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Searched refs:shader_compiler_queue (Results 1 – 12 of 12) sorted by relevance

/aosp_15_r20/external/mesa3d/src/gallium/drivers/etnaviv/
H A Detnaviv_shader.c507 util_queue_add_job(&screen->shader_compiler_queue, shader, &shader->ready, in etna_create_shader_state()
522 util_queue_drop_job(&screen->shader_compiler_queue, &shader->ready); in etna_delete_shader_state()
563 util_queue_adjust_num_threads(&screen->shader_compiler_queue, max_threads, in etna_set_max_shader_compiler_threads()
604 return util_queue_init(&screen->shader_compiler_queue, "sh", 64, num_threads, in etna_shader_screen_init()
614 util_queue_destroy(&screen->shader_compiler_queue); in etna_shader_screen_fini()
H A Detnaviv_screen.h68 struct util_queue shader_compiler_queue; member
H A Detnaviv_context.c611 util_queue_finish(&screen->shader_compiler_queue); in etna_set_debug_callback()
/aosp_15_r20/external/mesa3d/src/gallium/drivers/iris/
H A Diris_screen.c669 util_queue_destroy(&screen->shader_compiler_queue); in iris_screen_destroy()
920 if (!util_queue_init(&screen->shader_compiler_queue, in iris_screen_create()
H A Diris_screen.h246 struct util_queue shader_compiler_queue; member
H A Diris_context.c49 util_queue_finish(&screen->shader_compiler_queue); in iris_set_debug_callback()
H A Diris_program.c1813 util_queue_add_job(&screen->shader_compiler_queue, job, ready_fence, execute, in iris_schedule_compile()
3762 util_queue_adjust_num_threads(&screen->shader_compiler_queue, max_threads, in iris_set_max_shader_compiler_threads()
/aosp_15_r20/external/mesa3d/src/gallium/drivers/radeonsi/
H A Dsi_pipe.c453 util_queue_finish(&screen->shader_compiler_queue); in si_set_debug_callback()
995 util_queue_destroy(&sscreen->shader_compiler_queue); in si_destroy_screen()
1135 util_queue_adjust_num_threads(&sscreen->shader_compiler_queue, max_threads, false); in si_set_max_shader_compiler_threads()
1317 if (!util_queue_init(&sscreen->shader_compiler_queue, "sh", num_slots, in radeonsi_screen_create_impl()
H A Dsi_get.c1480 util_queue_add_job(&sscreen->shader_compiler_queue, data, fence, execute, cleanup, job_size); in si_driver_thread_add_job()
H A Dsi_compute.c1322 util_queue_drop_job(&sel->screen->shader_compiler_queue, &sel->ready); in si_destroy_compute()
H A Dsi_pipe.h640 struct util_queue shader_compiler_queue; member
H A Dsi_state_shaders.cpp3417 util_queue_add_job(&sctx->screen->shader_compiler_queue, job, ready_fence, execute, NULL, 0); in si_schedule_initial_compile()
4018 util_queue_drop_job(&sctx->screen->shader_compiler_queue, &sel->ready); in si_destroy_shader_selector()