xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/v3d/v3d_disk_cache.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2022 Raspberry Pi Ltd
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 /**
25  * V3D on-disk shader cache.
26  */
27 
28 #include "v3d_context.h"
29 #include "v3d_screen.h"
30 
31 #include "util/blob.h"
32 #include "util/u_upload_mgr.h"
33 
34 #ifdef ENABLE_SHADER_CACHE
35 
36 static uint32_t
v3d_key_size(gl_shader_stage stage)37 v3d_key_size(gl_shader_stage stage)
38 {
39         static const int key_size[] = {
40                 [MESA_SHADER_VERTEX] = sizeof(struct v3d_vs_key),
41                 [MESA_SHADER_GEOMETRY] = sizeof(struct v3d_gs_key),
42                 [MESA_SHADER_FRAGMENT] = sizeof(struct v3d_fs_key),
43                 [MESA_SHADER_COMPUTE] = sizeof(struct v3d_key),
44         };
45 
46         assert(stage >= 0 &&
47                stage < ARRAY_SIZE(key_size) &&
48                key_size[stage]);
49 
50         return key_size[stage];
51 }
52 
v3d_disk_cache_init(struct v3d_screen * screen)53 void v3d_disk_cache_init(struct v3d_screen *screen)
54 {
55         const struct build_id_note *note =
56                 build_id_find_nhdr_for_addr(v3d_disk_cache_init);
57         assert(note && build_id_length(note) == 20);
58 
59         const uint8_t *id_sha1 = build_id_data(note);
60         assert(id_sha1);
61 
62         char timestamp[41];
63         _mesa_sha1_format(timestamp, id_sha1);
64 
65         screen->disk_cache =
66                 disk_cache_create(v3d_screen_get_name((struct pipe_screen *) screen),
67                                   timestamp, v3d_mesa_debug);
68 }
69 
70 static void
v3d_disk_cache_compute_key(struct disk_cache * cache,const struct v3d_key * key,cache_key cache_key,const struct v3d_uncompiled_shader * uncompiled)71 v3d_disk_cache_compute_key(struct disk_cache *cache,
72                            const struct v3d_key *key,
73                            cache_key cache_key,
74                            const struct v3d_uncompiled_shader *uncompiled)
75 {
76         assert(cache);
77 
78         assert(uncompiled->base.type == PIPE_SHADER_IR_NIR);
79         nir_shader *nir = uncompiled->base.ir.nir;
80 
81         uint32_t ckey_size = v3d_key_size(nir->info.stage);
82         struct v3d_key *ckey = malloc(ckey_size);
83         memcpy(ckey, key, ckey_size);
84 
85         struct blob blob;
86         blob_init(&blob);
87         blob_write_bytes(&blob, ckey, ckey_size);
88         blob_write_bytes(&blob, uncompiled->sha1, 20);
89 
90         disk_cache_compute_key(cache, blob.data, blob.size, cache_key);
91 
92         blob_finish(&blob);
93         free(ckey);
94 }
95 
96 struct v3d_compiled_shader *
v3d_disk_cache_retrieve(struct v3d_context * v3d,const struct v3d_key * key,const struct v3d_uncompiled_shader * uncompiled)97 v3d_disk_cache_retrieve(struct v3d_context *v3d,
98                         const struct v3d_key *key,
99                         const struct v3d_uncompiled_shader *uncompiled)
100 {
101         struct v3d_screen *screen = v3d->screen;
102         struct disk_cache *cache = screen->disk_cache;
103 
104         if (!cache)
105                 return NULL;
106 
107         assert(uncompiled->base.type == PIPE_SHADER_IR_NIR);
108         nir_shader *nir = uncompiled->base.ir.nir;
109 
110         cache_key cache_key;
111         v3d_disk_cache_compute_key(cache, key, cache_key, uncompiled);
112 
113         size_t buffer_size;
114         void *buffer = disk_cache_get(cache, cache_key, &buffer_size);
115 
116         if (V3D_DBG(CACHE)) {
117                 char sha1[41];
118                 _mesa_sha1_format(sha1, cache_key);
119                 fprintf(stderr, "[v3d on-disk cache] %s %s\n",
120                         buffer ? "hit" : "miss",
121                         sha1);
122         }
123 
124         if (!buffer)
125                 return NULL;
126 
127         /* Load data */
128         struct blob_reader blob;
129         blob_reader_init(&blob, buffer, buffer_size);
130 
131         uint32_t prog_data_size = v3d_prog_data_size(nir->info.stage);
132         const void *prog_data = blob_read_bytes(&blob, prog_data_size);
133         if (blob.overrun)
134                 return NULL;
135 
136         uint32_t ulist_count = blob_read_uint32(&blob);
137         uint32_t ulist_contents_size = ulist_count * sizeof(enum quniform_contents);
138         const void *ulist_contents = blob_read_bytes(&blob, ulist_contents_size);
139         if (blob.overrun)
140                 return NULL;
141 
142         uint32_t ulist_data_size = ulist_count * sizeof(uint32_t);
143         const void *ulist_data = blob_read_bytes(&blob, ulist_data_size);
144         if (blob.overrun)
145                 return NULL;
146 
147         uint32_t qpu_size = blob_read_uint32(&blob);
148         const void *qpu_insts =
149                 blob_read_bytes(&blob, qpu_size);
150         if (blob.overrun)
151                 return NULL;
152 
153         /* Assemble data */
154         struct v3d_compiled_shader *shader = rzalloc(NULL, struct v3d_compiled_shader);
155 
156         shader->prog_data.base = rzalloc_size(shader, prog_data_size);
157         memcpy(shader->prog_data.base, prog_data, prog_data_size);
158 
159         shader->prog_data.base->uniforms.count = ulist_count;
160 
161         shader->prog_data.base->uniforms.contents =
162                 ralloc_array(shader->prog_data.base, enum quniform_contents, ulist_count);
163         memcpy(shader->prog_data.base->uniforms.contents, ulist_contents, ulist_contents_size);
164 
165         shader->prog_data.base->uniforms.data =
166                 ralloc_array(shader->prog_data.base, uint32_t, ulist_count);
167         memcpy(shader->prog_data.base->uniforms.data, ulist_data, ulist_data_size);
168 
169         u_upload_data(v3d->state_uploader, 0, qpu_size, 8,
170                       qpu_insts, &shader->offset, &shader->resource);
171 
172         free(buffer);
173 
174         return shader;
175 }
176 
177 void
v3d_disk_cache_store(struct v3d_context * v3d,const struct v3d_key * key,const struct v3d_uncompiled_shader * uncompiled,const struct v3d_compiled_shader * shader,uint64_t * qpu_insts,uint32_t qpu_size)178 v3d_disk_cache_store(struct v3d_context *v3d,
179                      const struct v3d_key *key,
180                      const struct v3d_uncompiled_shader *uncompiled,
181                      const struct v3d_compiled_shader *shader,
182                      uint64_t *qpu_insts,
183                      uint32_t qpu_size)
184 {
185         struct v3d_screen *screen = v3d->screen;
186         struct disk_cache *cache = screen->disk_cache;
187 
188         if (!cache)
189                 return;
190 
191         assert(uncompiled->base.type == PIPE_SHADER_IR_NIR);
192         nir_shader *nir = uncompiled->base.ir.nir;
193 
194         cache_key cache_key;
195         v3d_disk_cache_compute_key(cache, key, cache_key, uncompiled);
196 
197         if (V3D_DBG(CACHE)) {
198                 char sha1[41];
199                 _mesa_sha1_format(sha1, cache_key);
200                 fprintf(stderr, "[v3d on-disk cache] storing %s\n", sha1);
201         }
202 
203         struct blob blob;
204         blob_init(&blob);
205 
206         blob_write_bytes(&blob, shader->prog_data.base, v3d_prog_data_size(nir->info.stage));
207         uint32_t ulist_count = shader->prog_data.base->uniforms.count;
208         blob_write_uint32(&blob, ulist_count);
209         blob_write_bytes(&blob,
210                          shader->prog_data.base->uniforms.contents,
211                          ulist_count * sizeof(enum quniform_contents));
212         blob_write_bytes(&blob,
213                          shader->prog_data.base->uniforms.data,
214                          ulist_count * sizeof(uint32_t));
215 
216         blob_write_uint32(&blob, qpu_size);
217         blob_write_bytes(&blob, qpu_insts, qpu_size);
218 
219         disk_cache_put(cache, cache_key, blob.data, blob.size, NULL);
220 
221         blob_finish(&blob);
222 }
223 
224 #endif /* ENABLE_SHADER_CACHE */
225 
226