Searched refs:patch_outputs_read (Results 1 – 10 of 10) sorted by relevance
160 shader->info.patch_outputs_read |= bitfield; in set_io_mask()574 shader->info.patch_outputs_read |= slot_mask; in gather_intrinsic_info()1008 shader->info.patch_outputs_read = 0; in nir_shader_gather_info()
921 &producer->info.patch_outputs_read); in compact_components()
2511 print_nz_x32(fp, "patch_outputs_read", info->patch_outputs_read); in print_shader_info()
109 uint32_t patch_outputs_read; member
98 b1->shader->info.patch_outputs_read == 0 && \
217 return shader->info.patch_outputs_read & shader->info.patch_outputs_written; in tcs_lds_per_patch_out_mask()
905 key->hs.next_patch_inputs = next->initial->info.patch_outputs_read; in d3d12_fill_shader_key()
546 …const uint32_t per_patch_out_mask = nir->info.patch_outputs_read & nir->info.patch_outputs_written; in gather_shader_info_tcs()
5540 …itten || nir->info.outputs_read || nir->info.patch_outputs_written || nir->info.patch_outputs_read; in rework_io_vars()5697 … uint64_t patch_outputs_accessed = nir->info.patch_outputs_read | nir->info.patch_outputs_written; in rework_io_vars()
4705 tcs->info.base.patch_outputs_read || in si_update_tess_io_layout_state()