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Searched refs:ImageUnitTextureTypeMap (Results 1 – 7 of 7) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/
H A DProgramExecutableD3D.h180 const gl::ImageUnitTextureTypeMap &image2DSignature,
185 const gl::ImageUnitTextureTypeMap &image2DSignature) const in matchesSignature()
192 const gl::ImageUnitTextureTypeMap &image2DSignature() const { return mImage2DSignature; } in image2DSignature()
198 const gl::ImageUnitTextureTypeMap mImage2DSignature;
205 D3DComputeExecutable(const gl::ImageUnitTextureTypeMap &signature,
209 bool matchesSignature(const gl::ImageUnitTextureTypeMap &signature) const in matchesSignature()
214 const gl::ImageUnitTextureTypeMap &signature() const { return mSignature; } in signature()
218 gl::ImageUnitTextureTypeMap mSignature;
540 gl::ShaderMap<gl::ImageUnitTextureTypeMap> mImage2DBindLayoutCache;
H A DDynamicImage2DHLSL.h24 const gl::ImageUnitTextureTypeMap &image2DBindLayout,
H A DProgramExecutableD3D.cpp87 gl::ImageUnitTextureTypeMap *image2DBindLayout) in GetDefaultImage2DBindLayoutFromShader()
386 const gl::ImageUnitTextureTypeMap &image2DSignature, in D3DPixelExecutable()
398 D3DComputeExecutable::D3DComputeExecutable(const gl::ImageUnitTextureTypeMap &signature, in D3DComputeExecutable()
769 gl::ImageUnitTextureTypeMap image2Ds; in loadBinaryShaderExecutables()
831 gl::ImageUnitTextureTypeMap signatures; in loadBinaryShaderExecutables()
1058 const gl::ImageUnitTextureTypeMap &image2Ds = pixelExecutable->image2DSignature(); in save()
1092 const gl::ImageUnitTextureTypeMap signatures = computeExecutable->signature(); in save()
H A DDynamicImage2DHLSL.cpp719 const gl::ImageUnitTextureTypeMap &image2DBindLayout, in OutputHLSLImage2DUniformGroup()
882 const gl::ImageUnitTextureTypeMap &image2DBindLayout, in GenerateShaderForImage2DBindSignatureImpl()
H A DDynamicHLSL.h172 const gl::ImageUnitTextureTypeMap &image2DBindLayout,
H A DDynamicHLSL.cpp417 const gl::ImageUnitTextureTypeMap &image2DBindLayout, in GenerateShaderForImage2DBindSignature()
/aosp_15_r20/external/angle/src/libANGLE/
H A Dangletypes.h521 using ImageUnitTextureTypeMap = std::map<unsigned int, gl::TextureType>; variable