Searched refs:util_idalloc_resize (Results 1 – 2 of 2) sorted by relevance
47 util_idalloc_resize(struct util_idalloc *buf, unsigned new_num_elements) in util_idalloc_resize() function62 util_idalloc_resize(buf, DIV_ROUND_UP(initial_num_ids, 32)); in util_idalloc_init()89 util_idalloc_resize(buf, MAX2(num_elements, 1) * 2); in util_idalloc_alloc()134 util_idalloc_resize(buf, num_elements * 2 + num_alloc); in util_idalloc_alloc_range()179 util_idalloc_resize(buf, (idx + 1) * 2); in util_idalloc_reserve()
74 - Crash in util_idalloc_resize due to glBindTexture with a way-too-large ID