Searched refs:blit_nearest (Results 1 – 3 of 3) sorted by relevance
446 ctx->blit_nearest = info->filter == PIPE_TEX_FILTER_NEAREST; in zink_blit()655 if (ctx->blit_scissor && ctx->blit_nearest) { in zink_draw_rectangle()
2025 bool blit_nearest : 1; member
42859 …a3d,[email protected],swrast: move resampleRow setup code in blit_nearest()