1 #include "zink_clear.h"
2 #include "zink_context.h"
3 #include "zink_format.h"
4 #include "zink_inlines.h"
5 #include "zink_kopper.h"
6 #include "zink_helpers.h"
7 #include "zink_query.h"
8 #include "zink_resource.h"
9 #include "zink_screen.h"
10
11 #include "util/u_blitter.h"
12 #include "util/u_rect.h"
13 #include "util/u_surface.h"
14 #include "util/format/u_format.h"
15
16 static void
apply_dst_clears(struct zink_context * ctx,const struct pipe_blit_info * info,bool discard_only)17 apply_dst_clears(struct zink_context *ctx, const struct pipe_blit_info *info, bool discard_only)
18 {
19 if (info->scissor_enable) {
20 struct u_rect rect = { info->scissor.minx, info->scissor.maxx,
21 info->scissor.miny, info->scissor.maxy };
22 zink_fb_clears_apply_or_discard(ctx, info->dst.resource, rect, discard_only);
23 } else
24 zink_fb_clears_apply_or_discard(ctx, info->dst.resource, zink_rect_from_box(&info->dst.box), discard_only);
25 }
26
27 static bool
blit_resolve(struct zink_context * ctx,const struct pipe_blit_info * info,bool * needs_present_readback)28 blit_resolve(struct zink_context *ctx, const struct pipe_blit_info *info, bool *needs_present_readback)
29 {
30 if (util_format_get_mask(info->dst.format) != info->mask ||
31 util_format_get_mask(info->src.format) != info->mask ||
32 util_format_is_depth_or_stencil(info->dst.format) ||
33 info->scissor_enable ||
34 info->alpha_blend)
35 return false;
36
37 if (info->src.box.width < 0 ||
38 info->dst.box.width < 0 ||
39 info->src.box.height < 0 ||
40 info->dst.box.height < 0 ||
41 info->src.box.depth < 0 ||
42 info->dst.box.depth < 0)
43 return false;
44 /* vulkan resolves can't downscale */
45 if (info->src.box.width > info->dst.box.width ||
46 info->src.box.height > info->dst.box.height ||
47 info->src.box.depth > info->dst.box.depth)
48 return false;
49
50 if (info->render_condition_enable &&
51 ctx->render_condition_active)
52 return false;
53
54 struct zink_resource *src = zink_resource(info->src.resource);
55 struct zink_resource *use_src = src;
56 struct zink_resource *dst = zink_resource(info->dst.resource);
57
58 struct zink_screen *screen = zink_screen(ctx->base.screen);
59 /* aliased/swizzled formats need u_blitter */
60 if (src->format != zink_get_format(screen, info->src.format) ||
61 dst->format != zink_get_format(screen, info->dst.format))
62 return false;
63 if (src->format != dst->format)
64 return false;
65
66
67 apply_dst_clears(ctx, info, false);
68 zink_fb_clears_apply_region(ctx, info->src.resource, zink_rect_from_box(&info->src.box));
69
70 if (src->obj->dt)
71 *needs_present_readback = zink_kopper_acquire_readback(ctx, src, &use_src);
72
73 zink_resource_setup_transfer_layouts(ctx, use_src, dst);
74 VkCommandBuffer cmdbuf = *needs_present_readback ?
75 ctx->bs->cmdbuf :
76 zink_get_cmdbuf(ctx, src, dst);
77 zink_batch_reference_resource_rw(ctx, use_src, false);
78 zink_batch_reference_resource_rw(ctx, dst, true);
79
80 bool marker = zink_cmd_debug_marker_begin(ctx, cmdbuf, "blit_resolve(%s->%s, %dx%d->%dx%d)",
81 util_format_short_name(info->src.format),
82 util_format_short_name(info->src.format),
83 info->src.box.width, info->src.box.height,
84 info->dst.box.width, info->dst.box.height);
85 VkImageResolve region = {0};
86
87 region.srcSubresource.aspectMask = src->aspect;
88 region.srcSubresource.mipLevel = info->src.level;
89 region.srcOffset.x = info->src.box.x;
90 region.srcOffset.y = info->src.box.y;
91
92 if (src->base.b.array_size > 1) {
93 region.srcOffset.z = 0;
94 region.srcSubresource.baseArrayLayer = info->src.box.z;
95 region.srcSubresource.layerCount = info->src.box.depth;
96 } else {
97 assert(info->src.box.depth == 1);
98 region.srcOffset.z = info->src.box.z;
99 region.srcSubresource.baseArrayLayer = 0;
100 region.srcSubresource.layerCount = 1;
101 }
102
103 region.dstSubresource.aspectMask = dst->aspect;
104 region.dstSubresource.mipLevel = info->dst.level;
105 region.dstOffset.x = info->dst.box.x;
106 region.dstOffset.y = info->dst.box.y;
107
108 if (dst->base.b.array_size > 1) {
109 region.dstOffset.z = 0;
110 region.dstSubresource.baseArrayLayer = info->dst.box.z;
111 region.dstSubresource.layerCount = info->dst.box.depth;
112 } else {
113 assert(info->dst.box.depth == 1);
114 region.dstOffset.z = info->dst.box.z;
115 region.dstSubresource.baseArrayLayer = 0;
116 region.dstSubresource.layerCount = 1;
117 }
118
119 region.extent.width = info->dst.box.width;
120 region.extent.height = info->dst.box.height;
121 region.extent.depth = info->dst.box.depth;
122 if (region.srcOffset.x + region.extent.width >= u_minify(src->base.b.width0, region.srcSubresource.mipLevel))
123 region.extent.width = u_minify(src->base.b.width0, region.srcSubresource.mipLevel) - region.srcOffset.x;
124 if (region.dstOffset.x + region.extent.width >= u_minify(dst->base.b.width0, region.dstSubresource.mipLevel))
125 region.extent.width = u_minify(dst->base.b.width0, region.dstSubresource.mipLevel) - region.dstOffset.x;
126 if (region.srcOffset.y + region.extent.height >= u_minify(src->base.b.height0, region.srcSubresource.mipLevel))
127 region.extent.height = u_minify(src->base.b.height0, region.srcSubresource.mipLevel) - region.srcOffset.y;
128 if (region.dstOffset.y + region.extent.height >= u_minify(dst->base.b.height0, region.dstSubresource.mipLevel))
129 region.extent.height = u_minify(dst->base.b.height0, region.dstSubresource.mipLevel) - region.dstOffset.y;
130 if (region.srcOffset.z + region.extent.depth >= u_minify(src->base.b.depth0, region.srcSubresource.mipLevel))
131 region.extent.depth = u_minify(src->base.b.depth0, region.srcSubresource.mipLevel) - region.srcOffset.z;
132 if (region.dstOffset.z + region.extent.depth >= u_minify(dst->base.b.depth0, region.dstSubresource.mipLevel))
133 region.extent.depth = u_minify(dst->base.b.depth0, region.dstSubresource.mipLevel) - region.dstOffset.z;
134 VKCTX(CmdResolveImage)(cmdbuf, use_src->obj->image, src->layout,
135 dst->obj->image, dst->layout,
136 1, ®ion);
137 zink_cmd_debug_marker_end(ctx, cmdbuf, marker);
138
139 return true;
140 }
141
142 static bool
blit_native(struct zink_context * ctx,const struct pipe_blit_info * info,bool * needs_present_readback)143 blit_native(struct zink_context *ctx, const struct pipe_blit_info *info, bool *needs_present_readback)
144 {
145 if (util_format_get_mask(info->dst.format) != info->mask ||
146 util_format_get_mask(info->src.format) != info->mask ||
147 info->scissor_enable ||
148 info->alpha_blend)
149 return false;
150
151 if (info->render_condition_enable &&
152 ctx->render_condition_active)
153 return false;
154
155 if (util_format_is_depth_or_stencil(info->dst.format) &&
156 (info->dst.format != info->src.format || info->filter == PIPE_TEX_FILTER_LINEAR))
157 return false;
158
159 /* vkCmdBlitImage must not be used for multisampled source or destination images. */
160 if (info->src.resource->nr_samples > 1 || info->dst.resource->nr_samples > 1)
161 return false;
162
163 struct zink_resource *src = zink_resource(info->src.resource);
164 struct zink_resource *use_src = src;
165 struct zink_resource *dst = zink_resource(info->dst.resource);
166
167 struct zink_screen *screen = zink_screen(ctx->base.screen);
168 if (src->format != zink_get_format(screen, info->src.format) ||
169 dst->format != zink_get_format(screen, info->dst.format))
170 return false;
171 if (src->format != VK_FORMAT_A8_UNORM_KHR && zink_format_is_emulated_alpha(info->src.format))
172 return false;
173
174 if (!(src->obj->vkfeats & VK_FORMAT_FEATURE_BLIT_SRC_BIT) ||
175 !(dst->obj->vkfeats & VK_FORMAT_FEATURE_BLIT_DST_BIT))
176 return false;
177
178 if ((util_format_is_pure_sint(info->src.format) !=
179 util_format_is_pure_sint(info->dst.format)) ||
180 (util_format_is_pure_uint(info->src.format) !=
181 util_format_is_pure_uint(info->dst.format)))
182 return false;
183
184 if (info->filter == PIPE_TEX_FILTER_LINEAR &&
185 !(src->obj->vkfeats & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT))
186 return false;
187
188
189 VkImageBlit region = {0};
190 region.srcSubresource.aspectMask = src->aspect;
191 region.srcSubresource.mipLevel = info->src.level;
192 region.srcOffsets[0].x = info->src.box.x;
193 region.srcOffsets[0].y = info->src.box.y;
194 region.srcOffsets[1].x = info->src.box.x + info->src.box.width;
195 region.srcOffsets[1].y = info->src.box.y + info->src.box.height;
196
197 enum pipe_texture_target src_target = src->base.b.target;
198 if (src->need_2D)
199 src_target = src_target == PIPE_TEXTURE_1D ? PIPE_TEXTURE_2D : PIPE_TEXTURE_2D_ARRAY;
200 switch (src_target) {
201 case PIPE_TEXTURE_CUBE:
202 case PIPE_TEXTURE_CUBE_ARRAY:
203 case PIPE_TEXTURE_2D_ARRAY:
204 case PIPE_TEXTURE_1D_ARRAY:
205 /* these use layer */
206 region.srcSubresource.baseArrayLayer = info->src.box.z;
207 /* VUID-vkCmdBlitImage-srcImage-00240 */
208 if (region.srcSubresource.baseArrayLayer && dst->base.b.target == PIPE_TEXTURE_3D)
209 return false;
210 region.srcSubresource.layerCount = info->src.box.depth;
211 region.srcOffsets[0].z = 0;
212 region.srcOffsets[1].z = 1;
213 break;
214 case PIPE_TEXTURE_3D:
215 /* this uses depth */
216 region.srcSubresource.baseArrayLayer = 0;
217 region.srcSubresource.layerCount = 1;
218 region.srcOffsets[0].z = info->src.box.z;
219 region.srcOffsets[1].z = info->src.box.z + info->src.box.depth;
220 break;
221 default:
222 /* these must only copy one layer */
223 region.srcSubresource.baseArrayLayer = 0;
224 region.srcSubresource.layerCount = 1;
225 region.srcOffsets[0].z = 0;
226 region.srcOffsets[1].z = 1;
227 }
228
229 region.dstSubresource.aspectMask = dst->aspect;
230 region.dstSubresource.mipLevel = info->dst.level;
231 region.dstOffsets[0].x = info->dst.box.x;
232 region.dstOffsets[0].y = info->dst.box.y;
233 region.dstOffsets[1].x = info->dst.box.x + info->dst.box.width;
234 region.dstOffsets[1].y = info->dst.box.y + info->dst.box.height;
235 assert(region.dstOffsets[0].x != region.dstOffsets[1].x);
236 assert(region.dstOffsets[0].y != region.dstOffsets[1].y);
237
238 enum pipe_texture_target dst_target = dst->base.b.target;
239 if (dst->need_2D)
240 dst_target = dst_target == PIPE_TEXTURE_1D ? PIPE_TEXTURE_2D : PIPE_TEXTURE_2D_ARRAY;
241 switch (dst_target) {
242 case PIPE_TEXTURE_CUBE:
243 case PIPE_TEXTURE_CUBE_ARRAY:
244 case PIPE_TEXTURE_2D_ARRAY:
245 case PIPE_TEXTURE_1D_ARRAY:
246 /* these use layer */
247 region.dstSubresource.baseArrayLayer = info->dst.box.z;
248 /* VUID-vkCmdBlitImage-srcImage-00240 */
249 if (region.dstSubresource.baseArrayLayer && src->base.b.target == PIPE_TEXTURE_3D)
250 return false;
251 region.dstSubresource.layerCount = info->dst.box.depth;
252 region.dstOffsets[0].z = 0;
253 region.dstOffsets[1].z = 1;
254 break;
255 case PIPE_TEXTURE_3D:
256 /* this uses depth */
257 region.dstSubresource.baseArrayLayer = 0;
258 region.dstSubresource.layerCount = 1;
259 region.dstOffsets[0].z = info->dst.box.z;
260 region.dstOffsets[1].z = info->dst.box.z + info->dst.box.depth;
261 break;
262 default:
263 /* these must only copy one layer */
264 region.dstSubresource.baseArrayLayer = 0;
265 region.dstSubresource.layerCount = 1;
266 region.dstOffsets[0].z = 0;
267 region.dstOffsets[1].z = 1;
268 }
269 assert(region.dstOffsets[0].z != region.dstOffsets[1].z);
270
271 apply_dst_clears(ctx, info, false);
272 zink_fb_clears_apply_region(ctx, info->src.resource, zink_rect_from_box(&info->src.box));
273
274 if (src->obj->dt)
275 *needs_present_readback = zink_kopper_acquire_readback(ctx, src, &use_src);
276
277 zink_resource_setup_transfer_layouts(ctx, use_src, dst);
278 VkCommandBuffer cmdbuf = *needs_present_readback ?
279 ctx->bs->cmdbuf :
280 zink_get_cmdbuf(ctx, src, dst);
281 zink_batch_reference_resource_rw(ctx, use_src, false);
282 zink_batch_reference_resource_rw(ctx, dst, true);
283
284 bool marker = zink_cmd_debug_marker_begin(ctx, cmdbuf, "blit_native(%s->%s, %dx%d->%dx%d)",
285 util_format_short_name(info->src.format),
286 util_format_short_name(info->src.format),
287 info->src.box.width, info->src.box.height,
288 info->dst.box.width, info->dst.box.height);
289
290 VKCTX(CmdBlitImage)(cmdbuf, use_src->obj->image, src->layout,
291 dst->obj->image, dst->layout,
292 1, ®ion,
293 zink_filter(info->filter));
294
295 zink_cmd_debug_marker_end(ctx, cmdbuf, marker);
296
297 return true;
298 }
299
300 static bool
try_copy_region(struct pipe_context * pctx,const struct pipe_blit_info * info)301 try_copy_region(struct pipe_context *pctx, const struct pipe_blit_info *info)
302 {
303 struct zink_context *ctx = zink_context(pctx);
304 struct zink_resource *src = zink_resource(info->src.resource);
305 struct zink_resource *dst = zink_resource(info->dst.resource);
306 /* if we're copying between resources with matching aspects then we can probably just copy_region */
307 if (src->aspect != dst->aspect)
308 return false;
309 struct pipe_blit_info new_info = *info;
310
311 if (src->aspect & VK_IMAGE_ASPECT_STENCIL_BIT &&
312 new_info.render_condition_enable &&
313 !ctx->render_condition_active)
314 new_info.render_condition_enable = false;
315
316 return util_try_blit_via_copy_region(pctx, &new_info, ctx->render_condition_active);
317 }
318
319 void
zink_blit(struct pipe_context * pctx,const struct pipe_blit_info * info)320 zink_blit(struct pipe_context *pctx,
321 const struct pipe_blit_info *info)
322 {
323 struct zink_context *ctx = zink_context(pctx);
324 const struct util_format_description *src_desc = util_format_description(info->src.format);
325 const struct util_format_description *dst_desc = util_format_description(info->dst.format);
326
327 struct zink_resource *src = zink_resource(info->src.resource);
328 struct zink_resource *use_src = src;
329 struct zink_resource *dst = zink_resource(info->dst.resource);
330 bool needs_present_readback = false;
331 if (zink_is_swapchain(dst)) {
332 if (!zink_kopper_acquire(ctx, dst, UINT64_MAX))
333 return;
334 }
335
336 if (src_desc == dst_desc ||
337 src_desc->nr_channels != 4 || src_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN ||
338 (src_desc->nr_channels == 4 && src_desc->channel[3].type != UTIL_FORMAT_TYPE_VOID)) {
339 /* we can't blit RGBX -> RGBA formats directly since they're emulated
340 * so we have to use sampler views
341 */
342 if (info->src.resource->nr_samples > 1 &&
343 info->dst.resource->nr_samples <= 1) {
344 if (blit_resolve(ctx, info, &needs_present_readback))
345 goto end;
346 } else {
347 if (try_copy_region(pctx, info))
348 goto end;
349 if (blit_native(ctx, info, &needs_present_readback))
350 goto end;
351 }
352 }
353
354
355
356 bool stencil_blit = false;
357 if (!util_blitter_is_blit_supported(ctx->blitter, info)) {
358 if (util_format_is_depth_or_stencil(info->src.resource->format)) {
359 if (info->mask & PIPE_MASK_Z) {
360 struct pipe_blit_info depth_blit = *info;
361 depth_blit.mask = PIPE_MASK_Z;
362 if (util_blitter_is_blit_supported(ctx->blitter, &depth_blit)) {
363 zink_blit_begin(ctx, ZINK_BLIT_SAVE_FB | ZINK_BLIT_SAVE_FS | ZINK_BLIT_SAVE_TEXTURES);
364 util_blitter_blit(ctx->blitter, &depth_blit, NULL);
365 } else {
366 mesa_loge("ZINK: depth blit unsupported %s -> %s",
367 util_format_short_name(info->src.resource->format),
368 util_format_short_name(info->dst.resource->format));
369 }
370 }
371 if (info->mask & PIPE_MASK_S)
372 stencil_blit = true;
373 }
374 if (!stencil_blit) {
375 mesa_loge("ZINK: blit unsupported %s -> %s",
376 util_format_short_name(info->src.resource->format),
377 util_format_short_name(info->dst.resource->format));
378 goto end;
379 }
380 }
381
382 if (src->obj->dt) {
383 zink_fb_clears_apply_region(ctx, info->src.resource, zink_rect_from_box(&info->src.box));
384 needs_present_readback = zink_kopper_acquire_readback(ctx, src, &use_src);
385 }
386
387 /* this is discard_only because we're about to start a renderpass that will
388 * flush all pending clears anyway
389 */
390 apply_dst_clears(ctx, info, true);
391 zink_fb_clears_apply_region(ctx, info->src.resource, zink_rect_from_box(&info->src.box));
392 unsigned rp_clears_enabled = ctx->rp_clears_enabled;
393 unsigned clears_enabled = ctx->clears_enabled;
394 if (!dst->fb_bind_count) {
395 /* avoid applying clears from fb unbind by storing and re-setting them after the blit */
396 ctx->rp_clears_enabled = 0;
397 ctx->clears_enabled = 0;
398 } else {
399 unsigned bit;
400 /* convert to PIPE_CLEAR_XYZ */
401 if (dst->fb_binds & BITFIELD_BIT(PIPE_MAX_COLOR_BUFS))
402 bit = PIPE_CLEAR_DEPTHSTENCIL;
403 else
404 bit = dst->fb_binds << 2;
405 rp_clears_enabled &= ~bit;
406 clears_enabled &= ~bit;
407 ctx->rp_clears_enabled &= bit;
408 ctx->clears_enabled &= bit;
409 }
410
411 /* this will draw a full-resource quad, so ignore existing data */
412 bool whole = util_blit_covers_whole_resource(info);
413 if (whole)
414 pctx->invalidate_resource(pctx, info->dst.resource);
415
416 ctx->unordered_blitting = !(info->render_condition_enable && ctx->render_condition_active) &&
417 zink_screen(ctx->base.screen)->info.have_KHR_dynamic_rendering &&
418 !needs_present_readback &&
419 zink_get_cmdbuf(ctx, src, dst) == ctx->bs->reordered_cmdbuf;
420 VkCommandBuffer cmdbuf = ctx->bs->cmdbuf;
421 VkPipeline pipeline = ctx->gfx_pipeline_state.pipeline;
422 bool in_rp = ctx->in_rp;
423 uint64_t tc_data = ctx->dynamic_fb.tc_info.data;
424 bool queries_disabled = ctx->queries_disabled;
425 bool rp_changed = ctx->rp_changed || (!ctx->fb_state.zsbuf && util_format_is_depth_or_stencil(info->dst.format));
426 unsigned ds3_states = ctx->ds3_states;
427 bool rp_tc_info_updated = ctx->rp_tc_info_updated;
428 if (ctx->unordered_blitting) {
429 /* for unordered blit, swap the unordered cmdbuf for the main one for the whole op to avoid conditional hell */
430 ctx->bs->cmdbuf = ctx->bs->reordered_cmdbuf;
431 ctx->in_rp = false;
432 ctx->rp_changed = true;
433 ctx->queries_disabled = true;
434 ctx->pipeline_changed[0] = true;
435 zink_reset_ds3_states(ctx);
436 zink_select_draw_vbo(ctx);
437 }
438 zink_blit_begin(ctx, ZINK_BLIT_SAVE_FB | ZINK_BLIT_SAVE_FS | ZINK_BLIT_SAVE_TEXTURES);
439 if (zink_format_needs_mutable(info->src.format, info->src.resource->format))
440 zink_resource_object_init_mutable(ctx, src);
441 if (zink_format_needs_mutable(info->dst.format, info->dst.resource->format))
442 zink_resource_object_init_mutable(ctx, dst);
443 zink_blit_barriers(ctx, use_src, dst, whole);
444 ctx->blitting = true;
445 ctx->blit_scissor = info->scissor_enable;
446 ctx->blit_nearest = info->filter == PIPE_TEX_FILTER_NEAREST;
447
448 if (stencil_blit) {
449 struct pipe_surface *dst_view, dst_templ;
450 util_blitter_default_dst_texture(&dst_templ, info->dst.resource, info->dst.level, info->dst.box.z);
451 dst_view = pctx->create_surface(pctx, info->dst.resource, &dst_templ);
452
453 util_blitter_clear_depth_stencil(ctx->blitter, dst_view, PIPE_CLEAR_STENCIL,
454 0, 0, info->dst.box.x, info->dst.box.y,
455 info->dst.box.width, info->dst.box.height);
456 zink_blit_begin(ctx, ZINK_BLIT_SAVE_FB | ZINK_BLIT_SAVE_FS | ZINK_BLIT_SAVE_TEXTURES | ZINK_BLIT_SAVE_FS_CONST_BUF);
457 util_blitter_stencil_fallback(ctx->blitter,
458 info->dst.resource,
459 info->dst.level,
460 &info->dst.box,
461 info->src.resource,
462 info->src.level,
463 &info->src.box,
464 info->scissor_enable ? &info->scissor : NULL);
465
466 pipe_surface_release(pctx, &dst_view);
467 } else {
468 struct pipe_blit_info new_info = *info;
469 new_info.src.resource = &use_src->base.b;
470 util_blitter_blit(ctx->blitter, &new_info, NULL);
471 }
472 ctx->blitting = false;
473 ctx->rp_clears_enabled = rp_clears_enabled;
474 ctx->clears_enabled = clears_enabled;
475 if (ctx->unordered_blitting) {
476 zink_batch_no_rp(ctx);
477 ctx->in_rp = in_rp;
478 ctx->gfx_pipeline_state.rp_state = zink_update_rendering_info(ctx);
479 ctx->rp_changed = rp_changed;
480 ctx->rp_tc_info_updated |= rp_tc_info_updated;
481 ctx->queries_disabled = queries_disabled;
482 ctx->dynamic_fb.tc_info.data = tc_data;
483 ctx->bs->cmdbuf = cmdbuf;
484 ctx->gfx_pipeline_state.pipeline = pipeline;
485 ctx->pipeline_changed[0] = true;
486 ctx->ds3_states = ds3_states;
487 zink_select_draw_vbo(ctx);
488 }
489 ctx->unordered_blitting = false;
490 end:
491 if (needs_present_readback) {
492 src->obj->unordered_read = false;
493 dst->obj->unordered_write = false;
494 zink_kopper_present_readback(ctx, src);
495 }
496 }
497
498 /* similar to radeonsi */
499 void
zink_blit_begin(struct zink_context * ctx,enum zink_blit_flags flags)500 zink_blit_begin(struct zink_context *ctx, enum zink_blit_flags flags)
501 {
502 util_blitter_save_vertex_elements(ctx->blitter, ctx->element_state);
503 util_blitter_save_viewport(ctx->blitter, ctx->vp_state.viewport_states);
504
505 util_blitter_save_vertex_buffers(ctx->blitter, ctx->vertex_buffers,
506 util_last_bit(ctx->gfx_pipeline_state.vertex_buffers_enabled_mask));
507 util_blitter_save_vertex_shader(ctx->blitter, ctx->gfx_stages[MESA_SHADER_VERTEX]);
508 util_blitter_save_tessctrl_shader(ctx->blitter, ctx->gfx_stages[MESA_SHADER_TESS_CTRL]);
509 util_blitter_save_tesseval_shader(ctx->blitter, ctx->gfx_stages[MESA_SHADER_TESS_EVAL]);
510 util_blitter_save_geometry_shader(ctx->blitter, ctx->gfx_stages[MESA_SHADER_GEOMETRY]);
511 util_blitter_save_rasterizer(ctx->blitter, ctx->rast_state);
512 util_blitter_save_so_targets(ctx->blitter, ctx->num_so_targets, ctx->so_targets);
513
514 if (flags & ZINK_BLIT_SAVE_FS_CONST_BUF)
515 util_blitter_save_fragment_constant_buffer_slot(ctx->blitter, ctx->ubos[MESA_SHADER_FRAGMENT]);
516
517 if (flags & ZINK_BLIT_SAVE_FS) {
518 util_blitter_save_blend(ctx->blitter, ctx->gfx_pipeline_state.blend_state);
519 util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->dsa_state);
520 util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
521 util_blitter_save_sample_mask(ctx->blitter, ctx->gfx_pipeline_state.sample_mask, ctx->gfx_pipeline_state.min_samples + 1);
522 util_blitter_save_scissor(ctx->blitter, ctx->vp_state.scissor_states);
523 /* also util_blitter_save_window_rectangles when we have that? */
524
525 util_blitter_save_fragment_shader(ctx->blitter, ctx->gfx_stages[MESA_SHADER_FRAGMENT]);
526 }
527
528 if (flags & ZINK_BLIT_SAVE_FB)
529 util_blitter_save_framebuffer(ctx->blitter, &ctx->fb_state);
530
531
532 if (flags & ZINK_BLIT_SAVE_TEXTURES) {
533 util_blitter_save_fragment_sampler_states(ctx->blitter,
534 ctx->di.num_samplers[MESA_SHADER_FRAGMENT],
535 (void**)ctx->sampler_states[MESA_SHADER_FRAGMENT]);
536 util_blitter_save_fragment_sampler_views(ctx->blitter,
537 ctx->di.num_sampler_views[MESA_SHADER_FRAGMENT],
538 ctx->sampler_views[MESA_SHADER_FRAGMENT]);
539 }
540
541 if (flags & ZINK_BLIT_NO_COND_RENDER && ctx->render_condition_active)
542 zink_stop_conditional_render(ctx);
543 }
544
545 void
zink_blit_barriers(struct zink_context * ctx,struct zink_resource * src,struct zink_resource * dst,bool whole_dst)546 zink_blit_barriers(struct zink_context *ctx, struct zink_resource *src, struct zink_resource *dst, bool whole_dst)
547 {
548 struct zink_screen *screen = zink_screen(ctx->base.screen);
549 if (src && zink_is_swapchain(src)) {
550 if (!zink_kopper_acquire(ctx, src, UINT64_MAX))
551 return;
552 } else if (dst && zink_is_swapchain(dst)) {
553 if (!zink_kopper_acquire(ctx, dst, UINT64_MAX))
554 return;
555 }
556
557 VkAccessFlagBits flags;
558 VkPipelineStageFlagBits pipeline;
559 if (util_format_is_depth_or_stencil(dst->base.b.format)) {
560 flags = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
561 if (!whole_dst)
562 flags |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
563 pipeline = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
564 } else {
565 flags = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
566 if (!whole_dst)
567 flags |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
568 pipeline = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
569 }
570 if (src == dst) {
571 VkImageLayout layout = zink_screen(ctx->base.screen)->info.have_EXT_attachment_feedback_loop_layout ?
572 VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT :
573 VK_IMAGE_LAYOUT_GENERAL;
574 screen->image_barrier(ctx, src, layout, VK_ACCESS_SHADER_READ_BIT | flags, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | pipeline);
575 } else {
576 if (src) {
577 VkImageLayout layout = util_format_is_depth_or_stencil(src->base.b.format) &&
578 src->obj->vkusage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT ?
579 VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL :
580 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
581 screen->image_barrier(ctx, src, layout,
582 VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
583 if (!ctx->unordered_blitting)
584 src->obj->unordered_read = false;
585 }
586 VkImageLayout layout = util_format_is_depth_or_stencil(dst->base.b.format) ?
587 VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL :
588 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
589 screen->image_barrier(ctx, dst, layout, flags, pipeline);
590 }
591 if (!ctx->unordered_blitting)
592 dst->obj->unordered_read = dst->obj->unordered_write = false;
593 }
594
595 bool
zink_blit_region_fills(struct u_rect region,unsigned width,unsigned height)596 zink_blit_region_fills(struct u_rect region, unsigned width, unsigned height)
597 {
598 struct u_rect intersect = {0, width, 0, height};
599 struct u_rect r = {
600 MIN2(region.x0, region.x1),
601 MAX2(region.x0, region.x1),
602 MIN2(region.y0, region.y1),
603 MAX2(region.y0, region.y1),
604 };
605
606 if (!u_rect_test_intersection(&r, &intersect))
607 /* is this even a thing? */
608 return false;
609
610 u_rect_find_intersection(&r, &intersect);
611 if (intersect.x0 != 0 || intersect.y0 != 0 ||
612 intersect.x1 != width || intersect.y1 != height)
613 return false;
614
615 return true;
616 }
617
618 bool
zink_blit_region_covers(struct u_rect region,struct u_rect covers)619 zink_blit_region_covers(struct u_rect region, struct u_rect covers)
620 {
621 struct u_rect r = {
622 MIN2(region.x0, region.x1),
623 MAX2(region.x0, region.x1),
624 MIN2(region.y0, region.y1),
625 MAX2(region.y0, region.y1),
626 };
627 struct u_rect c = {
628 MIN2(covers.x0, covers.x1),
629 MAX2(covers.x0, covers.x1),
630 MIN2(covers.y0, covers.y1),
631 MAX2(covers.y0, covers.y1),
632 };
633 struct u_rect intersect;
634 if (!u_rect_test_intersection(&r, &c))
635 return false;
636
637 u_rect_union(&intersect, &r, &c);
638 return intersect.x0 == c.x0 && intersect.y0 == c.y0 &&
639 intersect.x1 == c.x1 && intersect.y1 == c.y1;
640 }
641
642 void
zink_draw_rectangle(struct blitter_context * blitter,void * vertex_elements_cso,blitter_get_vs_func get_vs,int x1,int y1,int x2,int y2,float depth,unsigned num_instances,enum blitter_attrib_type type,const union blitter_attrib * attrib)643 zink_draw_rectangle(struct blitter_context *blitter, void *vertex_elements_cso,
644 blitter_get_vs_func get_vs, int x1, int y1, int x2, int y2,
645 float depth, unsigned num_instances, enum blitter_attrib_type type,
646 const union blitter_attrib *attrib)
647 {
648 struct zink_context *ctx = zink_context(blitter->pipe);
649
650 union blitter_attrib new_attrib = *attrib;
651
652 /* Avoid inconsistencies in rounding between both triangles which can show with
653 * nearest filtering by expanding the rect so only one triangle is effectively drawn.
654 */
655 if (ctx->blit_scissor && ctx->blit_nearest) {
656 int64_t new_x1 = (int64_t)x1 * 2 - x2;
657 int64_t new_y2 = (int64_t)y2 * 2 - y1;
658 if (new_x1 < INT32_MAX && new_x1 > INT32_MIN &&
659 new_y2 < INT32_MAX && new_y2 > INT32_MIN) {
660 x1 = new_x1;
661 y2 = new_y2;
662
663 if (type == UTIL_BLITTER_ATTRIB_TEXCOORD_XY ||
664 type == UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW) {
665 new_attrib.texcoord.x1 += new_attrib.texcoord.x1 - new_attrib.texcoord.x2;
666 new_attrib.texcoord.y2 += new_attrib.texcoord.y2 - new_attrib.texcoord.y1;
667 }
668 }
669 }
670
671 util_blitter_draw_rectangle(blitter, vertex_elements_cso, get_vs, x1, y1, x2, y2,
672 depth, num_instances, type, &new_attrib);
673 }
674