 std::stringstream uniformName; in initShaders() local
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/aosp_15_r20/external/angle/src/libANGLE/renderer/wgpu/ |
H A D | ProgramWgpu.cpp | 296 std::string uniformName = mExecutable->getUniformNameByIndex(location.index); in initDefaultUniformLayoutMapping() local
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/aosp_15_r20/external/skia/src/gpu/ganesh/effects/ |
H A D | GrSkSLFP.cpp | 111 const char* uniformName = nullptr; in emitCode() local
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/aosp_15_r20/out/soong/.intermediates/frameworks/base/framework-minus-apex/android_common/repackaged-jarjar/javac-29/ |
D | framework.jar | com/android/server/usage/AppStandbyInternal.class
AppStandbyInternal.java
package com.android. ... |