xref: /aosp_15_r20/external/mesa3d/src/compiler/nir/nir_passthrough_tcs.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2022 Google, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  */
23 
24 #include "nir.h"
25 #include "nir_builder.h"
26 
27 /*
28  * A helper to create a passthrough TCS shader for drivers that cannot handle
29  * having a TES without TCS.
30  *
31  * Uses the load_tess_level_outer_default and load_tess_level_inner_default
32  * intrinsics to load the gl_TessLevelOuter and gl_TessLevelInner values,
33  * so driver will somehow need to implement those to load the values set
34  * by pipe_context::set_tess_state() or similar.
35  */
36 
37 nir_shader *
nir_create_passthrough_tcs_impl(const nir_shader_compiler_options * options,unsigned * locations,unsigned num_locations,uint8_t patch_vertices)38 nir_create_passthrough_tcs_impl(const nir_shader_compiler_options *options,
39                                 unsigned *locations, unsigned num_locations,
40                                 uint8_t patch_vertices)
41 {
42    nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_TESS_CTRL, options,
43                                                   "tcs passthrough");
44 
45    nir_variable *in_inner =
46       nir_create_variable_with_location(b.shader, nir_var_system_value,
47                                         SYSTEM_VALUE_TESS_LEVEL_INNER_DEFAULT, glsl_vec_type(2));
48 
49    nir_variable *out_inner =
50       nir_create_variable_with_location(b.shader, nir_var_shader_out,
51                                         VARYING_SLOT_TESS_LEVEL_INNER, glsl_vec_type(2));
52 
53    nir_def *inner = nir_load_var(&b, in_inner);
54    nir_store_var(&b, out_inner, inner, 0x3);
55 
56    nir_variable *in_outer =
57       nir_create_variable_with_location(b.shader, nir_var_system_value,
58                                         SYSTEM_VALUE_TESS_LEVEL_OUTER_DEFAULT, glsl_vec4_type());
59 
60    nir_variable *out_outer =
61       nir_create_variable_with_location(b.shader, nir_var_shader_out,
62                                         VARYING_SLOT_TESS_LEVEL_OUTER, glsl_vec4_type());
63 
64    nir_def *outer = nir_load_var(&b, in_outer);
65    nir_store_var(&b, out_outer, outer, 0xf);
66 
67    nir_def *id = nir_load_invocation_id(&b);
68    for (unsigned i = 0; i < num_locations; i++) {
69       const struct glsl_type *type;
70       unsigned semantic = locations[i];
71 
72       /* These are illegal in TCS. */
73       if (semantic == VARYING_SLOT_EDGE ||
74           semantic == VARYING_SLOT_PRIMITIVE_ID ||
75           semantic == VARYING_SLOT_LAYER ||
76           semantic == VARYING_SLOT_VIEWPORT ||
77           semantic == VARYING_SLOT_VIEW_INDEX ||
78           semantic == VARYING_SLOT_VIEWPORT_MASK ||
79           semantic == VARYING_SLOT_PRIMITIVE_SHADING_RATE)
80          continue;
81 
82       type = glsl_array_type(glsl_vec4_type(), 0, 0);
83 
84       nir_variable *in = nir_create_variable_with_location(b.shader, nir_var_shader_in,
85                                                            semantic, type);
86 
87       nir_variable *out = nir_create_variable_with_location(b.shader, nir_var_shader_out,
88                                                             semantic, type);
89 
90       /* no need to use copy_var to save a lower pass */
91       nir_def *value = nir_load_array_var(&b, in, id);
92       nir_store_array_var(&b, out, id, value, 0xf);
93    }
94 
95    b.shader->info.tess.tcs_vertices_out = patch_vertices;
96 
97    nir_validate_shader(b.shader, "in nir_create_passthrough_tcs");
98 
99    return b.shader;
100 }
101 
102 nir_shader *
nir_create_passthrough_tcs(const nir_shader_compiler_options * options,const nir_shader * vs,uint8_t patch_vertices)103 nir_create_passthrough_tcs(const nir_shader_compiler_options *options,
104                            const nir_shader *vs, uint8_t patch_vertices)
105 {
106    unsigned locations[MAX_VARYING];
107    unsigned num_outputs = 0;
108 
109    nir_foreach_shader_out_variable(var, vs) {
110       assert(num_outputs < ARRAY_SIZE(locations));
111       locations[num_outputs++] = var->data.location;
112    }
113 
114    return nir_create_passthrough_tcs_impl(options, locations, num_outputs, patch_vertices);
115 }
116