Searched refs:shader_string (Results 1 – 6 of 6) sorted by relevance
24 bool CompileShader10(GLuint shader, const std::string& shader_string) { in CompileShader10() argument26 std::string string_with_prefix = prefix + shader_string; in CompileShader10()63 void ShadertoyShader::CreateShaderFromString(const std::string& shader_string) { in CreateShaderFromString() argument64 CreateShader(shader_string); in CreateShaderFromString()
25 bool CompileShader(GLuint shader, const std::string& shader_string) { in CompileShader() argument27 std::string string_with_prefix = prefix + shader_string; in CompileShader()
37 void CreateShaderFromString(const std::string& shader_string);
58 bool CompileShader(GLuint shader, const std::string& shader_string);
358 const glw::GLchar *const *shader_string) in shaderSourceSpecialized() argument362 std::string specialized = specializeShader(shader_count, shader_string); in shaderSourceSpecialized()
172 const glw::GLchar *const *shader_string);