Searched defs:x2d (Results 1 – 2 of 2) sorted by relevance
331 float4 x2d = xs / ws; in projectedBounds() local356 float4 x2d = xs * ws; in projectedBounds() local723 float4 TessellationHelper::EdgeEquations::estimateCoverage(const float4& x2d, in estimateCoverage()743 bool TessellationHelper::EdgeEquations::isSubpixel(const float4& x2d, const float4& y2d) const { in isSubpixel() argument755 float4* x2d, float4* y2d, in computeDegenerateQuad()1013 void TessellationHelper::Vertices::moveTo(const float4& x2d, const float4& y2d, const mask4& mask) { in moveTo()1264 float4 x2d = fEdgeVectors.fX2D; in adjustDegenerateVertices() local
53 __m256d x1d, x2d; in silk_inner_product_FLP_avx2() local67 __m256d x1d, x2d; in silk_inner_product_FLP_avx2() local