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74
75<h1><a href="gamesConfiguration_v1configuration.html">Google Play Game Services Publishing API</a> . <a href="gamesConfiguration_v1configuration.achievementConfigurations.html">achievementConfigurations</a></h1>
76<h2>Instance Methods</h2>
77<p class="toc_element">
78  <code><a href="#close">close()</a></code></p>
79<p class="firstline">Close httplib2 connections.</p>
80<p class="toc_element">
81  <code><a href="#delete">delete(achievementId, x__xgafv=None)</a></code></p>
82<p class="firstline">Delete the achievement configuration with the given ID.</p>
83<p class="toc_element">
84  <code><a href="#get">get(achievementId, x__xgafv=None)</a></code></p>
85<p class="firstline">Retrieves the metadata of the achievement configuration with the given ID.</p>
86<p class="toc_element">
87  <code><a href="#insert">insert(applicationId, body=None, x__xgafv=None)</a></code></p>
88<p class="firstline">Insert a new achievement configuration in this application.</p>
89<p class="toc_element">
90  <code><a href="#list">list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</a></code></p>
91<p class="firstline">Returns a list of the achievement configurations in this application.</p>
92<p class="toc_element">
93  <code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
94<p class="firstline">Retrieves the next page of results.</p>
95<p class="toc_element">
96  <code><a href="#update">update(achievementId, body=None, x__xgafv=None)</a></code></p>
97<p class="firstline">Update the metadata of the achievement configuration with the given ID.</p>
98<h3>Method Details</h3>
99<div class="method">
100    <code class="details" id="close">close()</code>
101  <pre>Close httplib2 connections.</pre>
102</div>
103
104<div class="method">
105    <code class="details" id="delete">delete(achievementId, x__xgafv=None)</code>
106  <pre>Delete the achievement configuration with the given ID.
107
108Args:
109  achievementId: string, The ID of the achievement used by this method. (required)
110  x__xgafv: string, V1 error format.
111    Allowed values
112      1 - v1 error format
113      2 - v2 error format
114</pre>
115</div>
116
117<div class="method">
118    <code class="details" id="get">get(achievementId, x__xgafv=None)</code>
119  <pre>Retrieves the metadata of the achievement configuration with the given ID.
120
121Args:
122  achievementId: string, The ID of the achievement used by this method. (required)
123  x__xgafv: string, V1 error format.
124    Allowed values
125      1 - v1 error format
126      2 - v2 error format
127
128Returns:
129  An object of the form:
130
131    { # An achievement configuration resource.
132  &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
133  &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
134    &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
135      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
136      &quot;translations&quot;: [ # The locale strings.
137        { # A localized string resource.
138          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
139          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
140          &quot;value&quot;: &quot;A String&quot;, # The string value.
141        },
142      ],
143    },
144    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
145    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
146    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
147      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
148      &quot;translations&quot;: [ # The locale strings.
149        { # A localized string resource.
150          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
151          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
152          &quot;value&quot;: &quot;A String&quot;, # The string value.
153        },
154      ],
155    },
156    &quot;pointValue&quot;: 42, # Point value for the achievement.
157    &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
158  },
159  &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
160  &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
161  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
162  &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
163    &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
164      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
165      &quot;translations&quot;: [ # The locale strings.
166        { # A localized string resource.
167          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
168          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
169          &quot;value&quot;: &quot;A String&quot;, # The string value.
170        },
171      ],
172    },
173    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
174    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
175    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
176      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
177      &quot;translations&quot;: [ # The locale strings.
178        { # A localized string resource.
179          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
180          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
181          &quot;value&quot;: &quot;A String&quot;, # The string value.
182        },
183      ],
184    },
185    &quot;pointValue&quot;: 42, # Point value for the achievement.
186    &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
187  },
188  &quot;stepsToUnlock&quot;: 42, # Steps to unlock. Only applicable to incremental achievements.
189  &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
190}</pre>
191</div>
192
193<div class="method">
194    <code class="details" id="insert">insert(applicationId, body=None, x__xgafv=None)</code>
195  <pre>Insert a new achievement configuration in this application.
196
197Args:
198  applicationId: string, The application ID from the Google Play developer console. (required)
199  body: object, The request body.
200    The object takes the form of:
201
202{ # An achievement configuration resource.
203  &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
204  &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
205    &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
206      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
207      &quot;translations&quot;: [ # The locale strings.
208        { # A localized string resource.
209          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
210          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
211          &quot;value&quot;: &quot;A String&quot;, # The string value.
212        },
213      ],
214    },
215    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
216    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
217    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
218      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
219      &quot;translations&quot;: [ # The locale strings.
220        { # A localized string resource.
221          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
222          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
223          &quot;value&quot;: &quot;A String&quot;, # The string value.
224        },
225      ],
226    },
227    &quot;pointValue&quot;: 42, # Point value for the achievement.
228    &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
229  },
230  &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
231  &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
232  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
233  &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
234    &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
235      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
236      &quot;translations&quot;: [ # The locale strings.
237        { # A localized string resource.
238          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
239          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
240          &quot;value&quot;: &quot;A String&quot;, # The string value.
241        },
242      ],
243    },
244    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
245    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
246    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
247      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
248      &quot;translations&quot;: [ # The locale strings.
249        { # A localized string resource.
250          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
251          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
252          &quot;value&quot;: &quot;A String&quot;, # The string value.
253        },
254      ],
255    },
256    &quot;pointValue&quot;: 42, # Point value for the achievement.
257    &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
258  },
259  &quot;stepsToUnlock&quot;: 42, # Steps to unlock. Only applicable to incremental achievements.
260  &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
261}
262
263  x__xgafv: string, V1 error format.
264    Allowed values
265      1 - v1 error format
266      2 - v2 error format
267
268Returns:
269  An object of the form:
270
271    { # An achievement configuration resource.
272  &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
273  &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
274    &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
275      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
276      &quot;translations&quot;: [ # The locale strings.
277        { # A localized string resource.
278          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
279          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
280          &quot;value&quot;: &quot;A String&quot;, # The string value.
281        },
282      ],
283    },
284    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
285    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
286    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
287      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
288      &quot;translations&quot;: [ # The locale strings.
289        { # A localized string resource.
290          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
291          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
292          &quot;value&quot;: &quot;A String&quot;, # The string value.
293        },
294      ],
295    },
296    &quot;pointValue&quot;: 42, # Point value for the achievement.
297    &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
298  },
299  &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
300  &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
301  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
302  &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
303    &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
304      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
305      &quot;translations&quot;: [ # The locale strings.
306        { # A localized string resource.
307          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
308          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
309          &quot;value&quot;: &quot;A String&quot;, # The string value.
310        },
311      ],
312    },
313    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
314    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
315    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
316      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
317      &quot;translations&quot;: [ # The locale strings.
318        { # A localized string resource.
319          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
320          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
321          &quot;value&quot;: &quot;A String&quot;, # The string value.
322        },
323      ],
324    },
325    &quot;pointValue&quot;: 42, # Point value for the achievement.
326    &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
327  },
328  &quot;stepsToUnlock&quot;: 42, # Steps to unlock. Only applicable to incremental achievements.
329  &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
330}</pre>
331</div>
332
333<div class="method">
334    <code class="details" id="list">list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</code>
335  <pre>Returns a list of the achievement configurations in this application.
336
337Args:
338  applicationId: string, The application ID from the Google Play developer console. (required)
339  maxResults: integer, The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified `maxResults`.
340  pageToken: string, The token returned by the previous request.
341  x__xgafv: string, V1 error format.
342    Allowed values
343      1 - v1 error format
344      2 - v2 error format
345
346Returns:
347  An object of the form:
348
349    { # A ListConfigurations response.
350  &quot;items&quot;: [ # The achievement configurations.
351    { # An achievement configuration resource.
352      &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
353      &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
354        &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
355          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
356          &quot;translations&quot;: [ # The locale strings.
357            { # A localized string resource.
358              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
359              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
360              &quot;value&quot;: &quot;A String&quot;, # The string value.
361            },
362          ],
363        },
364        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
365        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
366        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
367          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
368          &quot;translations&quot;: [ # The locale strings.
369            { # A localized string resource.
370              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
371              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
372              &quot;value&quot;: &quot;A String&quot;, # The string value.
373            },
374          ],
375        },
376        &quot;pointValue&quot;: 42, # Point value for the achievement.
377        &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
378      },
379      &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
380      &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
381      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
382      &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
383        &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
384          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
385          &quot;translations&quot;: [ # The locale strings.
386            { # A localized string resource.
387              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
388              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
389              &quot;value&quot;: &quot;A String&quot;, # The string value.
390            },
391          ],
392        },
393        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
394        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
395        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
396          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
397          &quot;translations&quot;: [ # The locale strings.
398            { # A localized string resource.
399              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
400              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
401              &quot;value&quot;: &quot;A String&quot;, # The string value.
402            },
403          ],
404        },
405        &quot;pointValue&quot;: 42, # Point value for the achievement.
406        &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
407      },
408      &quot;stepsToUnlock&quot;: 42, # Steps to unlock. Only applicable to incremental achievements.
409      &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
410    },
411  ],
412  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationListResponse`.
413  &quot;nextPageToken&quot;: &quot;A String&quot;, # The pagination token for the next page of results.
414}</pre>
415</div>
416
417<div class="method">
418    <code class="details" id="list_next">list_next(previous_request, previous_response)</code>
419  <pre>Retrieves the next page of results.
420
421Args:
422  previous_request: The request for the previous page. (required)
423  previous_response: The response from the request for the previous page. (required)
424
425Returns:
426  A request object that you can call &#x27;execute()&#x27; on to request the next
427  page. Returns None if there are no more items in the collection.
428    </pre>
429</div>
430
431<div class="method">
432    <code class="details" id="update">update(achievementId, body=None, x__xgafv=None)</code>
433  <pre>Update the metadata of the achievement configuration with the given ID.
434
435Args:
436  achievementId: string, The ID of the achievement used by this method. (required)
437  body: object, The request body.
438    The object takes the form of:
439
440{ # An achievement configuration resource.
441  &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
442  &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
443    &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
444      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
445      &quot;translations&quot;: [ # The locale strings.
446        { # A localized string resource.
447          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
448          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
449          &quot;value&quot;: &quot;A String&quot;, # The string value.
450        },
451      ],
452    },
453    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
454    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
455    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
456      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
457      &quot;translations&quot;: [ # The locale strings.
458        { # A localized string resource.
459          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
460          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
461          &quot;value&quot;: &quot;A String&quot;, # The string value.
462        },
463      ],
464    },
465    &quot;pointValue&quot;: 42, # Point value for the achievement.
466    &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
467  },
468  &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
469  &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
470  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
471  &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
472    &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
473      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
474      &quot;translations&quot;: [ # The locale strings.
475        { # A localized string resource.
476          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
477          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
478          &quot;value&quot;: &quot;A String&quot;, # The string value.
479        },
480      ],
481    },
482    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
483    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
484    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
485      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
486      &quot;translations&quot;: [ # The locale strings.
487        { # A localized string resource.
488          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
489          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
490          &quot;value&quot;: &quot;A String&quot;, # The string value.
491        },
492      ],
493    },
494    &quot;pointValue&quot;: 42, # Point value for the achievement.
495    &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
496  },
497  &quot;stepsToUnlock&quot;: 42, # Steps to unlock. Only applicable to incremental achievements.
498  &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
499}
500
501  x__xgafv: string, V1 error format.
502    Allowed values
503      1 - v1 error format
504      2 - v2 error format
505
506Returns:
507  An object of the form:
508
509    { # An achievement configuration resource.
510  &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
511  &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
512    &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
513      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
514      &quot;translations&quot;: [ # The locale strings.
515        { # A localized string resource.
516          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
517          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
518          &quot;value&quot;: &quot;A String&quot;, # The string value.
519        },
520      ],
521    },
522    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
523    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
524    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
525      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
526      &quot;translations&quot;: [ # The locale strings.
527        { # A localized string resource.
528          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
529          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
530          &quot;value&quot;: &quot;A String&quot;, # The string value.
531        },
532      ],
533    },
534    &quot;pointValue&quot;: 42, # Point value for the achievement.
535    &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
536  },
537  &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
538  &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
539  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
540  &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
541    &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
542      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
543      &quot;translations&quot;: [ # The locale strings.
544        { # A localized string resource.
545          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
546          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
547          &quot;value&quot;: &quot;A String&quot;, # The string value.
548        },
549      ],
550    },
551    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
552    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
553    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
554      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
555      &quot;translations&quot;: [ # The locale strings.
556        { # A localized string resource.
557          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
558          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
559          &quot;value&quot;: &quot;A String&quot;, # The string value.
560        },
561      ],
562    },
563    &quot;pointValue&quot;: 42, # Point value for the achievement.
564    &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
565  },
566  &quot;stepsToUnlock&quot;: 42, # Steps to unlock. Only applicable to incremental achievements.
567  &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
568}</pre>
569</div>
570
571</body></html>