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Searched defs:v3d (Results 1 – 21 of 21) sorted by relevance

/aosp_15_r20/external/mesa3d/src/gallium/drivers/v3d/
H A Dv3dx_state.c52 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_blend_color() local
65 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_stencil_ref() local
74 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_clip_state() local
82 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_sample_mask() local
264 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_polygon_stipple() local
275 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_scissor_states() local
287 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_viewport_states() local
297 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_vertex_buffers() local
312 struct v3d_context *v3d = v3d_context(pctx); in v3d_blend_state_bind() local
320 struct v3d_context *v3d = v3d_context(pctx); in v3d_rasterizer_state_bind() local
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H A Dv3d_job.c42 v3d_job_free(struct v3d_context *v3d, struct v3d_job *job) in v3d_job_free()
95 v3d_job_create(struct v3d_context *v3d) in v3d_job_create()
143 struct v3d_context *v3d = job->v3d; in v3d_job_add_write_resource() local
156 v3d_flush_jobs_using_bo(struct v3d_context *v3d, struct v3d_bo *bo) in v3d_flush_jobs_using_bo()
191 v3d_flush_jobs_writing_resource(struct v3d_context *v3d, in v3d_flush_jobs_writing_resource()
243 v3d_flush_jobs_reading_resource(struct v3d_context *v3d, in v3d_flush_jobs_reading_resource()
295 v3d_get_job(struct v3d_context *v3d, in v3d_get_job()
377 v3d_get_job_for_fbo(struct v3d_context *v3d) in v3d_get_job_for_fbo()
439 v3d_clif_dump(struct v3d_context *v3d, struct v3d_job *job) in v3d_clif_dump()
469 v3d_read_and_accumulate_primitive_counters(struct v3d_context *v3d) in v3d_read_and_accumulate_primitive_counters()
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H A Dv3d_program.c221 v3d_shader_precompile(struct v3d_context *v3d, in v3d_shader_precompile()
341 struct v3d_context *v3d = v3d_context(pctx); in v3d_uncompiled_shader_create() local
468 v3d_get_compiled_shader(struct v3d_context *v3d, in v3d_get_compiled_shader()
564 v3d_setup_shared_key(struct v3d_context *v3d, struct v3d_key *key, in v3d_setup_shared_key()
637 v3d_update_compiled_fs(struct v3d_context *v3d, uint8_t prim_mode) in v3d_update_compiled_fs()
756 v3d_update_compiled_gs(struct v3d_context *v3d, uint8_t prim_mode) in v3d_update_compiled_gs()
833 v3d_update_compiled_vs(struct v3d_context *v3d, uint8_t prim_mode) in v3d_update_compiled_vs()
944 v3d_update_compiled_shaders(struct v3d_context *v3d, uint8_t prim_mode) in v3d_update_compiled_shaders()
952 v3d_update_compiled_cs(struct v3d_context *v3d) in v3d_update_compiled_cs()
1051 struct v3d_context *v3d = v3d_context(pctx); in v3d_shader_state_delete() local
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H A Dv3dx_draw.c144 v3d_start_draw(struct v3d_context *v3d) in v3d_start_draw()
163 struct v3d_context *v3d = v3d_context(pctx); in v3d_predraw_check_stage_inputs() local
230 struct v3d_context *v3d = v3d_context(pctx); in v3d_predraw_check_outputs() local
254 v3d_state_reads_resource(struct v3d_context *v3d, in v3d_state_reads_resource()
337 v3d_emit_wait_for_tf_if_needed(struct v3d_context *v3d, struct v3d_job *job) in v3d_emit_wait_for_tf_if_needed()
484 emit_shader_state_record(struct v3d_context *v3d, in emit_shader_state_record()
708 v3d_emit_gl_shader_state(struct v3d_context *v3d, in v3d_emit_gl_shader_state()
926 v3d_update_primitives_generated_counter(struct v3d_context *v3d, in v3d_update_primitives_generated_counter()
940 v3d_update_job_ez(struct v3d_context *v3d, struct v3d_job *job) in v3d_update_job_ez()
1040 v3d_check_compiled_shaders(struct v3d_context *v3d) in v3d_check_compiled_shaders()
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H A Dv3d_context.c47 struct v3d_context *v3d = v3d_context(pctx); in v3d_flush() local
59 struct v3d_context *v3d = v3d_context(pctx); in v3d_pipe_flush() local
97 struct v3d_context *v3d = v3d_context(pctx); in v3d_memory_barrier() local
117 struct v3d_context *v3d = v3d_context(pctx); in v3d_invalidate_resource() local
149 v3d_update_primitive_counters(struct v3d_context *v3d) in v3d_update_primitive_counters()
176 v3d_line_smoothing_enabled(struct v3d_context *v3d) in v3d_line_smoothing_enabled()
205 v3d_get_real_line_width(struct v3d_context *v3d) in v3d_get_real_line_width()
235 v3d_flag_dirty_sampler_state(struct v3d_context *v3d, in v3d_flag_dirty_sampler_state()
297 struct v3d_context *v3d = v3d_context(pctx); in v3d_context_destroy() local
355 v3d_render_condition_check(struct v3d_context *v3d) in v3d_render_condition_check()
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H A Dv3d_blit.c41 v3d_blitter_save(struct v3d_context *v3d, enum v3d_blitter_op op) in v3d_blitter_save()
83 struct v3d_context *v3d = v3d_context(ctx); in v3d_render_blit() local
145 struct v3d_context *v3d = v3d_context(ctx); in v3d_stencil_blit() local
236 struct v3d_context *v3d = v3d_context(pctx); in v3d_generate_mipmap() local
274 struct v3d_context *v3d = v3d_context(pctx); in v3d_tfu_blit() local
366 struct v3d_context *v3d = v3d_context(pctx); in v3d_tlb_blit_fast() local
470 struct v3d_context *v3d = v3d_context(pctx); in v3d_tlb_blit() local
579 struct v3d_context *v3d = v3d_context(pctx); in v3d_get_sand8_vs() local
618 struct v3d_context *v3d = v3d_context(pctx); in v3d_get_sand8_fs() local
760 struct v3d_context *v3d = v3d_context(pctx); in v3d_sand8_blit() local
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H A Dv3d_query.c53 struct v3d_context *v3d = v3d_context(pctx); in v3d_create_query() local
62 struct v3d_context *v3d = v3d_context(pctx); in v3d_create_batch_query() local
74 struct v3d_context *v3d = v3d_context(pctx); in v3d_destroy_query() local
83 struct v3d_context *v3d = v3d_context(pctx); in v3d_begin_query() local
92 struct v3d_context *v3d = v3d_context(pctx); in v3d_end_query() local
102 struct v3d_context *v3d = v3d_context(pctx); in v3d_get_query_result() local
111 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_active_query_state() local
124 struct v3d_context *v3d = v3d_context(pipe); in v3d_render_condition() local
H A Dv3d_query_pipe.c50 v3d_destroy_query_pipe(struct v3d_context *v3d, struct v3d_query *query) in v3d_destroy_query_pipe()
59 v3d_begin_query_pipe(struct v3d_context *v3d, struct v3d_query *query) in v3d_begin_query_pipe()
102 v3d_end_query_pipe(struct v3d_context *v3d, struct v3d_query *query) in v3d_end_query_pipe()
140 v3d_get_query_result_pipe(struct v3d_context *v3d, struct v3d_query *query, in v3d_get_query_result_pipe()
190 v3d_create_query_pipe(struct v3d_context *v3d, unsigned query_type, unsigned index) in v3d_create_query_pipe()
H A Dv3dx_query_perfcnt.c43 kperfmon_destroy(struct v3d_context *v3d, struct v3d_perfmon_state *perfmon) in kperfmon_destroy()
124 v3d_destroy_query_perfcnt(struct v3d_context *v3d, struct v3d_query *query) in v3d_destroy_query_perfcnt()
143 v3d_begin_query_perfcnt(struct v3d_context *v3d, struct v3d_query *query) in v3d_begin_query_perfcnt()
185 v3d_end_query_perfcnt(struct v3d_context *v3d, struct v3d_query *query) in v3d_end_query_perfcnt()
222 v3d_get_query_result_perfcnt(struct v3d_context *v3d, struct v3d_query *query, in v3d_get_query_result_perfcnt()
H A Dv3d_fence.c123 v3d_fence_create(struct v3d_context *v3d, int fd) in v3d_fence_create()
139 struct v3d_context *v3d = (struct v3d_context *)pctx; in v3d_fence_create_fd() local
150 struct v3d_context *v3d = (struct v3d_context*)pctx; in v3d_fence_server_sync() local
164 v3d_fence_context_init(struct v3d_context *v3d) in v3d_fence_context_init()
178 v3d_fence_context_finish(struct v3d_context *v3d) in v3d_fence_context_finish()
H A Dv3dx_emit.c82 translate_colormask(struct v3d_context *v3d, uint32_t colormask, int rt) in translate_colormask()
94 emit_rt_blend(struct v3d_context *v3d, struct v3d_job *job, in emit_rt_blend()
184 struct v3d_context *v3d = job->v3d; in emit_varying_flags() local
211 get_tf_shader(struct v3d_context *v3d) in get_tf_shader()
222 struct v3d_context *v3d = v3d_context(pctx); in v3dX() local
H A Dv3d_resource.c130 struct v3d_context *v3d = v3d_context(pctx); in v3d_resource_transfer_unmap() local
162 rebind_sampler_views(struct v3d_context *v3d, in rebind_sampler_views()
195 struct v3d_context *v3d = v3d_context(pctx); in v3d_map_usage_prep() local
255 struct v3d_context *v3d = v3d_context(pctx); in v3d_resource_transfer_map() local
1018 struct v3d_context *v3d = v3d_context(pctx); in v3d_update_shadow_texture() local
1075 struct v3d_context *v3d = v3d_context(pctx); in v3d_create_surface() local
H A Dv3d_disk_cache.c97 v3d_disk_cache_retrieve(struct v3d_context *v3d, in v3d_disk_cache_retrieve()
178 v3d_disk_cache_store(struct v3d_context *v3d, in v3d_disk_cache_store()
H A Dmeson.build58 libv3d = static_library( build
H A Dv3dx_tfu.c38 struct v3d_context *v3d = v3d_context(pctx); in v3dX() local
H A Dv3d_uniforms.c215 v3d_write_uniforms(struct v3d_context *v3d, struct v3d_job *job, in v3d_write_uniforms()
H A Dv3d_context.h352 struct v3d_context *v3d; member
760 v3d_transform_feedback_enabled(struct v3d_context *v3d) in v3d_transform_feedback_enabled()
/aosp_15_r20/external/mesa3d/src/broadcom/simulator/
H A Dv3dx_simulator.c64 v3d_invalidate_l2c(struct v3d_hw *v3d) in v3d_invalidate_l2c()
82 v3d_invalidate_l2t(struct v3d_hw *v3d) in v3d_invalidate_l2t()
97 static UNUSED void v3d_core_wait_l2tcactl(struct v3d_hw *v3d, in v3d_core_wait_l2tcactl()
109 v3d_flush_l1td(struct v3d_hw *v3d) in v3d_flush_l1td()
125 v3d_flush_l2t(struct v3d_hw *v3d) in v3d_flush_l2t()
138 v3d_invalidate_slices(struct v3d_hw *v3d) in v3d_invalidate_slices()
144 v3d_invalidate_caches(struct v3d_hw *v3d) in v3d_invalidate_caches()
153 v3d_reload_gmp(struct v3d_hw *v3d) in v3d_reload_gmp()
167 v3d_flush_caches(struct v3d_hw *v3d) in v3d_flush_caches()
333 v3d_isr_core(struct v3d_hw *v3d, in v3d_isr_core()
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H A Dv3d_simulator.c79 struct v3d_hw *v3d; member
/aosp_15_r20/external/mesa3d/src/broadcom/drm-shim/
H A Dv3d_noop.c48 static struct v3d_device v3d = { variable
/aosp_15_r20/external/mesa3d/src/gallium/auxiliary/target-helpers/
H A Ddrm_helper.h325 DRM_DRIVER_DESCRIPTOR(v3d, v3d_driconf, ARRAY_SIZE(v3d_driconf)) in DRM_DRIVER_DESCRIPTOR() argument