Searched full:radv_debug (Results 1 – 25 of 67) sorted by relevance
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/aosp_15_r20/external/mesa3d/docs/drivers/amd/ |
H A D | hang-debugging.rst | 27 With UMR installed, you can now set ``RADV_DEBUG=hang`` which makes RADV insert 67 game and adding ``RADV_DEBUG=hang %command%`` under **Properties** -> **General** 70 Debugging hangs without RADV_DEBUG=hang 73 In some situations, ``RADV_DEBUG=hang`` wouldn't be able to generate a GPU hang 75 ``RADV_DEBUG=syncshaders`` behind the scene). An alternative solution is to
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/aosp_15_r20/external/mesa3d/.gitlab/issue_templates/ |
H A D | Bug Report - AMD Radeon Vulkan.md | 73 Does the issue reproduce with the LLVM backend (`RADV_DEBUG=llvm`) or on the AMDGPU-PRO drivers? 75 Does your environment set any of the variables `ACO_DEBUG`, `RADV_DEBUG`, and `RADV_PERFTEST`?
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/aosp_15_r20/external/mesa3d/src/amd/compiler/ |
H A D | README.md | 240 Handy `RADV_DEBUG` options that help with ACO debugging: 258 …o **combine these options into a comma-separated list**, for example: `RADV_DEBUG=nocache,shaders`… 261 RADV_DEBUG=nocache,shaders ACO_DEBUG=validateir,validatera vkcube
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/aosp_15_r20/external/mesa3d/docs/relnotes/ |
H A D | 20.1.1.rst | 52 requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical 55 requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical
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H A D | 20.0.8.rst | 37 requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical 40 requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical
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H A D | 20.3.3.rst | 121 - radv: add RADV_DEBUG=invariantgeom
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H A D | 21.1.3.rst | 132 - radv: enable RADV_DEBUG=invariantgeom for SotTR DX11/DX12 versions
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H A D | 18.2.7.rst | 44 - blocky shadow artifacts in The Forest with DXVK, RADV_DEBUG=nohiz
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H A D | 21.1.2.rst | 168 - radv: enable RADV_DEBUG=invariantgeom for Monster Hunter World
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H A D | 23.2.1.rst | 1976 - radv: Add RADV_DEBUG=nort 4889 - radv: do not use IB for the GFX preamble with RADV_DEBUG=noibs 4892 - radv/amdgpu: fix a buffer overflow for submissions with RADV_DEBUG=noibs 4902 - radv/amdgpu: fix dumping cs with RADV_DEBUG=noibs 4903 - radv/amdgpu: dump all cs with RADV_DEBUG=noibs 4907 - radv/amdgpu: use the correct IB size when growing a CS with RADV_DEBUG=noibs 4909 - radv/amdgpu: do not set the IB size when ending a CS with RADV_DEBUG=noibs 4917 - radv/amdgpu: add support for executing DGC cmdbuf with RADV_DEBUG=noibs 4918 - radv: allow NV_device_generated_commands with RADV_DEBUG=noibs
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H A D | 24.0.3.rst | 36 - RADV: GPU crash when setting 'RADV_DEBUG=allbos'
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H A D | 23.1.4.rst | 242 - radv/amdgpu: fix dumping cs with RADV_DEBUG=noibs
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/aosp_15_r20/external/mesa3d/src/amd/vulkan/ |
H A D | meson.build | 106 'radv_debug.c', 107 'radv_debug.h',
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H A D | radv_instance.c | 20 #include "radv_debug.h" 359 instance->debug_flags = parse_debug_string(getenv("RADV_DEBUG"), radv_debug_options); in radv_CreateInstance()
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H A D | radv_pipeline_cache.c | 15 #include "radv_debug.h" 139 /* Pipeline caches can be disabled with RADV_DEBUG=nocache, with MESA_GLSL_CACHE_DISABLE=1 and in radv_is_cache_disabled()
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H A D | radv_wsi.c | 12 #include "radv_debug.h"
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H A D | radv_cp_reg_shadowing.c | 12 #include "radv_debug.h"
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H A D | radv_pipeline_compute.c | 22 #include "radv_debug.h"
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H A D | radv_pipeline_binary.c | 15 #include "radv_debug.h"
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H A D | radv_cp_dma.c | 14 #include "radv_debug.h"
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/aosp_15_r20/external/mesa3d/src/amd/ci/ |
H A D | gitlab-ci.yml | 255 RADV_DEBUG: llvm,checkir 287 RADV_DEBUG: nomeshshader # Disable mesh shaders until task shaders stop hanging
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/aosp_15_r20/external/mesa3d/.gitlab-ci/common/ |
H A D | generate-env.sh | 113 RADV_DEBUG
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/aosp_15_r20/external/mesa3d/src/broadcom/vulkan/ |
H A D | v3dv_debug.h | 4 * based in part on radv_debug.h which is:
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/aosp_15_r20/external/mesa3d/src/amd/vulkan/winsys/amdgpu/ |
H A D | radv_amdgpu_bo.c | 15 #include "radv_debug.h" 1073 fprintf(file, " To get BO VA ranges, please specify RADV_DEBUG=allbos\n"); in radv_amdgpu_dump_bo_ranges()
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H A D | radv_amdgpu_winsys.c | 21 #include "radv_debug.h"
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