Searched refs:codeSnippetID (Results 1 – 7 of 7) sorted by relevance
/aosp_15_r20/external/skia/src/gpu/graphite/ |
H A D | RuntimeEffectDictionary.cpp | 14 void RuntimeEffectDictionary::set(int codeSnippetID, sk_sp<const SkRuntimeEffect> effect) { in set() argument 16 SkASSERT(!fDict.find(codeSnippetID) || (SkRuntimeEffectPriv::Hash(*fDict[codeSnippetID]) == in set() 18 fDict.set(codeSnippetID, std::move(effect)); in set()
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H A D | KeyHelpers.cpp | 96 BuiltInCodeSnippetID codeSnippetID) in ScopedUniformWriter() argument 97 : ScopedUniformWriter(gatherer, dict->getEntry(codeSnippetID)) {} in ScopedUniformWriter() 123 #define BEGIN_WRITE_UNIFORMS(gatherer, dict, codeSnippetID) \ argument 124 ScopedUniformWriter scope{gatherer, dict, codeSnippetID}; 240 BuiltInCodeSnippetID codeSnippetID, in add_linear_gradient_uniform_data() argument 244 BEGIN_WRITE_UNIFORMS(gatherer, dict, codeSnippetID) in add_linear_gradient_uniform_data() 251 BuiltInCodeSnippetID codeSnippetID, in add_radial_gradient_uniform_data() argument 255 BEGIN_WRITE_UNIFORMS(gatherer, dict, codeSnippetID) in add_radial_gradient_uniform_data() 262 BuiltInCodeSnippetID codeSnippetID, in add_sweep_gradient_uniform_data() argument 266 BEGIN_WRITE_UNIFORMS(gatherer, dict, codeSnippetID) in add_sweep_gradient_uniform_data() [all …]
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H A D | PaintParamsKey.h | 151 void beginBlock(int32_t codeSnippetID) { in beginBlock() argument 153 SkDEBUGCODE(this->pushStack(codeSnippetID);) in beginBlock() 154 fData.push_back(codeSnippetID); in beginBlock() 209 void pushStack(int32_t codeSnippetID);
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H A D | RuntimeEffectDictionary.h | 24 const SkRuntimeEffect* find(int codeSnippetID) const { in find() argument 25 sk_sp<const SkRuntimeEffect>* effect = fDict.find(codeSnippetID); in find() 29 void set(int codeSnippetID, sk_sp<const SkRuntimeEffect> effect);
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H A D | PaintParamsKey.cpp | 34 void PaintParamsKeyBuilder::pushStack(int32_t codeSnippetID) { in pushStack() argument 35 SkASSERT(fDict->isValidID(codeSnippetID)); in pushStack() 42 const ShaderSnippet* snippet = fDict->getEntry(codeSnippetID); in pushStack() 43 fStack.push_back({codeSnippetID, snippet->fNumChildren}); in pushStack()
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H A D | ShaderCodeDictionary.cpp | 303 const ShaderSnippet* ShaderCodeDictionary::getEntry(int codeSnippetID) const { in getEntry() 304 if (codeSnippetID < 0) { in getEntry() 308 if (codeSnippetID < kBuiltInCodeSnippetIDCount) { in getEntry() 309 return &fBuiltInCodeSnippets[codeSnippetID]; in getEntry() 314 if (codeSnippetID >= kSkiaKnownRuntimeEffectsStart && in getEntry() 315 codeSnippetID < kSkiaKnownRuntimeEffectsStart + kStableKeyCnt) { in getEntry() 316 int knownRTECodeSnippetID = codeSnippetID - kSkiaKnownRuntimeEffectsStart; in getEntry() 326 if (codeSnippetID >= kUnknownRuntimeEffectIDStart) { in getEntry() 327 int userDefinedCodeSnippetID = codeSnippetID - kUnknownRuntimeEffectIDStart; in getEntry()
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H A D | ShaderCodeDictionary.h | 223 const ShaderSnippet* getEntry(int codeSnippetID) const SK_EXCLUDES(fSpinLock); 224 const ShaderSnippet* getEntry(BuiltInCodeSnippetID codeSnippetID) const { in getEntry() argument 226 return &fBuiltInCodeSnippets[SkTo<int>(codeSnippetID)]; in getEntry()
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