Home
last modified time | relevance | path

Searched full:radv_debug (Results 1 – 25 of 67) sorted by relevance

123

/aosp_15_r20/external/mesa3d/docs/drivers/amd/
H A Dhang-debugging.rst27 With UMR installed, you can now set ``RADV_DEBUG=hang`` which makes RADV insert
67 game and adding ``RADV_DEBUG=hang %command%`` under **Properties** -> **General**
70 Debugging hangs without RADV_DEBUG=hang
73 In some situations, ``RADV_DEBUG=hang`` wouldn't be able to generate a GPU hang
75 ``RADV_DEBUG=syncshaders`` behind the scene). An alternative solution is to
/aosp_15_r20/external/mesa3d/.gitlab/issue_templates/
H A DBug Report - AMD Radeon Vulkan.md73 Does the issue reproduce with the LLVM backend (`RADV_DEBUG=llvm`) or on the AMDGPU-PRO drivers?
75 Does your environment set any of the variables `ACO_DEBUG`, `RADV_DEBUG`, and `RADV_PERFTEST`?
/aosp_15_r20/external/mesa3d/src/amd/compiler/
H A DREADME.md240 Handy `RADV_DEBUG` options that help with ACO debugging:
258 …o **combine these options into a comma-separated list**, for example: `RADV_DEBUG=nocache,shaders`…
261 RADV_DEBUG=nocache,shaders ACO_DEBUG=validateir,validatera vkcube
/aosp_15_r20/external/mesa3d/docs/relnotes/
H A D20.1.1.rst52 requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical
55 requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical
H A D20.0.8.rst37 requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical
40 requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical
H A D20.3.3.rst121 - radv: add RADV_DEBUG=invariantgeom
H A D21.1.3.rst132 - radv: enable RADV_DEBUG=invariantgeom for SotTR DX11/DX12 versions
H A D18.2.7.rst44 - blocky shadow artifacts in The Forest with DXVK, RADV_DEBUG=nohiz
H A D21.1.2.rst168 - radv: enable RADV_DEBUG=invariantgeom for Monster Hunter World
H A D23.2.1.rst1976 - radv: Add RADV_DEBUG=nort
4889 - radv: do not use IB for the GFX preamble with RADV_DEBUG=noibs
4892 - radv/amdgpu: fix a buffer overflow for submissions with RADV_DEBUG=noibs
4902 - radv/amdgpu: fix dumping cs with RADV_DEBUG=noibs
4903 - radv/amdgpu: dump all cs with RADV_DEBUG=noibs
4907 - radv/amdgpu: use the correct IB size when growing a CS with RADV_DEBUG=noibs
4909 - radv/amdgpu: do not set the IB size when ending a CS with RADV_DEBUG=noibs
4917 - radv/amdgpu: add support for executing DGC cmdbuf with RADV_DEBUG=noibs
4918 - radv: allow NV_device_generated_commands with RADV_DEBUG=noibs
H A D24.0.3.rst36 - RADV: GPU crash when setting 'RADV_DEBUG=allbos'
H A D23.1.4.rst242 - radv/amdgpu: fix dumping cs with RADV_DEBUG=noibs
/aosp_15_r20/external/mesa3d/src/amd/vulkan/
H A Dmeson.build106 'radv_debug.c',
107 'radv_debug.h',
H A Dradv_instance.c20 #include "radv_debug.h"
359 instance->debug_flags = parse_debug_string(getenv("RADV_DEBUG"), radv_debug_options); in radv_CreateInstance()
H A Dradv_pipeline_cache.c15 #include "radv_debug.h"
139 /* Pipeline caches can be disabled with RADV_DEBUG=nocache, with MESA_GLSL_CACHE_DISABLE=1 and in radv_is_cache_disabled()
H A Dradv_wsi.c12 #include "radv_debug.h"
H A Dradv_cp_reg_shadowing.c12 #include "radv_debug.h"
H A Dradv_pipeline_compute.c22 #include "radv_debug.h"
H A Dradv_pipeline_binary.c15 #include "radv_debug.h"
H A Dradv_cp_dma.c14 #include "radv_debug.h"
/aosp_15_r20/external/mesa3d/src/amd/ci/
H A Dgitlab-ci.yml255 RADV_DEBUG: llvm,checkir
287 RADV_DEBUG: nomeshshader # Disable mesh shaders until task shaders stop hanging
/aosp_15_r20/external/mesa3d/.gitlab-ci/common/
H A Dgenerate-env.sh113 RADV_DEBUG
/aosp_15_r20/external/mesa3d/src/broadcom/vulkan/
H A Dv3dv_debug.h4 * based in part on radv_debug.h which is:
/aosp_15_r20/external/mesa3d/src/amd/vulkan/winsys/amdgpu/
H A Dradv_amdgpu_bo.c15 #include "radv_debug.h"
1073 fprintf(file, " To get BO VA ranges, please specify RADV_DEBUG=allbos\n"); in radv_amdgpu_dump_bo_ranges()
H A Dradv_amdgpu_winsys.c21 #include "radv_debug.h"

123