1<html><body> 2<style> 3 4body, h1, h2, h3, div, span, p, pre, a { 5 margin: 0; 6 padding: 0; 7 border: 0; 8 font-weight: inherit; 9 font-style: inherit; 10 font-size: 100%; 11 font-family: inherit; 12 vertical-align: baseline; 13} 14 15body { 16 font-size: 13px; 17 padding: 1em; 18} 19 20h1 { 21 font-size: 26px; 22 margin-bottom: 1em; 23} 24 25h2 { 26 font-size: 24px; 27 margin-bottom: 1em; 28} 29 30h3 { 31 font-size: 20px; 32 margin-bottom: 1em; 33 margin-top: 1em; 34} 35 36pre, code { 37 line-height: 1.5; 38 font-family: Monaco, 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Lucida Console', monospace; 39} 40 41pre { 42 margin-top: 0.5em; 43} 44 45h1, h2, h3, p { 46 font-family: Arial, sans serif; 47} 48 49h1, h2, h3 { 50 border-bottom: solid #CCC 1px; 51} 52 53.toc_element { 54 margin-top: 0.5em; 55} 56 57.firstline { 58 margin-left: 2 em; 59} 60 61.method { 62 margin-top: 1em; 63 border: solid 1px #CCC; 64 padding: 1em; 65 background: #EEE; 66} 67 68.details { 69 font-weight: bold; 70 font-size: 14px; 71} 72 73</style> 74 75<h1><a href="gamesConfiguration_v1configuration.html">Google Play Game Services Publishing API</a> . <a href="gamesConfiguration_v1configuration.achievementConfigurations.html">achievementConfigurations</a></h1> 76<h2>Instance Methods</h2> 77<p class="toc_element"> 78 <code><a href="#close">close()</a></code></p> 79<p class="firstline">Close httplib2 connections.</p> 80<p class="toc_element"> 81 <code><a href="#delete">delete(achievementId, x__xgafv=None)</a></code></p> 82<p class="firstline">Delete the achievement configuration with the given ID.</p> 83<p class="toc_element"> 84 <code><a href="#get">get(achievementId, x__xgafv=None)</a></code></p> 85<p class="firstline">Retrieves the metadata of the achievement configuration with the given ID.</p> 86<p class="toc_element"> 87 <code><a href="#insert">insert(applicationId, body=None, x__xgafv=None)</a></code></p> 88<p class="firstline">Insert a new achievement configuration in this application.</p> 89<p class="toc_element"> 90 <code><a href="#list">list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</a></code></p> 91<p class="firstline">Returns a list of the achievement configurations in this application.</p> 92<p class="toc_element"> 93 <code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p> 94<p class="firstline">Retrieves the next page of results.</p> 95<p class="toc_element"> 96 <code><a href="#update">update(achievementId, body=None, x__xgafv=None)</a></code></p> 97<p class="firstline">Update the metadata of the achievement configuration with the given ID.</p> 98<h3>Method Details</h3> 99<div class="method"> 100 <code class="details" id="close">close()</code> 101 <pre>Close httplib2 connections.</pre> 102</div> 103 104<div class="method"> 105 <code class="details" id="delete">delete(achievementId, x__xgafv=None)</code> 106 <pre>Delete the achievement configuration with the given ID. 107 108Args: 109 achievementId: string, The ID of the achievement used by this method. (required) 110 x__xgafv: string, V1 error format. 111 Allowed values 112 1 - v1 error format 113 2 - v2 error format 114</pre> 115</div> 116 117<div class="method"> 118 <code class="details" id="get">get(achievementId, x__xgafv=None)</code> 119 <pre>Retrieves the metadata of the achievement configuration with the given ID. 120 121Args: 122 achievementId: string, The ID of the achievement used by this method. (required) 123 x__xgafv: string, V1 error format. 124 Allowed values 125 1 - v1 error format 126 2 - v2 error format 127 128Returns: 129 An object of the form: 130 131 { # An achievement configuration resource. 132 "achievementType": "A String", # The type of the achievement. 133 "draft": { # An achievement configuration detail. # The draft data of the achievement. 134 "description": { # A localized string bundle resource. # Localized strings for the achievement description. 135 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. 136 "translations": [ # The locale strings. 137 { # A localized string resource. 138 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. 139 "locale": "A String", # The locale string. 140 "value": "A String", # The string value. 141 }, 142 ], 143 }, 144 "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored. 145 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`. 146 "name": { # A localized string bundle resource. # Localized strings for the achievement name. 147 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. 148 "translations": [ # The locale strings. 149 { # A localized string resource. 150 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. 151 "locale": "A String", # The locale string. 152 "value": "A String", # The string value. 153 }, 154 ], 155 }, 156 "pointValue": 42, # Point value for the achievement. 157 "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored. 158 }, 159 "id": "A String", # The ID of the achievement. 160 "initialState": "A String", # The initial state of the achievement. 161 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`. 162 "published": { # An achievement configuration detail. # The read-only published data of the achievement. 163 "description": { # A localized string bundle resource. # Localized strings for the achievement description. 164 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. 165 "translations": [ # The locale strings. 166 { # A localized string resource. 167 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. 168 "locale": "A String", # The locale string. 169 "value": "A String", # The string value. 170 }, 171 ], 172 }, 173 "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored. 174 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`. 175 "name": { # A localized string bundle resource. # Localized strings for the achievement name. 176 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. 177 "translations": [ # The locale strings. 178 { # A localized string resource. 179 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. 180 "locale": "A String", # The locale string. 181 "value": "A String", # The string value. 182 }, 183 ], 184 }, 185 "pointValue": 42, # Point value for the achievement. 186 "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored. 187 }, 188 "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements. 189 "token": "A String", # The token for this resource. 190}</pre> 191</div> 192 193<div class="method"> 194 <code class="details" id="insert">insert(applicationId, body=None, x__xgafv=None)</code> 195 <pre>Insert a new achievement configuration in this application. 196 197Args: 198 applicationId: string, The application ID from the Google Play developer console. (required) 199 body: object, The request body. 200 The object takes the form of: 201 202{ # An achievement configuration resource. 203 "achievementType": "A String", # The type of the achievement. 204 "draft": { # An achievement configuration detail. # The draft data of the achievement. 205 "description": { # A localized string bundle resource. # Localized strings for the achievement description. 206 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. 207 "translations": [ # The locale strings. 208 { # A localized string resource. 209 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. 210 "locale": "A String", # The locale string. 211 "value": "A String", # The string value. 212 }, 213 ], 214 }, 215 "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored. 216 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`. 217 "name": { # A localized string bundle resource. # Localized strings for the achievement name. 218 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. 219 "translations": [ # The locale strings. 220 { # A localized string resource. 221 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. 222 "locale": "A String", # The locale string. 223 "value": "A String", # The string value. 224 }, 225 ], 226 }, 227 "pointValue": 42, # Point value for the achievement. 228 "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored. 229 }, 230 "id": "A String", # The ID of the achievement. 231 "initialState": "A String", # The initial state of the achievement. 232 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`. 233 "published": { # An achievement configuration detail. # The read-only published data of the achievement. 234 "description": { # A localized string bundle resource. # Localized strings for the achievement description. 235 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. 236 "translations": [ # The locale strings. 237 { # A localized string resource. 238 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. 239 "locale": "A String", # The locale string. 240 "value": "A String", # The string value. 241 }, 242 ], 243 }, 244 "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored. 245 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`. 246 "name": { # A localized string bundle resource. # Localized strings for the achievement name. 247 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. 248 "translations": [ # The locale strings. 249 { # A localized string resource. 250 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. 251 "locale": "A String", # The locale string. 252 "value": "A String", # The string value. 253 }, 254 ], 255 }, 256 "pointValue": 42, # Point value for the achievement. 257 "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored. 258 }, 259 "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements. 260 "token": "A String", # The token for this resource. 261} 262 263 x__xgafv: string, V1 error format. 264 Allowed values 265 1 - v1 error format 266 2 - v2 error format 267 268Returns: 269 An object of the form: 270 271 { # An achievement configuration resource. 272 "achievementType": "A String", # The type of the achievement. 273 "draft": { # An achievement configuration detail. # The draft data of the achievement. 274 "description": { # A localized string bundle resource. # Localized strings for the achievement description. 275 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. 276 "translations": [ # The locale strings. 277 { # A localized string resource. 278 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. 279 "locale": "A String", # The locale string. 280 "value": "A String", # The string value. 281 }, 282 ], 283 }, 284 "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored. 285 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`. 286 "name": { # A localized string bundle resource. # Localized strings for the achievement name. 287 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. 288 "translations": [ # The locale strings. 289 { # A localized string resource. 290 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. 291 "locale": "A String", # The locale string. 292 "value": "A String", # The string value. 293 }, 294 ], 295 }, 296 "pointValue": 42, # Point value for the achievement. 297 "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored. 298 }, 299 "id": "A String", # The ID of the achievement. 300 "initialState": "A String", # The initial state of the achievement. 301 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`. 302 "published": { # An achievement configuration detail. # The read-only published data of the achievement. 303 "description": { # A localized string bundle resource. # Localized strings for the achievement description. 304 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. 305 "translations": [ # The locale strings. 306 { # A localized string resource. 307 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. 308 "locale": "A String", # The locale string. 309 "value": "A String", # The string value. 310 }, 311 ], 312 }, 313 "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored. 314 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`. 315 "name": { # A localized string bundle resource. # Localized strings for the achievement name. 316 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. 317 "translations": [ # The locale strings. 318 { # A localized string resource. 319 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. 320 "locale": "A String", # The locale string. 321 "value": "A String", # The string value. 322 }, 323 ], 324 }, 325 "pointValue": 42, # Point value for the achievement. 326 "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored. 327 }, 328 "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements. 329 "token": "A String", # The token for this resource. 330}</pre> 331</div> 332 333<div class="method"> 334 <code class="details" id="list">list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</code> 335 <pre>Returns a list of the achievement configurations in this application. 336 337Args: 338 applicationId: string, The application ID from the Google Play developer console. (required) 339 maxResults: integer, The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified `maxResults`. 340 pageToken: string, The token returned by the previous request. 341 x__xgafv: string, V1 error format. 342 Allowed values 343 1 - v1 error format 344 2 - v2 error format 345 346Returns: 347 An object of the form: 348 349 { # A ListConfigurations response. 350 "items": [ # The achievement configurations. 351 { # An achievement configuration resource. 352 "achievementType": "A String", # The type of the achievement. 353 "draft": { # An achievement configuration detail. # The draft data of the achievement. 354 "description": { # A localized string bundle resource. # Localized strings for the achievement description. 355 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. 356 "translations": [ # The locale strings. 357 { # A localized string resource. 358 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. 359 "locale": "A String", # The locale string. 360 "value": "A String", # The string value. 361 }, 362 ], 363 }, 364 "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored. 365 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`. 366 "name": { # A localized string bundle resource. # Localized strings for the achievement name. 367 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. 368 "translations": [ # The locale strings. 369 { # A localized string resource. 370 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. 371 "locale": "A String", # The locale string. 372 "value": "A String", # The string value. 373 }, 374 ], 375 }, 376 "pointValue": 42, # Point value for the achievement. 377 "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored. 378 }, 379 "id": "A String", # The ID of the achievement. 380 "initialState": "A String", # The initial state of the achievement. 381 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`. 382 "published": { # An achievement configuration detail. # The read-only published data of the achievement. 383 "description": { # A localized string bundle resource. # Localized strings for the achievement description. 384 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. 385 "translations": [ # The locale strings. 386 { # A localized string resource. 387 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. 388 "locale": "A String", # The locale string. 389 "value": "A String", # The string value. 390 }, 391 ], 392 }, 393 "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored. 394 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`. 395 "name": { # A localized string bundle resource. # Localized strings for the achievement name. 396 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. 397 "translations": [ # The locale strings. 398 { # A localized string resource. 399 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. 400 "locale": "A String", # The locale string. 401 "value": "A String", # The string value. 402 }, 403 ], 404 }, 405 "pointValue": 42, # Point value for the achievement. 406 "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored. 407 }, 408 "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements. 409 "token": "A String", # The token for this resource. 410 }, 411 ], 412 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationListResponse`. 413 "nextPageToken": "A String", # The pagination token for the next page of results. 414}</pre> 415</div> 416 417<div class="method"> 418 <code class="details" id="list_next">list_next(previous_request, previous_response)</code> 419 <pre>Retrieves the next page of results. 420 421Args: 422 previous_request: The request for the previous page. (required) 423 previous_response: The response from the request for the previous page. (required) 424 425Returns: 426 A request object that you can call 'execute()' on to request the next 427 page. Returns None if there are no more items in the collection. 428 </pre> 429</div> 430 431<div class="method"> 432 <code class="details" id="update">update(achievementId, body=None, x__xgafv=None)</code> 433 <pre>Update the metadata of the achievement configuration with the given ID. 434 435Args: 436 achievementId: string, The ID of the achievement used by this method. (required) 437 body: object, The request body. 438 The object takes the form of: 439 440{ # An achievement configuration resource. 441 "achievementType": "A String", # The type of the achievement. 442 "draft": { # An achievement configuration detail. # The draft data of the achievement. 443 "description": { # A localized string bundle resource. # Localized strings for the achievement description. 444 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. 445 "translations": [ # The locale strings. 446 { # A localized string resource. 447 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. 448 "locale": "A String", # The locale string. 449 "value": "A String", # The string value. 450 }, 451 ], 452 }, 453 "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored. 454 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`. 455 "name": { # A localized string bundle resource. # Localized strings for the achievement name. 456 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. 457 "translations": [ # The locale strings. 458 { # A localized string resource. 459 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. 460 "locale": "A String", # The locale string. 461 "value": "A String", # The string value. 462 }, 463 ], 464 }, 465 "pointValue": 42, # Point value for the achievement. 466 "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored. 467 }, 468 "id": "A String", # The ID of the achievement. 469 "initialState": "A String", # The initial state of the achievement. 470 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`. 471 "published": { # An achievement configuration detail. # The read-only published data of the achievement. 472 "description": { # A localized string bundle resource. # Localized strings for the achievement description. 473 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. 474 "translations": [ # The locale strings. 475 { # A localized string resource. 476 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. 477 "locale": "A String", # The locale string. 478 "value": "A String", # The string value. 479 }, 480 ], 481 }, 482 "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored. 483 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`. 484 "name": { # A localized string bundle resource. # Localized strings for the achievement name. 485 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. 486 "translations": [ # The locale strings. 487 { # A localized string resource. 488 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. 489 "locale": "A String", # The locale string. 490 "value": "A String", # The string value. 491 }, 492 ], 493 }, 494 "pointValue": 42, # Point value for the achievement. 495 "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored. 496 }, 497 "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements. 498 "token": "A String", # The token for this resource. 499} 500 501 x__xgafv: string, V1 error format. 502 Allowed values 503 1 - v1 error format 504 2 - v2 error format 505 506Returns: 507 An object of the form: 508 509 { # An achievement configuration resource. 510 "achievementType": "A String", # The type of the achievement. 511 "draft": { # An achievement configuration detail. # The draft data of the achievement. 512 "description": { # A localized string bundle resource. # Localized strings for the achievement description. 513 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. 514 "translations": [ # The locale strings. 515 { # A localized string resource. 516 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. 517 "locale": "A String", # The locale string. 518 "value": "A String", # The string value. 519 }, 520 ], 521 }, 522 "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored. 523 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`. 524 "name": { # A localized string bundle resource. # Localized strings for the achievement name. 525 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. 526 "translations": [ # The locale strings. 527 { # A localized string resource. 528 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. 529 "locale": "A String", # The locale string. 530 "value": "A String", # The string value. 531 }, 532 ], 533 }, 534 "pointValue": 42, # Point value for the achievement. 535 "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored. 536 }, 537 "id": "A String", # The ID of the achievement. 538 "initialState": "A String", # The initial state of the achievement. 539 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`. 540 "published": { # An achievement configuration detail. # The read-only published data of the achievement. 541 "description": { # A localized string bundle resource. # Localized strings for the achievement description. 542 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. 543 "translations": [ # The locale strings. 544 { # A localized string resource. 545 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. 546 "locale": "A String", # The locale string. 547 "value": "A String", # The string value. 548 }, 549 ], 550 }, 551 "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored. 552 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`. 553 "name": { # A localized string bundle resource. # Localized strings for the achievement name. 554 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. 555 "translations": [ # The locale strings. 556 { # A localized string resource. 557 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. 558 "locale": "A String", # The locale string. 559 "value": "A String", # The string value. 560 }, 561 ], 562 }, 563 "pointValue": 42, # Point value for the achievement. 564 "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored. 565 }, 566 "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements. 567 "token": "A String", # The token for this resource. 568}</pre> 569</div> 570 571</body></html>