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Searched refs:nir_validate_shader (Results 1 – 25 of 66) sorted by relevance

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/aosp_15_r20/external/mesa3d/src/compiler/nir/tests/
H A Dvars_tests.cpp215 nir_validate_shader(b->shader, NULL); in TEST_F()
222 nir_validate_shader(b->shader, NULL); in TEST_F()
242 nir_validate_shader(b->shader, NULL); in TEST_F()
249 nir_validate_shader(b->shader, NULL); in TEST_F()
274 nir_validate_shader(b->shader, NULL); in TEST_F()
281 nir_validate_shader(b->shader, NULL); in TEST_F()
311 nir_validate_shader(b->shader, NULL); in TEST_F()
365 nir_validate_shader(b->shader, NULL); in TEST_F()
370 nir_validate_shader(b->shader, NULL); in TEST_F()
387 nir_validate_shader(b->shader, NULL); in TEST_F()
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H A Dload_store_vectorizer_tests.cpp147 nir_validate_shader(b->shader, NULL); in run_vectorizer()
371 nir_validate_shader(b->shader, NULL); in TEST_F()
393 nir_validate_shader(b->shader, NULL); in TEST_F()
416 nir_validate_shader(b->shader, NULL); in TEST_F()
443 nir_validate_shader(b->shader, NULL); in TEST_F()
467 nir_validate_shader(b->shader, NULL); in TEST_F()
472 nir_validate_shader(b->shader, NULL); in TEST_F()
481 nir_validate_shader(b->shader, NULL); in TEST_F()
501 nir_validate_shader(b->shader, NULL); in TEST_F()
521 nir_validate_shader(b->shader, NULL); in TEST_F()
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H A Dopt_shrink_vectors_tests.cpp98 nir_validate_shader(b->shader, NULL); in TEST_F()
135 nir_validate_shader(b->shader, NULL); in TEST_F()
175 nir_validate_shader(b->shader, NULL); in TEST_F()
191 nir_validate_shader(b->shader, NULL); in TEST_F()
240 nir_validate_shader(b->shader, NULL); in TEST_F()
260 nir_validate_shader(b->shader, NULL); in TEST_F()
358 nir_validate_shader(b->shader, NULL); in TEST_F()
365 nir_validate_shader(b->shader, NULL); in TEST_F()
462 nir_validate_shader(b->shader, NULL); in TEST_F()
470 nir_validate_shader(b->shader, NULL); in TEST_F()
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H A Dopt_loop_tests.cpp129 nir_validate_shader(b->shader, NULL); in test_merged_if()
164 nir_validate_shader(b->shader, NULL); in TEST_F()
188 nir_validate_shader(b->shader, NULL); in TEST_F()
212 nir_validate_shader(b->shader, NULL); in TEST_F()
240 nir_validate_shader(b->shader, NULL); in TEST_F()
260 nir_validate_shader(b->shader, NULL); in TEST_F()
286 nir_validate_shader(b->shader, NULL); in TEST_F()
H A Dloop_analyze_tests.cpp240 nir_validate_shader(b.shader, "input"); in TEST_F()
324 nir_validate_shader(b.shader, "input"); \
358 nir_validate_shader(b.shader, "input"); \
392 nir_validate_shader(b.shader, "input"); \
412 nir_validate_shader(b.shader, "input"); \
432 nir_validate_shader(b.shader, "input"); \
466 nir_validate_shader(b.shader, "input"); \
486 nir_validate_shader(b.shader, "input"); \
H A Dcore_tests.cpp84 nir_validate_shader(b->shader, "after remove_and_dce"); in TEST_F()
98 nir_validate_shader(b->shader, "after remove_and_dce"); in TEST_F()
117 nir_validate_shader(b->shader, "after remove_and_dce"); in TEST_F()
H A Dopt_if_tests.cpp72 nir_validate_shader(b->shader, NULL); in TEST_F()
123 nir_validate_shader(b->shader, NULL); in TEST_F()
154 nir_validate_shader(b->shader, "input"); in TEST_F()
333 nir_validate_shader(b->shader, NULL); in TEST_P()
H A Ddce_tests.cpp97 nir_validate_shader(b->shader, NULL); in TEST_F()
138 nir_validate_shader(b->shader, NULL); in TEST_F()
H A Dopt_peephole_select.cpp98 nir_validate_shader(bld.shader, NULL); in TEST_F()
149 nir_validate_shader(bld.shader, NULL); in TEST_F()
H A Dserialize_tests.cpp84 nir_validate_shader(b->shader, "original"); in serialize()
85 nir_validate_shader(b->shader, "cloned"); in serialize()
H A Dnir_opt_varyings_test.h293 nir_validate_shader(b1->shader, "validate producer shader"); in opt_varyings()
294 nir_validate_shader(b2->shader, "validate consumer shader"); in opt_varyings()
H A Dloop_unroll_tests.cpp140 nir_validate_shader(bld->shader, NULL); in loop_unroll_test_helper()
H A Drange_analysis_tests.cpp287 nir_validate_shader(b->shader, NULL); in TEST_F()
/aosp_15_r20/external/mesa3d/src/gallium/drivers/etnaviv/tests/
H A Dlower_ubo_tests.cpp112 nir_validate_shader(b.shader, NULL); in TEST_F()
115 nir_validate_shader(b.shader, NULL); in TEST_F()
130 nir_validate_shader(b.shader, NULL); in TEST_F()
145 nir_validate_shader(b.shader, NULL); in TEST_F()
160 nir_validate_shader(b.shader, NULL); in TEST_F()
163 nir_validate_shader(b.shader, NULL); in TEST_F()
177 nir_validate_shader(b.shader, NULL); in TEST_F()
180 nir_validate_shader(b.shader, NULL); in TEST_F()
/aosp_15_r20/external/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_compute_transforms.cpp96 nir_validate_shader(b.shader, "creation"); in get_indirect_draw_base_vertex_transform()
148 nir_validate_shader(b.shader, "creation"); in get_fake_so_buffer_copy_back()
181 nir_validate_shader(b.shader, "creation"); in get_fake_so_buffer_vertex_count()
208 nir_validate_shader(b.shader, "creation"); in get_draw_auto()
381 nir_validate_shader(b.shader, "creation"); in get_query_resolve()
H A Dd3d12_gs_variant.cpp148 nir_validate_shader(nir, "in d3d12_create_passthrough_gs"); in d3d12_make_passthrough_gs()
341 nir_validate_shader(nir, "in d3d12_lower_edge_flags"); in d3d12_finish_emit_primitives_gs()
/aosp_15_r20/external/mesa3d/src/imagination/rogue/
H A Drogue_nir.c75 nir_validate_shader(nir, "after spirv_to_nir"); in rogue_nir_passes()
181 nir_validate_shader(nir, "after passes"); in rogue_nir_passes()
/aosp_15_r20/external/mesa3d/src/intel/compiler/
H A Dbrw_nir_lower_intersection_shader.c126 nir_validate_shader(any_hit, "after initial any-hit lowering"); in lower_any_hit_for_intersection()
130 nir_validate_shader(any_hit, "after lowering returns"); in lower_any_hit_for_intersection()
H A Dbrw_kernel.c309 nir_validate_shader(nir, "after spirv_to_nir"); in brw_kernel_from_spirv()
624 nir_validate_shader(nir, "after spirv_to_nir"); in brw_nir_from_spirv()
/aosp_15_r20/external/mesa3d/src/gallium/frontends/clover/nir/
H A Dinvocation.cpp321 nir_validate_shader(nir, "clover"); in spirv_to_nir()
336 nir_validate_shader(nir, "clover after function inlining"); in spirv_to_nir()
/aosp_15_r20/external/mesa3d/src/microsoft/spirv_to_dxil/
H A Dspirv_to_dxil.c83 nir_validate_shader(nir, in spirv_to_dxil()
H A Dspirv2dxil.c113 nir_validate_shader(shader->nir, in compile_shader()
/aosp_15_r20/external/mesa3d/src/compiler/nir/
H A Dnir_passthrough_tcs.c97 nir_validate_shader(b.shader, "in nir_create_passthrough_tcs"); in nir_create_passthrough_tcs_impl()
/aosp_15_r20/external/mesa3d/src/vulkan/runtime/
H A Dvk_nir.c154 nir_validate_shader(nir, "after spirv_to_nir"); in vk_spirv_to_nir()
/aosp_15_r20/external/mesa3d/src/intel/compiler/elk/
H A Delk_nir.c1056 nir_validate_shader(producer, "after nir_lower_io_arrays_to_elements"); in elk_nir_link_shaders()
1057 nir_validate_shader(consumer, "after nir_lower_io_arrays_to_elements"); in elk_nir_link_shaders()
1844 nir_validate_shader(nir, "in elk_nir_create_passthrough_tcs"); in elk_nir_create_passthrough_tcs()

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